Criticism – always a nasty subject to think/talk about.
Why are people dying?
Why are tanks dying?
Why are people DPS low?
Of course the best tool to use in a parse, like World of Logs. But when in the middle of a raid and you dont have time for in depth analysis, what are you to do?
for a general snapshot look at recount and combat log it will tell you some info at facevalue. DPS, deaths, etc.
With this use your past epxerience in coordination with the mechanics of the fight.
If you know you have killed a boss before and have an idea of what your dps did before, that should give you an idea.
For example, when we killed Beth’tilac the 1st time I had an idea on what the DPS should be doing for a 2nd kill. So whan we went back and we were having an issue….you have to tell them…pick it up. Guess what…they did and what do you know a kill!
People may get defenseive when you ask of this…you will get responces (we are doing all we can or so so did this) or no responces.
You know what (this is going to sound mean) – DPS your main role is pew pew and not to die from dumb. Do what you can do to maxumize your dps, that is your role. You don’t have to worry about dying from boss hits, you do not play whack a mole with life bars. You don’t for the most part really have to worry about anything…many mechanics so far you cannot interrupt (there are a few notable exceptions) you just have to worry about going at full steam.
Also if healing is not working, take yourself out of that role. For me I was failing up on top of the web this week. For some reason, things were not clicking, sent my druid up there and boom.
Don’t be afraid to make changes.
Healers – if people are dying, nothing I can except is know the mechanics of a fight better, learn to anticipate dmg and movement of DPS and/or tanks. Know when to inately use a cooldown, learn the flow of a fight, also don’t LoH cayle. :P
Healers also like tanks should know the fights well prior to heading in. (then again everyone really should know how a fight goes.)
ok…why did i die healers!! tanks…remember you can control the ebb and flow of a fight. It is their decision on moving a mob or not moving, etc etc that can make or break a fight. Once again, tanks (in my opinion) should know the fight in and out BEFORE even tanking it. they should note when they should be moving, which mechanics to use to the raids advantage etc. They are the generals/kings of the battlefield.
For a tank – World of Logs is not going to be super helpful. But remember to know your cooldowns, what your specs particular weekness maybe, and don’t be afraid to take lead and go with it. Communication is key as a tank!
With that being said, I do not hate DPS, tanks, or healers. They all have to work together to achieve a kill. And I am not trying to say one role is easier then another…well maybe perhaps…dps…and that may get me in trouble.
All in all remember to have fun and this is a game…but i guess i take more seriously then others. :)
Sorry to our Holy brethren….not too sure about Holy anymore!
Int > Spirit > haste/crit/mastery – for 10’s is what i aim for (but tailor to your own preference, I prefer more haste and mastery. However with the change to crit in 4.2…crit is an interesting change.)
Appears we only have 2 choices here…
First off is our T12 Helm – Cowl of the Cleansing Flame – T12 Helm
Not too bad. int/stam/spirit and a RED sockets and a nice socket bonus. mastery of 229. Not sure I would reforge anything on the helm.
2nd choice is more suited to out DPS friends out there…
Flickering Cowl – Blarg random enchant
Also random enchantment…so looks like hopefully you will be able to get/kill Rag soon for a helm token.
227 int, 341 stam, 144 spirit. 156 mastery
Not too shabby – but will setup back 1250 VP.
Flowform of Rhyolith
227 int, 341 stam, 162 spirit. 133 mastery
drops from Rhyolith :P
The one i think i will want to get
227 int, 341 stam, and a red socket and int socket bonus!
143 haste and 115 mastery—delicious
Drops from the Majordomo
Drops from Baleroc – yellow socket, int socket bonus. 211 crit and 167 mastery…might want to pick it up.
Our only other choice is our T12
Mantle of Cleansing Flame
282 int, 454 stam, 201 spirit. Blue socket, int bonus. Haste of 183.
Appears once again 2 choices:
Robes of Smoldering Devastation – meh once again no spirit…
Hold out for our T12 in my opinion.
Robes of the Cleansing Flame
368 int, 611 stam, 261 spirit. Yellow and Blue sockets, 20 int bonus. Mastery of 243.
Woah choices…not really. 2 choices here. 1 with spirit and one with out.
I would recommend the VP one.
1250 VP – remember these are BoE you might be able to get for a pretty penny.
1st there are the crafted ones – get it if you can, but don’t forget more then likely you will not be able to upgrade the crafted pieces.
Other then that:
2 choices here – neither with spirit….
I like the Majordomos chain of office – from the Majorodomo
Embereye Belt – needs honored with the Avengers of Hyjal
But then again I like haste.
1st choice: tier leggings
Legwraps of the Cleansing Flame
Although, it has crit can reforge it to your liking.
Leggins of Billowing Fire
Which has no spirit and has haste and crit.
Endless Dream Walkers
These are quite nice, but watch out as they probaly will not be upgradable. Also depending on your server expensive. (need to find a crafter on drak with there on horde side…sigh…
Coalwalker Sandals from Shannox – prob want to get these as can upgrade these the BoE appears you cannot.
Exalted with Avengers of Hyjal – not a bad ring. :)
Soothing Brimstone Circle
VP – 1250. Crit…
Crystal Prison band from Shannox
Crit and mastery. No spirit
Fiery Quintessence– Revered with Avengers. Nice amt of spirit if you need…on use is a lot of int.
Eye of Blazing Power – from Alysrazor – interesting, appears has a 45 sec ICD
Jaws of Defeat – from the Majordomo – the on use proc is very interesting.
I would recommend getting all of them and playing around with them in coordination with your trinkets from 4.1.
Smoldering censer of purity – is nice. But unknown where it drops from – comes from any of the bosses as an addition to their loot table. 186 haste and 2334 SP and red socket with int bonus.
Funeral Pyre – from Beth’tilac is not bad. Reforge some of that crit into spirit. 288 crit. 225 mastery. 2334 SP
Shoravon!!!! Drool!!!! – Ragnaros. Red socket bonus. 316 mastery, 218 crit, 2467 SP, reforge that crit!
Kogun!!!! – Ragnaros!! Don’t let those stinky pallys have this (they can haz spellpower axe.) Also don’t let lootwhore Zarm have it either!! 105 haste and 2467 SP.
Chelleys Scalpel – this one may cost a lot. Drops from Trash – 2333 SP. 118 Crit. 113 mastery.
CUP OF ANNGORRR – Shannox – 160 haste. Not bad. Get this one. :) Actually really good….obtain at the cost of your soul.
OMFG WAND CHOICES….
Phoenix Feather Wand– 83 mastery. 700 VP
Stinger of the Flaming Scorpion – no spirit. 90 Crit and 77 mastery. – from the majordomo.
Remember, crafted gear will serve you when you 1st get there, but cannot be upgraded.
Remember to keep your old gear…
•Upgrade Weapons and Relics from the Patch 4.2 Valor Points Vendor to heroic quality.
•Upgrade Weapons and armors from the Firelands raid to heroic quality. Since they aren’t listed in the loot table of any boss I will assume they’re trash loot but I could be wrong.
To buy the upgraded version of an item, you will need the normal version of the item and 1 Crystallized Firestone.
Overall, I cannot wait for firelands!!! But seems like there are fewer choices for cloth healers then the other healers. Some of the pieces chosen you will be in competition with caster DPS. Then again gearing in Cata has been rather restrictive in nature.
Update: Now with Firelands in full swing…the lack of spirit cloth is not as bad for disc as it is for out Holy brothers and sisters. :(
I know this is old new but Shadow Rising is now 12/12! Go us!
I am glad that we were able to down the content before the nerf to T11 raids. However, the competitive person in me wishes we had made some attempts/kills in Heroic modes.
I started raiding with SR back in 12/3/09 – horrible gear and ICC was about a month or two away. I dinged 80 1 week or so before the LFD and I hit those dungeons hard. I geared up my priest from Ilvl 200 to everything i could get with badges – full T9 and whatever slots I could fill in. Then did a few ToC’s and then ICC. Ahh miss the old crew…
Did very well for a while and then lets not bring up old memories, but I felt it was time to move on…
So I shopped around and eventually joined an Alliance guild on Skywall (choice – btw they are recruiting! Great group). I had a great few months there, it was odd going from 10 man to the 25 man environment. But at the time it was great, I got to do heroics and it was a blast.
The drive to down something on Heroic was a hunger that I do miss I admit. I got to heal with some amazing healers, Fugs, Ygg (grr I could barely keep up with him on the meters!), Colwyn, Vvtra, Akena, and Pally Blogger Star, Madrana. They were definitely on the pervy side but in a good way! they were funny and was a warm feeling to be raiding with that crew. (lol the gnome mages, Panyx and Geng always cracked me up)
Although, I did not get all the Heroics done in 25 man when current, I was realy close, there was only HLK25 left on my plate, it was an experience that was a blast.
But eventually, SR was back in business and I came back home as one would say. We had our struggles I will admit.
We had some hangups with not enough people some nights, to just straight up trying to insert a square into a round hole.
Other times things went perfectly and bosses died left and right. I am glad to be back in SR! 12/12 is nothing to sneeze at!!
However, the “harccore” mentality as Lyss would like to call it is still there….raiding 4 hrs, 3x a week. Heroic modes attempt….I do miss it at times. I still check out Choice’s progress and wish I was still there sometimes. (evil old Heroic Prof Putricide and Sindy.)
Ok I admit..I love reading strats and watching vids and stuff.
looking over info, fights seem strightfoward tank and spank/add management/and execution of proper mechanics. Many of the fights are mixtures, which is quite nice!
Very nice read from Learn2raid. Split your DPS/Healers/Tanks as appropriate.
Send up 1 tank, 1 healer, 2 Melee DPS up top. tank > healer > DPS.
Add management seems key. Once she gets to the ground, just like any burn phase, tank will need to swap every stack of Widow’s Kiss and they should not hold hands in this case. Kill all adds so she cannot eat them.
Rotate cooldowns as approp throughout p2. The damage is fire so yay for holy paladin’s aura mastery.
Setup I think for p2:
tank 1 – boss – tank 2
Appears should be pretty easy to execute. Hitting his right leg will turn him right, left leg makes him to left.
He will have 8 stacks of molten armor – with 8 stacks will increase his damage resistance to 80%
The raid will need to split DPS on his legs and adds. Aiming to make him walk over volcanos. Every volcano he steps on will reduce his armor by 1. So need to get him to step on 8 volcanos. raid will also need to make sure not to let him get to an edge – if so he will drink lava and more then likely wipe the raid.
■Fragment of Rhyolith – Fragments of Rhyolith have low health. If not slain within 30 sec, they inflict damage equal to their current health to a random player.,4In 25 person raids, they deal damage equal to half their current health to a random player.
■Spark of Rhyolith – Sparks of Rhyolith inflicts 8075 to 8925 Fire damage to all players within 12 yards.
1 tank for this fight, they will need to tank the Sparks away from the raid. raid will need to kill fragments ASAP.
Melee attacking the boss will have to watch for bad and fire. He has quite a few abilities that can hurt melee.
At 25% – he will then pay attention to the raid. At this point burn and use cooldowns. He will have a constant AoE damage and a target beam at a player. The beam appears to be like Atramedes fire attack it will follow said player. Avoid the beam and being near it.
Again a nice overview, read it/watch it! Kill Boss and his puppies. Dont get boss down under 35% without dogs being dead. So, burn dogs down low, then boss to 35%ish, kill dogs and him.
Interesting, or maybe not. Another tank swap will be needed for the jagged tear debuff he will place on the tanks. He will get 60% stronger and faster when dogs are dead, but dealing with one mob is better then 3.
More on 4.2 later!
Maybe its a little burn out or perhaps just summer blues? But looking at WoW….is Cata really as great as we all thought/hoped it would be?
Looking back, overall, I did like the feel and look of the new zones….but it does seem something is missing…Oh yeah a story…..while leveling thru Northrend you know you would be seeing LK and many things tied to him or he even made an appearence. I think Deathwing makes one appearence, rag makes 1, and so does Cho’gall, the questing areas can be done very quickly.
Another thing as people who have been playing WoW for a lot longer then I….many fights recycle samethings over and over again. Packaged as a new fight, but in reality it is not.
Sure I still get pumped about doing the fights, but once the excitement is done and fights analyzed ( how well we did, where we did wrong), they are still all too similar.
Magmaw – reminds me a lot of Marrowgar. At times heavy tank dmg, with periods of heavy raid damage, and adds (bone spikes) which need to die.
Omnotron Defense System – Northrend beast 2.0. A fight involing numerous bosses with differnt abilities to avoid.
Maloriak – For some reason reminds me of Lord J. Kill adds, burn boss, avoid bad, dispel buff (remedy), spell steal buff, etc etc etc.
Chimaeron – Anub 2.0. Only heal to a certain point. Burn.
Atramedes – Sindy…avoid bad stuff when she is in air. Avoid big bad spell (searing flame/and her drawn in ability). Avoid the circles of sound, avoid killing your raid with engulging magic.
Comes down to it…too many fights are too similar….Firelands looks to be a little different. :) (but then again how much can one change a fight to not make it too similar…I dont think there really can be a “unique” fight)
Also http://i.wow.joystiq.com/2011/06/09/patch-4-2-fandrals-flamescythe-turns-feral-cats-fiery/ – FIRE CAT! Must be mine. Screw legendary staff. HAWT CAT! (RANDOM THOUGHT OF AWESOMENESS)
Do we have the “b” team on wow now?
With Diablo 3 on Blizzard’s plate, their new codenamed game, expansions for Statcraft 3….is Blizzard’s “B” team on WoW? To be honest I would not be surprised.
Look at the horrible bugs that came with Dragon Age 2’s release…how did they miss those bugs…how did quality control miss that? Did Bioware once again take the “A” team and place them on SWTOR and Mass Effect 3? I would not be surprised….
Seems like that it maybe the case with WoW as well. Months for a new raid….4.1 was meh. Once we get 4.2 what is next? The Abyssal Maw stuff? Oh wait…that was supposed to be with release, just like the firelands were supposed to. So instead of giving stuff they would have early, they are going to pre-package and say hey new stuff for joo. However, in reality, it is late dinner for us. 4.3 and on better be brighter and MORE awesome…or it will really show they put Team B on work for WoW and are just trying to milk WoW for all its worth.
5/12/11 – after about 30 or so attempts and 3 weeks from raiding Horde side, Mr Eye-Nipples is dead!
The trat used is the one, that you can find in many places, with a few tweaks here and there. Also ideas stolen from my alliance raid used liberally as well! (Horde spy!)
Anyways….I assume most people are familar with the fight, just going to highlight a few pointers we did.
Phase 1 – 100% to 25%
This is the meat of the fight and in my opinion, the PITA, portion of the fight.
Conversion is the dealbreaker for this fight. Interrupt this ability ASAP. When it is close to the evil slime phase – make sure you ranged, and if you a have a hunter (traps do not work if they are worshipping) are broken out ASAP, healers are also important as well, especially if you are 2 healing this encounter.
One thing our ranged had to watch out for, is NOT to be in weird locations when Conversion is about to be cast. Be in the back behind the raid, not off to the side etc.
One change we did implement was: having a melee peel off from Cho’gall and help kill the large add. Now why would you want to pull him of cho’gall?
1.) The faster the big add died, the quicker the other tank could get back on Cho’gall, so the 2nd tank could get a breather from the Fury of Cho’gall debuff. Also giving your healers a breather.
2.) Also in case the add tank could not get a Depravity cast, the melee could get it. Pummel ftmfw!
But if your dps is killing the big add fast enough or your tank has a way to get back faster, this may not be needed.
When the slimes do come out AoE the hell out of em.
Also with the recent hot fix:
*The Blood of the Old God aggro radius during the Cho’gall encounter has been dramatically increased.*
Make sure your ranged has some good threat, otherwise the targets the slimes pick originally will cause the slime adds to spread apart as they head toward those targets…causing diminishing damage from your AoE.
5 slimes – easy
10 slimes – bothersome
15 slimes – ARGH! WTF!
20 slimes – pray……you dont want 20 slilmes.
When the third big add is coming out…you will want at this point Cho’gall under 50%. So when the 4 add is out. Your raid should have Cho’gall close to 30% or even lower possible. Remember 25% is the p2 start.
Prior to the 3rd big add dying if you are lucky enough to have Shaman friends, have them place an elemental near the adds, but before they spawn. Also if you have lock friends, have them time their infernal summon, RIGHT as the sllimes form the impact the infernal causes when it lands causes some damage, but more importantly, a stun on all the slimes, buying you some more AoE time on them.
Prior to 25% move Cho’gall to your area of choice: either a wall, but I have also read strats taking him back to the throne (this causes the tentacle adds in p2 to stack up even closer), but not much room to dodge fire on the throne. (we used the wall method)
Try to top people off before the 25% mark, also hopefully noone has any corruption!
To help kill the tentacle adds faster, we went with a system of killing adds from left to right, while still picking a main assist. Make sure to interrupt those casts the tentacles do. Save lust for 17% and lower. Prior to that the damage to the raid should not be too bad providing your raid has low corruption and was topped of prior to 25%.
(This maybe a bit different for other raids, I raid disc, so in P2….bubble spam and heal as needed. The bubbles seem to cut down a lot of the intial damage in p2, also PoM is great in this phase! Time your shadowfiend to come off cooldown in p2, Hymn of Hope when you can, and have some mythical mana pots handy! I saved PW:Barrier to cover me and the ranged and the other healer in between the 10-15% range)
We had a handy DK tank, who when not having cho’gall bonking them, helping DPS the adds and also popped Army.
At about 10% and lower your healers maybe very well out of gas, if they die, brez a DPS if they happened to die.
The Dps will need to be pretty high to not hit a 4th slime phase and burn him in p2. Also hopefully the DPS combined from the 2 tanks will = 1 DPS.
We had quite a bit of time before the slime add even came, also in p2 only 3 people died.
If you are 2 healing, healers will have to be on their game.
I looked after the add tank, druid was on the cho’gall tank. Because the add tank takes no where near the damage the cho’gall tank does, all that really need to be done on them (the add tank) was a PW:S, PoM, and a renew, and the occasional Flash Heal. So I was free to help the druid on the maintank. To also help out with dmg on tanks use liberal usage of Pain Supression! TIme it so it will be back up in p2.
Glad the ogre is dead now…..! Time for some Nefarian time – your next buddy! Then I guess we can say hi to the silly wind elementals. :)
I am more interested in healing on my druid then DPSing on her…..
So on Drak’Tharon – 3 healers.
Liyhe – Holy/Disc Priest/lolshadow
Orangeslice – Holy/lolprot
Melonslice – Resto/lolBalance
I think I need to stay away from the healers….but when they “fix” shaman I may have to start up my shaman project again.
Is there anyway to break the healing bug?
Even on my mage Velineda…I find myself wanting to BUBBLE something. Iceblock is not quite the same. :(