Caught the WoW bug again….having no computer for a week really makes one realize that you are missing out. :)
The new PC should be here today, so tonight I reinstall WoW and D3…yay more downloading…
Looking at the raid bosses for T14, I cannot wait to get to 90 and raid. Bosses look interesting, moreso then the snoozefest of Dragonsoul. (Maybe i should redownload the beta client as well..)
I really like their idea of 3 zones again for T14, breaks up the scenery and allows for more character in the raids. For the following tiers of raiding after 14, I hope they do not decide to do another Firelands 2.0 or a Dragonsoul 2.0.
The end of Wrath had a much more complete feel then Dragon Soul. For me, the end of Dragon Soul was very meh. Sure the cutscenes were cool, but did not have the same tension or thrill of the kill. Lich King kill > Deathwing kill. Blizzard has large boots to fill for MoP (storywise and boss wise), hopefully they can pull it off.
Things I am pumped for MoP
1.) Pet Battles – yes I said it, I like Pokemon!!!
2.) Yak mounts – nuff said.
3.) I giggle when I hear Lyssianna lament about the changes to Affliction – I guess I am kind of mean!
4.) Moogik is coming back!
5.) Monk healers :) (Panda of course)
6.) Account wide cheevs and mounts!
7.) Black market AH
9.) Arv busting out the toys before a raid. /thumbsup!
10.) Fayle tanking the floor again! Well perhaps it will be Zugzuug now doing it lol.
Things that worry me about MoP
1.) Healing – just like at the beginning of Cataclysm, there will be a learning curve getting used to it, but from reading online, it doesn’t sound that bad. :)
2.) New dungeons to heal!
3.) New Tier gear…not too thrilled on the look of the sets, especially priests…
4.) OP Monk healers…but hopefully beta will get them sorted out before live.
5.) No flying till 90 – I admit I am lazy…
6.) P-A-N-D-A-S! – well Female pandas – I hope they get more then one facial expression…
7.) Warlocks – Sorry Lyssi…I can’t help but pick fun at locks!
8.) Story of MoP – Like Cataclysm, this is another expansion that does not have a “major” lore character, that lots of people recognize, as the “main villain”. Wrath had the Lich King, Burnig Crusade had Illidan.
9.) Fayle or Zug tanking the floor too much. :P
10.) No Mr. GTL! /cry
My new current addiction – It’s addicting! Aitakatta :P
Also once again thanks to catching the WoW bug I stumbled on a new awesome blog – Cymre! Check it out! Nice layout and awesome screenshots!
Rarely do I get interested in a topic but the “now and then” posts others have been posting intrigues me for some reason. Must be the history buff in me….
November 4th 2010 was my 1st “small” journey into the world of Azeroth. Being a fax on the Warcraft RTS games, a MMO intrigued me. Previously friends had tried to get me to play Everquest, but I resisted, although I did cave in and played FFXI a lot. At the time of WoW’s release, I was still heavily into FFXI. (sorry – Mithra and Taru > Goblins and Night Elves) Therefore, my initial foray into Azeroth was tainted I admit. Many of my friends in FFXI at the time did not have good things to say about WoW and WoW for (at least players on my FFXI server) was for the “kiddies”.
An old college friend had gotten the game and I rolled a forsaken on their server at the time. I think it was a Warlock….no wonder why I hate them so….
1st impression on WoW – laggy…..cartoony…..sooo many people where are the quest mobs….and I ahve to quest to level? WTF?!?!?! People don’t group up and grind down mobs for xp chains or skill chains? WTH?
In addition to the doomed Warlock, I think I also rolled a Tauren Warrior. With the warlock I recall traveling to Org to get sword training lol – melee lock! THe Tauren I used a gun to pull in stead of charging in lol.
I then quit after the 1st free month and went back to my catgirls. It was not till Burning Crusade when WoW entered my life again. BLOOD ELVES AND SPACE GOATS! /Waggle! Come on…I was in! Immediately rolled a Belf Hunter of course named Liyhe! And a Dranei Paladin named Adori…HATED the paladin….the hunter I was not to fond of as well for some reason, both toons only lasted till lvl 26 and I then quit WoW.
Not till 2009 or so, when I finally broke my FFXI bug I picked up WoW again….(wow must be “easy”) This time I was determined to see endgame etc. So of course I rolled a Belf and a priest, as it seemed closest to a White Mage from FFXI. Yes, I was a masochist, I leveled as Holy…..Smite ALL THE THINGS! Needless to say, I died a lot. This was back on Uther Server…I did join a guild there who did have aspirations to raid, but it was one of those who recruit via Trade…yeah was quite the cesspool.
As I got closer and closer to Northrend, I started to look up WoW blogs…it was this one Clearcasting that convinced me to apply and raid. I admit I was a fresh 80 in super bad gear…..but they took me in and it was a blast. It was right around that time the “infamous” dungeon finder came out…geared up raid ready in one day…..spamming heroics….from 9AM to 2AM… I was so tired….
Here is a pic I think from LK days…
As you can see Sorak is still a cow and we still have Del the tree man!
Somethings happened in SR (no need to chew on old soup bones), so I moved on for a bit and raided 25 man Alliance side for a while on Skywall in Choice – Choice. It was a blast, but looking for that Arcance Torrent button haunted me. AT > Blessing of the Naru. It is a definite difference going from 10 man to 25man heroic. When I joined they were working on Heroic Deathwhisper and Heroic Putricide…OMFG the wipes on Putricide…but the awesomeness when that punk went down. I got to raid with Kurn as well! Kurn’s Corner
Soon after that is back to SR, Liyhe was back to be a Belf! Woot! Sorry for the lack of SS as those are at the home PC. People have come and gone but, WoW is still going strong, TOR is in contention atm though lol. Through WoW I have met alot of awesome people, learned alot about the game from other people who blog etc. I guess the internet is not just for porn eh?
Huzzah another Heroic down….!!!
SR we do things in the wrong order….
Things that other normal guild do and do well. SR flounders. Things/fights other guilds may save/do later – SR does well. Also clearing vent clear for the most part and keeping a strict order, and ONE person calling it out helped out a lot. Also healers (go Zarm and Vanicus) did an awesome job communicating when they needed to swap etc! Nice healing Arv even with tormented. Nice job DPS!
Heroic Baleroc down – one of the more difficult Heroic fights downed! It’s funny….if slackers would post their SS!! (/glare Rep and Lyssi) Poor arv :P
This brings SR to 7th overall on Drak – It’s nice to see SR in the top 10. I know we will never be leading/cutting edge progression but it is nice for the epeen.
Plan for next week – Heroic Shannox and Baleroc again. Then Heroic Domo.
Of course more Diablo news, as it should be.
Expansion news – I have a gut feeling it could go either way for MoP or something totally new. I have doubts as MoP being a browser game as I don’t see Blizz putting resources into such a niche game. I am glad for the lack of leaks this year.
I doubt a new hero class – I think Blizz learned their lessen from trying to balance such a thing. If they were to add a new class I think they would have to work their way up just like everyone else imo. Monk seems like a good choice – given the route if they go MoP.
I think it is interesting to note a whole panel on talent trees – if the expansion does raise the lvl cap…the current point values will be thrown into chaos. So I predict another revamp once again. This would be a good chance to str/nerf/alter as needed for Blizz. Perhaps maybe even a chance to differentiate PVE and PVP.
As far as race – maybe both sides gets Pandas? Just like how the high elves and the blood elves are split. Night Elves and Naga. Darkspear Trolls and other Trolls. Humans/Gilneans. It could be feasible that the Pandarans are not as unified as we believe.
However, I think it would be one or the other – Class or Race – not both. As far as letting more races be other classes, I do not really see a reason for the class restrictions at this point. Except for the rare obvious ones – forsaken druids? Dranei druids? Belf shamans? Belf Druids?
More SC2 news but to be honest, I am lukewarm on that.
What is it about randomness that I dislike.
1.) lack of control over an outcome
2.) no direction
Lack of Control/no direction/chaos
With my personality, I dislike anything that takes control from my hands. I dislike a direction or focus, and choas is never fun when trying to figure things out.
Those three reasons alone make the Rhyolith fight, normal or heroic versions, a real pet peeve. I appreciate Blizzard for their design of the fight, but those reasons alone take away any fun in the fight.
What one can control is the direction he moves and one can predict when the adds will spawn.
Which volcano is active vs inactive is a pain. This is not fun, much like RNG loot drops. Other bosses, which may pick a random player to do something, is not bad and not as annoying, but for some reason the volcano thing really irritates me.
Other fights in firelands so far are designed much better in my opinion. They are some degrees of randomness, which thru player interaction can help overcome it. Walking a giant into volcanoes is freakin annoying. Other boss mechanics which are random are short and not the major drive in the fight. The volcano activating is the entire freakin fight, it’s like fighting a giant slot machine. Randomness is not a good drive in encounter design, and vice versa neither is a fight that is easy to predict everything. Some element of randomness/chaos is needed.
4.3 PTR thoughts
I am not one for looking aroud in there, but reading the thoughts of those who have, I have to say I am positive about the encounters so far. Mixture of scripting and randomness with some uniqueness here and there. One thing I am not positive about is the length of the raid. 7 bosses? This is not enough to keep people entertained, engaged till the next expansion.
With SWTOR right around the corner, Blizzard will want something MORE to keep people engaged. Like others I have spoken to, I would hope Blizzard is planning a Sunwell type raid to keep people in WoW.
With other games on the horizon, WoW will need to do something if it wishes to be the dominant force in the MMO world. It cannot sit on it’s haunches for too long (which I feel EQ did) or change the same to something that people may not want to play (EQ2) . With games ilke SWTOR, GW2, The Secret World, etc. and the whole F2P model Blizzard needs to do something more.
I think Blizzard is doing something good with listening to the player’s wants (like transmog) but they need to do some more quality of life improvements. The transmog idea is really an old idea – games like Aion and LOTRO already have it in some form.
I know Blizzard does not like the idea for some reason but Player/Guild housing would so something to keep people in the game. Keeping people engaged by giving them something to take pride in an develop is a good idea. Endgame characters are more then “purplz”. Having them do quests, maybe PvP or other things to earn points or something to purchase things to decorate or allow them to make trophies of memorable fights would be a nice QOL addition. I know in FFXI, players had a moghouse to decorate and although I was not super crazy about it, I did take pride in at least decorating it. :) It was also cool that SE listened to players and allowed people to invite friend to visit your moghouse.
F2P vs Sub – blizzard really needs to keep WoW somewhat fresh to combat the F2P model. games that have swapped to a F2P model – Age of Conan and LOTRO I have to admit are done quite well. Lots of QOL things to keep casual to hardcore people involved and a non-intrusive cash shop.
WoW needs more QoL additions to it – not just more purplz and raids. MMOs are not a console game, it is an interactive social game, and that is what Blizzard I feel has forgotten when seeing the $$$ signs. Sitting around in Org/SW is not the best way to treat is’s customer base. Also relying on it’s popularity as it being “Warcraft” is getting old for many.
I know when it comes to lore, game mechanics must go beyond lore. What gets me is all the lore they tend to ignore.
Why not do more with faction leaders? Why are they stagnant figureheads….if i wanted that you could hire Waldo for that. Why are there not scenarios designed involving them more? I know there are some not feeling the PvP, but for those that are why not on PvP servers have a daily quest to kill faction leaders? (Could still be on PvE servers as well) Taking it a step further, to make sure the enemies capital is weakened (i.e guards) why not make it if the enemy faction capture certain certification on route to a city the # of guards/their str is weakened/while providing a buff to the attackers? Also design more BG with an empahsis on faction leaders, give them a chance to show their stuff.
Also with lore…why are not more things taken from lore? They are doing some things with the new 5 mans in 4.3, but why not expand upon the titans? Queen Azshara? Hell, I know we are all sick of Trolls – but what about Zandrazi or however one spells that.
As much as I am a horde at heart, where is the alliance love? Why nothing for dranei after BC??? Where is the alliance influence? Specifically on the human front…..I admit when playing the RTS I loved playing the humans. Where is the pride of the humans…why are they hiding behind the flag of SW, there are still some human nations out there, and where is the last heir to Lordaeron? Arthas’ sister? They brought back Gilneas…where are the others…. >< SW cannot expect to be the last bastion of humanity, there were so many other ones out there.
And most importantly – USE high overlord Saurfang more! He is much more badass then Garrosh. I understand the need for him, but he is nothing like what I imagined the “true” orcs from Nagrand would be. Sure they are more primitive etc, but they are not warmongering fools….
I am not for bringing back Thrall as Warchief - he did what he had to but is more of a character to bring about bigger things for Azeroth, but I am not sure Garrosh is quite right. Likewise, develop someone for the Alliance to along the lines like Thrall. Varian could have done it, but is too much like Garrosh, Jaina is too whiny, Greymane too old etc. The Alliance really needs a big personalilty that could draw the alliance together like thrall did for the horde. The alliance is too much disjointed to make a real push against the horde if all out war happened. The Alliance is too full of distrust with one another IMO, and again they do not have a shining star to say like Thrall.
Again WoW suffers from too much biasness, much like Warhammer did imo.
But enough rambling – H Rhyolith going down tonight!
Nerfs, now this is not going to be about normal nerfs you can read about that all over the place.
But Shadow Rising is now 7/7 big mean old fire dude is “dead” onto Heroics!
Now even the Firelands Heroics have gotten about a 15% nerf, even nerfed they are a decent enough challenge still, because Normal Firelands is a zzzzzzzzz fest. (exception being rag). If you are not handling mechanics prepare to have a large repair bill!
1st Heroic tried – Shannon errrr Shannox
A few things Repgrind mentioned a few. The damage he deals is quite a bit more, but nothing that couldn’t be healed.
The issues that arose was the handling of the stacks. Each hit that rageface deals increases his damage by quite a bit, this is a the new to the heroic version of the fight. Like in normal, tanks still have to deal with jagged tear.
Borrowing an idea from Khizzara we had the raid line up much like they did and had the raid move as a whole when needed. It took 9 wipes, killed on the 10th pull, but each for the most part was improvement.
It really just took getting used to resetting stacks and having the raid move. Also important is the “rageface” kiters be on their toes. Also one thing to note, if your riplimb tank needs a breather, burn Riplimb down, by the time your raid may want to he will be at 50% around 2mil HP from 4 mil. It will allow your healers 30 seconds of not having to worry about that tank too much and 30 seconds that your tank can even help hitting Shannox lol. Having only one tank to worry about resetting jagged tear can help out a lot. Also for 30 seconds or so all the traps can be used on Rageface.
SR rules! Awesome job on Shannon. Too bad he dropped bad loot!
Then we went and facerolled Beth’tilac, Alyzrazor. We did put a few shots on heroic Rhyolith just to see how it is. To be honest it is not that bad, he is next.
But for tonight on the agenda is Heroic Baleroc and Majordomo.
Differences between normal and heroic – watch out as you can pass tormented onto other players. 2nd he can also cast countdown on 2 random people, if they do not come within 4 yds of one another – boom goes the raid. What sucks about this is the 2 people chosen and one of them has the tormented debuff and/or are soaking a crystal. Also of note, he has increased HP and still the very short 6 min enrage timer. Appears with 7 DPS – each DPS will need to average about 22.5K DPS + 6K from the tank (thanks adoe for the maths!) Looks like fun, according to Adoe….
Majordomo – I think we will try the no flame scythes and all cats strat. This will entail on all DPS avoiding as much damage as they can to keep concentration high. It seems easy on paper but having to deal with the flame orbs will be the main issue. People will need to not stack directly close/on the orb so if they have to leave from getting a leap, the fire is not on the orb, so someone can still get close and soak it.
Even nerfed, heroics can still provide some challenge, probably not as much as prenerf, but for now I will take them over the “lootship” normal firelands fights (minus rag :P)
• Shannox, Beth’tilac, Rhyolith – health and damage reduced by 15%.
Did these three…really need anymore nerfing?
• Other bosses – health and damage reduced by 25%.
• All adds’ health and damage have been reduced in the same proportions as bosses.
• Hellhounds and Unstable Magma deal much less damage.
the damage trash put out was quite ridiculous.
• Alysrazor’s Fiery Tornados move slower.
Cool i guess?
• The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
Still hate flying!
• Alysrazor drops 1 additional feather for 10-player mode and 2 additional feathers for 25-player mode in all cycles.
Not really needed…?
• Wrath of Ragnaros in Stage 1 now knocks targets up, but not back.
This is kinda cool, but you really should not be standing in front of a fire trap….
So Firelands…nerfed quite a bit 15-25% Really does take a bite out of the ferocity of the FL…maybe we should call it the Not so Hot Firelands…
But that being said…if you still cannot deal with mechanics…you are still not going to down bosses, no matter the nerf. But to those who can deal with them….well…have those peggle addons installed!
3 new 5 mans…must be done in order the 1st time. Sounds interesting, but will get old.
LFR – meh…this is not going to be pretty.
T13 in raids only – i like the idea, but I dont like how one can still obtain a lower version of it in LFR…looks like the min/maxer I am (when it comes to my priest) may have to jump into the LFR fray!
2 healing is it a punishment for a job well done?
At times it does feel like it is…and I can understand that. You get thru the encounter for the 1st time 3 healing it, that is what one is used to, you can predict the amount of healing needed, you know someone(s) have your back, but there is still enough challenge to keep it exciting. :) Then boom, you don’t have as much backup, your mana strains, and what worked in the past is no longer working.
I completely understand the “if it aint broke, don’t fix it idea” but if it aint working for a fight may need to change something. For some fight you can brute force it but others you cannot.
Looking at the rebuttal to Murloc Parliament – screaming monkies – where if you can 2 heal things, why not? Also the DPS can be doing all they can etc why not bring something to edge it over. However, bringing in someone who may not be used to a DPS OS maybe more of a hinderence then a help. They may mess up mechanics etc. (lol like i did on Baleroc – see 2 healing baleroc – also with 9 people I messed up quite a few crystal soaks)
Now I am not sure which strat they are exactly using, but both ideologies have there flaws and pros.
2 healing – more DPS, encounter ends faster. But allows for fewer mistakes. DPS have to avoid everything they can dmg wise.
3 healing – more room for error. Fights will take longer, poss might hit an enrage timer.