2 healing…a punishment?
2 healing is it a punishment for a job well done?
At times it does feel like it is…and I can understand that. You get thru the encounter for the 1st time 3 healing it, that is what one is used to, you can predict the amount of healing needed, you know someone(s) have your back, but there is still enough challenge to keep it exciting. Then boom, you don’t have as much backup, your mana strains, and what worked in the past is no longer working.
I completely understand the “if it aint broke, don’t fix it idea” but if it aint working for a fight may need to change something. For some fight you can brute force it but others you cannot.
Looking at the rebuttal to Murloc Parliament – screaming monkies – where if you can 2 heal things, why not? Also the DPS can be doing all they can etc why not bring something to edge it over. However, bringing in someone who may not be used to a DPS OS maybe more of a hinderence then a help. They may mess up mechanics etc. (lol like i did on Baleroc – see 2 healing baleroc – also with 9 people I messed up quite a few crystal soaks)
Now I am not sure which strat they are exactly using, but both ideologies have there flaws and pros.
2 healing – more DPS, encounter ends faster. But allows for fewer mistakes. DPS have to avoid everything they can dmg wise.
3 healing – more room for error. Fights will take longer, poss might hit an enrage timer.