Its ironic…the group I am in is heading back in to face the Lich King again tonight…I think we are also right at that point where one moment of clarity and we will coast on down the hill or the hump.
ICC 25 last night. Our 1st grouping up with memebers from Team Dyslexia. Definitely a good time, they are a good bunch of people. Stomp the lower spire once again. Go to Rotface and boom he exploded. Best part was the ooze explosion at the very end after he was dead….lol wiped out most of group 5. Festergut…gave us some trouble but in the end got him down as well. I will admit I did get a little heated here. :P
Went to give one try at the Prof…I think we did decent. Got him down to phase 2 before things went bad…just need to get use to the adjustment from 10 vs 25 man version of fights. Nice loots were given out. Slo somehow made a lot of shaman gear drop!!! /glare Slo!
I think I should make a point to choose which set to gear up 1st…playing holy last night..I forgot how much fun it could be. /ponder. Its nice to see all those #’s come up when casting CoH etc. Maybe I should drop disc. :P
http://delerius.wordpress.com/2010/04/29/raiders-vs-raids/ - good read. Not your typical wall of text.
I will agree with Del, I do not see anything in his post that I disagree with. WoW is a game and why play a game if it is not fun. Once it becomes not fun, un-fun, boring etc. it maybe time to move on. However, until we get to that point, why do we still play even at max level, and upper tier gear? Del hit is right on the head we play/raid - for our friends. In SR people are willing to cut gems, look for mats on alts etc.
Disclaimer: I do not believe in the below. I am super nice asian dude!~
However, I do understand and see there are reasons for others to play/raid in this game still. Lets take some of the upper world guilds. Sure they may make friends etc. But at that point the driving point is not fun or friendship, it maybe for the sponsorship dollars, presssure to be world first, and the desire to be the best at ANY cost. That is greed, inflating the ego, and memememememememe.
They may work together to achieve, but how many are wondering…I hope that loot drops, oooo when we get this more money, more fame, more epeen? At that point, from an outsider looking in, it appears to be more of a job then a game or hobby. At that point do we care more about our own fame and development rather then the guild a whole organism? Or are we only concerned enough about it for the fame such a tag shall garner?
When in the game/raid…what do we think about? Loot? Fame? Thrill/Challenge? There is nothing wrong with those, deep down inside we all want that…human nature dictates we look out for ourselves. Self preservation is the name of the game. Look at the numerous posts about X ninja’d this, omfg this person looted a gbank and ran, and trade trolls….I think you see my point, we want what other have.
Very rarely does one hear anything good about the happenings in WoW…we like to focus on the negative and with morbid curiosity watch/read it. /popcorn. Sure we have those individuals who level’d non stop for charity…and that is great…but what about the players who griefed them on the way….
Who wants to hear about the nice when we can see who ninja’ed what…that makes for much more fun. We are drawn to the bad more then we would like to admit. Like slowing down to glance at a car accident.
Also the fake bravado being on the internet brings tends to bring out the worst in people. Makes us do and say things we would not normally do in real life. /ethug mode engage!
Why be nice when I can get away with things I normally cannot?? /ponder
Now you may disagree with me but the average WoW player is going to be somewhere in between the members of my guild (For the greater good!) and a douche bag guild (not going to name a certain guild). Scratch that I am going to assume the worst…if chat troll, ninja looters, rage quitters, hackers, gold sellers/byuers are within WoW’s population, I am going to make the conclusion, many people raid/play WoW for themselves only.
I know everyone likes to read strats and watch videos!!! Well i do at least.
Kae over at Dreambound has an awesome way to comprehend the madness of the intial phases of the Lich King encounter. Enjoy…I know i did, and I cannot wait for part 2.
The title is weird, but hear me out.
You know the good pain…like burning your tongue before letting good food cooldown, picking a scab, or learning a new fight with your guild mates.
Bad Pain: PuGs, HoS, and nuclear winter.
Anyways 25′s still an issue, roflstomp the lower spire….next section, take sledgehammer and apply to face.
On the healing front…15% bonus to healing and shield….kinda ridiculous.
I have to say at first I did not like Holy Paladin healing. but having done it some more, it is a hell of a lot of fun. Its fun smashing things with a sledgehammer heal! And plate armor…no more sissy robes!!!!!!! RAWR!!!!
This is like HL Spamming:
While this is like Disc Priesting:
Quick protect the raid kittens!!!
(yes, this is filler)
As Arioch has mentioned already, SR’s weekly venture into the dark evil world of 25 man raids happened again. As usual stomp on thru the lower spire….except i managed to die 30 seconds into Marrowgar….got boned…and then thru to the ground to eat dirt…yeah no dinner no phone call from Marrowgar. :(
Lady Deathwhisper….easy street…..Lootship….Deathbringer….all easy for the most part.
I apologize to all….the attempts made on Rotface really wore me out…when we got to Fester…i could not seem to hit the buttons fast enough…I knew what to expect…but it seemed people seemed squishier then normal, especially the clothies not in group 5. Also I useually dont have any issues with latency etc, but last night…things were not moving as fast as normal…must have been tired. /shrugs.
Also I normally do not like to complain as we all make mistakes but yeah lots of mistakes were made last night etc. I know i made some, everyone made some. But with 25 mans…ugh seeing a bunch of people ins slime spray makes a healer cry.
Tonight 10 man continuation on Sindy and hopefully make it to LK!
Thursday…I may not be able to make it due to school related things…hopefully will be done before then.
Highlight of the 25 man raids…got meself a second upgrade token. Saving it for the BP :)
Wish our other Fury Warrior could have gotten the axe T_T
Not sure why deathbringer only like to drop the priest, paladin, warlock token. But I am sure not complaining!
Some quotes from Guild last night. Lyssianna – “Ewww my fries are limp.”
Happy hump day. see ya. /coffee
These is my thoughts and ideas on how i approach healing ICC (do not take them as law or the only way to do things), any ideas or comments are appreciated. Also this is coming fromt he perspective of a disc/holy priest.
For the trash in the lower spire – know who your aggro magnets are and shield them…sometimes though you will not be able to save them. Bubbles tanks and your fellow healers. PoM, Penance, and Flash heal when needed. Dispel any debuffs you can see, only one that I can see dispelable by priests – shield bash if i recall correctly. If you trigger the traps watch out fot the giants shout and stop casting, or you get hit the evil silence. You will have time to finish a spell as it will have a cast time. Watch the mobs cast bar. The tanks maybe hit pretty hard from the trap giant so prepare accordingly.
1st boss – Lord Marrowgar
Things to watch out for: Saber Lash – make sure your tanks are facing him away from the raid. Hopefully your tanks will also be BFFs as they need to stick to one another like glue. Saber Lash dmgs is split between them and also prevents them from being Bone Spiked. The damage to the tanks can be heavy so be careful.
Bone Spike – Shield and renew the target if poss (PoM if it is up). Mimimum shield them. *keep eyes on tanks!*Only one bone spike in 10 man normal.
Cold Flame - nuff said…don’t stand in it.
Bone Storm – easy, run and get GTF away from him. Renew, PoM, and shield targets, avoid the cold flames as well. One thing to watch out for…when he is about done with the storm…watch the tanks. Shield them up, PoM them. Don’t let the transition between Bone Storm and “normal” mode catch you off guard.
Pain Suppression, Shadowfiend, Hymn of Hope, and Divine Hymn as needed.
Boss Two – Lady Deathwhisper
I have never DPS’d this fight before, so I cannot really comment on the adds that she spawns. Thanks to Koala reminding me – watch out for adds if you get targeted…dont let them eat your face! run!!!
Death and Decay – easy…stand out of the bad.
Shadow Bolt – shield people up and top them off.
For the tanks – keep them shielded and PoM up.
DPS shield if you can and have mana to spare otherwise don’t.
When phase 2 starts – the tanks will be swapping the boss due to Touch of insignificance. Keep people shielded and topped off. Hopefully someone will be interrupting her big frost bolt. As far as Frostbolt volley. Mass dispel and heal. Watch out for ghosts – dont get tunnel visioned! Also watch out for Death and Decay.
She does not mind control in 10 man version and spawns less adds.
Round 3 – Gunship Battle – aka loot ship.
Pretty simple. Make sure everyone gets a rocketpack and equips it. I am not going to talk about the fight itself but rather the healing needed.
Healing the raid itself is relatively easy – shield, PoM, renew. People should be avoiding the the rocket strikes as it leave a big freakin mark on the ground.
For the tank staying on your ship – shield, heal, PoM. The dmg they take should not be too bad and is easily healed thru.
For the tank jumping over…they will take considerable more damage. That evil dwarf hits hard. Shield, PoM, and Pain suppression. Also when the tank is jumping over make sure to keep them healed and shielded.
Round 4 – Deathbringer Saurfang
Another relatively easy fight, once you understand how the fight goes. Until then this fight can be rough.
1st – Blood Nova – make sure ranged is spread out – range of 8.
2nd – Blood Boil - shield the target. Although shielding no longer stops him getting Blood Power, it will cut down on the damage the target takes.
3rd – Blood Beasts – melee will need to watch their attacks as will tanks, you do not want to get hit by these. Hits = more blood power for Saurfang. Your ranged DPS will need to use their abiliites to kill these ASAP and slow them root as needed. Note: Paladins can Hammer of Justice one to stun them, Death Knights can Chains of Ice them as well. 2 blood beasts in 10 man.
4th – Mark of the Fallen Champion – BAD BAD BAD!! If someone gets this, do not let them die, as it will heal Saurfang for a alot. Heal them ASAP and constantly.
5th – I dont recall the ability name but tanks will have to taunt off one another.
Also at about 30% Saurfang will soft enrage, healers be on your toes!
Wow….ok I am going to boast a bit….
RAWR 14!!! /flex
Must be doing something right!
Ok done with bragging. This could not have been done without my fellow guildmates. Their high lvl of skill enables us to get thru these areas with relative ease. Thanks once gain to my awesome guild.
Also noteworthy is Sorak is no longer the guild loot whore….that title now goes to our Goddess of Death Lyssi….Sorak…you need to SIU.
New Priest Spells
Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the “new” Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest’s go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.
Wait we have a spell called heal?…oh yeah I dumped that a long time ago…..sounds like a cop out Blizzard. -100 pts for lack of creativity here.
Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn’t have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don’t intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.
I don’t pew pew…so…moving on.
Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire, meaning you can’t have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.
Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or “Life Grip”) is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can’t seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.
……once again…why…..PvP can see why it maybe useful. PVE…melee takes aggro..they are probably going be dead before you can “yank” them back…even if you did…you may bring a whole bunch of trouble you did not want near you in the 1st place. As far as people who are too slow moving out of a fire….need lrn2move from fire.
- All HoTs and DoTs will benefit from Haste and Crit innately. Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
Ghetto Druid incoming!!!!!!!
- While we want to keep the priest’s role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we’ve also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
More bubbles??? Sure ok!
New Talents and Talent Changes
- We want to improve Discipline’s single-target healing capacity. One key is to make sure shielding isn’t always a more attractive option than healing.
Does not compute…..
- Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
This will not see the light of day. This will be put down so fast…like Old Yeller with rabies.
- We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
interesting…doubt it will make it to the light of day as well. Anything fun must be taken out of the game!!
Mastery Passive Talent Tree Bonuses
Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier. WIN!
Radiance: Your direct heals add a small heal-over-time component to the target. – meh
- Spell damage
- Spell Crit
- Shadow Orbs
Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like “Shadow priests” before they obtain Shadowform. Do not care….DPS wut?
Which do you prefer? A big old bunch of kittens running around or a smaller more managable lot?
Do you prefer fight mechanics with a twist? Or the closer knit teamwork of 10?
For many it is a matter of personal preference. You cannot deny the gear that drops from 25 man raids are bigger and flashier. (But we are not in the game for loot, right?) However 25 mans do have their own issues with raid comp, strats, etc.
For 25 man raids…one of the more apparent issues is the member department. You need 25 people, which i guess is a huge step down from the 25 man raids, but to get 25 people managing around real life etc, can be a hassle for any RL or GM. 25 differnt people of varying skill, gear, and PC/internet connections.
Although, in a 25 man raid i guess you can carry a few warm bodies thru with no problem. However, when you have people who may not know how to do something correctly and continue to stroke the Epeen…you may have issues and wipe. Try to get 25 people to do something complex….my hats off to people who run such things.
Last night a friend of mine playing on Khadgar texted me with a complaint that his guild was having issues with people not showing up to 25 mans or trying to get their lower geared alts in the raid instead of their mains. Ok if the content is on “farm” then bringing in alts may not be an issue, but when doing progression content..bringing in alts may or not be a no-no. As far as people not showing up….that is an issue every guild faces. This maybe even more prevelant once summer hits. Or it may not be an issue as people in school may have more time to raid. But then again summer is the time for vacation and travel.
*some people in guild already celebrating summer >.>”
25 mans also add an extra mechanic or enhance an exisitng mechanic a boss may do, Festergut throws more spores out into the ranged..so more designated pukers are needed. Rotface seemed pretty much the same, damn oozes. (freakin bastard). Lady D, mind controls a random member and an has adds pop both sides and the same time and one from the back. As long as people learn and adapt to these changes and adjust their thinking, raid should be ok. Festergut, honestly I was caught a bit off guard for the gas dmg intially. Again adjust and move on.
For the healing comp. It seems they will have a role set in stone more often then not. Assigining healers to tank, and individuals to raid. Sure can help out a bit on other assignments, but if you are assigned stick to it…*shrugs*
10 Man raids
10 man healing, although you may assign tanks etc. With the limited # of players…you may find oneself tankhealing and helping out raid healing. Too many people go down in 10 man…and you might as well call a wipe. The cogs in a 10 man team cannot afford to lose too many teeth before going down for the count.
10 man the bosses will have lower HP etc. Also will not have some special move like they do in their 25 man counter part. Lady D does not mind control and the adds alternate from side to side and no extra add in the back. Other then that the fight is the same.
However, even with being “lowered” from their 25 man identity, these bosses cannot be taken lightly still. With only 10 spots in a raid to fill, the delilcate balance of tanks – healer – DPS (ranged/melee) must be blended correctly. Also with a 10 man raid, this may allow one to learn your fellow raid members playing habits easier, while in the sea of 25 man…you cannot learn everyone’s playung style.
Does player A prefer to go left or right 1st? Does player X like to move away from people? Does player C prefer to raid or tank heal? Are they KB turner or a mouse turner? Clicker? or keybinder?
*STAY AWAY FROM SOTH’S DOT!!!!”
With 10 man raids it is also easier for the RL or GM to get 10 poeple together. That is 15 less people to herd into a litter box. 15 less sources of potential stress. However, with the 10 chosen these people will need to bring their “A” game every time they raid. The margin for error is a lot smaller then it is in for 25 man. Only thing gear does is allow for a larger margin of error. Gear does not a player. Experience, learning, and performing well makes a good player.
By the way, I prefer 10 man raids. But certain pieces of gear from 25 man raids have caught my eye…Solace of the fallen and the abacus. Now that Sorak has them, they will “never” drop again.
Stay frosty people!
Go read the inital part for a refresher. Take it as gospel, the koran, etc for being a raid kitten.
Also check out http://1337bohica.wordpress.com/
I agree with what Tir has written. (he may have a temper at times, but the man does know his stuff, and he is genuine when he wants the guild to succeed and besides he is a nice guy).
I admit that I do not think I am a “good” WoW player. It takes me a while to learn mechanics, as Slo mentioned you can read and watch all the videos, but till you actually see the fight first hand, all that other stuff is fluff. The written strats and the videos are reference materials only and really should not be taken as gospel.
Raid Leaders and members must: Learn, adapt, and evolve as appropriate. Otherwise we die. A raid is a living breathing organism composed of its members, when one faile, the raid dies.
Be prepared when you head into a role you are not used to, be it healer or DPS, or tank. Spec, gem, enchant appropriately. If you are not used to DPSing – spend more time with it. Not used to tanking, do more of it…(yeah i know i need to tank more).
Watch your threat meters, don’t get tunnel visioned into lifebars (I am bad at this sometimes), procs, etc. Dont stand in front of a boss (if it has cleave) or behind it (if it has a tail attack).
Also learn the habits of your fellow raid members if possible. Learn to think what would they do in a certain situation. For example, Ari and I were targeted by the ice tombs. My reaction is if someone runs toward me and we need to be spread out, I will run from them. Forgetting Ari can blink, she can move faster then I, should have allowed her to move as they are better equipped for the task.
When possible keep raid channels and vent clear for raid information that needs to get passed on.
I do not want to sound like an ass here but there is no other way to put this. Joking and fun is all good, but please can the chatter when about to pull or when in the middle of combat. If you talk while in combat…and hitting that push to talk key – you may miss something you need to GTFO from, cast a critical spell needed, or cut out someone trying to relay an important piece of info to the raid. Combat time is srs bizness. I don’t care if its lolNaxx, or totc 10 something can happen to screw the raid over. (like a certain Paladin or Shaman not being in a healing spec :P still cracks me up)
If you are getting replaced or not picked, do not take offense. Means comp is not working and need to try something else out. Once the kinks are worked out alt ways can be worked out etc. If you are getting replaced, take it as moment to Learn, adapt, and evolve. Is your spec off? Rotation off? Gemmed, enchanted incorrectly?
The game is not about the loot. Its about, as Tir mentioned, beating the “endboss”. If loot is your driving goal. You may wanna review why you are in a guild. If you just want loot, join a PuG.
A guild raid is a beautiful thing, a guild is like a family. A guild is like that security blanket one can always rely on.