Rarely do I get interested in a topic but the “now and then” posts others have been posting intrigues me for some reason. Must be the history buff in me….
November 4th 2010 was my 1st “small” journey into the world of Azeroth. Being a fax on the Warcraft RTS games, a MMO intrigued me. Previously friends had tried to get me to play Everquest, but I resisted, although I did cave in and played FFXI a lot. At the time of WoW’s release, I was still heavily into FFXI. (sorry – Mithra and Taru > Goblins and Night Elves) Therefore, my initial foray into Azeroth was tainted I admit. Many of my friends in FFXI at the time did not have good things to say about WoW and WoW for (at least players on my FFXI server) was for the “kiddies”.
An old college friend had gotten the game and I rolled a forsaken on their server at the time. I think it was a Warlock….no wonder why I hate them so….
1st impression on WoW – laggy…..cartoony…..sooo many people where are the quest mobs….and I ahve to quest to level? WTF?!?!?! People don’t group up and grind down mobs for xp chains or skill chains? WTH?
In addition to the doomed Warlock, I think I also rolled a Tauren Warrior. With the warlock I recall traveling to Org to get sword training lol – melee lock! THe Tauren I used a gun to pull in stead of charging in lol.
I then quit after the 1st free month and went back to my catgirls. It was not till Burning Crusade when WoW entered my life again. BLOOD ELVES AND SPACE GOATS! /Waggle! Come on…I was in! Immediately rolled a Belf Hunter of course named Liyhe! And a Dranei Paladin named Adori…HATED the paladin….the hunter I was not to fond of as well for some reason, both toons only lasted till lvl 26 and I then quit WoW.
Not till 2009 or so, when I finally broke my FFXI bug I picked up WoW again….(wow must be “easy”) This time I was determined to see endgame etc. So of course I rolled a Belf and a priest, as it seemed closest to a White Mage from FFXI. Yes, I was a masochist, I leveled as Holy…..Smite ALL THE THINGS! Needless to say, I died a lot. This was back on Uther Server…I did join a guild there who did have aspirations to raid, but it was one of those who recruit via Trade…yeah was quite the cesspool.
As I got closer and closer to Northrend, I started to look up WoW blogs…it was this one Clearcasting that convinced me to apply and raid. I admit I was a fresh 80 in super bad gear…..but they took me in and it was a blast. It was right around that time the “infamous” dungeon finder came out…geared up raid ready in one day…..spamming heroics….from 9AM to 2AM… I was so tired….
Here is a pic I think from LK days…
As you can see Sorak is still a cow and we still have Del the tree man!
Somethings happened in SR (no need to chew on old soup bones), so I moved on for a bit and raided 25 man Alliance side for a while on Skywall in Choice – Choice. It was a blast, but looking for that Arcance Torrent button haunted me. AT > Blessing of the Naru. It is a definite difference going from 10 man to 25man heroic. When I joined they were working on Heroic Deathwhisper and Heroic Putricide…OMFG the wipes on Putricide…but the awesomeness when that punk went down. I got to raid with Kurn as well! Kurn’s Corner
Soon after that is back to SR, Liyhe was back to be a Belf! Woot! Sorry for the lack of SS as those are at the home PC. People have come and gone but, WoW is still going strong, TOR is in contention atm though lol. Through WoW I have met alot of awesome people, learned alot about the game from other people who blog etc. I guess the internet is not just for porn eh?
Huzzah another Heroic down….!!!
SR we do things in the wrong order….
Things that other normal guild do and do well. SR flounders. Things/fights other guilds may save/do later – SR does well. Also clearing vent clear for the most part and keeping a strict order, and ONE person calling it out helped out a lot. Also healers (go Zarm and Vanicus) did an awesome job communicating when they needed to swap etc! Nice healing Arv even with tormented. Nice job DPS!
Heroic Baleroc down – one of the more difficult Heroic fights downed! It’s funny….if slackers would post their SS!! (/glare Rep and Lyssi) Poor arv 😛
This brings SR to 7th overall on Drak – It’s nice to see SR in the top 10. I know we will never be leading/cutting edge progression but it is nice for the epeen.
Plan for next week – Heroic Shannox and Baleroc again. Then Heroic Domo.
Of course more Diablo news, as it should be.
Expansion news – I have a gut feeling it could go either way for MoP or something totally new. I have doubts as MoP being a browser game as I don’t see Blizz putting resources into such a niche game. I am glad for the lack of leaks this year.
I doubt a new hero class – I think Blizz learned their lessen from trying to balance such a thing. If they were to add a new class I think they would have to work their way up just like everyone else imo. Monk seems like a good choice – given the route if they go MoP.
I think it is interesting to note a whole panel on talent trees – if the expansion does raise the lvl cap…the current point values will be thrown into chaos. So I predict another revamp once again. This would be a good chance to str/nerf/alter as needed for Blizz. Perhaps maybe even a chance to differentiate PVE and PVP.
As far as race – maybe both sides gets Pandas? Just like how the high elves and the blood elves are split. Night Elves and Naga. Darkspear Trolls and other Trolls. Humans/Gilneans. It could be feasible that the Pandarans are not as unified as we believe.
However, I think it would be one or the other – Class or Race – not both. As far as letting more races be other classes, I do not really see a reason for the class restrictions at this point. Except for the rare obvious ones – forsaken druids? Dranei druids? Belf shamans? Belf Druids?
More SC2 news but to be honest, I am lukewarm on that.
Nerfs, now this is not going to be about normal nerfs you can read about that all over the place.
But Shadow Rising is now 7/7 big mean old fire dude is “dead” onto Heroics!
Now even the Firelands Heroics have gotten about a 15% nerf, even nerfed they are a decent enough challenge still, because Normal Firelands is a zzzzzzzzz fest. (exception being rag). If you are not handling mechanics prepare to have a large repair bill!
1st Heroic tried – Shannon errrr Shannox
A few things Repgrind mentioned a few. The damage he deals is quite a bit more, but nothing that couldn’t be healed.
The issues that arose was the handling of the stacks. Each hit that rageface deals increases his damage by quite a bit, this is a the new to the heroic version of the fight. Like in normal, tanks still have to deal with jagged tear.
Borrowing an idea from Khizzara we had the raid line up much like they did and had the raid move as a whole when needed. It took 9 wipes, killed on the 10th pull, but each for the most part was improvement.
It really just took getting used to resetting stacks and having the raid move. Also important is the “rageface” kiters be on their toes. Also one thing to note, if your riplimb tank needs a breather, burn Riplimb down, by the time your raid may want to he will be at 50% around 2mil HP from 4 mil. It will allow your healers 30 seconds of not having to worry about that tank too much and 30 seconds that your tank can even help hitting Shannox lol. Having only one tank to worry about resetting jagged tear can help out a lot. Also for 30 seconds or so all the traps can be used on Rageface.
SR rules! Awesome job on Shannon. Too bad he dropped bad loot!
Then we went and facerolled Beth’tilac, Alyzrazor. We did put a few shots on heroic Rhyolith just to see how it is. To be honest it is not that bad, he is next.
But for tonight on the agenda is Heroic Baleroc and Majordomo.
Differences between normal and heroic – watch out as you can pass tormented onto other players. 2nd he can also cast countdown on 2 random people, if they do not come within 4 yds of one another – boom goes the raid. What sucks about this is the 2 people chosen and one of them has the tormented debuff and/or are soaking a crystal. Also of note, he has increased HP and still the very short 6 min enrage timer. Appears with 7 DPS – each DPS will need to average about 22.5K DPS + 6K from the tank (thanks adoe for the maths!) Looks like fun, according to Adoe….
Majordomo – I think we will try the no flame scythes and all cats strat. This will entail on all DPS avoiding as much damage as they can to keep concentration high. It seems easy on paper but having to deal with the flame orbs will be the main issue. People will need to not stack directly close/on the orb so if they have to leave from getting a leap, the fire is not on the orb, so someone can still get close and soak it.
Even nerfed, heroics can still provide some challenge, probably not as much as prenerf, but for now I will take them over the “lootship” normal firelands fights (minus rag :P)
First off my beloved priests, our T13. I am not sure about it. I really like T12 so far. T13 reminds me of Holloween and mardi gras. Well with Transmog, it’s a moot point.
The bonuses for t13:
- Healer, 2P — After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non–Discipline.)
- Healer, 4P — Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
- Shadow, 2P — Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
- Shadow, 4P — Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.
For healers: I am not sold on the 2P, especially as Holy. But it could be worse. For 4P – one word: blarg.
Shadow definitely wins out here. To be honest I would not be surprised to see it altered in some form before final release.
The changes to Holy for 4.3 are a step in the right direction – the changes to Divine Hymn and the ability to strenthen it and lessen its cooldown is quite nice. Its also nice to see they are fixing atonement to take into account large hitboxes (Beth’Tilac, and Rag made atonement useless)
The changes to Wild Growth were surprising to me.
•Wild Growth healing value has been reduced by 20%.
•Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
Straight up nerf to druids? Why? Sure they are healing beasts, but does not make them seem OP or anything. It’s the player playing the class which makes it’s good, not the class. bad player still means bad druids.
Paladin’s also got some changes – no more mana from judging…they have to use spirit more. Why? Maybe someone can answer this, but are there low spirit paladins out there? (I know as disc i reforged a bunch of it away)
Other things that caught my eye was the new mounts. 🙂
Dancing Darkmoon bear! yes, please!
Also I know I should not have looked at it, but I could not help but look at the dungeon jounrnal preview for the new raid.
A few things caught my eye.
1.) Looks like a lot of damage sharing, so stacking…(SR we are screwed)
2.) Other mechanics where the raid may have to use the boss’ own abilities against it.
3.) Thrall as Earth Warden? not surprised really.
4.) Tyrande of the past…hawt….hopefully they will also make this her in game model. It’s quite impressive looking.