If there is one thing about me that is kind of strange (hush, I know there are a lot of things werid about me), is I do not like waiting or not know when something is going to happen.
Prime example – Release date for Cata.
Possibly Nov 2nd. Not confirmed it appears as of yet. But if that is true…I have a list to do that I want to get done in WoW.
1.) Get another 80 toon, at this point appears will be my Tauren Druid. Followed by my Night Elf Death Knight.
2.) Help guildmates who do not have the King Slayer to get it.
3.) Help Zug get his Shadowmourne.
4.) Get a drake possibly. Meh not too worried about this.
Hopefully this date will hold firm…otherwise….grrr….someone’s gonna get some pain!
A few nights ago. Got to meet in game….Repgrind
She is a blast and a great person! (although, for some reason for longest time I thought she was a he). Now this maybe due to all the human male toons? And I know it is bad to assume and base things on words and image. So Rep! Sorry to make that mistake!
A couple of night ran a couple of randoms with them and other guildees, and then last night a few more. It was a lot of fun. I didn’t get any screenshots, but after one CoS….nekkid dancing happened. Not sure how it happened….it just seems whenever there is that box there….I have to jump on it and /dance!!! For some unknown reason, I decided to hit the B-day suit macro….yes I am bad.
Unfort we were all turned into meh humans. But fun nonetheless. However poor Rep was turned into a BALD human male. So ugly! Shirl surprised us all with the sexy supervillian outfit. Poor Njeri was crying. /pat pat it will be better soon.
We managed as well to knock out some achievement in Occ for some peeps as well, not too shabby!
In my alliance guild, got the Full house achievement and after that there were a few hiccups, but nothing that could be solved with a few bandaids.
On the note of badges/emblems to be converted soon for the next patch….seems like a good idea. But it seems with the conversion rate, gems, saronite, BoAs will become more expensive. I have to sit down and look at the math closer, but it appears to be best to spend those emblems now.
OMG the worgen models….so sexy! I cannot wait to make a Worgen fury Warrior!!! RAWR!!! FOR THE ALLIANCE!!!!!
And my favorite bit of RP:
Bronzebeard: “A lone orc against the might of the alliance!” (I imagine him thinking WTF is this orc smoking)
DB Saurfang: “Dwarves……” (DB is thinking…they have no idea!)
Also the bit with Saurfang Sr. shows up….and then usually stupid ass King Variass shows up and tells him men to stand down to allow a “grieving father” to get his son…heartwarming….still gets me everytime.
The evil annoying Professor is down!!! (25 man heroic)
Now this is a fight with a lot of mechanics to watch for, it also has a lot randomness contained within, you cannot control. This inability to control the randomness with some mechanics makes this fight a pain. It is no wonder that according to WoW progress that 4944 (6.55%) have killed the Prog on 25 man heroic.
Also, one of our Hunter’s, when he obtained Heroic: Plagueworks Achievement, also got It’s over 9000.
Unbound Plague is an example of a mechanic you can control, and with proper control the raid can prevent deaths and etc.
A mechanic you cannot control is whom is targeted with a ooze. The ooze holding a raid member in place and then the Prof. throwing a goo at said member is just bad freakin luck.
Avoiding what you can to avoid sillly deaths is necessasry to down the annoying Prof. Dying to things like plague and goo is a no-no. Too many deaths and you will not have the needed DPS to kill him in phase 3. The raid wide damage when he gets to 4 stacks on a tank is rough. (I know that sometimes death is seemingly unavoidable at times, bad luck is bad luck)
After that waltzed on thru the rest of ICC and went onto Mr. Arthas…last fight, 1 attempt/10 min before end of raid night. Walked in and owned him. 25 man Kingslayer title obtained! Also:
Archus, Greatstaff of Antonidas obtained as well! All in all a great night of raiding.
Tuesday night. Hope to have the same fun. Raiding is fun. Questing is not!
Yay FF14 NDA released! Some great info released so far.
The above link to Eorzeapedia.com has some nice screenshots and info on Guildleves, crafting and armor.
The guildleves sound like a blast and promotes grouping. Also seems like a decent way to get items and gear.
Crafting sounds like it will be a blast. Crafting minigames! Makes crafting interesting then in other games where it is gather this, craft this.
It is cool to note: necklaces, rings, and earrings will be dispalyed on your character! About time!
Nice info on recent changes…one thing I liked was more character creation options! RAWR!
I cant find it now but apparently FF14 may have a Emblem/token system like WoW? So excited!
In WoW news still working on 25 man heroics. Still unsure about 25 man raids but still fun nonetheless. Can’t wait to see what falls tonight!
Amber from For the Bubbles today made an interesting post and the comments that followed got me thinking?
What makes/trains you to be a “good” tank?
What makes/trains you to be a “good” healer?
No its is not Energy drinks….although they are nom!
It is our experiences that shape us into our preferred roles. From the “bad” times to the “good”, these experiences help us change/morph into players – hopefully good ones at that.
With “bad” times, hopefully a person will learn patience, perseverence, and learn from their mistakes. Repeated wipes, teaming with horrible players, and trying new strats hopefully teaches a new player, or even old players this. One cannot change without pain and strife etc. (lol However, have a healer with no mana is never good )
-Having a “bad” tank may make us better at thinking fast and reacting fast.
-Having a “bad” healer will make us better at learning what to pull, how fast, and how many.
We are all human, so at times, mistakes are inevitable. Learn and move on. Have a laugh or two. ITS A GAME! (Will never forget the time a certain belf pally and a enhancement cow forgot to swap to holy sets to help heal in ToTC10) If you cannot learn and move on, or learn to laugh…maybe you need to seek psychriatric help. Seriously. Don’t take a game or life too seriously…it will kill ya in the long run.
Please please please make sure you understand your abilities and role. Read what your ability does lol, I know I am guilty with not reading them all the time. If you are a tank/healer/DPS, know what your particular niche.
Become used to your keybinds. Place your abilities in spots that are easy to get to. Become familar with other roles and jobs. I am not saying know every class in and out or remember every racial ability out there, but become familiar.
Also become familiar with strategies out there for raids. Do not always assume trash will be pulled and lolAoE’d down. Remember we have crowd control abilities. Use them. (oooo lol sheep!!)
A common misconception is that gear makes a individual a good player…GARBAGE!!! Gear makes a “good” player better. “Bad” player with gear is nothing but a coat rack. I have seen 5k+ GS players kinda fail and seen lower geared people blow them out of the water.
Gear only allows player to have a larger margin of error for mistakes. It’s like a raid “airbag”, it is not an “I win” button. Cause if you mess up yo face (raid) will get messed up still.
I do admit I do have Gearscore installed, and I do check other individuals to their GS raiting to their performace. But it is not the “final” answer as to whether a player will thrive or be a “baddie”. People need to remember when many raid instances are first released they DO NOT require a 5k GS…./sigh. Take ICC…how many people when 1st entering where 5.3k GS when they entered ICC 10 or 25. Not many I would assume. So seeing trade chat asking for this requirement is strange. What makes it worse is when I see if for ToTC or Ulduar…/FACEPALM OF DOOM INCOMING!
As Arioch has mentioned already, SR’s weekly venture into the dark evil world of 25 man raids happened again. As usual stomp on thru the lower spire….except i managed to die 30 seconds into Marrowgar….got boned…and then thru to the ground to eat dirt…yeah no dinner no phone call from Marrowgar.
Lady Deathwhisper….easy street…..Lootship….Deathbringer….all easy for the most part.
I apologize to all….the attempts made on Rotface really wore me out…when we got to Fester…i could not seem to hit the buttons fast enough…I knew what to expect…but it seemed people seemed squishier then normal, especially the clothies not in group 5. Also I useually dont have any issues with latency etc, but last night…things were not moving as fast as normal…must have been tired. /shrugs.
Also I normally do not like to complain as we all make mistakes but yeah lots of mistakes were made last night etc. I know i made some, everyone made some. But with 25 mans…ugh seeing a bunch of people ins slime spray makes a healer cry.
Tonight 10 man continuation on Sindy and hopefully make it to LK!
Thursday…I may not be able to make it due to school related things…hopefully will be done before then.
Highlight of the 25 man raids…got meself a second upgrade token. Saving it for the BP
Wish our other Fury Warrior could have gotten the axe T_T
Not sure why deathbringer only like to drop the priest, paladin, warlock token. But I am sure not complaining!
Some quotes from Guild last night. Lyssianna – “Ewww my fries are limp.”
Happy hump day. see ya. /coffee
These is my thoughts and ideas on how i approach healing ICC (do not take them as law or the only way to do things), any ideas or comments are appreciated. Also this is coming fromt he perspective of a disc/holy priest.
For the trash in the lower spire – know who your aggro magnets are and shield them…sometimes though you will not be able to save them. Bubbles tanks and your fellow healers. PoM, Penance, and Flash heal when needed. Dispel any debuffs you can see, only one that I can see dispelable by priests – shield bash if i recall correctly. If you trigger the traps watch out fot the giants shout and stop casting, or you get hit the evil silence. You will have time to finish a spell as it will have a cast time. Watch the mobs cast bar. The tanks maybe hit pretty hard from the trap giant so prepare accordingly.
1st boss – Lord Marrowgar
Things to watch out for: Saber Lash – make sure your tanks are facing him away from the raid. Hopefully your tanks will also be BFFs as they need to stick to one another like glue. Saber Lash dmgs is split between them and also prevents them from being Bone Spiked. The damage to the tanks can be heavy so be careful.
Bone Spike – Shield and renew the target if poss (PoM if it is up). Mimimum shield them. *keep eyes on tanks!*Only one bone spike in 10 man normal.
Cold Flame - nuff said…don’t stand in it.
Bone Storm – easy, run and get GTF away from him. Renew, PoM, and shield targets, avoid the cold flames as well. One thing to watch out for…when he is about done with the storm…watch the tanks. Shield them up, PoM them. Don’t let the transition between Bone Storm and “normal” mode catch you off guard.
Pain Suppression, Shadowfiend, Hymn of Hope, and Divine Hymn as needed.
Boss Two – Lady Deathwhisper
I have never DPS’d this fight before, so I cannot really comment on the adds that she spawns. Thanks to Koala reminding me – watch out for adds if you get targeted…dont let them eat your face! run!!!
Death and Decay – easy…stand out of the bad.
Shadow Bolt – shield people up and top them off.
For the tanks – keep them shielded and PoM up.
DPS shield if you can and have mana to spare otherwise don’t.
When phase 2 starts – the tanks will be swapping the boss due to Touch of insignificance. Keep people shielded and topped off. Hopefully someone will be interrupting her big frost bolt. As far as Frostbolt volley. Mass dispel and heal. Watch out for ghosts – dont get tunnel visioned! Also watch out for Death and Decay.
She does not mind control in 10 man version and spawns less adds.
Round 3 – Gunship Battle – aka loot ship.
Pretty simple. Make sure everyone gets a rocketpack and equips it. I am not going to talk about the fight itself but rather the healing needed.
Healing the raid itself is relatively easy – shield, PoM, renew. People should be avoiding the the rocket strikes as it leave a big freakin mark on the ground.
For the tank staying on your ship – shield, heal, PoM. The dmg they take should not be too bad and is easily healed thru.
For the tank jumping over…they will take considerable more damage. That evil dwarf hits hard. Shield, PoM, and Pain suppression. Also when the tank is jumping over make sure to keep them healed and shielded.
Round 4 – Deathbringer Saurfang
Another relatively easy fight, once you understand how the fight goes. Until then this fight can be rough.
1st – Blood Nova – make sure ranged is spread out – range of 8.
2nd – Blood Boil - shield the target. Although shielding no longer stops him getting Blood Power, it will cut down on the damage the target takes.
3rd – Blood Beasts – melee will need to watch their attacks as will tanks, you do not want to get hit by these. Hits = more blood power for Saurfang. Your ranged DPS will need to use their abiliites to kill these ASAP and slow them root as needed. Note: Paladins can Hammer of Justice one to stun them, Death Knights can Chains of Ice them as well. 2 blood beasts in 10 man.
4th – Mark of the Fallen Champion – BAD BAD BAD!! If someone gets this, do not let them die, as it will heal Saurfang for a alot. Heal them ASAP and constantly.
5th – I dont recall the ability name but tanks will have to taunt off one another.
Also at about 30% Saurfang will soft enrage, healers be on your toes!
New Priest Spells
Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the “new” Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest’s go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.
Wait we have a spell called heal?…oh yeah I dumped that a long time ago…..sounds like a cop out Blizzard. -100 pts for lack of creativity here.
Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn’t have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don’t intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.
I don’t pew pew…so…moving on.
Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire, meaning you can’t have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.
Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or “Life Grip”) is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can’t seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.
……once again…why…..PvP can see why it maybe useful. PVE…melee takes aggro..they are probably going be dead before you can “yank” them back…even if you did…you may bring a whole bunch of trouble you did not want near you in the 1st place. As far as people who are too slow moving out of a fire….need lrn2move from fire.
- All HoTs and DoTs will benefit from Haste and Crit innately. Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
Ghetto Druid incoming!!!!!!!
- While we want to keep the priest’s role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we’ve also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
More bubbles??? Sure ok!
New Talents and Talent Changes
- We want to improve Discipline’s single-target healing capacity. One key is to make sure shielding isn’t always a more attractive option than healing.
Does not compute…..
- Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
This will not see the light of day. This will be put down so fast…like Old Yeller with rabies.
- We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
interesting…doubt it will make it to the light of day as well. Anything fun must be taken out of the game!!
Mastery Passive Talent Tree Bonuses
Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier. WIN!
Radiance: Your direct heals add a small heal-over-time component to the target. – meh
- Spell damage
- Spell Crit
- Shadow Orbs
Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like “Shadow priests” before they obtain Shadowform. Do not care….DPS wut?
Disclaimer: this is what I do and and in no way shape or form are they set in stone. People do different things.
57/14/0 is what I use.
My fellow disc Priest Ti uses.
In the Holy Tree – this is where people may vary.
As you can see we both took Healing Focus, and Holy Speciialization (VERY IMPORTANT – more crit is sexy for disc) at max rank. I took Improved Renew while he took 3 ranks of Divine Fury. Both of us took Desperate Heal (although I never use it…like health cookies), and max rank of Inspiration (I cannot understand those who do not take this….. at max rank 10% damage reducation after getting critically hit with a healing spell. )
In the Discipline tree – Avoid: Unbreakable Will, Silent Resolve, Martyrdom, Absolution, and Imp. Mana Burn. For the most part those are PvP talents.
The other talents in the tree, max em out. No questions asked…max them out. Not a lot of variation for disc.
Glyphs for Disc Tree
Major: Penance, Power Word:Shield, and Flash Heal.
Minor: Levitate (cuz I am lazy), Shadow fiend, and Fortitude are safe bets. Some prefer to use Shadow Prayer instead of Fortitude.
I run with 13/58/0.
Other Holy Priests run with 14/58/0
The difference being whether or not to spend a point into getting Inner Focus. I really tend to forget to use the darn thing so i didnt get it.
In the Disc tree for Holy this is what you need to get: max out Twin Disciplines 5/5, Imp. Inner Fire 3/3, Imp, Power Word: Fortitude 2/2, and Meditation 3/3 <——Note meditation is very important…if you dont have it for holy delete WoW from your computer, please.
Now onto the Holy Tree: This is where you may find some variation.
For the 1st tier:
Improved Renew and Holy Specialization: Max em out.
Spell Warding: I tend to avoid it…other take 5/5
Divine Fury – IMO take it.
Desperate Prayer - may respec to get tid of it…never use it anyways.
Inspiration – take IT!.
Some varaiation may occur here - I have seen some take Holy Reach…I use Improved Healing althuogh I may change this tier.
Max all 3 out.
Healing Prayers – reduced cost to PoH and PoM, yes please!
Spirit of Redemption – FAIL ANGEL IN COMING!
Spiritual Guidance – mmmmm maor Spell-power.
Surge of Light – get a crit get a free FH or smite…sure dont twist my arm.
Spiritual Healing…no brainer…take it.
OK some variation may occur here.
Holy Concentration – max it out. This is a must, imo.
Lightwell…ok…debate on this..I myself don’t have kittens trained to use it. My scary GM does…people either like it or hate it. The healing from it is very mana efficient though from what i recall.
Blessed Resilience – don’t bother.
Yay more variation!
Body and Soul – Some swear by it…I am not sure about it. PW:S is seldomly cast…expecially with a disc priest in the raid.
Empowered Healing – I have it at 5/5 I have seen other take it as low as 3/5 or 4/5.
Serendipity – take it and love it. Learn to keep track of it.Learn to manage the stacks with your manapool.
Empowered Renew - Other hate it, others love it. I love it. (I am fake drooid)
Circle of Healing – Make a huge hot key for this baby…..maybe not as large as a FoK button though.
Test of Faith – remember that point some people dont place into empowered Healing…you may see it here to max it out…I may take a point out and max it out as well. Not sure.
Last 2 Tiers
Divine Providence and Guardian Spirit – max em out. No excuse not to.
Variation may occur here.
I run with glyph of CoH (one extra target hit), and PoH (adds a HoT component to PoH), and Guardian Spirit for major.
I raid heal so these are great. And 1 min cooldown on GS if it is not used…hell yeah.
Minor glyphs are the same as the Disc ones.
Happy Healing! No wait…no such thing!!!
Ok I know crow does not look like Korean BBQ!
I admit I was excited when they annouced the changes to priest T10 4 piece bonus. YAY a whole 5% bonus to my favorite spell, Power Word: Shield.
This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.”
Now looking back….it really is not all that and a bag of chips.
(Quote is taken from World of Matticus)
Let’s say you have 3000 spellpower, raid-buffed or not. Your glyphed Power Word: Shield will total 8,813 (as of right now). At 3200 spellpower, it’s 9,177.
With this new “buff”, those numbers change to 9,254 and 9,636, respectively. You’re looking at a 441 and 459 jump. Even at 4000 spellpower, you’re only increasing your shield by 532 points of absorption. With how bosses and mobs hit, this is hardly worth even considering.
Meh….very blah…..not really helping all that much. A shield is only good for 1 maybe 2 hits. Adding a minor amount to what it absorbs…is not going to help.
Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.
I admit I was also not sold on the above version of T10 as well. But in the long run, it does seem better then the soon to be change. Chains of Penance and CoH seems a lot better then 5% more shield. (although the enhancement to renew does intrigue me…my holy is 3/3 in improved renew and 3/3 empowered renew)
To be honest I am not quite sure what to purchase next with my Emblems of Frost. More then likely a belt for holy. After that time to save up for Saronite for those slippers (crafted).
Protip - dont be like me and stand in a spot where the rest of the raid just left.
Also check out:
Great read on Divne Aegis etc. There is some math-fu contained within, but very easy to follow and comprehend!
Is it a slap in the face for serious raiders? A blessing for the more casual minded?
If you don’t know what it is, here is a recap.
“As many of you may have noticed, the Icecrown Citadel raid buffs have been activated. These buffs increase total health, healing done and damage dealt by 5% for all raid members. In addition, the number of attempts on the final bosses of each wing and the Lich King allotted raid groups on Heroic difficulty has been increased to 35. These buffs — referred to as Strength of Wrynn for the Alliance and Hellscream’s Warsong for the Horde — can be deactivated by speaking to your faction’s leader at Light’s Hammer.”
Just reading it…looks awesome…helps the whole raid out. For guilds stuck at the 4/12 etc, this will be a lightning bolt to the heart.
For more progressive minded guild…like Herding cats mentioned, it does feel like a slap in the face perhaps. I am not too happy about it myself but I do understand Blizzard’s reasoning behind it. GET MAOR PEOPLE TO SEE DA GAME. MEANS MORE MONEYS
Blizzard: Dude lets add a zone wide buff to the raid. People will be happier and we will gets moar moneys.
I am glad they at least did implement it so you can disable it, so one can still down bosses without. So I guess it is not that bad. But still it does feel like..they are saying the vast majority cannot handle the dungeon. YOU ARE NOT PREPARED!!
It will be up to RL/GM to see if their people can handle things without the buff or not.
Edit: I guess it is ok to use…1st heroic mode Lich King kill used the buff.
But onto happier news
“Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.”
THIS IS SO SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE worthy.
This is better then sliced bread, wind rider cubs, and Blue-proto drakes..I know what my Emblems of Frost are going toward.