http://delerius.wordpress.com/2010/04/29/raiders-vs-raids/ – good read. Not your typical wall of text.
I will agree with Del, I do not see anything in his post that I disagree with. WoW is a game and why play a game if it is not fun. Once it becomes not fun, un-fun, boring etc. it maybe time to move on. However, until we get to that point, why do we still play even at max level, and upper tier gear? Del hit is right on the head we play/raid – for our friends. In SR people are willing to cut gems, look for mats on alts etc.
Disclaimer: I do not believe in the below. I am super nice asian dude!~
However, I do understand and see there are reasons for others to play/raid in this game still. Lets take some of the upper world guilds. Sure they may make friends etc. But at that point the driving point is not fun or friendship, it maybe for the sponsorship dollars, presssure to be world first, and the desire to be the best at ANY cost. That is greed, inflating the ego, and memememememememe.
They may work together to achieve, but how many are wondering…I hope that loot drops, oooo when we get this more money, more fame, more epeen? At that point, from an outsider looking in, it appears to be more of a job then a game or hobby. At that point do we care more about our own fame and development rather then the guild a whole organism? Or are we only concerned enough about it for the fame such a tag shall garner?
When in the game/raid…what do we think about? Loot? Fame? Thrill/Challenge? There is nothing wrong with those, deep down inside we all want that…human nature dictates we look out for ourselves. Self preservation is the name of the game. Look at the numerous posts about X ninja’d this, omfg this person looted a gbank and ran, and trade trolls….I think you see my point, we want what other have.
Very rarely does one hear anything good about the happenings in WoW…we like to focus on the negative and with morbid curiosity watch/read it. /popcorn. Sure we have those individuals who level’d non stop for charity…and that is great…but what about the players who griefed them on the way….
Who wants to hear about the nice when we can see who ninja’ed what…that makes for much more fun. We are drawn to the bad more then we would like to admit. Like slowing down to glance at a car accident.
Also the fake bravado being on the internet brings tends to bring out the worst in people. Makes us do and say things we would not normally do in real life. /ethug mode engage!
Why be nice when I can get away with things I normally cannot?? /ponder
Now you may disagree with me but the average WoW player is going to be somewhere in between the members of my guild (For the greater good!) and a douche bag guild (not going to name a certain guild). Scratch that I am going to assume the worst…if chat troll, ninja looters, rage quitters, hackers, gold sellers/byuers are within WoW’s population, I am going to make the conclusion, many people raid/play WoW for themselves only.
I know everyone likes to read strats and watch videos!!! Well i do at least.
Kae over at Dreambound has an awesome way to comprehend the madness of the intial phases of the Lich King encounter. Enjoy…I know i did, and I cannot wait for part 2.
The title is weird, but hear me out.
You know the good pain…like burning your tongue before letting good food cooldown, picking a scab, or learning a new fight with your guild mates.
Bad Pain: PuGs, HoS, and nuclear winter.
Anyways 25’s still an issue, roflstomp the lower spire….next section, take sledgehammer and apply to face.
On the healing front…15% bonus to healing and shield….kinda ridiculous.
I have to say at first I did not like Holy Paladin healing. but having done it some more, it is a hell of a lot of fun. Its fun smashing things with a sledgehammer heal! And plate armor…no more sissy robes!!!!!!! RAWR!!!!
This is like HL Spamming:
While this is like Disc Priesting:
Quick protect the raid kittens!!!
(yes, this is filler)
Good news everyone….cata will fix the emblem/badge system, and automatic down grading! yay! Anyways…too tired and lazy to write anything else. So enjoy the following image. Its win.
Going back to my original post from today….
With 10 and 25 man raids to share the same lockouts…Lets hope Blizzard will allow guilds to change to size. One night you maybe able to get the turnout one needs for a 25 man, but then lets say disaster stikes…and half the raid cannot logon for continuation….lets hope you can swap to a smaller raid size.
As far as 10 and 25 dropping comparable gear….looking back on what they will allow to drop extra, should perhaps be increased or rather something extra for the added stress. I.E titles or mounts. But normal mounts – no 310.
Cause once people do get geared no amt of extra gold and badges is going to make them farm 25 man raids when they can get the same stuff in 10 man.
Also with 10-vs 25. With Cata they hope to add this whole guild lvl thing, make the lvl of the guild raise faster with 25 man raiding rather then 10 man raiding.
We’re continuing to refine the raid progression paths in Cataclysm, and we’d like to share some of those changes with you today. Please enjoy!
The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn’t apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.
Interesting….10 and 25 share the same lockout…but that makes sense when coming to the next section.
We’re designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we’ll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They’ll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.
Dungeon Difficulty and Rewards
10- and 25-player (normal difficulty) — Very similar to one another in difficulty; drop the exact same items as each other.
10- and 25-player (Heroic difficulty) — Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.
We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you’re able to gather the people. The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build. Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want.
Woot! About time….makes NO sense that one would drop better gear of the other. The 25 man should just drop more gear, gold etc, Which appears they are going to do. No more herding extra kittens if you do not want to.
We recognize that very long raids can be a barrier for some players, but we also want to provide enough encounters for the experience to feel epic. For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid. All of these bosses would drop the same item level gear, but the dungeons themselves being different environments will provide some variety in location and visual style, as well as separate raid lockouts. Think of how you could raid Serpentshrine Cavern and Tempest Keep separately, but you might still want to hit both every week.
Good idea. Make the lower tier of raids smaller, and the larger ones larger. I like…visiting numerous locations would help to break up looking at the same zone over and over again…lower spire anyone…/puke.
We do like how gating bosses over time allows the community to focus on individual encounters instead of just racing to the end boss, so we’re likely to keep that design moving forward. We don’t plan to impose attempt limitations again though, except maybe in cases of rare optional bosses (like Algalon). Heroic mode may not be open from day one, but will become available after defeating normal mode perhaps as little as once or twice.
Not sure about this…is gating ever a good idea???
In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also don’t want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. We’ll be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards. In general, we want you and your guild members to participate in and enjoy the level up experience.
Spamming 5 man heroics again? Making them feel epic and decent quest rewards?? I missed that experience as I was behind when i started to play a lot. I will enjoy it when cata comes around.
We design our raids to be accessible to a broad spectrum of players, so we want groups to be able to make the decision about whether to attempt the normal or Heroic versions of raids pretty quickly. The goal with all of these changes is to make it as much of a choice or effect of circumstance whether you raid as a group of 10 or as a group of 25 as possible. Whether you’re a big guild or a small guild the choice won’t be dependent on what items drop, but instead on what you enjoy the most.
Edit: The QQ from all the comments about this annoucement is killer…nerdrage to the extreme…f’ing hilarious. The tears are so delicious.
In my 30 years of life…(yes I am old…well i think 30 is old). I have to quite a few places that I have really enjoyed!!
1.) Puerto Vallarta, Mexico. This was a Spring Break Trip my sophmore year at Denison University…yeah so…let just keep it at that. Good times…lots of booze etc.
2.) Rome, Italy. It was ok. It was kind of crowded, as I went during the pope’s world jubilee or something World Youth Day? My mom thought it would be a good idea. It was fun looking at all the old things etc. The Coliseum is freaking awesome. Food was good, wine was good. The bad…people not using showers or deodorant…
3.) Seoul, South Korea – now these trips are ok…cannot really cut loose as it is visiting fanily…if you have the chance to go. I recommend it, Seoul is a fun place to visit.
4.) Tokyo, Japan…one word amazing. I had an awesome time there!. Great sake, ramen, sushi. karaoke! And MAID CAFES! http://en.wikipedia.org/wiki/Akihabara
Ok in mmo’s there are places that I have visited in game that have made me go…wow…
1.) This is more of a recent visit….The Frozen Throne…if you have not had the chance to get there…DO IT!! So worth it….
2.) Zoning into Jeuno for the 1st time. Getting there for the 1st time is an adventure! Avoiding angry tigers, goblins and undead….scary!!!
3.) Although I hate all short people (gnomes, halflings, hobbits) Lord of the Rings, represenation of the Shire is executed very well. Quests here vary but the more amusing one is delivering food and avoiding hungry NPC Hobbits lol.
4.) The starting zone for both factions in Aion….jaw dropping. capital city…jaw dropping….Aion…hands down…very beautiful game. Too bad too many things that preventing if from being great.
5.) Warhammer online…my favorite zone – Avalorn. The dense forest, the whole feeling. Done very well. It just feels like what an elf zone should be lol. Silvermoon does not compare imo.
and random things
THE WORST DRIVE-THRU MEAL IN AMERICA
Carl’s Jr. Double Six Dollar Burger
with Medium Natural cut Fries and 32 oz Coke
144 g fat (51.5 g saturated fat)
2892 mg sodium
Of all the gut-growing, heart-stopping, life-threatening burgers in the fast food world, there is none whose damage to your general well-being is as catastrophic as this. Consider these heart-stopping comparisons: This meal has the caloric equivalent of 13 Krispy Kreme Original Glazed Donuts; the saturated fat equivalent of 52 strips of bacon; and the salt equivalent of seven and a half large orders of McDonald’s French fries!
Also last night marked the return of my buddy Delerius to raiding!! Welcome back bud!