Skill vs Luck.
1st off some good news SR is 9/12 for 10 man ICC. Kill the Bloodqueen last night. 9 wipes and 10 try, the kill shot….or was it the DoT shot…?? (will post a SS later on)
In this fight, the dmg is chaotic and at 1st overwheming. After a few more tries it is not as overwhelming. It does become crazy after the bloodbolt whirl. Especially if poeple are grouping up and OOR.
One thing to note is, she does cast bloodbolts at random people before the whirl as well, people need to stay apart from those as well. She seems to cast those standing at range. There were a few time i got the low health warning all of a sudden, as i got hit with the splash effect.
With the red beams of death…still got issues with those. I am trying to run toward the person and then stopping about 3-4 steps. before meeting up with them. Seems if both people are moving they will miss one another. Another point is that the healers and ranged might be a bit too far out…when someone targeted way out there with a melee…the dmg can hurt. Or a far out person gets target with another far out person and catches a healer in the middle.
From a healing standpoint – I do think it was a weird comp we had for that kill. One thing I would to try out if the same team is brought in. Would be to put Hex and I or a shaman for that matter toward the middle. So the chainheals can hit more people if that is what they are using.
With Hex off to the far side, I don’t think the chain heal was at its most effective, if I am wrong please correct me. Also with Tel being targeted sometimes, the other 2 healers need to be more aware of the tanks, there were times when the tanks got dangerously low. But with that fight DPS also needs to stay alive + tanks it can be hectic. Having a druid there would have helped out a lot as well. *stare Del, Tatia*
The kill attempt – we did have one of our best DPS die and then I died as well. Not sure how we managed to kill her. Healers -1, Blizzard 69
Dreamwalker…..I dont want to think how many times i have read that strat. So I am not sure where it is going wrong? Its it the healing? Is it the add control? 2 tanks, 3 healers, 5 DPS?
4 healers, 2 tanks, 4 DPS?
No idea!
It really does boil down to HPS. Different healers are better at it then others. I do think I could get higher #’s but with that fight all the adds makes me worry. And priest imo, are not designed to put out the raw power needed at time like a shaman, druid, or pally can.
You can’t stare at Tatia for not being there she is not on this server >.<
Yeah, if she brings her druid over she would have to be a tauren. I much prefer her as a night elf. Giggity.
This!
Hmm. True didnt think of that….bouncy Nelf > femtaurs
True Tel. But we have no tree atm. And no tree makes me sad. /sadpanda
We can try the 3 at range and rest grouped up strat on BQ next time. Put at least two healers in the melee range group if she’s only targeting ranged members with Blood Bolt. It was a sloppy kill and we have a lot of room for polish on that one. The only worry I have with keeping everyone bunched up is extra damage from Swarming Shadows if people are slow to move. But we’ll try it. I want a smooth kill.
Dreamwalker… throughput is really limited by how many buffs of Emerald Vigor you can get and maintain. While priests may not be as ideally suited as, say, a holy paladin for that fight, a holy pally with no stacks will do worse than a priest with several stacks. You can heal more than me with bandages anyway. =)
Strats I’ve read have had only 1 tank in 10 mans and 4 healers. We keep going back to two tanks and I think that’s part of our problem on add control. We need to take a close look at the parse and see where our damage is coming from and find ways to mitigate it.
“We can try the 3 at range and rest grouped up strat on BQ next time. Put at least two healers in the melee range group if she’s only targeting ranged members with Blood Bolt. It was a sloppy kill and we have a lot of room for polish on that one. The only worry I have with keeping everyone bunched up is extra damage from Swarming Shadows if people are slow to move. But we’ll try it. I want a smooth kill.”
I dont mind if the ranged need to stand out as well. The Swarming shadows is not nice. Its just when stand out too far, that appears to be the issue.
Dreamwalker is wracking my brain badly. Brainworms ><;
Picking on me when I cannot help you!
sheesh
😛 I take shots whenever I can. Besides I am safe in Ohio. Ca and OH far apart!
It is just a flight away
Remember that
*Koala gains intimidation jouneyman*
Nicely done.
I don’t even have to try
And changes on the PTR: http://www.mmo-champion.com/news-2/patch-3-3-3-ptr-notes-update/
Hmm. will cast pact of the darkfallen more but lessen its damage…move movement..yay 😛
But then it says it will make it more responsive for removal?….was it bugged it the 1st place?
Nice to see the ICC buff will make shields stronger now as well. /flex.
….do people actually glyph shackle undead? o.O;
And T10 4piece bonus is official…
My guess is that their use of “removal” is to cover following the mechanic and get within 5 yards of each other to remove it, not a purge or dispel mechanic from an outside source.
Not really sure how it will affect us.