No this is not about the eternal struggle of good vs evil.
This is about changing gears from healing to DPS or DPS to healing.
In Shadow Rising – I heal as a priest (either with AA/A or no AA/A spec) – Liyhe
In Crits and Giggles – I raid as a mage of the furry kind. /sniff sniff sniff – Velineda
Going between the two roles can be a bit disorienting at times, cause I find myself looking for bubble/ice block/invis at times lol.
However, knowing the fights does help the confusion a bit but does not make it any easier biting at the bit.
T11 – for me being the priest vs the mage is no real issue as the fights (with the nerf) are very forgiving and can faceroll them….111111111111111111 – 2 – 11111111111 (arcane mage rotation in a nutshell lol)
T12 – not knowing the fights in and out, will punish you and your raid.
Liyhe – for our normal 10 we will 2 heal this fight. Kerick will stay on the Shannox tank for the whole encounter for the most part. I will watch the Riplimb tank – for the most part the bubbles to all the work, so I can help the Shannox tank with bubbles and PoH/spot heal the raid.
Raid has to be aware of the placement to avoid the bad. Secondly, tanks will have to watch the distance between the two, so the healers can watch each other’s back and also to prevent the dogs from gaining the Wary Determination buff. When the 1st dog dies (aka rageface) – pay a little more attention to Shannox tank. When 2nd dog dies – pump heals into the Shannox tank. Pop appropriate cooldown and hope DPS can avoid bad.
Velineda – for the most part healing and DPS will have to do the same. Avoid bad. DPS has the added task of blowing up Rageface – especially when he is faceraging. More then likely he will then rage onto me, Addoe, or magefriend. If it is me, I try to pop Iceblock to mitigate dmg, if it is down, popping Lifeblood, and Manashield.
As heals it really depends if i am on group duty or web duty.
If it is Web Duty – bubble, PoM the tank before they hop up. Then I jump on myself. Once on the web. Binding heal as needed the tank and DPS up there. Avoid bad. Jump back down and rince and repeat.
Ground duty – PoH, Pom, smite the adds if AA spec. Yell at people to get spinners down lol.
For p2 – stack on the bosses rear. if AA spec – build up stacks and save for later in the fight. PW:Barrier around in the 30% range. And Heal heal heal.
As DPS, the spider is a lot easier on the ol’ brain – pew pew pew….don’t die from stupid. If i can I will try to use CD to help out the healing where I can.
As heals, it’s the same as being a DPS – avoid bad. More bad means more heals and stress. But as a healer – heal the raid…and if people are doing what they are supposed to, dmg is actually quite light since the nerf. PoH, PoM, bubble as needed before p2 is all that is really needed. If you are AA/A spec, smiting the Spark of Rhyolith makes it easy.
As DPS – it’s as i stated above – avoid BAD! Kill adds – bring adds to tank as you can. DPS the boss in p2.
As p2 healing – tell people to stack – BW:awesome. win…p2 should not last any more then a few seconds. Heal the hell out of the raid and win.
As p2 DPS – stack for AoE heals – pew pew pew.
As heals – oh boy….for this fight, for the most part do not worry about your mana pool. Heal like it’s 1999 – go for the gold. Your goal is to keep your assigned tank alive. Make sure to get 1 feather to be able to heal on the run. (I found for this fight AA/A spec is nice) Smite the bird and a free heal for the tank. Watch your tanks debuffs and be aware of where the worms are placed (don’t get singed).
Gushing wound – your tank will take so much dmg for a while till he falls till 50%. watch it and have a big heal lined up.
If it is about to tantram, have an O shit spell ready, and/or CD. If not, I spam FH, penance, bubble.
Another thing to watch for as a healer is if for some reason the adds in p1 get a spell off..make sure to dispel the debuff….it hurts a lot.
p1 your raid will have to execute to make it past easily. Most of your focus has to be on the tank, not them (other healer, DPS). Your raid must execute for your to do your job.
p2 – simple if the hatchlings are not dead by this time – it’s a wipe. If you raid cannot dance – it’s a wipe. Dmg in p2 from tornados is really not healable. So don’t let it stress you when someone dies here.
p3 – yay! Hit that evil bird and get some mana back. take a breather. Once again your raid will need to execute – make sure they interrupt the add’s channel. VERY IMPORTANT. At 50% she will get back up and pulse 5-7k a sec. Not too bad. Except she hits the tanks like a truck as well. So the raid will need to stack up behind her, as she cleaves. Use AoE heals and direct heals on the tanks. Pop what cooldowns you have at about 75 energy. At this point the other tank should taunt off the 1st tank. The 1st tank should then pop what raid cooldown that they may have as well. You just need to make sure everyone has more then 50k when she reaches 100 energy, as she wil pulse a 50K at that point.
As this point it’s a repeat of the same phases over and over again till you or the raid is dead.
As DPS – it’s going to be the same as the other fights – kill your add and interrupt, avoid bad. Put dmg on the Hatchling – time permitting.
If you are flying – avoid bad. Play Starfox and pew pew pew. Come down as approp if help is needed on the hatchlings.
p2 – AVOID TORNADOS….
p3 – stack up and use any def cooldown you may have – Iceblock etc etc etc. Then its back to p1 again.
3 healer setup for now.
Vanicus and Zarm on the bubbles, me on the tank for the 1st 2 crystals. After that I swap with Zarm and vanicus and we ride it out. Very little changes on the healing assignments after the 1st 2 crystals. In this case, healers are like DPS in this fight – they must build up a buff ASAP to “DPS” this fight down.
Only thing I may do while healing crystals is I will snipe heals on the tank to activate my Vital flame buff to help out and help out with crystal healing.
As DPS – I find this more difficult then healing…you mean I actually have to move into bad and then out??? ZOMG >< But yeah I find this fight easier as a healer then a DPS. As the roles are so different. Healers and DPS do not share a common theme here. Healers are safe to "pew pew pew" away. While DPS are the one managing the actual mechanic of this fight. If DPS cannot manage stacks and order, forget about this fight.
Never seen this as DPS but from what I can see – it's all about move from bad when you have to. Controling your stacks from flame orbs – see Baleroc, and knowing when to stack and use personal def and off CDs. Kill adds while he is in catform.
As a Healer
We start out in Scorpion Form and take about 8 flame scythes before we force him to change. Time your raid cooldowns as approp. After 4th and before the 5th – Arv will pop Divine Protection or what ever it is called. After 5th and right before the 6th – Cayle pops Anti – Magic Zone. And then before the 7th Aura Mastery from Van. You want to time CD so they can hit 2 of the flame scythes.
For cat – if i recall we take 7 stacks? Again as a healer – avoid bad and heal.
This fight as a healer and a raid is about managing CDs and seeing how much you healers can heal.
Overall, the transition from healing and DPS is odd in the sense of what one has at hand, but at it's vital essence: DPS and healing are the same. AVOID BAD AND KNOWING HOW TO DEAL WITH MECHANICS.
As a DPS you should know when to use what when, it's no different from a healing know which ability to use when.
Your tools are different and abilities are different, but all raiding, really is (be it as heals or DPS): playing to the best of your ability, using the tools at your disposal well, and handling mechanics well.
I am still happy and surprised 2 new bosses down this week and a good look at the intial phases of Ragnaros.
What I find even more amusing a lot of our kills (be it T11 or T12) our kills seems to come in double – same day or lockout!
Make me smile and think we come back in an things click and boom, dead bosses and loot!
Looking back at the beginning of T11 versus T12, the entry point was a lot tougher on raids imo. 349 versus 359+. I believe skill > gear but gear allows for a greater margin of error and enhances skill.
Also many healers had to adjust to no longer being able to spam their bread and butter spells. (PW:S, Druidy stuff, Chain Heal, Holy Light/FoL)
Thirdly, lets face it, WoTLK raids were a little more forgiving on a mistake made. Oh wait you hit an opposite color orb in the Twin Valkyrs, oh wait you wont die. Oh wait you didn’t move from a slime from Toxictron – dead….
At this point Firelands > BWD, BoT, ToT4W
Shannox – It is much more then a normal tank and spank fight. Sure you tank Shannox, but one had to use his mechanics to kill him and drop your tanks debuffs. Plus killing huntards is fun, but seeing him drop the same crap over and over again is quite annoying.
Beth’ tilac – Overall, this fight is kinda zzzzz. Where it stands out from other fights in this tier and tier 11 is you have to trust your topside team. You see their health bars drop and you cannot do a thing about it. Other then that the bottom team – its a normal control the summoned add fight. p2 is a tank and spank….zzzzzz.
Lord Rhyolith – aka the big fat jerk (hmm, kinda like Kerick ) – the fight is different as to you have to guide him to active volcanos to reduce his armor while fighting off waves of adds. BTW HATE THIS FIGHT.
Alysrazor – as much as I complain about this fight, this fight has a lot going for it. I admit it, I love execution style fights, where you have to perform to win. The flying idea is nifty, the dodging of tornadoes is win as well.
Baleroc – I like healing fights…./epeen.
Majordomo Staghelm – I admit I am kind of disappointed with this fight. We learned it very quickly and tweaked and killed him. I was expecting more of a fight from the boss right before ragnaros. Although, his shapechanging to the raids config is quite unique and interesting. Different mechanics to deal with.
Ragnaros – OMG, fun so far! Dmg everywhere, add to kill or die! /swoon!
Another execute or die fight! YAY!!!! (yes, I am a bit of a sadist )
But more importantly…..4.3 APPEARENCE TAB!!!! Time to dress up and step out on the town!!!! This is the one way for Blizz to get me to go back to old content….older tier sets here I go! (Man i wish i did not d/e my T9 and T10 sets…sigh, or some of the weapons)
No not one of these – Firebird
One of these Firebirdy
Once again reading a writen strategy and watching a video, really does not prepare one for the shell shock of the real thing.
Just reading it, the fight does seem straight foward. Kill adds, don’t stand in fire, kill boss. It just seem in phase 1, those mages casting pryoblast are the #1 main reason people are getting destroyed.
The 1st time I have seen in Firelands, where we are a having a detriment by having so many ranged last night. In fact, last night all our DPS was ranged. So interrupts were far and few in between.
But once we get the fight down, I do not think things will be an issue. Getting there will take sometime.
Our makeup for last night was
Tanks: Prot Pally, Blood DK
Heals: Holy Pally, Resto Druid, Disc Priest
DPS: 2 MM hunters, 1 survival hunter, arcane mage, aff lock
Anyone have any pointers on this crazy evil bird?
I have seen people 2 heal this, to free up an extra DPS slot, to sending only 1 person up in the air etc etc.
Overall in the Firelands, I cannot really complain! We knocked off the 1st 4 bosses relatively easy! I just need to improve my stack building ability for Baleroc. (Van at one point was 96k HPS lol. Probably was the LoH)
I know this is old new but Shadow Rising is now 12/12! Go us!
I am glad that we were able to down the content before the nerf to T11 raids. However, the competitive person in me wishes we had made some attempts/kills in Heroic modes.
I started raiding with SR back in 12/3/09 – horrible gear and ICC was about a month or two away. I dinged 80 1 week or so before the LFD and I hit those dungeons hard. I geared up my priest from Ilvl 200 to everything i could get with badges – full T9 and whatever slots I could fill in. Then did a few ToC’s and then ICC. Ahh miss the old crew…
Did very well for a while and then lets not bring up old memories, but I felt it was time to move on…
So I shopped around and eventually joined an Alliance guild on Skywall (choice – btw they are recruiting! Great group). I had a great few months there, it was odd going from 10 man to the 25 man environment. But at the time it was great, I got to do heroics and it was a blast.
The drive to down something on Heroic was a hunger that I do miss I admit. I got to heal with some amazing healers, Fugs, Ygg (grr I could barely keep up with him on the meters!), Colwyn, Vvtra, Akena, and Pally Blogger Star, Madrana. They were definitely on the pervy side but in a good way! they were funny and was a warm feeling to be raiding with that crew. (lol the gnome mages, Panyx and Geng always cracked me up)
Although, I did not get all the Heroics done in 25 man when current, I was realy close, there was only HLK25 left on my plate, it was an experience that was a blast.
But eventually, SR was back in business and I came back home as one would say. We had our struggles I will admit.
We had some hangups with not enough people some nights, to just straight up trying to insert a square into a round hole.
Other times things went perfectly and bosses died left and right. I am glad to be back in SR! 12/12 is nothing to sneeze at!!
However, the “harccore” mentality as Lyss would like to call it is still there….raiding 4 hrs, 3x a week. Heroic modes attempt….I do miss it at times. I still check out Choice’s progress and wish I was still there sometimes. (evil old Heroic Prof Putricide and Sindy.)
5/12/11 – after about 30 or so attempts and 3 weeks from raiding Horde side, Mr Eye-Nipples is dead!
The trat used is the one, that you can find in many places, with a few tweaks here and there. Also ideas stolen from my alliance raid used liberally as well! (Horde spy!)
Anyways….I assume most people are familar with the fight, just going to highlight a few pointers we did.
Phase 1 – 100% to 25%
This is the meat of the fight and in my opinion, the PITA, portion of the fight.
Conversion is the dealbreaker for this fight. Interrupt this ability ASAP. When it is close to the evil slime phase – make sure you ranged, and if you a have a hunter (traps do not work if they are worshipping) are broken out ASAP, healers are also important as well, especially if you are 2 healing this encounter.
One thing our ranged had to watch out for, is NOT to be in weird locations when Conversion is about to be cast. Be in the back behind the raid, not off to the side etc.
One change we did implement was: having a melee peel off from Cho’gall and help kill the large add. Now why would you want to pull him of cho’gall?
1.) The faster the big add died, the quicker the other tank could get back on Cho’gall, so the 2nd tank could get a breather from the Fury of Cho’gall debuff. Also giving your healers a breather.
2.) Also in case the add tank could not get a Depravity cast, the melee could get it. Pummel ftmfw!
But if your dps is killing the big add fast enough or your tank has a way to get back faster, this may not be needed.
When the slimes do come out AoE the hell out of em.
Also with the recent hot fix:
*The Blood of the Old God aggro radius during the Cho’gall encounter has been dramatically increased.*
Make sure your ranged has some good threat, otherwise the targets the slimes pick originally will cause the slime adds to spread apart as they head toward those targets…causing diminishing damage from your AoE.
5 slimes – easy
10 slimes – bothersome
15 slimes – ARGH! WTF!
20 slimes – pray……you dont want 20 slilmes.
When the third big add is coming out…you will want at this point Cho’gall under 50%. So when the 4 add is out. Your raid should have Cho’gall close to 30% or even lower possible. Remember 25% is the p2 start.
Prior to the 3rd big add dying if you are lucky enough to have Shaman friends, have them place an elemental near the adds, but before they spawn. Also if you have lock friends, have them time their infernal summon, RIGHT as the sllimes form the impact the infernal causes when it lands causes some damage, but more importantly, a stun on all the slimes, buying you some more AoE time on them.
Prior to 25% move Cho’gall to your area of choice: either a wall, but I have also read strats taking him back to the throne (this causes the tentacle adds in p2 to stack up even closer), but not much room to dodge fire on the throne. (we used the wall method)
Try to top people off before the 25% mark, also hopefully noone has any corruption!
To help kill the tentacle adds faster, we went with a system of killing adds from left to right, while still picking a main assist. Make sure to interrupt those casts the tentacles do. Save lust for 17% and lower. Prior to that the damage to the raid should not be too bad providing your raid has low corruption and was topped of prior to 25%.
(This maybe a bit different for other raids, I raid disc, so in P2….bubble spam and heal as needed. The bubbles seem to cut down a lot of the intial damage in p2, also PoM is great in this phase! Time your shadowfiend to come off cooldown in p2, Hymn of Hope when you can, and have some mythical mana pots handy! I saved PW:Barrier to cover me and the ranged and the other healer in between the 10-15% range)
We had a handy DK tank, who when not having cho’gall bonking them, helping DPS the adds and also popped Army.
At about 10% and lower your healers maybe very well out of gas, if they die, brez a DPS if they happened to die.
The Dps will need to be pretty high to not hit a 4th slime phase and burn him in p2. Also hopefully the DPS combined from the 2 tanks will = 1 DPS.
We had quite a bit of time before the slime add even came, also in p2 only 3 people died.
If you are 2 healing, healers will have to be on their game.
I looked after the add tank, druid was on the cho’gall tank. Because the add tank takes no where near the damage the cho’gall tank does, all that really need to be done on them (the add tank) was a PW:S, PoM, and a renew, and the occasional Flash Heal. So I was free to help the druid on the maintank. To also help out with dmg on tanks use liberal usage of Pain Supression! TIme it so it will be back up in p2.
Glad the ogre is dead now…..! Time for some Nefarian time – your next buddy! Then I guess we can say hi to the silly wind elementals.
Been a while since I have had a post. Too many toons….not a lot of time to write.
At this point I have 4 85′s all either raid ready or raid geared.
All of these toons are on Drak’Tharon in Shadow Rising – Horde side! FOR THE HORDE!
Then…my poor former Blood Elf Mage. She drew the short straw and had to go under some major plastic surgery….is now this…
She is in Crits and Giggles on Winterhoof – For the Alliance?
Only regret i have is I no longer have a alchemist on Drak….time to level a new alt. oh well. anyways.
Raiding with two different groups of people is a very interesting way to see things in perspective and see how other may handle a situtation. AKA SPYING!!!!!!! HAHAHAHAHAHAHAHAHAHA!!!!!
The 1st striking notice is the composition of the raids – from a racial stand point.
Shadow Rising – it’s more of a belf only club with a sprinkling of greenskins and a birdcow that wear mangowns.
Crits and Giggles – seems to practive diversity as there is a good mix….well except for the lack of gnomes…probably because Addoe and Reversion ate them all!
With this obvious difference comes different racial abilites.
Looking at Cho’gall – it’s really easy for the melee and ranged to stack up and use a warstomp and/arcane torrent to break people out for the hordees.
As alliance reliance on individual interrupts is paramount – windshear, counterspell, freezing trap, dragon breath, rebuke, skull bash?
Also as a potential to save one’s skin ability – alliance seems to have more.
Night Elves have shadow meld – great when combined with Mass Ressurection! Humans have every man for him/herself. Darkflight to play fetch.
Horde….its victory or death abilities.
Ok enough about superficial differences. Each raid has memebers in it that make it memorable and a blast to be a part of.
Shadow Rising – is a little bit more risque? People like to poke a lot of fun at one another, if you can dish it out, you better be prepared to take it back!
Crit and Giggles – is a lot the same way. They have a let log die game? to be replaced my let cyla die game if log is not around! lol. They joke and have fun as well, but not quite as dirty.
Going back to raid composition – Shadow Rising, we haz more prot pallys then we know to do with it, and an ODD DK tank. Crits haz bears and a warrior tank. My own experiences healing the SR tanks – it’s quite easy, bubble…and walk away while Xarm does all the work.
I don’t heal in the Crits raid…although my fingers itch to (baby priest on Winterhoof is slowly working on the way to 85). I wonder how it is like healing a bear tank or prot warrior now a days in a raid setting.
Shadow Rising – Brute Force….wut is finesse???? But seriously – for the most part people come to the fight knowing what needs to be done for the most part. If you need to interrupt they do so, etc. Some nagging/yelling to stack is needed…oh yes – PREPOT NAO! But people execute for the most part with minimal cat wrangling. Little to no review of strats are done. Only if something is changed to added to. Oh yes, and having Zugzuug – means usually win – kid needs no direction and can learn fights on the fly….he is crazy.
Crits and Giggles – I would say is pretty much the same way. People know what to do and do it. Difference being, I can be lazy and just pew pew, and not stand in bad. Rev and Ana are defintely not as grumpy as I! Or they are better at not showing it!
Last night in BoT – SR roflstomped Halfus, the V&T comedy hour, and the 4 seasons council. Some of the fights were a bit messy but all one shotted, so no complaints. Only wipe was to an odd pulling of adds lol —–SORAK! Cho’gall to 5% so close…..I smell blood. Well hopefully, he will die tonight.
Crits is at the same point – both guilds will be downing this fool really soon, and the rivers shall turn purple.
Anyways funtimes all around in both guilds, SO, if you are looking for a guild check these two out. You will not regret it!
Shadow Rising – US Drak’Tharon – Horde (level 23 guild)
Crits and Giggles – US Winterhoof – Alliance (level 25 guild)