What do you think of raids and problems?
Well to me personally, I am glad they are not like ICC…pity buff…lol
Anyways I am glad for the higher level of challenge.
In ICC, one could to an extent, if you lost someone, recover, stabilize and win for the most part (normal difficulty). Or if you failed at a mechanic you could still win many fights. Prime example, taking too long to free people from bonespikes, or improperly standing in bad in blood princes, and my favorite getting hit by Prof. Putricide’s ooze thingees he throws at you.
In many of the Cataclysm fights, a death or two and it is game over.
(well except for that Omnotron where we lost a tank and 2 DPS in a minute and managed to recover somehow was amazing!)
Magmaw – is actually pretty easy, but fail at adds = wipe. Improperly handle “Mangle” = poss wipe.
Omnotron – failure to pull Arcanotron out of puddles = death, Getting hit by an ooze = death, improperly healing a target from the single target flame thrower from Magmatron = death.
Maloriak – not properly controlling interrupts = death. Not properly stacking up or run out = death. Improper movement on phase 2 of the tank and the raid not watching out for bad = death.
Chimaeron – well…this is a lot on the healers…not paying attention to low health = death. Moving to early from the feud phase = death. Not watching threat to see who is next in phase 2 means death and a wipe.
Atramedes – not hitting a gong during searing flame = death. Improper kiting = death, not watching your sounds meter = death.
With the Cataclysm bosses so far, there is no get out of jail free card. You pass or fail. Losing 1 or 2 people in a 10 man raid is quite harsh and might as well wipe it up. You will more than likely hit an enrage timer (Maloriak, Magmaw, or run out of gongs in the Atramedes fight)
I for the most part like the punishing aspect of these bosses, keeps you on your toes. No carrying people thru until higher gear levels.
For my next thought….how does your raid handle issues? Strategies?, Mistakes?
For the most part (in Shadow Rising), people own up their mistakes, and we all give suggestions to the main idea and follow thru. Furthermore, I think we have raided enough where people are able to take suggestions etc. and asked why what happened there to an individual.
In other groups, keeping outside the raid is a better alternative, in a more private setting. This keeps people who do not need to know, out of the loop, and keeps things under the table. This method maybe best for the more shy, introverted individual, and probably the “safest” method.
For others, just calling it out in the open maybe the best. Sometimes shame/anger is the best motivator for improvement, and the most controversal.
Every raid is different, made up of varied personalities and ideals. Every officer, GM, raid leader, will have to use different methods on how to handle criticism and evaluations of each other and their raiders. At times there is no way to improve your raid without breaking a few eggs and a few egos.