Hybrids – why not?
When it comes to a lot of things hybrid appears to be a good thing.
For automobiles – hybrid vehs are somewhat better then the traditional car.
For food – fusion dishes can spark life into old recipes.
In pen and paper RPG’s – many of the more interesting classes are not quite one dimensional. (rangers, bards, clerics, etc)
Video games – once again many characters are multi-dimensional in their abiities and or spells.
Why is it for many MMO’s we see you can be this can, X job can do this and should not do this etc.
One thing that has always bugged me (and I do not play a made in WoW, although it does interest me), is mages stuck in ONE school of magic. Other lore (DnD, FF etc) mages are masters of magic being able to pull from more then one school of magic.
In WoW – Arcane, frost, and fire are one’s choices. Also depending on the gear, only one (maybe 2) at any given point will be a viable “optimal” raid spec. Shouldn’t the design of of a class, especially a DPS class allow for most of the specs to be viable in a raid environment? Also shouldnt the design of the gear also lend to this?
Seemed like arcane is the best spec atm for mages…though this may change to Fire and then fire will be the only one for a bit.
Looking at the other “Pure DPS” classes in WoW:
Rogues (excluding the ones spec’d into subtlety) Combat and Assassination seem to be both viable raiding specs.
Hunters (excluding BM) have Survival and Marksmanship.
Warlocks – all 3 are viable raiding specs it appears.
Hell, Death Knights seem to have multiple tanking and DPS trees, until cata.
While the other Hybrid Classes are able to hold their own, depending if they are DPS, tank, or healer.
Is it just laziness on developers parts to only let one spec of the “pure” DPS classes to be the top at any given moment, while Hybrids are good to go? Seems a bit unfair. (poor frost mages)