How do you do it?
Does your guild use the sacrificial lamb method? (one brave raid member stand out to eat the pillar) And then kill the adds?
Or does your guild have everyone move in between 2 “camps”?
Or do you have an Off tank handle the adds?
Each method has its pros and cons I would have to say.
Not quite sure what to do at this point….the OT method seemed to work for us but issues to work out.
I admit I am a bit irked DPS cannot kill them fast enough? Maybe cause I have not played a DPS seriously. But burst or not….why cannot DPS kill them still? If they get close…move away and DPS them from a safe distance again….Pillar of Flame is on a 25 second timer….25 secs….that is a long time in my opinion.
People signing up and not showing up…..
People signing up and not coming prepared……
People not using consumables…..
The list goes on, but I dont want to step on people’s feet/egos/feelings.
First time into the raid known as Blackwing Descent…I would say not the smoothest of runs but still fun and educational.
The 1st 2 bosses are going to be:
Magmaw (to the left) and Omnitron Def. System. (to the right)
Magmaw, as many others have noted is a heavy raid damage fight. However, the real issue is the managing of the spot points and the adds that spawn. We put some attempts in, but the adds in the end was the mechanic that got us in the end.
The Def System, I have to say is a lot more fun. Or at least a very colorful fight. Even more mechanics to keep you on your feet. Observations to note – dont DPS that shield down to far, so the tank with that add does not inadvertantly blow it up lol. Run away from slimes, pull them out of their buff zones, place them in debuff zones. I am not too worried about this fight, the Magmaw fight has me more worried.
Anyone have any hint/tricks for the adds in Magmaw’s fight? And is there a proper cooldown order for the tank to handle mangle easier?
Our setup was:
1 prot pally
1 ret pally
1 fury war
1 aff lock (can’t stop the dots!)
x2 Survival Hunters
1 resto druid
1 resto shaman
1 Holy priest (me)
For all the Magmaw fights – I do admit I got a little trigger happy with the PoH but when he was finally on the ground and chained, I was not gasping for mana. Where we had a mana issue was with our boomchicken at times, and when I would panic and spam ><)
We had two gathering points for the ranged and the healers, when he would cast flame pillar we would move to other spot, hunters were placing frost traps in between the two gathering points. Boomchicken would typhoon at the right moment.
I don't think it was the healing as, the dmg he causes is very healable, and once we get used to the fight I bet could even 2 heal this. DPS appears ok? But I am not 100% sure on that.
I don’t know how to describe it. I still like WoW and raiding, but maybe I am getting healing burn out?
Ok dmg incoming…heal, heal, bubble, bubble. Heal, heal, bubble, bubble.
Holy Paladin Healing
/flails about. Holy Paladin feels awkward and not as satisfying anymore. /huddles in the corner and laments the loss of the “old” Holy Light.
Every fight in ICC (with exception of LK) is predictible and healing them are not “challenging” anymore (heroic modes are another matter, and no Lootship does not count). The feeling of danger and OMFG moments are not there anymore. (I guess that is the price of outgearing content). I still enjoy healing a lot, but the thrill is gone.
I find myself liking DPS more and more. Maybe i will get a ret spec again for my pally. What I really want is a rogue or a ranged DPS…hmmm maybe it is time to lvl one or two.
Now for as the future, more raid still, need to get more people their Kingslayer title. Also RS!
We don’t know what kind of changes will happen with the next patch but should be ok. *crosses fingers*
Good job to all who showed up and thanks for hard work!
Now I can only really speak for the 25 man Heroic version of fight but many of the same mechanics in 25 man are the same in 10 man i think. If i have added anything extra please correct me!
For this I am going to assume that you know the normal version of the fight.
Lord Marrowgar – BONESTORM!!!!!!!!!!!!!!
When he uses bonestorm…get the hell away from him. He does a metric butt ton of damage the closer you are to him. (In 25 man Heroic – he can do 13k/sec even to a plate wearer, definitely unhealable) So simple solution, get away from him. In addition to bonestorm doing more damage – he will bone spike people as well. So when the raid does split will need to make sure people still clump up somewhat, so everyone can break people out. Also people watch out for coldflame as well.
Lady Deathwhisper – she talks too much, like most women 😛
On deathwhisper heroic like in 25 man, she will randomly choose someone and mind control them. that person will need to be CC’d ASAP. Other then that adds will spawn as normal and they need to die. Watch out for Death and Decay and heal up her shadow bolts she throws at people.
The hard part is once her mana shield breaks down, she is untauntable, so the raid needs a means to get threat onto a tank. She will still throw frostbolts at the raid and the tanks. Not sure if adds still spawn in this phase on 10 man, if they do kill them to a point at which your RL may call to just concentrate on the boss. She will also MC people still, so get that CC button ready. Also watch out for ghosts, they will explode the raid, again not sure if this is in 10 man heroic. But if they do…AVOID at all costs, they explode with a 20 yrd radius for lots of dmgs. tanks may also need to swap as she will still use touch of insignificance on the tank.
Lootship – lootship….
Only thing really different is more hp on the enemy ship, gunners do more dmg, and the rocket strikes will knock you back.
Deathbringer Saurfang – “A lone orc against the might of the alliance?!?!”
He will gain BP very fast, so get ready to heal those marked, 30% he still enrages and does more damage. Stay spread out for Blood Novas.
Blood beasts gain a major buff and a movement buff. Do not get hit. Kill ASAP.
Rotface – vile gas…yay….
For the Rotface tank, nothing really changes.
Melee DPS pew pew away and GTFO the raid when hit with the mutation.
People at ranged will need to stay spread as the Prof will throw Vile gas out into the ranged. Watch out for slime pools when spread out. Also his slime spray will do a lot more dmg. Stay out!!!
Festergut – wondertwin powers activate!
The tanks will want to pull him to the far left side of the room, to give more room for the Mallaeble Goos (if hit will take a lot of dmg and A HUGE Debuff to casting time) the prof will throw into the raid. Melee, tanks, ranged will need to watch out for this.
Spore placement is important as well, Pnungent Blight does a metric ton of dmg and may one shot someone even with the 30% buff if you are not inoculated.
All ranged may need to stand outside, leaving only the melee and the tanks on Festergut.
Professor Putricide – now we all know why we all fear doctors.
As usual watch out for slime puddles, the vials of gas on the ground (vials can one shot people now), and goos – do a lot more dmg as well, in addition to the slow they cause.
The addition to this fight is the Unbound Plague – when it is about to be cast the raid must spred. The person who has the plague must spread it with in 12 sec of getting it ot die. After passing it on – they will get a debuff for about 30 sec called Plague sickness, DO NOT GET THE PLAGUE AGAIN UNLESS NEEDED AS WITH THIS DEBUFF YOU WILL TAKE 250% more dmgs from the Unbound plague ticks….dont be a hero unless needed to.
The plagued addon (curse has it – VERY minimal resources and only active for heroic PP) is very useful for this fight as this will initiate a countdown for the raid to see when you or they need to pick it up. Good cooridanation is needed to not kill people needlessly.
The orange and green oozes also do a lot more damage, stacking on green is a must. Also running from the orange is a must, Slows must be on them.
In the transition, the professor will no longer throw out the gas, instead 2 oozes will spawn, a green and an orange, they must die asap. If there is a 3rd ooze up prior to this…its probably going to be a wipe. (in a 25 man raid, a debuff will be placed on the raid you will be assigned orange or green debuff and have to debuff the approp color).
During all of this he will still cast Unbound Plague,,,this mechanic will still need to be controlled. Also stack on green is needed. ALSO make sure that if you are stacking…have the raid gather at the table so the oozes have farther to go, and all the people hit by the green will be clumped togeher and will not have that far to go to get to the next stunned target. Also when the orange one picks another target…be nowhere near it!
Transition to p3 may want to blow lust (heroism if that is what you have) here to kill the slimes asap, as there is less time before the prof becomes active. In p3…dmg till be greater on his stacks he places on the tanks. Watch out for the gas viles, slime puddles, and goo.
Blood Princes – no hugging allowed in this fight!
Pretty much the same as normal, watch out the empowered stuff. Also, added is the debuff shadow prison, you will gain stacks = how much you move. More movement, more stack, more damage. So DO NOT run around like a madman unless you need to. This a controlled fight, if you dont need to DPS a boss, don’t. DO NOT throw your healers around (who will be placed in the center). Please cause less dmg to the raid as this will make the fight a lot easier. Also glittering sparks dispelled asap, anyone who can do so, please do so. Yes even ret pallys!
Blood Queen aka – loot pinata!
The Lootship of the Blood Wing, only thing added is she does more damage. So remember the mechanics on normal, remember to bite properly and collect loot.
Valrithia Dreamwalker aka – weak ass dragon who cannot save herself.
Heroic…things can get nuts, mobs can get crazy. in heroic – FROSTBOLTS MUST BE INTERRUPTED…each hit takes away mana…so if you want heals, interrupt. I assume like in 25 man, 10 man heroic – the buff you gain from collecting orbs also does dmg to you, so do not get more then i think 15 stacks. Also, you must make sure every orb is collected as each orb left up does dmg to Valrithia, (I am not sure if this is in 10 man).
Sindragosa “Your pathetic magic, betrays you!”
When you get Unchained Magic and HAVE ANY stacks of instabililty. GTFO the raid. Each stack of instability does about 4k dmgs not to you only but to anyone within a 20 yd radius. Also watch your timers before she is about to draw everyone in…you dont want to blow up the raid while she is drawing everyone in. May want to bring in extra healers (3). (25 man heroic 6-8 healers – unchained magic will always hit 3 ranged and 3 healers. 10 man I assume 1 healer and 1 ranged.)
Icy grip, frost breath, and her constant AoE frost all do more dmg as well.
Her air phase…I am going to assume the # of Iceblocks is still 2, but they will have increased HP. Also the icebombs she shoots will one shot people. DO NOT GET HIT BY THEM.
Recommended, 1-2 pieces frost resist gear. Poss on tank only, if healers can handle the extra dmgs
Also TGIF! And now a moment of kyute!
The evil annoying Professor is down!!! (25 man heroic)
Now this is a fight with a lot of mechanics to watch for, it also has a lot randomness contained within, you cannot control. This inability to control the randomness with some mechanics makes this fight a pain. It is no wonder that according to WoW progress that 4944 (6.55%) have killed the Prog on 25 man heroic.
Also, one of our Hunter’s, when he obtained Heroic: Plagueworks Achievement, also got It’s over 9000. 🙂
Unbound Plague is an example of a mechanic you can control, and with proper control the raid can prevent deaths and etc.
A mechanic you cannot control is whom is targeted with a ooze. The ooze holding a raid member in place and then the Prof. throwing a goo at said member is just bad freakin luck.
Avoiding what you can to avoid sillly deaths is necessasry to down the annoying Prof. Dying to things like plague and goo is a no-no. Too many deaths and you will not have the needed DPS to kill him in phase 3. The raid wide damage when he gets to 4 stacks on a tank is rough. (I know that sometimes death is seemingly unavoidable at times, bad luck is bad luck)
After that waltzed on thru the rest of ICC and went onto Mr. Arthas…last fight, 1 attempt/10 min before end of raid night. Walked in and owned him. 25 man Kingslayer title obtained! Also:
Archus, Greatstaff of Antonidas obtained as well! 🙂 All in all a great night of raiding.
Tuesday night. Hope to have the same fun. Raiding is fun. Questing is not!
Note to self: remember to take out contacts before raiding. Dry eyes = mistakes and mistakes = wipes.
25 man ICC….good times as usual, except for dry eyes.
Downed last night:
I admit I was feeling off….it hit around Dreamwalker, fatigue and contact issues in one big hit. But me being stubborn me ignored it. Heroic Sindy – seems very similar to normal, with a few exceptions.
1.) Unchained Magic – if you get instability stop casting and get our of the raid. Each stack on instability not only causes dmgs to you, but also to raid members with in a 20 yd radius. Don’t cast 5 seconds prior to her pull in ability with stack of instability.
2.) 6 ice blocks in her air phase and they have a butt load of HP. Also Frost Bombs will basically one shot ya. Beware. (Maybe I should pick up from frost resist gear).
Very similar to to normal, with of course some differences.
1.) Bone Storm – Run away to not stand near him. closest to him will cause 13k dmg/sec.
2.) Bone Spike will still be used during the storm. So the raid needs to split in an orderly fashion, Split up the raid to head right or left, so there will be sufficient individuals to kill spikes.
Very similar in p1. it is in p2 that things change.
1.) Don’t get hit by ghosts if possible – they will explode and cause to anyone with in a 20 yd radius of the person hit.
2.) DPS watch threat – LDW is untauntable in p2. Misdirect and etc to the approp tank.
3.) Adds and Mind controls will still occur in p2.
4.) At a certain point, the raid will want to still hold add but focus fire LDW down.
What can i say its lootship. Do what you do in normal and it will go down. Kill cannoneers, kill mage. One thing to watch for though is do not stand in the spot where the cannon lands, it will bounce you back.
He generates Blood Power fast! So get rdy to heal people with marks early in the fight. Also he spawns a lot more Blood Beasts – 6 if i recall. Burn them down fast. Also if you are getting chased by one. Don’t stand there and get hit. Hits generate a lot of bloodpower. Also as beasts get dmg’d they will enrage and get a speed boost.
This fight is chaotic on whatever version….from what I can recall….the frostbolts must be interrupted!! Also the less dmg the raid takes will make this fight easier. Communicate on when certain dangerous mobs spawn! Also 3 tanks needed as adds will also appear from the back.
Also in heroic – when swimming the orbs will be red and will still make you uber…but will also place a debuff on you. So getting too many stacks will kill you. The healers going in have to balance their stacks.
The orbs will also damage Dreamwalker if not popped…so they will all need to be popped.
I gotta say…I am glad I am not swimming…did not like it in 10 man normal even!