What is it about randomness that I dislike.
1.) lack of control over an outcome
2.) no direction
Lack of Control/no direction/chaos
With my personality, I dislike anything that takes control from my hands. I dislike a direction or focus, and choas is never fun when trying to figure things out.
Those three reasons alone make the Rhyolith fight, normal or heroic versions, a real pet peeve. I appreciate Blizzard for their design of the fight, but those reasons alone take away any fun in the fight.
What one can control is the direction he moves and one can predict when the adds will spawn.
Which volcano is active vs inactive is a pain. This is not fun, much like RNG loot drops. Other bosses, which may pick a random player to do something, is not bad and not as annoying, but for some reason the volcano thing really irritates me.
Other fights in firelands so far are designed much better in my opinion. They are some degrees of randomness, which thru player interaction can help overcome it. Walking a giant into volcanoes is freakin annoying. Other boss mechanics which are random are short and not the major drive in the fight. The volcano activating is the entire freakin fight, it’s like fighting a giant slot machine. Randomness is not a good drive in encounter design, and vice versa neither is a fight that is easy to predict everything. Some element of randomness/chaos is needed.
4.3 PTR thoughts
I am not one for looking aroud in there, but reading the thoughts of those who have, I have to say I am positive about the encounters so far. Mixture of scripting and randomness with some uniqueness here and there. One thing I am not positive about is the length of the raid. 7 bosses? This is not enough to keep people entertained, engaged till the next expansion.
With SWTOR right around the corner, Blizzard will want something MORE to keep people engaged. Like others I have spoken to, I would hope Blizzard is planning a Sunwell type raid to keep people in WoW.
With other games on the horizon, WoW will need to do something if it wishes to be the dominant force in the MMO world. It cannot sit on it’s haunches for too long (which I feel EQ did) or change the same to something that people may not want to play (EQ2) . With games ilke SWTOR, GW2, The Secret World, etc. and the whole F2P model Blizzard needs to do something more.
I think Blizzard is doing something good with listening to the player’s wants (like transmog) but they need to do some more quality of life improvements. The transmog idea is really an old idea – games like Aion and LOTRO already have it in some form.
I know Blizzard does not like the idea for some reason but Player/Guild housing would so something to keep people in the game. Keeping people engaged by giving them something to take pride in an develop is a good idea. Endgame characters are more then “purplz”. Having them do quests, maybe PvP or other things to earn points or something to purchase things to decorate or allow them to make trophies of memorable fights would be a nice QOL addition. I know in FFXI, players had a moghouse to decorate and although I was not super crazy about it, I did take pride in at least decorating it. It was also cool that SE listened to players and allowed people to invite friend to visit your moghouse.
F2P vs Sub – blizzard really needs to keep WoW somewhat fresh to combat the F2P model. games that have swapped to a F2P model – Age of Conan and LOTRO I have to admit are done quite well. Lots of QOL things to keep casual to hardcore people involved and a non-intrusive cash shop.
WoW needs more QoL additions to it – not just more purplz and raids. MMOs are not a console game, it is an interactive social game, and that is what Blizzard I feel has forgotten when seeing the $$$ signs. Sitting around in Org/SW is not the best way to treat is’s customer base. Also relying on it’s popularity as it being “Warcraft” is getting old for many.
I know when it comes to lore, game mechanics must go beyond lore. What gets me is all the lore they tend to ignore.
Why not do more with faction leaders? Why are they stagnant figureheads….if i wanted that you could hire Waldo for that. Why are there not scenarios designed involving them more? I know there are some not feeling the PvP, but for those that are why not on PvP servers have a daily quest to kill faction leaders? (Could still be on PvE servers as well) Taking it a step further, to make sure the enemies capital is weakened (i.e guards) why not make it if the enemy faction capture certain certification on route to a city the # of guards/their str is weakened/while providing a buff to the attackers? Also design more BG with an empahsis on faction leaders, give them a chance to show their stuff.
Also with lore…why are not more things taken from lore? They are doing some things with the new 5 mans in 4.3, but why not expand upon the titans? Queen Azshara? Hell, I know we are all sick of Trolls – but what about Zandrazi or however one spells that.
As much as I am a horde at heart, where is the alliance love? Why nothing for dranei after BC??? Where is the alliance influence? Specifically on the human front…..I admit when playing the RTS I loved playing the humans. Where is the pride of the humans…why are they hiding behind the flag of SW, there are still some human nations out there, and where is the last heir to Lordaeron? Arthas’ sister? They brought back Gilneas…where are the others…. >< SW cannot expect to be the last bastion of humanity, there were so many other ones out there.
And most importantly – USE high overlord Saurfang more! He is much more badass then Garrosh. I understand the need for him, but he is nothing like what I imagined the “true” orcs from Nagrand would be. Sure they are more primitive etc, but they are not warmongering fools….
I am not for bringing back Thrall as Warchief - he did what he had to but is more of a character to bring about bigger things for Azeroth, but I am not sure Garrosh is quite right. Likewise, develop someone for the Alliance to along the lines like Thrall. Varian could have done it, but is too much like Garrosh, Jaina is too whiny, Greymane too old etc. The Alliance really needs a big personalilty that could draw the alliance together like thrall did for the horde. The alliance is too much disjointed to make a real push against the horde if all out war happened. The Alliance is too full of distrust with one another IMO, and again they do not have a shining star to say like Thrall.
Again WoW suffers from too much biasness, much like Warhammer did imo.
But enough rambling – H Rhyolith going down tonight!
As Lyssi knows, I am quite excited about SWTOR coming out. Well today Bioware decided to showcase and give us more info on the companions.
1.) They have more personality then before, more customization, and romance if you are into that junk.
2.) They will level up and gain access to special companion only talents/abilities.
3.) Besides changing physical appearences you can change their armor as well now.
4.) A lot more complex and intelligent then WoW pets it appears.
1.) this an MMO, not a single player console RPG
2.) more complexity is not necessarily better
3.) this is an MMO not a solo game….
The link also has an interview with it, Bioware says the game is fully playable, start game to endgame, and they are just focusing on getting bugs out of the system….cause they want to deliver a polished game…I really hope they do, cause all the bugs in DA2 sucked, although ME2 did not have the same issues. The more I see SWTOR the more excited I am to play, however, it can still flop like many other MMOs.
P2P MMO’s are really going to raise the bar to stay viable, against giant WoW or even rival upstart Rift. Another thing against big AAA P2P MMO’s is the f2p model is really becoming more and more popular, and lets face it maybe the future of MMO’s. Look at the ressurgance in people playing games like AoC, EQ/EQ2, or LoTRO. And look at the plethora of F2P games like Atlantica Online, Guild Wars, Perfect World, and League of Legends.
If F2P going to be the furture of MMO’S? It really does seem that way. The people with the disposable income who appear to be the main audience of MMO’s now, may have been hardcore and playing for hours at a time. These people now have grown older, gotten jobs, married, kids etc, they maybe looking for something they can pickup and play and leave alone for an extended period of time. If this is the case the F2P model is the more attractive model, pay for more feature one may want and worry about a recurring fee. It seems as an audience gets older, the more casual it may become as a whole.
Hell even take WoW now…lots of more features that the casual base have cried for years…Transmog! With WoW being as old as it is, Blizzard will have to decide what they want to do with the game. They will want to add more things to keep more casual players resubbing, also they may also need to take a look at the possible conversion to a F2P model as it gets older and older. Lots of blogs and lots of forum posts show…omg wow is so boring etc etc etc, is such a grind…A prime indicator…for a break or quit.
(however, lets face it, no matter what skin a MMO has on…it’s all the same formula: kill ten rats, level up, kill more rats, get more loots, boom kill dragons, more loots, kill demons etc, get more loots. The good ol’ purple carrot trap is in place for MMOs whether we like it or not. People are inherantly greedy and want more for themselves or even their own virutal avatar. Not much can realy be done to change the MMO formula, hell even for gaming in general. It’s variations on the same grind.)