Although I am happy we have finished off HoF, the clear feels odd to me as there is noone else on the server really progressing it seem on Horde side. Furthermore, once 5.2 hits will Shadow RIsing be the only guild left trying to progress? I sure hope not!
This is a far cry from Drak’s days in Wrath Tier 10. to current days in MoP Tier 14 The only two guilds still raiding from then to now is Shadow Rising and Less QQ more pew pew. (i really like their guild name!)
Other then that, I am really sad to see the poor attitude displayed by some of those on the official forums. (yes, I know they are the armpit of the world!) The sense of entitlement displayed in some of those posts are quite amazing…seriously how can some people actually think this. then again the forums are only a small part of the wow community and the world as a while but it still amazes me how people think.
Also I wonder where is this wave of “vanilla wow” nostalgia coming from?Our memories are meant to be happy and fun, but take off the rose colored glasses for a second! Think about what you are saying…
1.) OMG world PVP was awesome! Ok sure sure you thought it was awesome….but in reality you were pissed it happened! OMG this guy or girl is a jerk they killed my again/took my node/killed my quest mob! Yay! Fighting over quests hubs is awesome! (Man I can’t turn my quests in!)
2.) Day long Alterac Valleys…..ok….really? I know I am not for promoting reality here, but seriously?
3.) The old talent systems were awesome! They promoted so much thought and uniqueness! Again….no. There was so much bloat in the old trees. People could not read and picked stupid crap. Or placed all their points into one tree! You know those 51/0/0 in the blood tree Dks! There was a reason there was perferred tree placement with some points to play around with. Because it worked!
4.) OMG epics are too common! Raiding is too easy, gimme 40 man raids! Get off your high horse! Getting people to see content is good! Blizzard having more money in the bank keeps your sub costs the same it has been since its release. Gets you more expansions. Gets you Blizzcon. Keeps your servers up. Keeps you game in good condition. Gets your updates in a timely fashion!
One thing I will agree with the rose colored crowd is the death of server community. Realm transfers and LFD/LFR has really killed the sense of a server or realm. There is no sense of accountability, which in turn I feel has lead to the degredation of the wow community as a whole.
There is a reason things stay in the past, in Wow and reality. Improvements make life easier! I am pretty sure people are happy we do not use ice to keep our fridges cool still or use candles to light our homes…..
Caught the WoW bug again….having no computer for a week really makes one realize that you are missing out.
The new PC should be here today, so tonight I reinstall WoW and D3…yay more downloading…
Looking at the raid bosses for T14, I cannot wait to get to 90 and raid. Bosses look interesting, moreso then the snoozefest of Dragonsoul. (Maybe i should redownload the beta client as well..)
I really like their idea of 3 zones again for T14, breaks up the scenery and allows for more character in the raids. For the following tiers of raiding after 14, I hope they do not decide to do another Firelands 2.0 or a Dragonsoul 2.0.
The end of Wrath had a much more complete feel then Dragon Soul. For me, the end of Dragon Soul was very meh. Sure the cutscenes were cool, but did not have the same tension or thrill of the kill. Lich King kill > Deathwing kill. Blizzard has large boots to fill for MoP (storywise and boss wise), hopefully they can pull it off.
Things I am pumped for MoP
1.) Pet Battles – yes I said it, I like Pokemon!!!
2.) Yak mounts – nuff said.
3.) I giggle when I hear Lyssianna lament about the changes to Affliction – I guess I am kind of mean!
4.) Moogik is coming back!
5.) Monk healers (Panda of course)
6.) Account wide cheevs and mounts!
7.) Black market AH
9.) Arv busting out the toys before a raid. /thumbsup!
10.) Fayle tanking the floor again! Well perhaps it will be Zugzuug now doing it lol.
Things that worry me about MoP
1.) Healing – just like at the beginning of Cataclysm, there will be a learning curve getting used to it, but from reading online, it doesn’t sound that bad.
2.) New dungeons to heal!
3.) New Tier gear…not too thrilled on the look of the sets, especially priests…
4.) OP Monk healers…but hopefully beta will get them sorted out before live.
5.) No flying till 90 – I admit I am lazy…
6.) P-A-N-D-A-S! – well Female pandas – I hope they get more then one facial expression…
7.) Warlocks – Sorry Lyssi…I can’t help but pick fun at locks!
8.) Story of MoP – Like Cataclysm, this is another expansion that does not have a “major” lore character, that lots of people recognize, as the “main villain”. Wrath had the Lich King, Burnig Crusade had Illidan.
9.) Fayle or Zug tanking the floor too much.😛
10.) No Mr. GTL! /cry
My new current addiction – It’s addicting! Aitakatta😛
Also once again thanks to catching the WoW bug I stumbled on a new awesome blog – Cymre! Check it out! Nice layout and awesome screenshots!
Anyone else feel that Cata, more specifically Tiers 12 and 13, have been soul crushing?
Tier 11 – ooooo new raids! new gear! new bosses and 3 zones to playin!
Tier 12 – the raid environment does not feel epic, some of the boss fights were interesting, overall kind of too short as well.
Tier 13 – same raid size as Tier 12….with recycled environments….some wait…no interesting fights (well maybe spine).
I hate to admit it, I had more fun raiding in Wrath then I did in Cata. I cant quite put my finger on it but I guess I had something more to idenify with in killing the Lich King. Deathwing did nothing for me….sure he is a big bad evil dragon….but meh.
With MoP news coming out soon, I hope this will help brighten things up. But I really like the group of people our raid contains, if not for them I probably would cancel the account for WoW.
I feel like many others who have been playing MMOs for a while – you cant go back. I look back on FFXI kindly and wish in many ways MMOs were still old school. Where servers mattered and community mattered. I admit I like larger raids. But with recent times – convenience > old school things in my opinion. Companies are looking for their biggest gain and things like LFR, dungeon finder make it easier to get into MMOs. Smaller raids – lets face are easier to organize. Large raids are going to be a thing of ancient times.
Now in ToR….healing as a Bounty Hunter…I am not a real fan of it. It’s tool box for healing feels like it is lacking something. All it really has it direct heals, no real oh crap button to speak of. Slow cast heal, medium cast, and really freakin cast heal. Slow heal – no CD, medium heal – 9 sec CD, fast heal – 20+ sec. Besides that there is a AOE missle healing spell thingee…max targets it can hit is 3…..small puddle on the ground which is supposed to heal people much like a druids spell…but I dont think it works properly. And it also looks like bad on the ground lol. Gear grind in TOR just like it is in WoW, so its quite easy to get geared up.
Healing in ToR feels like healing at the behinning of Cata for a fresh 50. Leveling up a Sorc to heal as it…cause they get bubbles, and from what I can tell a more diverse healing selections. MIxture of direct heals and some HoTs (per Sorak – so take that with a grain of salt)
Best thing about lvling in ToR is the story telling for the class quests, love them! The dialogue for the normal quests….not so much blech.
After the Sorc I will work on an imperial agent i think, or maybe make some more jedi! The good side. Why couldn’t SR be jedi and not stinky imps…..
So it really has been a while. I guess I should get around to posting that 6th screenshot thing, but no SS here at work.
But in the MMO world:
WoW – is the same. Clearing DS easily in one night now. Starting to work on heroics slowly now that the TOR fever seems to have calmed down a hair I think. Morchok down, onto Ultraxion!
Lots of new info for MoP in the form of talent trees…..still can’t wait for some real info.
ToR – Jedi Consular is still 25. On the Sith side – Bounty Hunter finally hit 50! Popped open a few champion bags got an earpiece and some token, so bought an offhand healing gun? (healing gun lol) Got some upgrades running heroic Boarding Party and Foundry and a few epics off the AH. Healing in ToR….definitely needs some mouseover macros. Also….just like in WoW Cayle is go go go go lol! No time for breathing….
Anyways…..back to work!
Now I am not certain that these are the exact spawn points but anyways.
Skull are the spawn area of the spiderlings and the engorged spiderlings. Triangle is the designated primary soaker – (Adoe) Moon – would be the backup – Me (liyhe) and Zerl.
1st soaker would try to get as many as they can – I attempt to heal and soak with Zerl as needed.
Watch out for the pools of crap the engorged adds leave, it hits like a truck and slows you.
Rest of the DPS on the ground kills spinners and then drone. Try to kill drones ASAP, try not to let them go up. Spinner’s must be taunted down ASAP so they do not channel a long stun on you.
With the drones, on heroic, they do gain a new ability to fixate on someone (while fixated they do 75% less dmg to the targte) person targeted will want to face away from the raid.
Add kill order is the same as in normal – Spiderlings > spinners > drones. The primary individual soaking the engorged ones should be able to handle the spiderlings for the most part.
The Team going upstairs has nothing change for them, except more dmg to them.
For p1 it seems adds control is paramount to victory.
for p2 – samething as in normal. Don’t let her eat any spiderlings when she lands.
SR pulled her a few times last night, best attempt was 22%. ><
So we need better add control, heals need to be better, we lost a DPS to stupid stuff, and making sure spiderlings die before she lands and we have her in the bag.
So close, anyways she will go down next week! Along with H Alysrazor.
Basic setup – see link above.
Square is where (liyhe) as Shadow was assigned.
Between me and the Orange healer our lock had placed their portal.
Circle and X is where our 2 healers stood
Triangle is where our hunters stood.
Moon is our Mage.
Boss is where you would normally place them. and our 2 melee DPS were in melee.😄
What we did is for the 1st crystal, I took the 1st one entirely. I found I was able to stay alive thanks to our healers with calling for AM around 14-15 stacks and eating a cookie and bubble as needed. I popped Dispersion around 19 stacks to ride it out. Then I went back to my square position to wait out the tormented debuff.
Our order for crystals was Me, DK, Mage, Enhancement Shaman, Warlock, Hunter x1. The 2nd hunter was fit in as needed. We found that sticking to our order and using the 2nd hunter as a floater helped out to ease confusion.
After I took the 1st crystal, the DPS went with a 3 person per crystal rotation. With the next person being ready to take the crystal when the other person went. It is important to be close by to take it but not close enough to get the tormented debuff in error. Also we found it is best to always exit in one direction. We chose to leave from the left.
Healers after the 1st crystal were at 90-100+ stacks of the healing buff if i recall. If they cant build that fast, tank was more then likely not going to survive.
Also with the Countdown debuff – if it was a healer picked we made the people move to the healer to allow them to heal still. if it was 2 others, we had them meet in the middle.
Countdown may mess with your rotation on a little, but keep a level head and should be ok. reminder – Tormented is refreshed for both players if spread.
If a healer did get the debuff they needed to communicate to their healer so they could swap if they were on tank duty.
The tank on the 1st crystal will need to stay alive for that crystal solo – so cooldowns and healthstone, pots as needed.
Other then that, the fight is similar to normal. ranged need to get to their spots as best they can to lower the chance of spreading tormented. Heals need to comminicate and we found it best to have one person only to call out the order and the floater as needed. DPS check is quite high, we carely killed him – 2 seconds past enrage, but I know my case I flubbed my rotation – not a shadow priest at heart lol.
That is all from what I recall – not a lot of changes – just need to be more careful to detail and where you move.