Ok here is my entry to Looking for More! All i gotta say…MS paint is win.
Criticism – always a nasty subject to think/talk about.
Why are people dying?
Why are tanks dying?
Why are people DPS low?
Of course the best tool to use in a parse, like World of Logs. But when in the middle of a raid and you dont have time for in depth analysis, what are you to do?
for a general snapshot look at recount and combat log it will tell you some info at facevalue. DPS, deaths, etc.
With this use your past epxerience in coordination with the mechanics of the fight.
If you know you have killed a boss before and have an idea of what your dps did before, that should give you an idea.
For example, when we killed Beth’tilac the 1st time I had an idea on what the DPS should be doing for a 2nd kill. So whan we went back and we were having an issue….you have to tell them…pick it up. Guess what…they did and what do you know a kill!
People may get defenseive when you ask of this…you will get responces (we are doing all we can or so so did this) or no responces.
You know what (this is going to sound mean) – DPS your main role is pew pew and not to die from dumb. Do what you can do to maxumize your dps, that is your role. You don’t have to worry about dying from boss hits, you do not play whack a mole with life bars. You don’t for the most part really have to worry about anything…many mechanics so far you cannot interrupt (there are a few notable exceptions) you just have to worry about going at full steam.
Also if healing is not working, take yourself out of that role. For me I was failing up on top of the web this week. For some reason, things were not clicking, sent my druid up there and boom.
Don’t be afraid to make changes.
Healers – if people are dying, nothing I can except is know the mechanics of a fight better, learn to anticipate dmg and movement of DPS and/or tanks. Know when to inately use a cooldown, learn the flow of a fight, also don’t LoH cayle.😛
Healers also like tanks should know the fights well prior to heading in. (then again everyone really should know how a fight goes.)
ok…why did i die healers!! tanks…remember you can control the ebb and flow of a fight. It is their decision on moving a mob or not moving, etc etc that can make or break a fight. Once again, tanks (in my opinion) should know the fight in and out BEFORE even tanking it. they should note when they should be moving, which mechanics to use to the raids advantage etc. They are the generals/kings of the battlefield.
For a tank – World of Logs is not going to be super helpful. But remember to know your cooldowns, what your specs particular weekness maybe, and don’t be afraid to take lead and go with it. Communication is key as a tank!
With that being said, I do not hate DPS, tanks, or healers. They all have to work together to achieve a kill. And I am not trying to say one role is easier then another…well maybe perhaps…dps…and that may get me in trouble.
All in all remember to have fun and this is a game…but i guess i take more seriously then others.
I know this is old new but Shadow Rising is now 12/12! Go us!
I am glad that we were able to down the content before the nerf to T11 raids. However, the competitive person in me wishes we had made some attempts/kills in Heroic modes.
I started raiding with SR back in 12/3/09 – horrible gear and ICC was about a month or two away. I dinged 80 1 week or so before the LFD and I hit those dungeons hard. I geared up my priest from Ilvl 200 to everything i could get with badges – full T9 and whatever slots I could fill in. Then did a few ToC’s and then ICC. Ahh miss the old crew…
Did very well for a while and then lets not bring up old memories, but I felt it was time to move on…
So I shopped around and eventually joined an Alliance guild on Skywall (choice – btw they are recruiting! Great group). I had a great few months there, it was odd going from 10 man to the 25 man environment. But at the time it was great, I got to do heroics and it was a blast.
The drive to down something on Heroic was a hunger that I do miss I admit. I got to heal with some amazing healers, Fugs, Ygg (grr I could barely keep up with him on the meters!), Colwyn, Vvtra, Akena, and Pally Blogger Star, Madrana. They were definitely on the pervy side but in a good way! they were funny and was a warm feeling to be raiding with that crew. (lol the gnome mages, Panyx and Geng always cracked me up)
Although, I did not get all the Heroics done in 25 man when current, I was realy close, there was only HLK25 left on my plate, it was an experience that was a blast.
But eventually, SR was back in business and I came back home as one would say. We had our struggles I will admit.
We had some hangups with not enough people some nights, to just straight up trying to insert a square into a round hole.
Other times things went perfectly and bosses died left and right. I am glad to be back in SR! 12/12 is nothing to sneeze at!!
However, the “harccore” mentality as Lyss would like to call it is still there….raiding 4 hrs, 3x a week. Heroic modes attempt….I do miss it at times. I still check out Choice’s progress and wish I was still there sometimes. (evil old Heroic Prof Putricide and Sindy.)
Been a while since I have had a post. Too many toons….not a lot of time to write.
At this point I have 4 85’s all either raid ready or raid geared.
All of these toons are on Drak’Tharon in Shadow Rising – Horde side! FOR THE HORDE!
Then…my poor former Blood Elf Mage. She drew the short straw and had to go under some major plastic surgery….is now this…
She is in Crits and Giggles on Winterhoof – For the Alliance?
Only regret i have is I no longer have a alchemist on Drak….time to level a new alt. oh well. anyways.
Raiding with two different groups of people is a very interesting way to see things in perspective and see how other may handle a situtation. AKA SPYING!!!!!!! HAHAHAHAHAHAHAHAHAHA!!!!!
The 1st striking notice is the composition of the raids – from a racial stand point.
Shadow Rising – it’s more of a belf only club with a sprinkling of greenskins and a birdcow that wear mangowns.
Crits and Giggles – seems to practive diversity as there is a good mix….well except for the lack of gnomes…probably because Addoe and Reversion ate them all!
With this obvious difference comes different racial abilites.
Looking at Cho’gall – it’s really easy for the melee and ranged to stack up and use a warstomp and/arcane torrent to break people out for the hordees.
As alliance reliance on individual interrupts is paramount – windshear, counterspell, freezing trap, dragon breath, rebuke, skull bash?
Also as a potential to save one’s skin ability – alliance seems to have more.
Night Elves have shadow meld – great when combined with Mass Ressurection! Humans have every man for him/herself. Darkflight to play fetch.
Horde….its victory or death abilities.
Ok enough about superficial differences. Each raid has memebers in it that make it memorable and a blast to be a part of.
Shadow Rising – is a little bit more risque? People like to poke a lot of fun at one another, if you can dish it out, you better be prepared to take it back!
Crit and Giggles – is a lot the same way. They have a let log die game? to be replaced my let cyla die game if log is not around! lol. They joke and have fun as well, but not quite as dirty.
Going back to raid composition – Shadow Rising, we haz more prot pallys then we know to do with it, and an ODD DK tank. Crits haz bears and a warrior tank. My own experiences healing the SR tanks – it’s quite easy, bubble…and walk away while Xarm does all the work.
I don’t heal in the Crits raid…although my fingers itch to (baby priest on Winterhoof is slowly working on the way to 85). I wonder how it is like healing a bear tank or prot warrior now a days in a raid setting.
Shadow Rising – Brute Force….wut is finesse???? But seriously – for the most part people come to the fight knowing what needs to be done for the most part. If you need to interrupt they do so, etc. Some nagging/yelling to stack is needed…oh yes – PREPOT NAO! But people execute for the most part with minimal cat wrangling. Little to no review of strats are done. Only if something is changed to added to. Oh yes, and having Zugzuug – means usually win – kid needs no direction and can learn fights on the fly….he is crazy.
Crits and Giggles – I would say is pretty much the same way. People know what to do and do it. Difference being, I can be lazy and just pew pew, and not stand in bad. Rev and Ana are defintely not as grumpy as I! Or they are better at not showing it!
Last night in BoT – SR roflstomped Halfus, the V&T comedy hour, and the 4 seasons council. Some of the fights were a bit messy but all one shotted, so no complaints. Only wipe was to an odd pulling of adds lol —–SORAK! Cho’gall to 5% so close…..I smell blood. Well hopefully, he will die tonight.
Crits is at the same point – both guilds will be downing this fool really soon, and the rivers shall turn purple.
Anyways funtimes all around in both guilds, SO, if you are looking for a guild check these two out. You will not regret it!
Shadow Rising – US Drak’Tharon – Horde (level 23 guild)
Crits and Giggles – US Winterhoof – Alliance (level 25 guild)
The pain is still there. My soul is still shattered. My heart a withered shell of what it once was. My cuts are still bleeding. The light has abandoned me.
On one fateful day in Azeroth in lovely sunny Orgimmar.
“Liyhe, let us go and smite the evil within the halls of Grim batol! With us we shall take three other stalwart and heroic companions with us! The tenacious Zevaris, heavy handed Heavyarms, and one member of the cow mafia Rarm! With this setup we shall litter the field of battle with blood and the pieces of our enemies!” – Cayle
“Ok, let’s own this place!” – ill-fated Priest Healer Liyhe
Ok…it was not that bad….oh wait it was….Usually when i run a gulld Grim Batol, it is quite easy and I dont have to drink or have mana issues.
When you have a group makeup of THREE Deathknights, and one prot warrior and one disc priest, apparently hillarity ensues.
I guess all the plate pulls the brain matter from their skulls to somewhere else…like the epeen.
Plate = tank…so we DKs are plate wearers….ok to tank!
But I digress, it was not so much as they were trying to tank…they just didnt watch threat I think? or watch for bad…or whatever lol. At times it was quite amusing, I have to admit. They were flashing death meters from Recount.
What really made me laugh was when they would survive a wipe…they would call themself – “THE BESTEST DK EVA!” LOLOLOLOL!!!1111
On that note I don’t think I ever saw Cayle (aka Sorak) survive a whole fight? Maybe one or two?
I have to admit, I pulled a page from the Tattia Healing Playbook…let people die!
It was not easy to heal….especially with the forgemaster….when he puts bad on the ground…aka fire…in his mace phase…..having all melee dps….not fun…..
If you now excuse me…I will be super glueing the remnants of my soul back together.
Yup…THIS IS BLAAAACCCKKKKWINNNNGGGG!!!
*cough* Anyways…1st real night of putting attempts against the Draconic Ray Charles of Azeroth.
15 attempts in all, with the closest attempt being 13% or so. (Not bad at all!)
Overall I would say we did ok, it was the small silly mistakes which caused the kill to slip from our grasp. Unfortunately, with Atramedes, a silly mistake usually means you are dead.
Some of the blaring ones that come to mind.
In the ground phase – the gong has to be hit at the right time when he is attempting to cast Searing Flame. One second to late and its a wipe. Remember its a 2 second cast. Also when Sonic Break target gets picked all need to have better awareness about who is getting targeted. (Remember target RUN TO THE RIGHT!)
In the air phase – Don’t stop moving. Stopping = death. Need to get better to annouce when they need the gong assistance. Also if the designated gong striker dies….we need to better aware of who needs to pick it up if they go down.
Oh well, he will die next time. I am sure of it!!
Why is it that the annoying dragons seem to give people issues. (Sindy I am looking at you!)
But to those who have downed him? Is it better to have more ranged for this fight. My thoughts afterwards make it seem it favors ranged in this one at time. In the air, melee cannot do much. Also from what I could tell the silly dragon would not always target the raid member with the highest sound? Is this a bug?
Also if you have not read…check up on the notes from what has been found out about 4.1.