4.2 time! Thoughts on Beth’Tilac and Shannox
Addition – Shannox and Riplimb can no longer be taunted. So tanks can drop stacks. Going to try this out.
1. 2 Tanks: 1 on Shannox, one on Riplimb.
Burn Rageface down immediately. Deal with the frenzy instead of his nonsense.
Tank Shannox and Rip 25-30 yards apart. Riplimb tank positions him near a crystal trap, dragging him into it as soon as Shannox begins to throw his spear. Apply a slow to Rip as soon as he breaks free to lengthen the pup’s trip time. Shannox will not be able to apply the debuff without his spear, and Rip wont attack at all while he’s fetching.
Trap + Slow + Distance between mobs = Enough time for tanks to drop stacks. If it isn’t, just kite Shannox away from Rip for extra time. (slows being mage slow, Icy touch, concussive shot, etc etc)
Learn2raid has some very nice strats as does http://www.icy-veins.com/
Very nice read from Learn2raid. Split your DPS/Healers/Tanks as appropriate.
Send up 1 tank, 1 healer, 2 Melee DPS up top. tank > healer > DPS.
Thing to note about her – when noone is engaging her up top she will cast fire onto the raid (much like Magmaw)
p1 – she will be hiding above the web. So killing Cinderweb Spinner are key to getting a portion of the raid up to her. 1 tank, 1 healer, 1-2 DPS. Tank goes up 1st and pops a cooldown to survive till a healer can get up there, then the DPS. The team up top will need to watch out for meteors that she will drop on them. Move from them, be careful as they will leave a hole in the web. Also when her energy bar is depleted, the team up top needs to get back to the ground when she casts Smoldering Devestation – this will kill you. Once back on the ground kill Spinner’s to get back up.
The team below – kill adds. DPS and healers will stack up a bit to help healing. The ground tank will need to pick up the drone and tank them a small distance from the raid. DO not let the spiderlings get to the Drone as the drones will eat them to regain health. Do what you can to slow them down. The Drone will need to be tanked facing away from the raid as it does have a cone attack. It will also fixate a random player once in a while but will reduce its dmg for 75%.
Spinners cast acid at a random player for 20k
Spiderlings will jump on people injecting venom into them for 7500 for 10 seconds, appears the jump has a 5 yard range.
Add management seems key. Spinner > Spiderling > Drone. There will be LOTS of adds, so be prepared to bring the DPS.
Once she casts Smoldering Destruction 3 times phase 2 starts. She will come down to the ground
Once she gets to the ground, just like any burn phase, tank will need to swap every stack of Widow’s Kiss (reduces healing done and causes people next to the target to take extra fire dmg) and they should not hold hands in this case – tanks will need to not to stand next to one and not close to any other raid memebers. Kill all adds so she cannot eat them.
She will cast frenzy throughout this phase increasing her dmg by 5%. this stacks….
Rotate cooldowns as approp throughout p2. The damage is fire so yay for holy paladin’s aura mastery. (Aura Mastery > Spirit Link totem > PW: Barrier > Warrior shout > any cooldown you got)
Again a nice overview, read it/watch it! Kill Boss and his puppies. Dont get boss down under 35% without dogs being dead. So, burn dogs down low (5% ish), then boss to 35%ish, kill dogs and him.
He will get 60% stronger and faster when dogs are dead, but dealing with one mob is better then 3. He will still throw out traps in p2 to watch out. p2 looks like it will need big heals and rotating of cooldowns.
Once Riplimb has been slain, Shannox drives his spear into the ground instead of hurling it. This attack inflicts 50000 Fire damage and increases the Fire damage taken for all players by 40% for 1 min. The spear strike also triggers a cascade of molten eruptions around the impact location, inflicting 80000 Fire damage to enemies caught in an eruption.
Tanks will need to swap every few stacks of jagged tear which comes from:
Shannox inflicts 125% of normal melee damage in a 120 degree cone up to 10 yards in front of him, and inflicts Jagged Tear on his current target.
•Jagged Tear – Shannox’s Arcing Slash leaves a Jagged Tear that inflicts 3000 Physical damage every 3 sec. for 30 sec. This effect stacks.
So dont have him facing the raid.
He will also throw his spear into the raid causing massive damage so, don’t be near its landing point and don’t be between the spear and it’s landing point. It leaves a flame trail.
Riplimb will attack the target with the most threat. In Heroic Difficulty Riplimb cannot be permanently slain while his master lives. When his health reaches zero, he will collapse for 30 seconds, and then reanimate at full health to resume fighting.
•Limb Rip – Riplimb savagely bites his current target, inflicting 130% of normal melee damage and inflicting Jagged Tear.
•Jagged Tear – Riplimb’s Limb Rip eaves a Jagged Tear that inflicts 3000 Physical damage every 3 sec. for 30 sec. This effect stacks.
•Frenzied Devotion – Riplimb enters an unstoppable rage if he witnesses Shannox’s health reach 30%. This effect increases Riplimb’s damage dealt by 400%, attack speed by 200% and movement speed by 100%.
• Feeding Frenzy – Riplimb’s successful melee attacks increase his physical damage dealt by 5% for 20 sec. This effect stacks.
Rageface cannot be controlled, and darts about from enemy to enemy, changing targets periodically.
•Face Rage – Rageface leaps at a random player, stunning and knocking them to the ground. Rageface begins to viciously maul the player, inflicting 8000 Physical damage every 0.5 sec. and the damage dealt increases over time. While Rageface mauls the player, he is 50% more susceptible to critical strikes. Rageface will continue the mauling until his target is dead, or he receives a single attack that deals at least 30000 damage.
•Frenzied Devotion – Rageface enters an unstoppable rage if he witnesses Shannox’s health reach 30%. This effect increases Riplimb’s damage dealt by 400%, attack speed by 200% and movement speed by 100%.
• Feeding Frenzy – Rageface’s successful melee attacks increase his physical damage dealt by 5% for 20 sec. This effect stacks.
So lets have one tank grab Shannox and Riplimb. Tank them close to one another. Melee start on Riplimb. Remember Shannox and Riplimb both can apply jagged scar, swap at about 5 stacks.
Ranged and healers stay loosely arranged. Watch for for traps Shannox will throw out into the raid. They take 2 seconds to arm once they land.
Interesting note, the traps can be used against the dogs.
Crystal Trap will freeze a dog for 10 seconds-giving healers some breathing room. If a player hits it…they will need to be broken out.
Immolation trap – will cause a lot of dmg to the player or dog that walks over it. Also will incrase dmg done to the target by 40% for 9 seconds.
If you can use them without ignoring the fight too much go for it. But does not appear it is required to use them.
If we get them down, Rhyolith and then Alysrazor.