Is it a slap in the face for serious raiders? A blessing for the more casual minded?
If you don’t know what it is, here is a recap.
“As many of you may have noticed, the Icecrown Citadel raid buffs have been activated. These buffs increase total health, healing done and damage dealt by 5% for all raid members. In addition, the number of attempts on the final bosses of each wing and the Lich King allotted raid groups on Heroic difficulty has been increased to 35. These buffs — referred to as Strength of Wrynn for the Alliance and Hellscream’s Warsong for the Horde — can be deactivated by speaking to your faction’s leader at Light’s Hammer.”
Just reading it…looks awesome…helps the whole raid out. For guilds stuck at the 4/12 etc, this will be a lightning bolt to the heart.
For more progressive minded guild…like Herding cats mentioned, it does feel like a slap in the face perhaps. I am not too happy about it myself but I do understand Blizzard’s reasoning behind it. GET MAOR PEOPLE TO SEE DA GAME. MEANS MORE MONEYS
Blizzard: Dude lets add a zone wide buff to the raid. People will be happier and we will gets moar moneys.
I am glad they at least did implement it so you can disable it, so one can still down bosses without. So I guess it is not that bad. But still it does feel like..they are saying the vast majority cannot handle the dungeon. YOU ARE NOT PREPARED!!
It will be up to RL/GM to see if their people can handle things without the buff or not.
Edit: I guess it is ok to use…1st heroic mode Lich King kill used the buff.
But onto happier news
“Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.”
THIS IS SO SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE worthy.
This is better then sliced bread, wind rider cubs, and Blue-proto drakes..I know what my Emblems of Frost are going toward.
On 2-27-10. Shadow Rising strolled into Ulduar to knock out some hard modes. Some fights were harder then others. Others were lolwut, that’s it??
Prior to the run, I watched the videos…but till one actually gets in there and gets the hands dirty it is not the same. But still some prepardness is better then none. It maye be just be because we outgeared a lot of the fights…Heartbreaker seemed a lot easier then showed on the video for hard mode XT.
My personal favorite fight of the night was XT and Kologarn - things went smoothly poeple got out the bad relatively fast.
The Iron Council fight…did not like, we did get it down pretty easily (although it did take a few tries to get things down pact)
But I think it was Ari who mentioned….we did outgear a lot of the Ulduar fights. The 1st ranked holy priest in the Iron Council fight did 6913 HPS…that parse was uploaded on 10-7-09 it appears. So they were not in Ulduar gear only I assume, but not in ICC + T10 gear (like I was).
Comparing the spells the top ranked holy priest vs what I used…it is very different.
1.) Prayer of Healing 31.2%
2.) Flash Heal 20.8%
3.) Prayer of Mending 20.7%
My spell break down
1.) Renew 22.0%
2.) Circle of Healing 17.7%
3.) Binding Heal 17.0 %
With the rest of my spells being pretty evenly used.
I am kind of surprised with the Prayer of Healing being their most used spell. It has a relatively high casting speed. One can lower the cast time with haste, and various amount of Serendipity. But to maintain stacks of Serendipity one has to cast Flash Heal or Binding Heal. How did they not have issues with mana? Its also party only heal. Raid dmg can be kind of hectic with the Iron Council, I am kinda surprised it was used so much….but guess it is just a different style of play.
Renew, then flash heal as needed. Circle of Healing when people need, Prayer of Mending as well. Prayer of healing as needed.
(I think i read somewhere PoH was changed at one point?)
In other healing heavy fights…Dreamwalker….raid dmg is heavy…adds are crazy…need more DPS…so can focus more time on the dragon rather then the raid.
Happy monday – happy healing…blarg…..its monday.
“Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.”
Personally I am still very hesitant in breaking the T9 2P bonus – which is 20% bonus to healing for your Prayer of Mending. Prayer of Mending is a cast it and forget spell….very very nice.
Over at tales of a Priest they do make a valid point that the 20% bonus is wasted to overhealing. I may have to look at my logs to see how much of PoM is wasted to overheal.
Another bonus is to be matching again…very important imo. lol.
Although the look of some of the T10 (priest) pieces makes me cry.
One other point is the pure increase in state between base T9 (232) vs base T10 (251)
|Tier 9||Tier 10|
I dont think I am going to break up my T9 bonus till I get 4 piece T10.
OK finally got sometime to get around to writing up part 2 – How 2 holy.
Although, by no means am i an expert on all things Holy. I can give some insight as to what the basics are.
Comparing Disc to Holy
Disc is like having a blueprint as to how to heal, when to heal, and what spell to use at an appropriate time.
Holy on the other hand, is not as much as planning ahead but being able to react to a situation and using the best spell at the right time.
Prayer of Mending (instant cast)
“Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time”
Is an awesome spell, it a lazy man’s spell, let is go and watch it bounce around. Combined with T9 gear you can get it to heal for 20% more. On fights like Festergut, Twin Valkyrs, Marrowgar, it helps a lot, in my opinion.
I recommend using it on every cool down. Cast on a tank or someone you know that is about to take damage….Zug….tanks…..
Circle of Healing (instant cast)
“Heals friendly party or raid members within 15 yards of the target for blah blah blah.”
Also an awesome spell in a Holy Priests arsenal. This spell has advantages over its big brother Prayer of healing, as CoH hits targets that are needed, rather then the targeted party.
This spell is as use as needed. Use it when you know when raid wide damage is incoming.
Prayer of Healing and Greater Heal
“A powerful prayer heals the friendly target’s party members within 30 yards for X”
“A slow casting spell that heals a single target for X”
Both of these heals are situational. Both are too slow to cast without Serendipity.
“When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 12%. Stacks up to 3 times. Lasts 20 sec.” HOWEVER, watch your casting…don’t want to burn thru your mana by maintaining the stacks.
Flash Heal (1.5 second cast, affected by haste rating)
“Heals a friendly target for X”
Probably your most common healing spell. This will activate Serendipity along with Binding Heal.
“Heals a friendly target and the caster for X. Low threat.” Very useful spell. I prob should use it more often.
So in essence, holy can be a balance of Serendipity, raid healing etc. Holy is reactive rather then predicting.
Holy Stats, Gems and Glyphs
Once again Spell power is king.
Spellpower > Int/Spirit (some sort of ratio) > Crit/Haste > Mp5
One important thing to note is the ratio of int to spirit – this will help regen of your mana. As keeping your mana up is important.
As far as Gem use – Spellpower is king for red slots. As far as yellow slots – King’s Amber +20 int and the luminous ametrine – +12 SP and +10 int. For blue….that is an issue – I personally go for +12 SP and +10 spirit purified dreadstone.
Also I cannot condone gemming for haste or crit as that will come from your gear choices…but there are those who do so, to each their own. For Holy, if i recall, about 15% haste is what one should shoot for. But i have seen other get up to 750 haste as Holy, but to each their own. Choose what suits your playstyle.
Glyphs i recommend for Holy is Glyph of Circle of Healing, Flash Heal and Guardian Spirit. But choose what matches your play style.
Some use Glyph of Prayer of Healing – adds a HoT effect to Glyph of Healing.
I used it for a bit….but i prefer Guardian Spirit Glyph.
Before I forget Guradian Spirit is awesome, I personally forget to use it sometimes.
“Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.” With the glyph the cool down on Guardian Spirit – is reduced to 1 minute if the effect is not used.
One last glyph worth mention is Glyph of Renew
Combined with full point into renew and empowered renew, and this glyph maybe worth getting.
tankspot.com – the healing section has useful entries on boss fights etc
http://zusterke.orderoftheathanor.eu/ – useful calculators and such.
Part 3 specs when i get around to it.
Holy vs Discipline.
My character Liyhe is currently specced for healing only, PVE only.
Both specs have very different requirements in regards to what to gear up for. And this causesme a huge headache sometimes. Especially when getting new gear.
Discipline (bubbles and more bubbles, and lazer healz)
Stat priority (as far as I look at gear) – Spellpower > Int > Haste/Crit > Spirit/MP5 > Stamina (i guess)
Nomnomnomnom…Spellpower…this is like a great medium rare steak….as disc this is always a primary concern. Discipline’s bread and butter spell: Power Word:Shield, is dependant on your spellpower (well in conjunction with Borrowed Time (increase your haste by 25% after casting PW:S and also increasew the amount of damage absorbed by the shield equal to 40% of the caster’s spellpower). Another reason as to why this is important is disc priests do not have a talent to increase their SP from spirit. (while every other spec class does…..)
Intelligence – more int more mana – simple right? Maybe. Int also increases crit hit chance, so int is very important (more crits means more Divine Aegis bubbles). There are some disc priests who gem for more int then SP….I really cannot say if this is good or bad.
Haste vs Crit – 2 very important considerations. Crit of course helps with heals and Divine Aegis procs. Haste is nice as it lowers casting time and GCD. Most agree that shooting for about 10% is good (as disc has a talent which adds to haste which does not show up in the stat screen). I am at about 15%. Crit i have seen it stated 25-30%.
Spirit vs MP5 – although spirit does beat MP5 for disc as well, only by a little though. Disc priests do not benefit from a SP bump from spirit like holy priests do. So as far as if a piece has MP5 on it or spirit…not a huge difference for disc priests in my opinion. But one will still need some spirit for mana regen.
http://zusterke.orderoftheathanor.eu/ is awesome calculator to find a balance.
Right now i am sitting at 1670 int, 865 spirit. (to make sure this balance is ok…i campared my stats to a lot of popular disc priests across the game, this appears to be ok for disc)
Stamina….duh more HP…means you can survive longer…sometimes…
Gemming for the most part is easy for disc. follow sockets and gem accordingly. Except for freakin blue sockets….i guess meh could use Purified Dreadstone (+12 SP and +10 spirit), i prefer Runed Cardinal Ruby (red gem, +23 SP) for those slots. (Although, with a holy spec…I may have to use those Dreadstones….eventually….meh.)
An exception…for blue sockets (for me at least)…if the SP bonus is +7 i will go ahead and match…not a huge difference between +19 vs 23 in my opinion. (also makes me less annoyed…I do admit…I hate not matching socket bonuses.)
Although, some may gem for crit and haste..i do not think it is really needed; as haste and crit will come from gear.
Discipline Spells of note.
Flash Heal (1.5 second cast, affected by haste rating)”Heals a friendly target for X”Probably your most common healing spell (also common for holy as well :).
Flash heal (along with Greater Heal and Penance) will also activate Grace.
“Your Flash Heal, Greater Heal, and Penance spells have a 100% chance to bless the target with Grace, increasing all healing received from the Priest by 3%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.”
Tip – Binding Heal will not remove grace from your main target. ^^
Use it, love it, glee as it hits people. pewpewpew!!!
“Launches a volley of holy light at the target, causing 375 Holy damage to an enemy, or 1484 to 1676 healing to an ally instantly and every 1 sec for 2 sec.”
Power Word: Shield
Should be self-explanitory. Shield targets as appropriate. Predict incoming damage, rather then react to it, if possible. For example, 4th inhale on Festergut, you know raid wide dmg is going to happen, pop a shield on members if you can. Remember tank must stay stay living.
“Draws on the soul of the friendly target to shield them, absorbing 2230 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec”
Another thing tied to PW:S is Borrowed Time.
“Grants 25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 40% of your spell power.”
If you need to cast Greater Heal or Prayer of healing try it after casting a PW:S and triggering Borrowed Time. (I don’t like really using either of those spells in disc spec…but I will do as needed – With Holy, 3 stacks of Serendipity, and it seems I can power out a Greater heal or Prayer of healing a lot faster – for me at least.)
Prayer of Mending (instant cast)
“Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.”
This an awesome spell, it a lazy man’s spell, let is go and watch it bounce around. Combined with T9 gear you can get it to heal for 20% more. On fights like Festergut, Twin Valkyrs, Marrowgar, it helps a lot, in my opinion.I recommend using it on every cool down. Cast on a tank or someone you know that is about to take damage….Zug….tanks…..
Again glyph to your own tastes and playstyle. But I recommend the following Glyph of Flash Heal (lowers cost on FH by 10%), Glyph of Penance – reduces cooldown by 2 seconds, and Glyph of Power Word: Shield – Heals the target for 20% of the absorption amount.