Almost there! The long wait for MoP is almost over. (Is it odd I am more excited for this then Christmas?)
Things to do before MoP
1.) Get enough sleep – I dont think I will plan on playing before 9AM on Tuesday. As much as I would like to hit lvl 90 priest as a realm first, my body would not like it.
2.) Prepare food and drink, so I can save precious minutes in getting 90 ASAP.
3.) Find ways to keep my mind occupied till then!
Thank goodness Borberlands 2 comes out tonight.
Stealing inspiration from my buddy Arvash!
In the new Mist of Pandaria expansion, Druids will be getting a new spell called Symbiosis, which will allow them to “trade” a spell with another player, based on the player’s class and combat role and the Druid’s specialization.
So my question is, if you could have any spell you want from any other class, current spells or new ones in MoP, what would it be? How would you work it into your rotation, gameplay, etc.?
The one spell for my Priest Liyhe would have to be a Battle Rez! It would be nice to have one, because lets face it, how many DK’s save up their runic power or how many people actually raid with warlocks? (They smell like imp poo!)
Other notable mentions:
Travel Form – but instead of a cheetah or a stag – a unicorn! lol
Healing Shrooms – but instead of making a smurf village – make a bunch of heretics burning at the stake!
Summon Ghoul/Demon/pet etc – Angels!
But to expand upon Arv’s initial question if I could have an ability from any MMO, it would be simple. From FFXI:
And it’s upgraded version:
I don’t really tank in WoW, it’s too much work! However, I did tank as a ninja in FFXI.
Now the ninja in FFXI originally was not thought out by Square Enix to be a tank. It the players who made the ninja into a tank.
Now to be a ninja tank in FFXI, you needed good gear, and the ability to time your casts well. If you were good xping was easy street, get a bad one and it was painful. A good one would only get hit maybe a few times here and there, a bad one was worth then a noob DK tank in Hellfire Ramparts.
It was simple, when you had both versions of the spell – Ichi – took about 4-5 sec to cast, Ni was almost instant cast.
1.) Prepull – cast Utsusemi:Ni – if you were main job ninja - you got 4 shadows
2.) As the mob s beating on you – keep track of how many shadows you have left, before the last one is gone, start casting Utsusei:Ichi so the last Ni shadow would go before Ichi finishes casting. But if for some reason the mob misses your shadow, or you dodge, one had to cancel the last shadow from Ni. Why you ask? Because Ichi cannot overwrite Ni, while Ni could overwrite Ichi shadows.
3.) While doing this you had to make sure maintain threat – by using your WS when poss, and other ninjitsu spells as needed.
1st raid after the 5.0.4 patch has hit….
Went very well, no complaints for the most part as a healing priest….well maybe a few.
1.) Compared to pre-patch I really had to watch what I was doing in regards to spell usage. Cast too much/too fast/wrong spells and I could see my mana pool dropping fast.
2.) Picking which mana regen talent is important – Mindbender vs Power Word: Solace – I generally found I really liked mindbender over solace.
3.) Honestly, I felt on certain fights with the priest mana regen being weak, I do not think I could have 2 healed some of the fights in DS last night.
However I know many of our DPS were happy, lots of them seem to have gotten a lot of buffs etc.
Have you ever noticed how busy work really adds up?
Between logging in and out of all my toons, seeing which addons work, rewriting macros, and AHing, the next thing I knew, it was 11:30!
1st impressions of 5.0.4
1.) Vanity gyphs are very amusing – Stag form baby – oh yeah!
2.) 102k mana pool will take some getting used to. Now is the time to practice maximizing HPS vs mana conservation.
3.) The new talents – some are great, others not so much….
4.) Broken addons fixed quickly - bless your hearts addon writers, you rock! (please let there be a VuhDo patch soon!)
5.) Account wide pets and mounts – thumbs up on this one!
6.) Being able to cast Penance while moving…..omg so awesome! And the new lolwell which dones not require clicking…win!
What I don’t like so far:
1.) Talent choices – in my opinion, once again there are definitely some “you would be dumb if you choose this” choices in the trees. However, the flexibility to change on the fly is nice, and a good idea and about time it was implemented.
2.) Loss of prime glyphs, I understand why but…I still miss them.
What do you like? Not like?
Today it’s the MoP prepatch! Yay! cheer! /dance! etc….
It is time for a lot of changes – loss of wand slot for caster, loss of throwing and ranged weapons for melee, hunters can no longer melee (lol). Hunters lose their dead zone in exchange for now having to get expertise. The Theramore event – no don’t hurt Jaina!
But more importantly, new talent system. Sure Blizzard says there is the freedom of choice…but imo it’s really an illusion. In some of the tiers there might be some play there, but if you are primarily a PVE player, then there are not as many choices as one would think.
Now I am primarily a Disc priest, so let’s take a look at the priest talent choices.
Tier 1 – aka CC tree
Void Tendrils – Tenacles that hold things in place etc etc.
Psy Fiend – places a Psyfiend at the designated location, the fiend then will cast psychic scream.
Psychic Scream – same old spell like we have currently.
At least to me it seems like the tendrils will have the most use, as in PVE you don’t want mobs running around poss pulling other mobs.
Tier 2 – movement enhancement
Body and Soul – PW:S increase movement for a short period of time.
Angelic Feather – places a feather on the ground. When runover – players gains more movement speed.
Phantasm – removes movement restrictions.
And the winner here is Body and Soul, Angelic Feahter seems like a hassle to use, and Phantasm is definitely for PVP.
Tier 3 – Mana Helping stuffs!
From Darkness, Comes light – Cast smite, heal, GH, etc, you have a 15% chance to get a free FH.
Mindbender – replaces Shadowfiend – 1 min CD – 1.3% per attack, lasts 15 seconds.
Power Word: Solace – 1.5s cast Strike an enemy with the power of the heavens, dealing 2226 to 2496 (+ 85.6% of SpellPower) Holy damage and restoring 0.7% maximum mana.
So appears from darkness, comes light is out. Now between MIndbender and PW:Sol, that can be tougher.
Mindbender – fire and forget spell (+) Has a cooldown (-)
PW:Solace – no cooldown, cast when you need it! (+), Mana gain vs raid dmg (-)
Both have their plus and minuses. Also keep in mind to get more mana then the mindbender with PW:Sol you will have to cast quite a few casts of PW:Solace to gane more mana then the mindbender. I think I have seen the # of casts to be around 5 a min.
Tier 4 – Priest Survival – opps I stood in bad!
Desperate Prayer – the good ol’ standard, never a bad choice – free instant heal on a 2 min CD.
Spectral Guise – Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks. (sounds meh)
Angelic Bulwark – Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 20% of your total health lasting for 20 sec. This effect cannot occur more than once every 90 sec.
I would have to say….for PVE – clear choice is Desperate Prayer once again. The guise has a more PVP feel, and the Angelic Bulwark may work in a few fights here and there but really if you know dmg is incoming, you should be preparing oneself, you are a disc priest!
Tier 5 – Healing Helpers!
Twist of Fate -After damaging or healing a target below 20% health, you deal 15% increased damage and healing for 10 sec.
Power Infusion – 20% casting speed increase, and a 20% cost in mana reduction. 2 min CD, lasts 20 seconds.
Divine Insight – (Discipline) When you cast Penance, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. (BTW the holy version of this talent looks a lot more interesting!)
As Disc…there should be only one talent here to choose – Power Infusion! Twist of fate….eh, not sure might be good in certain situations. Divine Insight – seems better for holy and shadow.
Tier 6 – OMG Shiny new spells!
Here I am going to refer to Tales of a Priest – very good read and lots of good stuff for priests!
Also Spirit Shield (baseline for disc priests) -
For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec
Looks very powerful – you know some dmg is coming up. Pop and bubble away!
But other then that lets see how much of the patch breaks my UI! Hopefully, in SR, we will have the manpower to get a raid going on Tues and Wed to test out the new changes!
I for one have a lot of worries about the inital healing when MoP hits, all healers are going to have to get used to the “fixed” mana pool.
Go to MMO-C or the main WoW site and check it out!
Like many other of Blizzard’s other cinematics – done very well.
Unlike the other’s there is no big baddie in this one, but this one still feel just as epic.
It does a good job conveying that this is about Pandaria and the new continent.
It also displays something we don’t see all that often in WoW, humor….definitely adds more of a “human” side to a game.
Also I know Rep will hit me for this one….but human’s in WoW actually don’t look silly for once.