1st off…this made me happy!
Circle of Healing Radius
This information is actually incorrect. In addition to Circle of Healing receiving a 30% healing buff, its radius (around the target) is also being increased from 15 yards to 30 yards in patch 4.0.6.
Also with the huge buff back to Power word:shield and improved Power Word Shield…it maybe time to make the offspec…disc…bubble priest back into the fray?? Other bloggers have been saying it is getting better. I may have to try it out again.
Also to copy my friend Del! Bovine Edition
1.) yes, Runescape sounded tedious and stuff, it has nothing on FFXI.
-prior to even getting to the old level cap of 75, one 1st had to complete the subjob quest. You then had to go back and level the appropriate subjobs to your mainjob.
-So if you were a white mage, you would need to get Black Mage, Red Mage, Summoner, Scholar to 37.
-Another pain was if you wanted to level and advanced job: Ninja, Paladin, Summoner, Samurai, Ninja, Ranger, Beast Master, Bard, you had to get to level 30 in a normal job and then go back and unlock the appropriate advanced job via a quest. The quests varied from easy to freakin annoying.
-You lost XP when you died…so you could dlvl.
-Crafting…no 100% chance for a skill up. A wonky system on who to get HQ items made, and if you failed you lost materials.
2.) I hate snow. But I hate hot weather.
3.) Magic!!!!! The gathering that is…Mirrodin 2.0 looks sweet! Magic!
Consecrated Sphinx looks sick as does Thrun the Last Troll.
“Am I ready for Heroics?”
Item Level 329 – check, dungeon enterences found – check, Ready to Faceroll – check!
no, no, no, no, no.
You are sorely mistaken my friend if you think you can just wander in like that….
General guidelines for preparing for a heroic!
1.) Make sure you spec is up to date! (no lvling specs please!)
2.) Have a general idea of what to expect in the instance, this will save you and your guildmates or PuGmates a lot of time and headache.
3.) E-R-G. Enchant, reforge, gem as approp!
4.) Remember patience, it will save you in the long run.
5.) If you need to CC, remember to watch it, also do not break it as well. If you need to CC, use it. Mobs have inflated health pools and for the most part are a mixed bag of mob types, with various abilities and mechanics which can faceroll your 5 man group!
6.) If you have a means to heal yourself, try it out and save your healer a GCD.
7.) Don’t stand in bad. bad = death in many heroics now. (Forgemaster’s fire shield in Grim Batol, Corobus’s tunneling ability, standing in harvesting etc.)
1.) Food, Flasks, Potions. These are your friends in your initial trips into the waters known as Heroics. These can help make up the weak spots in your gear and help your healing as well.
2.) Review your spec and know what does what. (Wuuuu I haz lolwell?) Make sure your group understands your abilities and uses them! (DROPPING LIGHTWELL! DPS THAT IS YOUR ONLY HEALING USE IT!!! *cracks whip*) Lifegrip errr Leap of faith – watch out when you use it. Seems like if you are trying to save a tank, and the mob has a cleave…be careful!
3.) Patience…especially if healing a PuG group.
4.) E-R-G! – this maybe especially even more important for a healer – especially when first starting to run Heroics. The extra stats help out a lot!
5.) Break the habit of trying to top people off. The Wrath days are gone! 50-75% for DPS is the new 100%
6.) Don’t stand in bad and don’t try to heal stupid.
But what about stats???
This will vary from player to player but this is what I found out for my priest.
I would say getting around 1800-2000 spirit will help out your regen, where you may not be gasping for mana every pull.
70K+ mana should be ok as well. More the merrier!
Oh yeah having a mostly guild group helps out as well.
First time into the raid known as Blackwing Descent…I would say not the smoothest of runs but still fun and educational.
The 1st 2 bosses are going to be:
Magmaw (to the left) and Omnitron Def. System. (to the right)
Magmaw, as many others have noted is a heavy raid damage fight. However, the real issue is the managing of the spot points and the adds that spawn. We put some attempts in, but the adds in the end was the mechanic that got us in the end.
The Def System, I have to say is a lot more fun. Or at least a very colorful fight. Even more mechanics to keep you on your feet. Observations to note – dont DPS that shield down to far, so the tank with that add does not inadvertantly blow it up lol. Run away from slimes, pull them out of their buff zones, place them in debuff zones. I am not too worried about this fight, the Magmaw fight has me more worried.
Anyone have any hint/tricks for the adds in Magmaw’s fight? And is there a proper cooldown order for the tank to handle mangle easier?
Our setup was:
1 prot pally
1 ret pally
1 fury war
1 aff lock (can’t stop the dots!)
x2 Survival Hunters
1 resto druid
1 resto shaman
1 Holy priest (me)
For all the Magmaw fights – I do admit I got a little trigger happy with the PoH but when he was finally on the ground and chained, I was not gasping for mana. Where we had a mana issue was with our boomchicken at times, and when I would panic and spam ><)
We had two gathering points for the ranged and the healers, when he would cast flame pillar we would move to other spot, hunters were placing frost traps in between the two gathering points. Boomchicken would typhoon at the right moment.
I don't think it was the healing as, the dmg he causes is very healable, and once we get used to the fight I bet could even 2 heal this. DPS appears ok? But I am not 100% sure on that.
I have now had the chance to run a few more Heroics with the guildees, and I have to admit kudos to Blizzard on the difficulty and challenge of healing them.
To date I have run Grim Batol, Stonecore, Throne of Tides, Deadmines, and Vortex Pinnacle (a portion of it). the LFD tool only seems to like these Heroics lol.
I have to say Heroic Grim Batol can be brutal on a new group, and a new healer.
The “gauntlets” in Throne of Tides can quickly sap a healer’s mana pool.
Deadmines….actually is not too bad. Trash/bosses are easier than the other Heroics in my opinion, but Deadmines hands down is probably the funnest one. Great RP, setting, and characters.
(Now I have only run these as a guild group, so I cannot speak of the horrors or pain that it is dealing with PuGs. Also I am a holy priest now, I have turned away from the cult of the bubble and have seen the light(well))
All I can say is mana regen helps a lot! Many of these fights will last sometime, so having as much mana regen as you can help out, but make sure you still have the stats to throw out worth while healing.
Also make sure to use all tools available to you to help out with incidental dmg, the days of just topping people off are gone.
I will admit, I was did laugh at the idea of the Lightwell, but now it is an invaluable tool in my healing tool set. My guildees have learned to use it and watch for it. Precast it before a fight, it doesn’t pull aggro. This will help people see where you have placed it! Make sure to have a macro for it as well, to announce that you are placing it down.
Learn the fight and expect when heavy dmg is incoming. People having a hard time getting to a safe spot. Cast a bubble on them for the speed boost from Body and Soul. Or hell Life grip em errr Leap of Faith. (I was a real hater on this…but I admit, in certain situations it has been useful as hell!) Heavy tank dmg, get some serendipity stacks ready. Cast your Greater Heal after the Holy Word: Serenity for that extra crit chance. Also remember you LOCK imp poop…errr LOCK CANDY. Saved my butt more than once.
Don’t be cheap, enchant, reforge, gem. A.K.A. E-R-G
If you are having a hard time with a heroic, maybe its time to look into ERG. Or perhaps stop hoarding that JP and buy some gear, or look into Reputation vendors.
But foremost to remember is: knowledge is power, use it. There are many sources out there to get info from, no excuse not to use it.
Also remember to have FUN!
Cata is now into week 2, more people are now 85 and hitting the dungeons.
I think my gear is ok…a few pieces here or there could be better, but theoretically I could jump into Heroics.
What is stopping me from jumping in head first?
1.) The few normals I have run as a healer were guild runs and the 1 random, I did had a group of people accustomed to the new Cata style and things went smoothly. Other than that, the horror stories about the LFD pool is making me think the headache and repair bill is not worth it. (Mine own experience in Heroic Deadmines with a PuG tank….needs more booze)
2.) The healing style I grew to love in Wrath, just does not cut it. Discipline – does not have the punch to keep things in check. If something goes wrong, someone stands in bad “by accident”, mobs CC gets broken, and people get face owned…..Disc does not have the same oomph it had to push things through. Disc is all about dmg mitigation, and the main source of this PW:S is not longer viable due to a couple of things. A.) mana cost and B.) it gets popped so easily now.
You maybe thinking, “But Slice! Prayer of Healing now procs DA 100% of the time!” Sure it does…but the with the actual amount that PoH heals…the bubbles it creates…they do not absorb all that much.
Power Word: Barrier and Pain Suppression are a very sexy spell duo indeed. But again even with these cooldowns…you are still lacking in the HEALING DEPT.
1.) Heal seem meh….
2.) Flash Heal….can heal for a lot, but will leave you sapped.
3.) A Borrowed Time + Greater Heal can be nice…but still will leave ya gasping for mana.
4.) Prayer of Healing – DA procs yay! But still not a super amount of healing when shit hits the fan.
Disc at this time, is not working for me at least. At the higher gear levels it may be a viable choice for me, sure I could do it right now, but why struggle. Better stats mean stronger bubbles, less pain being lovingly showered on your group!
3.) Lots of member of SR are either on vacation, getting to 85, or gearing up for heroics.
Lamenting the loss of me bubbles, I have committed apostasy. I have went away from Discipline and rejoined the Choir of the failangels….aka Holy.
And wow…Holy IS A FREAKIN blast to play now. The different Chakras and make playing a holy priest a fun monster to play. The modification to Holy Word: Chastize depending on which chakra state you are in is a great idea. You need AoE? cast Holy Word: Sanctuary?
Need a harder hitting single target heal spell which also increases the chance for healing spells to crit? Look no farther then, Holy Word: Serenity!
The hurdle with Holy is the Chakra swapping and that takes a few minutes to get accustomed to, but once you get the handle of it, it plays out quite nicely.
Also this talent in the Holy Tree is soooo win, it really helps out with mana regen (while in combat) so much.
P.S. This talent has just been buffed today to increase the amount of mana regened from 20% fully talented to 40% fully talented. Sorry I need a new towel
Although, the amount regained from Rapture has been increased from 2.5% to 6%…it is still really low when compared to Holy Concentration. Also rapture can occur only once every 12 seconds.
But at this point, appears Liyhe the bubble priest, will now be Liyhe the failangel, defender of the lolwell.
I don’t know how to describe it. I still like WoW and raiding, but maybe I am getting healing burn out?
Ok dmg incoming…heal, heal, bubble, bubble. Heal, heal, bubble, bubble.
Holy Paladin Healing
/flails about. Holy Paladin feels awkward and not as satisfying anymore. /huddles in the corner and laments the loss of the “old” Holy Light.
Every fight in ICC (with exception of LK) is predictible and healing them are not “challenging” anymore (heroic modes are another matter, and no Lootship does not count). The feeling of danger and OMFG moments are not there anymore. (I guess that is the price of outgearing content). I still enjoy healing a lot, but the thrill is gone.
I find myself liking DPS more and more. Maybe i will get a ret spec again for my pally. What I really want is a rogue or a ranged DPS…hmmm maybe it is time to lvl one or two.
So how was your WoW week after the 4.0 patch?
Like many others, like every major patch my UI was in ruins….no wait….it was a molten mess of primordial goo.
No DBM AHHH, panals all in the wrong places, millions of errors/bugs all over.
Thank goodness for those addon elves as the UI appears to be ok now. There are a few errors here and there, but the UI is not angry at me.
Going from Grid to VuhDo for my paladin and priest was weird….more so on the priest then the pally.
For my priest and pally I had gotten very accustomed to the look of Grid and the way I had it setup. With the patch and Grid being blah. I loaded VuhDo (I use VuhDo on my Druid, and prefer it to Grid). With the pally I got very comfortable to using VuhDo.
The issue for my paladin is getting used to have more toys to play with. Word of Glory, the OMG AoE heal spell (do not recall the name), and the big bomb (Divine Word). Also sad…Holy Light is just soooo meh. The shorter ranged judgement was weird as well. Also Crusader Strike??? huh??? Holy Power??? I just have to remember to use the holy power at times.
With my Priest…zomg it took sometime getting used to VuhDo. I have to say it is nice with VuhDo that it has built in Clique for your needs. The biggest thing to get used to for me was the different icons for PW:S and Weakened Soul.
Alas for the priest…getting used to the new changes to Borrowed Time (I had to reforge some gear to drop some crit and get some haste) and new abilities blah! I am not a fan of heal…its slow and don’t heal crap (sounds familiar…kinda like Holy Light). Power Word: Barrier – looks like a giant yellow nipple on the ground. LOL. Overall….Disc seems clunky and unwieldy.
The new glyph system is money. I am a big fan of it. About time.
It also seems that to me at least that – tanks don’t seem as durable???