With the MoP release date being old news, I have been thinking what are somethings I would like to get done in a pre-MoP Azeroth.
1.) Get the new hunter to 85 (currently 80) and hopefully with some decent gear.
2.) 10000 HK on my priest! (almost there!)
3.) Get the baby Shaman to 85 (currently 82)
4.) Level up the new Alliance Warlock with Lyssianna! I forgot how much “weaker” one is without Heirlooms!
5.) Once 5.0 hit, get the SR crew together for a raid test run to play with the new talent system.
6.) Get in on some RBG action with Navimie!
7.) Maybe some 2s or 3s in arena? Big maybe here.
8.) Play more beta when I can.
9.) Blog more often….
10.) More exercise!!!!!
11.) Check in on Blog Azeroth more often and check out the shared topics section.
And for the current Shared Topic!
“Are you playing the MoP Beta? Why or why not? How much time are you spending there vs. the “live” servers.”
I admit i have not played as much beta as I could. Been spending more time on live then beta.
1.) I don’t like losing progress.
2.) I sort of want to not have all of MoP spoiled for me.
3.) NO ADDONS
4.) Takes away from time I could be getting stuff done on Live.
5.) Can’t make gold that I can keep!
6.) Things change on the beta.
Why I should play more beta:
1.) More familiarity with MoP system of talents.
2.) Know the best path to level faster.
3.) See more of Pandaria!
4.) Pet Battles!
5.) It’s something different!
6.) Get used to MoP healing.
Anyone else feel that Cata, more specifically Tiers 12 and 13, have been soul crushing?
Tier 11 – ooooo new raids! new gear! new bosses and 3 zones to playin!
Tier 12 – the raid environment does not feel epic, some of the boss fights were interesting, overall kind of too short as well.
Tier 13 – same raid size as Tier 12….with recycled environments….some wait…no interesting fights (well maybe spine).
I hate to admit it, I had more fun raiding in Wrath then I did in Cata. I cant quite put my finger on it but I guess I had something more to idenify with in killing the Lich King. Deathwing did nothing for me….sure he is a big bad evil dragon….but meh.
With MoP news coming out soon, I hope this will help brighten things up. But I really like the group of people our raid contains, if not for them I probably would cancel the account for WoW.
I feel like many others who have been playing MMOs for a while – you cant go back. I look back on FFXI kindly and wish in many ways MMOs were still old school. Where servers mattered and community mattered. I admit I like larger raids. But with recent times – convenience > old school things in my opinion. Companies are looking for their biggest gain and things like LFR, dungeon finder make it easier to get into MMOs. Smaller raids – lets face are easier to organize. Large raids are going to be a thing of ancient times.
Now in ToR….healing as a Bounty Hunter…I am not a real fan of it. It’s tool box for healing feels like it is lacking something. All it really has it direct heals, no real oh crap button to speak of. Slow cast heal, medium cast, and really freakin cast heal. Slow heal – no CD, medium heal – 9 sec CD, fast heal – 20+ sec. Besides that there is a AOE missle healing spell thingee…max targets it can hit is 3…..small puddle on the ground which is supposed to heal people much like a druids spell…but I dont think it works properly. And it also looks like bad on the ground lol. Gear grind in TOR just like it is in WoW, so its quite easy to get geared up.
Healing in ToR feels like healing at the behinning of Cata for a fresh 50. Leveling up a Sorc to heal as it…cause they get bubbles, and from what I can tell a more diverse healing selections. MIxture of direct heals and some HoTs (per Sorak – so take that with a grain of salt)
Best thing about lvling in ToR is the story telling for the class quests, love them! The dialogue for the normal quests….not so much blech.
After the Sorc I will work on an imperial agent i think, or maybe make some more jedi! The good side. Why couldn’t SR be jedi and not stinky imps…..
Now I am not certain that these are the exact spawn points but anyways.
Skull are the spawn area of the spiderlings and the engorged spiderlings. Triangle is the designated primary soaker – (Adoe) Moon – would be the backup – Me (liyhe) and Zerl.
1st soaker would try to get as many as they can – I attempt to heal and soak with Zerl as needed.
Watch out for the pools of crap the engorged adds leave, it hits like a truck and slows you.
Rest of the DPS on the ground kills spinners and then drone. Try to kill drones ASAP, try not to let them go up. Spinner’s must be taunted down ASAP so they do not channel a long stun on you.
With the drones, on heroic, they do gain a new ability to fixate on someone (while fixated they do 75% less dmg to the targte) person targeted will want to face away from the raid.
Add kill order is the same as in normal – Spiderlings > spinners > drones. The primary individual soaking the engorged ones should be able to handle the spiderlings for the most part.
The Team going upstairs has nothing change for them, except more dmg to them.
For p1 it seems adds control is paramount to victory.
for p2 – samething as in normal. Don’t let her eat any spiderlings when she lands.
SR pulled her a few times last night, best attempt was 22%. ><
So we need better add control, heals need to be better, we lost a DPS to stupid stuff, and making sure spiderlings die before she lands and we have her in the bag.
So close, anyways she will go down next week! Along with H Alysrazor.🙂
1.) Are nerfs good for the maintenance and happiness of the overall population in WoW?
Business Slice: Of course it is! Getting the majority of the people to see the content Blizzard has worked on makes perfect business sense. Which will net a company more money? 6-7 million customers or 2-3 “hardcore” players, of course the more casual base will make Blizzard money in the long haul. Without profit Blizzard cannot make improvement/develop more games. It’s all about the benjamins! MONEY MONEY MONEY!
Red Slice: RAWR! REDSLICE SMASH! WTF! WHY ARE THEY NERFING IT MAKES NO SENSE, 4.3 is not even out, or has any concrete information etc. Why are they caving into the whiners and baddies? Why even make a game and make it so easy? With the nerfs it may even make the most casual of player go…why am I playing a game this easy? This makes Hello Kitty Online seem more difficult. 4.2 have been out only for a few months, it only has 7 bosses, why make it so laughable that it can now be cleared by a new group in a week or 2 at most? /smash! WTH are they passing out epix 2 every1?
Slice: It would make more sense to have a balance of the two. They really should take a good look at what is over tuned and also what maybe under tuned and fix as appropriate. No real reason as well to nerf Heroic modes, those should remain as the pinnacle of raiding. Only the best of the best should be able to tackle those. Give the general player base the normal modes, and the heroics to the “hardcore”. Give them each a playground to play in. A flat nerf to the content in general is silly – make the players get a gradual buff (like in Icecrown Citadel) this allows for some mistakes to be made, but does not trivialize the content totally, this in coordination with appropriate hotfixes of mechanics that are under tuned and over tuned.
However by nerfing stuff by this degree so far from the 4.3 patch…I hope it does not cause a backlash that they will nerf 4.3 so quickly cause, “it’s too hard!”
2.)Should I cancel my sub and wait for DW/4.3?
Business Slice: No! Give me your money errr to Blizzard. You need your WoW crack no?
Red Slice: Yeah that will teach them to nerf stuff that doesn’t need it! “/grumbles” Freakin casuals!
Slice: Each individual should decide if they wish to play right now or wait. Use your brain and make your own decision.
Business Slice: $$$ more ways to keep people attached to an older game! Good idea to pull at people’s heartstrings.
Red Slice: Old content? LOL…why go back there? It’s not relavent. Why waste time on old raid when you can raid current content or cap VP? Old cheevs? Only ones that matter are ones that are current and give you mounts that are current!
Slice: Yay for clothes! Barbie time?
All: HELL YEAH!
2 healing is it a punishment for a job well done?
At times it does feel like it is…and I can understand that. You get thru the encounter for the 1st time 3 healing it, that is what one is used to, you can predict the amount of healing needed, you know someone(s) have your back, but there is still enough challenge to keep it exciting.🙂 Then boom, you don’t have as much backup, your mana strains, and what worked in the past is no longer working.
I completely understand the “if it aint broke, don’t fix it idea” but if it aint working for a fight may need to change something. For some fight you can brute force it but others you cannot.
Looking at the rebuttal to Murloc Parliament – screaming monkies – where if you can 2 heal things, why not? Also the DPS can be doing all they can etc why not bring something to edge it over. However, bringing in someone who may not be used to a DPS OS maybe more of a hinderence then a help. They may mess up mechanics etc. (lol like i did on Baleroc – see 2 healing baleroc – also with 9 people I messed up quite a few crystal soaks)
Now I am not sure which strat they are exactly using, but both ideologies have there flaws and pros.
2 healing – more DPS, encounter ends faster. But allows for fewer mistakes. DPS have to avoid everything they can dmg wise.
3 healing – more room for error. Fights will take longer, poss might hit an enrage timer.
No not one of these – Firebird
One of these Firebirdy
Once again reading a writen strategy and watching a video, really does not prepare one for the shell shock of the real thing.
Just reading it, the fight does seem straight foward. Kill adds, don’t stand in fire, kill boss. It just seem in phase 1, those mages casting pryoblast are the #1 main reason people are getting destroyed.
The 1st time I have seen in Firelands, where we are a having a detriment by having so many ranged last night. In fact, last night all our DPS was ranged. So interrupts were far and few in between.
But once we get the fight down, I do not think things will be an issue. Getting there will take sometime.
Our makeup for last night was
Tanks: Prot Pally, Blood DK
Heals: Holy Pally, Resto Druid, Disc Priest
DPS: 2 MM hunters, 1 survival hunter, arcane mage, aff lock
Anyone have any pointers on this crazy evil bird?
I have seen people 2 heal this, to free up an extra DPS slot, to sending only 1 person up in the air etc etc.
Overall in the Firelands, I cannot really complain! We knocked off the 1st 4 bosses relatively easy! I just need to improve my stack building ability for Baleroc. (Van at one point was 96k HPS lol. Probably was the LoH)