So how was your WoW week after the 4.0 patch?
Like many others, like every major patch my UI was in ruins….no wait….it was a molten mess of primordial goo.
No DBM AHHH, panals all in the wrong places, millions of errors/bugs all over.
Thank goodness for those addon elves as the UI appears to be ok now. There are a few errors here and there, but the UI is not angry at me.
Going from Grid to VuhDo for my paladin and priest was weird….more so on the priest then the pally.
For my priest and pally I had gotten very accustomed to the look of Grid and the way I had it setup. With the patch and Grid being blah. I loaded VuhDo (I use VuhDo on my Druid, and prefer it to Grid). With the pally I got very comfortable to using VuhDo.
The issue for my paladin is getting used to have more toys to play with. Word of Glory, the OMG AoE heal spell (do not recall the name), and the big bomb (Divine Word). Also sad…Holy Light is just soooo meh. The shorter ranged judgement was weird as well. Also Crusader Strike??? huh??? Holy Power??? I just have to remember to use the holy power at times.
With my Priest…zomg it took sometime getting used to VuhDo. I have to say it is nice with VuhDo that it has built in Clique for your needs. The biggest thing to get used to for me was the different icons for PW:S and Weakened Soul.
Alas for the priest…getting used to the new changes to Borrowed Time (I had to reforge some gear to drop some crit and get some haste) and new abilities blah! I am not a fan of heal…its slow and don’t heal crap (sounds familiar…kinda like Holy Light). Power Word: Barrier – looks like a giant yellow nipple on the ground. LOL. Overall….Disc seems clunky and unwieldy.
The new glyph system is money. I am a big fan of it. About time.
It also seems that to me at least that – tanks don’t seem as durable???
Take this you silly internet dragon!!!!!!!!!!!!!!!
When it comes to a lot of things hybrid appears to be a good thing.
For automobiles – hybrid vehs are somewhat better then the traditional car.
For food – fusion dishes can spark life into old recipes.
In pen and paper RPG’s – many of the more interesting classes are not quite one dimensional. (rangers, bards, clerics, etc)
Video games – once again many characters are multi-dimensional in their abiities and or spells.
Why is it for many MMO’s we see you can be this can, X job can do this and should not do this etc.
One thing that has always bugged me (and I do not play a made in WoW, although it does interest me), is mages stuck in ONE school of magic. Other lore (DnD, FF etc) mages are masters of magic being able to pull from more then one school of magic.
In WoW – Arcane, frost, and fire are one’s choices. Also depending on the gear, only one (maybe 2) at any given point will be a viable “optimal” raid spec. Shouldn’t the design of of a class, especially a DPS class allow for most of the specs to be viable in a raid environment? Also shouldnt the design of the gear also lend to this?
Seemed like arcane is the best spec atm for mages…though this may change to Fire and then fire will be the only one for a bit.
Looking at the other “Pure DPS” classes in WoW:
Rogues (excluding the ones spec’d into subtlety) Combat and Assassination seem to be both viable raiding specs.
Hunters (excluding BM) have Survival and Marksmanship.
Warlocks – all 3 are viable raiding specs it appears.
Hell, Death Knights seem to have multiple tanking and DPS trees, until cata.
While the other Hybrid Classes are able to hold their own, depending if they are DPS, tank, or healer.
Is it just laziness on developers parts to only let one spec of the “pure” DPS classes to be the top at any given moment, while Hybrids are good to go? Seems a bit unfair. (poor frost mages)
Now for as the future, more raid still, need to get more people their Kingslayer title. Also RS!
We don’t know what kind of changes will happen with the next patch but should be ok. *crosses fingers*
Good job to all who showed up and thanks for hard work!
No Cata beta invite for me and I am too lazy to make a toon on the PTR.
So what does that leave me…good ol’ talent calculators.
For the 1st Tier
Improved Power Word: Shield – 2/2 – no brainer! Shields that absorb more damage…yes, please!
Twin Disciplines – 3/3 – more damage and healing, ok sure.
Mental Agility - 3/3 – with everyone saying mana is going to be an issue, anyway to conserve mana sounds like a good idea.
*Now this is where I do not like the choices contained within*
Evangelism…..I elected to choose 2/2…not sure how I am going to like this, but when pared with Archangel – an extra way to gain mana back…seems like a good idea.
Inner Sanctum – 1/2 – with the smaller trees, not filling out seems like a an ok thing to do.
Soul Warding – 2/2 – Reduced cooldown PW:S…if you need to ask why to take this….delete you toon.
Renewed Hope 2/2 – extra chance for a crit on targets with Grace and Weakened soul? Hell yeah. Sounds like this may help with tank healing.
Power Infusion – 1/1 – love it.
Atonement – pass.
Inner Focus - 1/1 – Reduction on mana cost and extra crit. sure
Rapture – 3/3 anyway to get mana back is going to help. Take it.
Borrowed Time – 2/2 – 14% spell haste after casting PW:S…another no brainer.
Reflective Shield – pass. Appears to be for PvP.
Strength of Soul - 2/2 – anyway to get that evil weakened soul debuff, yes please. Combined with the above Renewed Hope…sounds like nice synergy. :)
Divine Aegis - 3/3 – More damage mitigation, More bubbles!!!
Pain Suppression – 1/1 – more damage reduction, why thank you!
Train of Thought – 2/2 – I did take full ranks on this…but not sold on it. Will see how it works out.
Focused Will – pass. PvP oriented it appears.
Grace – More healing – sure why not! :)
Power Word: Barrier – 1/1 – Sounds like a good idea to me…you did choose disc for damage mitigation, not HPS right? :P
For the remaining 7 Points I placed them into Holy.
Empower Healing – 3/3 – more healing sure…why not.
Divine Fury - 2/3 – did not take full ranks as with Borrowed time – seems silly.
Improved Renew – 0/2, probably could take this instead of Divine Fury.
Inspiration – 2/2 – more damage mitigation!!!! yay! This should be a no brainer.
Glyph of Penance – lower cooldown on the coolest healing spell, don't twist my arm.
Glyph of PW:S – a little healing on top of bubble. ok!
Glyph of PW: B - 10% healing to people under the barrier, oh heck yeah!
Kinda slim pickings…
Divine Acc – with Evangelism, why not.
Levitate – HEY I AM LAZY, bite me! :P
Now I know this is for 85….what about 80 when the patch hits hmmm..
Something like this would work IMO.