Hmmmm. Shadow Rising went into ICC again last night. Downed Rotface, Prof…still refusing to die (again, he is undead, so maybe umm…not sure).
We also tried out the Frost and Blood Wings.
The dreamwalker fight…I am thinking maybe i should be taken out for this fight. I cannot put out the high HPS needed for this fight. Paladins, Duids, Shamans are much better for this it appears. We managed to get it to 70% before the adds overwhelmed and killed us. The issue with me going holy is I am not used to it…should run more 5 mans with it. Funny thing is, Holy is what i started with.
In the videos i have watched they had a holy priest…not sure what I am doing wrong. FH or Binding Heal to get Serendipity up and then Greater Heal and refresh renew.
In the Bloodwing…after a few tries…finally killed the princes. 3 tanks, 3 healers. It was a long fight, but pulled thru, even with one d/c. A lot of the incidental damage that killed us before was avoided for the most part. In the end 2 tanks did go down…that room is large. (Holy might have been better as well, the hits in there are large and even shielding a non tank didnt seem to do much, they popped the shield like it was nothing.)
I was assigned to Ti, who was on the shadow dude. Tel and Hex were on Dozzer (big hits dude) and Soth (fire dude). There were some close calls, but we pulled thru in the end. It felt like i was constantly casting….non stop. except for times when i had to chase a tank down *stares Ti* or run to another one, throw a shield on them and cast a hasted FH.
Onto Bloodqueen…trash was nasty as usual. The Queen herself…lots of dmgs…wasnt expecting it to hit that fast. That raid wide DoT is nasty. 4k every 2 sec. Having a druid here might help out a lot.
I did say healers stay spead out….cause when the fire thing hits…dont want to leave it near the group (when the queen fears people, dont want people running in it). In the center, i think you will want to leave it open for people to get together from that beam attack. I should have elaborated it to stay near the innercircle.
The Queen fight reminds me a lot of the Kirin “burn” method.
Kirin in FFXI is a giant chimera. Only has about 56k HP but has a massive regen buff.
Old method to killing Kirin – 24 poeple needed. 3 parties in the main alliance, and 1 party for adds. And other misc people to SUB in as people die.
When you 1st spawn Kirin – tanks must kite him around the room. Kirin will cast AoE Stonega IV which will one shot people. Also Great Typhoon will cause more dmg the closer you are to him. Also his physical attack hits hard, and hit other physical attack “Deadly Hold” will one shot tanks. DD need to let tank generate hate/threat on him while kiting. (nin/drk or pld/nin are the tanks for choice). The DD trail behind the mob to hit Kirin and build up TP (TP is needed to use weapon skills). The DD then announce and skillchain with another DD to make a skilchain which will cause an elemental effect onto Kirin causing add’l dmgs and also allowing the Black Mages to cast the approp spell to cause even more dmgs. Now when the skill chain happens….the tank need to stay still for a bit…so people need to be fast! He will also pop spawns that need to be killed by the off pty. Also when people die. they need to be res’d and pull away to allow for res sickness to wear. All in all if things go well can take 30 min or so….if not so hot….1 hr fights is not common….I have kited him for 45+ min before…not fun.
18 people. 3 healers, 3 bards, 12 DD (DPS). Bard rotate in the parties to cast buffs, Haste, attack, and accuracy. They will use their 2 hour ability to make them stronger and a 10 min ability to make the buffs last longer. As the bards rotate throuout the parties…every member should have 6 songs. DPS will eat approp food. Kirin is popped. Everyone burns cooldowns, healers will stil cast haste on the DPS as well and heal, DPS will need to sub ninja or samurai for some sort of dmg mitigation. When Kirin uses his i kill you abillity (Astral Flow), the healers have a few seconds to cast the correct elemental resistance spell, if you dont kill him fast enough, after Astral Flow he should be dead. With this method should take no longer then 2 min top (haste from a healer lasts about 2 min 30 seconds).
The Kirin Burn method reminds me of the Bloodqueen fight – its fast and nasty. Do as much DPS as you can before the timer. Although Kirin is a lot nicer…he doesnt seem to use AoE that much, and doesnt have a raid wide DoT.
Onto my next project….DPS i admit…in WoW at least…I dont like it very much…on my ret pally…I know it is not geared yet…but it is ranging from 1300-1800 blah imo. tanking is kinda a pain…not used to it…and all this multimobbing. Mixed group types….ewwww.
I am seriously thinking leveling up one of each healer. Resto shaman and druid, and gearing out the paladin with a holy spec. I kinda get healing…although i feel I can be better. (#7 for Yogg–Saron is not good enough for me :P)