Blizzcon – Mist is confirmed it appears

October 21, 2011 3 comments

interesting…new race and new class – Monk

Swapping mains and race….

/furry

Categories: Uncategorized

Heroic Baleroc

October 20, 2011 2 comments

Baleroc setup

Basic setup – see link above.

Square is where (liyhe) as Shadow was assigned.

Between me and the Orange healer our lock had placed their portal.

Circle and X is where our 2 healers stood

Triangle is where our hunters stood.

Moon is our Mage.

Boss is where you would normally place them. and our 2 melee DPS were in melee. XD

What we did is for the 1st crystal, I took the 1st one entirely. I found I was able to stay alive thanks to our healers with calling for AM around 14-15 stacks and eating a cookie and bubble as needed. I popped Dispersion around 19 stacks to ride it out. Then I went back to my square position to wait out the tormented debuff.

Our order for crystals was Me, DK, Mage, Enhancement Shaman, Warlock, Hunter x1. The 2nd hunter was fit in as needed. We found that sticking to our order and using the 2nd hunter as a floater helped out to ease confusion.

After I took the 1st crystal, the DPS went with a 3 person per crystal rotation. With the next person being ready to take the crystal when the other person went. It is important to be close by to take it but not close enough to get the tormented debuff in error. Also we found it is best to always exit in one direction. We chose to leave from the left.

Healers after the 1st crystal were at 90-100+ stacks of the healing buff if i recall. If they cant build that fast, tank was more then likely not going to survive.

Also with the Countdown debuff – if it was a healer picked we made the people move to the healer to allow them to heal still. if it was 2 others, we had them meet in the middle.

Countdown may mess with your rotation on a little, but keep a level head and should be ok. reminder – Tormented is refreshed for both players if spread.

If a healer did get the debuff they needed to communicate to their healer so they could swap if they were on tank duty.

The tank on the 1st crystal will need to stay alive for that crystal solo – so cooldowns and healthstone, pots as needed.

Other then that, the fight is similar to normal. ranged need to get to their spots as best they can to lower the chance of spreading tormented. Heals need to comminicate and we found it best to have one person only to call out the order and the floater as needed. DPS check is quite high, we carely killed him – 2 seconds past enrage, but I know my case I flubbed my rotation – not a shadow priest at heart lol.

That is all from what I recall - not a lot of changes – just need to be more careful to detail and where you move.

Categories: disc, guild, priest, raids, stats

Blizzcon predictions and another Heroic down!

October 20, 2011 3 comments

Huzzah another Heroic down….!!!

SR we do things in the wrong order….

Things that other normal guild do and do well. SR flounders. Things/fights other guilds may save/do later – SR does well. Also clearing vent clear for the most part and keeping a strict order, and ONE person calling it out helped out a lot. Also healers (go Zarm and Vanicus) did an awesome job communicating when they needed to swap etc! Nice healing Arv even with tormented. Nice job DPS!

Heroic Baleroc down – one of the more difficult Heroic fights downed! It’s funny….if slackers would post their SS!! (/glare Rep and Lyssi) Poor arv :P

This brings SR to 7th overall on Drak – It’s nice to see SR in the top 10. I know we will never be leading/cutting edge progression but it is nice for the epeen.

Plan for next week – Heroic Shannox and Baleroc again. Then Heroic Domo.

 

Blizzcon predictions

Of course more Diablo news, as it should be.

Expansion news – I have a gut feeling it could go either way for MoP or something totally new. I have doubts as MoP being a browser game as I don’t see Blizz putting resources into such a niche game. I am glad for the lack of leaks this year.

I doubt a new hero class – I think Blizz learned their lessen from trying to balance such a thing. If they were to add a new class I think they would have to work their way up just like everyone else imo. Monk seems like a good choice – given the route if they go MoP.

I think it is interesting to note a whole panel on talent trees – if the expansion does raise the lvl cap…the current point values will be thrown into chaos. So I predict another revamp once again. This would be a good chance to str/nerf/alter as needed for Blizz. Perhaps maybe even a chance to differentiate PVE and PVP.

As far as race – maybe both sides gets Pandas? Just like how the high elves and the blood elves are split. Night Elves and Naga. Darkspear Trolls and other Trolls. Humans/Gilneans. It could be feasible that the Pandarans are not as unified as we believe.

However, I think it would be one or the other – Class or Race – not both. As far as letting more races be other classes, I do not really see a reason for the class restrictions at this point. Except for the rare obvious ones – forsaken druids? Dranei druids? Belf shamans? Belf Druids?

More SC2 news but to be honest, I am lukewarm on that.

Random…..thoughts?

October 19, 2011 1 comment

What is it about randomness that I dislike.

1.) lack of control over an outcome

2.) no direction

3.) chaos

Lack of Control/no direction/chaos

With my personality, I dislike anything that takes control from my hands. I dislike a direction or focus, and choas is never fun when trying to figure things out.

Those three reasons alone make the Rhyolith fight, normal or heroic versions, a real pet peeve. I appreciate Blizzard for their design of the fight, but those reasons alone take away any fun in the fight.

What one can control is the direction he moves and one can predict when the adds will spawn.

Which volcano is active vs inactive is a pain. This is not fun, much like RNG loot drops. Other bosses, which may pick a random player to do something, is not bad and not as annoying, but for some reason the volcano thing really irritates me.

Other fights in firelands so far are designed much better in my opinion. They are some degrees of randomness, which thru player interaction can help overcome it. Walking a giant into volcanoes is freakin annoying. Other boss mechanics which are random are short and not the major drive in the fight. The volcano activating is the entire freakin fight, it’s like fighting a giant slot machine. Randomness is not a good drive in encounter design, and vice versa neither is a fight that is easy to predict everything. Some element of randomness/chaos is needed.

4.3 PTR thoughts

I am not one for looking aroud in there, but reading the thoughts of those who have, I have to say I am positive about the encounters so far. Mixture of scripting and randomness with some uniqueness here and there. One thing I am not positive about is the length of the raid. 7 bosses? This is not enough to keep people entertained, engaged till the next expansion.

With SWTOR right around the corner, Blizzard will want something MORE to keep people engaged. Like others I have spoken to, I would hope Blizzard is planning a Sunwell type raid to keep people in WoW.

WoW’s Future

With other games on the horizon, WoW will need to do something if it wishes to be the dominant force in the MMO world. It cannot sit on it’s haunches for too long (which I feel EQ did) or change the same to something that people may not want to play (EQ2) . With games ilke SWTOR, GW2, The Secret World, etc. and the whole F2P model Blizzard needs to do something more.

I think Blizzard is doing something good with listening to the player’s wants (like transmog) but they need to do some more quality of life improvements. The transmog idea is really an old idea – games like Aion and LOTRO already have it in some form.

I know Blizzard does not like the idea for some reason but Player/Guild housing would so something to keep people in the game. Keeping people engaged by giving them something to take pride in an develop is a good idea. Endgame characters are more then “purplz”. Having them do quests, maybe PvP or other things to earn points or something to purchase things to decorate or allow them to make trophies of memorable fights would be a nice QOL addition. I know in FFXI, players had a moghouse to decorate and although I was not super crazy about it, I did take pride in at least decorating it. :) It was also cool that SE listened to players and allowed people to invite friend to visit your moghouse.

F2P vs Sub – blizzard really needs to keep WoW somewhat fresh to combat the F2P model. games that have swapped to a F2P model – Age of Conan and LOTRO I have to admit are done quite well. Lots of QOL things to keep casual to hardcore people involved and a non-intrusive cash shop.

WoW needs more QoL additions to it – not just more purplz and raids. MMOs are not a console game, it is an interactive social game, and that is what Blizzard I feel has forgotten when seeing the $$$ signs. Sitting around in Org/SW is not the best way to treat is’s customer base.  Also relying on it’s popularity as it being “Warcraft” is getting old for many.

Lore issues

I know when it comes to lore, game mechanics must go beyond lore. What gets me is all the lore they tend to ignore.

Why not do more with faction leaders? Why are they stagnant figureheads….if i wanted that you could hire Waldo for that. Why are there not scenarios designed involving them more? I know there are some not feeling the PvP, but for those that are why not on PvP servers have a daily quest to kill faction leaders? (Could still be on PvE servers as well) Taking it a step further, to make sure the enemies capital is weakened (i.e guards) why not make it if the enemy faction capture certain certification on route to a city the # of guards/their str is weakened/while providing a buff to the attackers? Also design more BG with an empahsis on faction leaders, give them a chance to show their stuff.

Also with lore…why are not more things taken from lore? They are doing some things with the new 5 mans in 4.3, but why not expand upon the titans? Queen Azshara? Hell, I know we are all sick of Trolls – but what about Zandrazi or however one spells that.

As much as I am a horde at heart, where is the alliance love? Why nothing for dranei after BC??? Where is the alliance influence? Specifically on the human front…..I admit when playing the RTS I loved playing the humans. Where is the pride of the humans…why are they hiding behind the flag of SW, there are still some human nations out there, and where is the last heir to Lordaeron? Arthas’ sister? They brought back Gilneas…where are the others…. ><  SW cannot expect to be the last bastion of humanity, there were so many other ones out there.

And most importantly – USE high overlord Saurfang more! He is much more badass then Garrosh. I understand the need for him, but he is nothing like what I imagined the “true” orcs from Nagrand would be. Sure they are more primitive etc, but they are not warmongering fools….

I am not for bringing back Thrall as Warchief - he did what he had to but is more of a character to bring about bigger things for Azeroth, but I am not sure Garrosh is quite right. Likewise, develop someone for the Alliance to along the lines like Thrall. Varian could have done it, but is too much like Garrosh, Jaina is too whiny, Greymane too old etc. The Alliance really needs a big personalilty that could draw the alliance together like thrall did for the horde. The alliance is too much disjointed to make a real push against the horde if all out war happened. The Alliance is too full of distrust with one another IMO, and again they do not have a shining star to say like Thrall.

Again WoW suffers from too much biasness, much like Warhammer did imo.

But enough rambling – H Rhyolith going down tonight!

I gets mounted….

October 18, 2011 6 comments

Riding a large lizard is fun! :)

Categories: Uncategorized

Firelands Nerfs…yes I know it has been talked to death.

October 5, 2011 2 comments

Wow…

Nerfs, now this is not going to be about normal nerfs you can read about that all over the place.

But Shadow Rising is now 7/7 big mean old fire dude is “dead” onto Heroics!

Now even the Firelands Heroics have gotten about a 15% nerf, even nerfed they are a decent enough challenge still, because Normal Firelands is a zzzzzzzzz fest. (exception being rag). If you are not handling mechanics prepare to have a large repair bill!

1st Heroic tried – Shannon errrr Shannox

A few things Repgrind mentioned a few. The damage he deals is quite a bit more, but nothing that couldn’t be healed.

The issues that arose was the handling of the stacks. Each hit that rageface deals increases his damage by quite a bit, this is a the new to the heroic version of the fight. Like in normal, tanks still have to deal with jagged tear.

Borrowing an idea from Khizzara we had the raid line up much like they did and had the raid move as a whole when needed. It took 9 wipes, killed on the 10th pull, but each for the most part was improvement.

It really just took getting used to resetting stacks and having the raid move. Also important is the “rageface” kiters be on their toes. Also one thing to note, if your riplimb tank needs a breather, burn Riplimb down, by the time your raid may want to he will be at 50% around 2mil HP from 4 mil. It will allow your healers 30 seconds of not having to worry about that tank too much and 30 seconds that your tank can even help hitting Shannox lol. Having only one tank to worry about resetting jagged tear can help out a lot. Also for 30 seconds or so all the traps can be used on Rageface.

SR rules! Awesome job on Shannon. Too bad he dropped bad loot!

Then we went and facerolled Beth’tilac, Alyzrazor. We did put a few shots on heroic Rhyolith just to see how it is. To be honest it is not that bad, he is next.

But for tonight on the agenda is Heroic Baleroc and Majordomo.

Differences between normal and heroic – watch out as you can pass tormented onto other players. 2nd he can also cast countdown on 2 random people, if they do not come within 4 yds of one another – boom goes the raid. What sucks about this is the 2 people chosen and one of them has the tormented debuff and/or are soaking a crystal. Also of note, he has increased HP and still the very short 6 min enrage timer. Appears with 7 DPS – each DPS will need to average about 22.5K DPS + 6K from the tank (thanks adoe for the maths!) Looks like fun, according to Adoe….

Majordomo – I think we will try the no flame scythes and all cats strat. This will entail on all DPS avoiding as much damage as they can to keep concentration high. It seems easy on paper but having to deal with the flame orbs will be the main issue. People will need to not stack directly close/on the orb so if they have to leave from getting a leap, the fire is not on the orb, so someone can still get close and soak it.

Even nerfed, heroics can still provide some challenge, probably not as much as prenerf, but for now I will take them over the “lootship” normal firelands fights (minus rag :P)

4.3 thoughts

September 28, 2011 13 comments

Michael Myers anyone.....

First off my beloved priests, our T13. I am not sure about it. I really like T12 so far. T13 reminds me of Holloween and mardi gras. Well with Transmog, it’s a moot point.

The bonuses for t13:

  • Healer, 2P — After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non–Discipline.)
  • Healer, 4P — Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P — Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P — Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

For healers: I am not sold on the 2P, especially as Holy. But it could be worse. For 4P – one word: blarg.

Shadow definitely wins out here. To be honest I would not be surprised to see it altered in some form before final release.

The changes to Holy for 4.3 are a step in the right direction – the changes to Divine Hymn and the ability to strenthen it and lessen its cooldown is quite nice. Its also nice to see they are fixing atonement to take into account large hitboxes (Beth’Tilac, and Rag made atonement useless)

The changes to Wild Growth were surprising to me.

•Wild Growth healing value has been reduced by 20%.
•Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

Straight up nerf to druids? Why? Sure they are healing beasts, but does not make them seem OP or anything. It’s the player playing the class which makes it’s good, not the class. bad player still means bad druids.

Paladin’s also got some changes – no more mana from judging…they have to use spirit more. Why? Maybe someone can answer this, but are there low spirit paladins out there? (I know as disc i reforged a bunch of it away)

Other things that caught my eye was the new mounts. :)
Dancing Darkmoon bear! yes, please!

Also I know I should not have looked at it, but I could not help but look at the dungeon jounrnal preview for the new raid.

A few things caught my eye.
1.) Looks like a lot of damage sharing, so stacking…(SR we are screwed)
2.) Other mechanics where the raid may have to use the boss’ own abilities against it.
3.) Thrall as Earth Warden? not surprised really.
4.) Tyrande of the past…hawt….hopefully they will also make this her in game model. It’s quite impressive looking.

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