4.2 T12 bonuses….and the results are….underwhelming! (well not all) :P
■Blood 2-Piece Bonus: Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 seconds for 6 seconds, and causes your abilities to behave as if you had 2 diseases present on the target.
■Blood 4-Piece Bonus: Increases parry chance by 15% for 12 seconds after Dancing Rune Weapon expires.
■Frost/Unholy 2-Piece Bonus: Your Horn of Winter ability also grants you 3 runic power every 5 seconds for 2 minutes.
■Frost/Unholy 4-Piece Bonus: Your Obliterate and Scourge Strike abilities deal 6% additional damage as Fire damage over 4 seconds.
I cannot comment on Blood…looks ok? But for the DPS DKs…..2 piece seems ok…4 piece…./facepalm worthy.
■Balance 2-Piece Bonus: You have a chance to summon a Burning Treant to assist you in battle for 15 seconds when you cast Wrath or Starfire.
■Balance 4-Piece Bonus: While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.
Balance – 2 piece ok, 4 piece ok?
■Feral 2-Piece Bonus: Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 seconds.
■Feral 4-Piece Bonus: Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 seconds, and when your Barkskin ability expires you gain an additional 10% chance to dodge for 12 seconds.
Feral – 2P….BAD!!!! 4 piece ok for kitty. for bear….WTF….
■Restoration 2-Piece Bonus: Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
■Restoration 4-Piece Bonus: Your Swiftmend also heals an injured target within 8 yards for the same amount.
Resto – 2P – nice for our former tree friends, 4p – ok, nothing super awesome but ok.
■2-Piece Bonus: Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 80% instant weapon damage as Fire.
■4-Piece Bonus: You have a 10% chance from your Auto Shots to make your next shot or Kill Command cost no focus.
Hunters – no comment….no idea if would be bad or good….I am going to go with gut reaction…meh!
■2-Piece Bonus: You have a chance to summon a Mirror Image to assist you in battle for 15 seconds when you cast Frostbolt, Fireball, Arcane Blast, or Frostfire Bolt.
■4-Piece Bonus: Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. Arcane Power reduces cost of your spell by 10% when active.
Mages: 2P is ok nothing super, 4P i like a lot for fire and frost and MAOR MISSLES….4 piece….reduced cost meh. someone did the math and its nothing spectacular….the old one was better…missles on the run
■Holy 2-Piece Bonus: Healing with Holy Shock has a 40% chance to grant you 6% of your base mana.
■Holy 4-Piece Bonus: Your Divine Light, Flash of Light, and Holy Light spells also heal an injured target within 8 yards for 10% of the amount healed.
■Protection 2-Piece Bonus: Your Shield of the Righteous deals 20% additional damage as Fire damage.
■Protection 4-Piece Bonus: When your Divine Protection expires, you gain an additional 12% parry chance for 10 seconds.
Prot – meh…
■Retribution 2-Piece Bonus: Your Crusader Strike deals 15% additional damage as Fire damage over 4 seconds.
Retribution 4-Piece Bonus: Increases the duration of your Zealotry ability by 15 seconds. [/li]
Ret – meh…..
■Discipline/Holy 2-Piece Bonus: Your Flash Heal, Heal, Greater Heal, and Prayer of Mending spells cause you to regenerate 2% of your base mana every 5 seconds for 15 seconds.
■Discipline/Holy 4-Piece Bonus: You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target’s location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750. Lasts 5 seconds.
Healing Priests – 2P….meh, as most 2p bonuses meh. 4P….do not like….but we shall see it may turn out to be awesome.
■Shadow 2-Piece Bonus: While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 seconds.
■Shadow 4-Piece Bonus: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 seconds.
Shadow: I really like their 2 piece. 4 Piece – meh…
■2-Piece Bonus: Your melee critical strikes deal 6% additional damage as Fire over 4 seconds.
■4-Piece Bonus: Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 seconds.
rogues: 2P…LOL WTF. 4P – sounds intrigueing indeed.
■Elemental 2-Piece Bonus: Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
■Elemental 4-Piece Bonus: Your Lava Surge talent also makes Lava Burst instant when it triggers.
Elemental: 2p is interesting, but as well know pets can be dumb. 4p – interesting!
■Enhancement 2-Piece Bonus: Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
■Enhancement 4-Piece Bonus: Your Stormstrike ability also increases Fire damage you deal to that target by 6%.
enhancement: 2P and 4P i know nothing on enhancement….but sounds ok?
■Restoration 2-Piece Bonus: Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
■Restoration 4-Piece Bonus: Your Chain Heal spell no longer consumes your Riptide effect on the primary target.
Resto: 2P and 4P – no idea…
■2-Piece Bonus: Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 seconds.
■4-Piece Bonus: Your Shadow Bolt, Incinerate, Soul Fire, and Drain Soul spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 seconds.
Warlocks: 2P and 4P – seems meh….
■Arms/Fury 2-Piece Bonus: Your Battle Shout and Commanding Shout abilities also cause you to deal 10% increased physical damage for 6 to 12 seconds.
■Arms/Fury 4-Piece Bonus: Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.
DPS warriors – better then other 2 piece melee bonueses. 4P – meh…
■Protection 2-Piece Bonus: Your Shield Slam deals 20% additional damage as Fire damage over 4 seconds.
■Protection 4-Piece Bonus: When your Shield Block expires, your parry chance is increased by 6% for 10 seconds.
Prot – see other tanks….all the same meh…
Additional Information & Clarification
■The Fire damage-over-time effects from some set bonuses work like Ignite, and will accumulate and refresh damage just as it does.
■The summoned guardians from the druid, mage, and warlock sets gain increased armor, resistance, Intellect, and hit chance from their master’s stats. They do not gain increased damage done in any way. In addition, they all cast spells and do not melee (this includes the druid Burning Treant).
■The Frost/Unholy death knight 4-piece bonus uses both the physical and Shadow damage of Scourge Strike to calculate the Fire damage bonus for Unholy death knights.
■The hunter 4-piece bonus does not get consumed by shots that do not cost focus.
■The Mirror Image summoned by the mage set (2-piece bonus) does not cause him/her to drop threat. It summons a guardian who appears like the mage and casts Fireballs by his/her side.
■Mage 4-piece bonus stats: +15% proc chance to Brain Freeze, +30% chance on single critical effect to Hot Streak, and Arcane Missiles will always proc by the 4th cast.
■Dark Flame (from the Shadow priest 4-piece bonus) stacks with Improved Mind Blast.
■The rogue 4-piece bonus never picks hit or expertise, and never picks the same rating twice in a row. (very cool indeed)
■The warrior 2-piece bonus gets its duration reduced based on the number of talent points the warrior has in Booming Voice. It lasts 12/9/6 seconds at 0/1/2 points spent in Booming Voice.