Archive for September, 2010

Silver Platter

September 30, 2010 1 comment

Do you prefer pampering and handholding? Or do you prefer to look for things, research, and *shock* write things down?

As someone mentioned in the FFXIV guild:

“WoW is a game, FFXI/14 is a lifestyle.”

Talking with some LS mates in FF14, they all prefer the “hardcore” nature of XI/XIV over WoW.

1.) They like finding out new things – recipes, exploration, and finding enemies to fight.

2.) They do not like NPC’s telling them where to go and what to kill for the most part.
“Killing 10 rats and come back to me.” – they do not like. (Ironically, many of the Battle Leves are like that – the only difference is in…errr there is none really, except that depending on the difficulty the amt of xp, gil, and items vary greatly.)

3.) Crafting is not boring. It is not craft X of this to this lvl and then learn new recipes at trainer and rince and repeat. Many of the items require one to actually take advantage of learning other crafts and broadening your knowledge.

4.) You are not retricted to “leveling up” by quest/killing monsters. Crafting, harvesting, killing monsters, and guild leves (aka quests) give you XP.

5.) One is not only a Gladiator, Archer, Botonist, Miner. At any point you can swap your class/job on the fly. Your character is defined by your Physical Level (which is your base stats, and your elemental resistances), and your class level.

6.) Leveling up a different class has benefits as well. For example, lets take Conjurer – they have shock spikes (which has a chance to stun your opponent when they hit you) and stone skin, and Cure.
You get those abilities, you then decide you want to tank and take up the way of the Gladiator – you can then equip those Conjuror abilities also on your gladiator. Boom super tank. Let’s then take a different Gladiator, lets say they have leveled Marauder for its defensive buff, and Pugilist for its Chakra ability (self heal). Same class but tailored to the player’s style.

I am still on the fence with FF14, I do like it. It is like a nice pair of broken in jeans, comfortable and feels right.

But then again the style WoW provides is also familiar as well. I admit, I like it!

1.) WoW is nicely made for the casual player to the hardcore player.

2.) WoW is no matter what you say, it is very easy to play, and easy to pick up. Until endgame, you can play it without thinking. Raiding in WoW, however, does require research and work to do well. Not any scrub can expect to walk into a lot of raids. The game is well made for the masses.

3.) There is a lot of information out there on it. READ IT!!! Take advantage of it.

4.) I also like the look, and lore of Azeroth! /waggle, cow, orcs, what is not to like!

5.) The character system of WoW nice, where you can level new alts, especially, if you get sick of looking at your toon! (Wish they had more features to make your toon look different, but oh well.)

Which game is better is up to debate. However, for sure they are marketed/made for two very different types of gamers.

“WoW is a game, FFXI/14 is a lifestyle.”

Categories: MMO's

Horns? noooooooooooooooooo

September 27, 2010 2 comments

Preview of T11 is now out and appears Cata will not be out till Dec now.

Anyways…as a word to the public…friends do not let friends wear rags and hands me down.


And the little bat wings on the back…really?

Categories: cata

We need a hero!

September 24, 2010 Leave a comment


Now I can only really speak for the 25 man Heroic version of fight but many of the same mechanics in 25 man are the same in 10 man i think. If i have added anything extra please correct me!

For this I am going to assume that you know the normal version of the fight.

Lord MarrowgarBONESTORM!!!!!!!!!!!!!!

When he uses bonestorm…get the hell away from him. He does a metric butt ton of damage the closer you are to him. (In 25 man Heroic – he can do 13k/sec even to a plate wearer, definitely unhealable) So simple solution, get away from him. In addition to bonestorm doing more damage – he will bone spike people as well. So when the raid does split will need to make sure people still clump up somewhat, so everyone can break people out. Also people watch out for coldflame as well.

Lady Deathwhispershe talks too much, like most women 😛

On deathwhisper heroic like in 25 man, she will randomly choose someone and mind control them. that person will need to be CC’d ASAP. Other then that adds will spawn as normal and they need to die. Watch out for Death and Decay and heal up her shadow bolts she throws at people.

The hard part is once her mana shield breaks down, she is untauntable, so the raid needs a means to get threat onto a tank. She will still throw frostbolts at the raid and the tanks. Not sure if adds still spawn in this phase on 10 man, if they do kill them to a point at which your RL may call to just concentrate on the boss. She will also MC people still, so get that CC button ready. Also watch out for ghosts, they will explode the raid, again not sure if this is in 10 man heroic. But if they do…AVOID at all costs, they explode with a 20 yrd radius for lots of dmgs. tanks may also need to swap as she will still use touch of insignificance on the tank.


Only thing really different is more hp on the enemy ship, gunners do more dmg, and the rocket strikes will knock you back.

Deathbringer Saurfang“A lone orc against the might of the alliance?!?!”

He will gain BP very fast, so get ready to heal those marked, 30% he still enrages and does more damage. Stay spread out for Blood Novas.

Blood beasts gain a major buff and a movement buff. Do not get hit. Kill ASAP.

Rotfacevile gas…yay….

For the Rotface tank, nothing really changes.

Melee DPS pew pew away and GTFO the raid when hit with the mutation.

People at ranged will need to stay spread as the Prof will throw Vile gas out into the ranged. Watch out for slime pools when spread out. Also his slime spray will do a lot more dmg. Stay out!!!

Festergutwondertwin powers activate!

The tanks will want to pull him to the far left side of the room, to give more room for the Mallaeble Goos (if hit will take a lot of dmg and A HUGE Debuff to casting time) the prof will throw into the raid. Melee, tanks, ranged will need to watch out for this.

Spore placement is important as well, Pnungent Blight does a metric ton of dmg and may one shot someone even with the 30% buff if you are not inoculated.

All ranged may need to stand outside, leaving only the melee and the tanks on Festergut.

Professor Putricidenow we all know why we all fear doctors.

As usual watch out for slime puddles, the vials of gas on the ground (vials can one shot people now), and goos – do a lot more dmg as well, in addition to the slow they cause.

The addition to this fight is the Unbound Plague – when it is about to be cast the raid must spred. The person who has the plague must spread it with in 12 sec of getting it ot die. After passing it on – they will get a debuff for about 30 sec called Plague sickness, DO NOT GET THE PLAGUE AGAIN UNLESS NEEDED AS WITH THIS DEBUFF YOU WILL TAKE 250% more dmgs from the Unbound plague ticks….dont be a hero unless needed to.

The plagued addon (curse has it – VERY minimal resources and only active for heroic PP) is very useful for this fight as this will initiate a countdown for the raid to see when you or they need to pick it up. Good cooridanation is needed to not kill people needlessly.

The orange and green oozes also do a lot more damage, stacking on green is a must. Also running from the orange is a must, Slows must be on them.

In the transition, the professor will no longer throw out the gas, instead 2 oozes will spawn, a green and an orange, they must die asap. If there is a 3rd ooze up prior to this…its probably going to be a wipe. (in a 25 man raid, a debuff will be placed on the raid you will be assigned orange or green debuff and have to debuff the approp color).

During all of this he will still cast Unbound Plague,,,this mechanic will still need to be controlled. Also stack on green is needed. ALSO make sure that if you are stacking…have the raid gather at the table so the oozes have farther to go, and all the people hit by the green will be clumped togeher and will not have that far to go to get to the next stunned target. Also when the orange one picks another target…be nowhere near it!

Transition to p3 may want to blow lust (heroism if that is what you have) here to kill the slimes asap, as there is less time before the prof becomes active. In p3…dmg till be greater on his stacks he places on the tanks. Watch out for the gas viles, slime puddles, and goo.

Blood Princesno hugging allowed in this fight!

Pretty much the same as normal, watch out the empowered stuff. Also, added is the debuff shadow prison, you will gain stacks = how much you move. More movement, more stack, more damage. So DO NOT run around like a madman unless you need to. This a controlled fight, if you dont need to DPS a boss, don’t. DO NOT throw your healers around (who will be placed in the center). Please cause less dmg to the raid as this will make the fight a lot easier. Also glittering sparks dispelled asap, anyone who can do so, please do so. Yes even ret pallys!

Blood Queen aka – loot pinata!

The Lootship of the Blood Wing, only thing added is she does more damage. So remember the mechanics on normal, remember to bite properly and collect loot.

Valrithia Dreamwalker aka – weak ass dragon who cannot save herself.

Heroic…things can get nuts, mobs can get crazy. in heroic – FROSTBOLTS MUST BE INTERRUPTED…each hit takes away mana…so if you want heals, interrupt. I assume like in 25 man, 10 man heroic – the buff you gain from collecting orbs also does dmg to you, so do not get more then i think 15 stacks. Also, you must make sure every orb is collected as each orb left up does dmg to Valrithia, (I am not sure if this is in 10 man).

Sindragosa “Your pathetic magic, betrays you!”

When you get Unchained Magic and HAVE ANY stacks of instabililty. GTFO the raid. Each stack of instability does about 4k dmgs not to you only but to anyone within a 20 yd radius. Also watch your timers before she is about to draw everyone in…you dont want to blow up the raid while she is drawing everyone in. May want to bring in extra healers (3). (25 man heroic 6-8 healers – unchained magic will always hit 3 ranged and 3 healers. 10 man I assume 1 healer and 1 ranged.)

Icy grip, frost breath, and her constant AoE frost all do more dmg as well.

Her air phase…I am going to assume the # of Iceblocks is still 2, but they will have increased HP. Also the icebombs she shoots will one shot people. DO NOT GET HIT BY THEM.

Recommended, 1-2 pieces frost resist gear. Poss on tank only, if healers can handle the extra dmgs

LK…no idea!

Also TGIF! And now a moment of kyute!

Categories: raids

Green, Yellow, Red

September 23, 2010 Leave a comment

No it is not a stop light signal.

Depending on your add-on of choice (Grid, Healbot, VuhDo) your colors may vary, indicating levels of health.

In a perfect setting, one should be able to heal everyone back up to that green level….well what if that was not a viable option to you anymore?

Like many others have written, healing in Cata will be more of “triage” method of healing.


Our almost endless pools of mana in WoTLK will no longer be endless, and over-flowing. 😦

Instead of seeing a nice verdant plane of green boxes…we may see more of this instead….

not pretty I know. Healers are going to have prioritize which heal to use and when to use it. In addition, to who will be healed and who may die……

1.) Obviously – keep your tanks alive
2.) Yourself – dead healers don’t heal
3.) Other healers – see #2
4.) DPS

Don’t get me wrong there maybe times when you will need to heal a DPS over another healer possibly. But remember don’t waste the mana on the DPS who will not play along…you know the type! 😛

To prepare for this shift in healing, what can you do now?

1.) Get used to the idea….people will not always be sitting at full health.
2.) Get familiar will all the spells at hand. Also when to use what, when.
3.) Practice canceling casts as well. (we may need to do this, to conserve mana)

Categories: cata, disc, holy, priest

Unicorns, rainbows, and kittys!

September 22, 2010 3 comments



This is my ultimate fear…..

Come to life……


Must go and find some way to blacken my soul again…..

Categories: Uncategorized

Is bigger better?

September 21, 2010 8 comments

As Cata looms closer and closer, more information is being released. Is this a good thing?

What do we have to look foward to? It like knowing what you are getting for Christmas in advance. For some people they are avoiding reading info, others are eagerly absorbing information as it comes out (I know I love more info, I hate being in the dark!)

Either way there was pros and cons to either way.

Staying in the dark

1.) You are surprised and have that feeling of awe and wonder.
2.) Giddy as a school girl when you find out something new.
3.) Excited about learing everything yourself, self fullfillment.

1.) You are not able to hit the ground running.
2.) People may wonder why you do not know where everything is.

Reading all info out there

1.) Once Cata is one out can hit the ground running!
2.) Can be a source of info for guildees who may have not been keeping up.
3.) You know what to expect and what to do.

1.) Lessened feeling of surprise.

What do you prefer, do you prefer too be in the dark and surprised when it arrives? Or are you like me? gimme info NAO!!! NOMNOMNOM! Or maybe you only read what you want to read and avoid lore spoilers?

Guild Levels…what do you think?

Overall I think it is a good idea, and is a good way to perhaps promote guilds as the social/organizational unit in MMO’s.

However, like with any good idea, there is some glaring issues.

How exactly is guild experience earned? Per Blizzard, doing any activity etc will allow for it. A very generic answer. Is there a cap per hour? Does one activity earn more experience over another?

Another thing is appears Blizzard is no longer just counting the top 20 contributers, appears all guild members will count toward guild xp.

Is this a good idea? That really does favor LARGE guilds, does Blizzard only want big super zerg guilds out there only?

Many of the really good rewards and achievements appear to be geared toward larger guilds.

Reach Guild Level 25? that will take a long time….

Catch 100,000 fish – this may or may not take a while.

Kill 50,000 critters?

I remember in Warhammer: Online there were guild levels and the larger your guild was, the faster your guild leveled. This promoted huge zerg guilds rather then guilds who could work together in my opinion.

Blizzard, do you really just want a few huge guilds out there??

Categories: /grumpy, cata, guild, MMO's

I’m sorry but all names are taken.

September 17, 2010 15 comments

Its friday! Woo~

Also looking back on some of my favorite reads for the week, has to be this:


Very funny read, and so so true.

Good names are hard to come by and by large are duplicated by all.

Look at all the Johns, Michelles, etcs. Where is something original and cool. And no Clementine is not cool. Neither is Hubert. Anyone named those are gonna have high psych bills. 🙂

Lets take a look at my paladin’s name. Orangeslice.

Hmmm…47 others have the same name. Not too shabby. The cult of Slice is starting.

Now some of my guildee and friends.

Lyssi at Dot and Hots….only 8. Step it up girl!

Sorak….wow….Sorak is a player…lots of clones. 107!

Delerius over at thedenofdelerius. 40…not too shabby!

Zarigar (I have to admit, this is a cool and unique name) – 12 Zarigars out there…is his plan to take over the world coming to light?

Arvash – 3…wow….someone needs to get out more.

Arelin – from Repgrind fame – 55. playa playa!

Anyways peace out! TGIF.

Categories: MMO's, random