Nerfs, now this is not going to be about normal nerfs you can read about that all over the place.
But Shadow Rising is now 7/7 big mean old fire dude is “dead” onto Heroics!
Now even the Firelands Heroics have gotten about a 15% nerf, even nerfed they are a decent enough challenge still, because Normal Firelands is a zzzzzzzzz fest. (exception being rag). If you are not handling mechanics prepare to have a large repair bill!
1st Heroic tried – Shannon errrr Shannox
A few things Repgrind mentioned a few. The damage he deals is quite a bit more, but nothing that couldn’t be healed.
The issues that arose was the handling of the stacks. Each hit that rageface deals increases his damage by quite a bit, this is a the new to the heroic version of the fight. Like in normal, tanks still have to deal with jagged tear.
Borrowing an idea from Khizzara we had the raid line up much like they did and had the raid move as a whole when needed. It took 9 wipes, killed on the 10th pull, but each for the most part was improvement.
It really just took getting used to resetting stacks and having the raid move. Also important is the “rageface” kiters be on their toes. Also one thing to note, if your riplimb tank needs a breather, burn Riplimb down, by the time your raid may want to he will be at 50% around 2mil HP from 4 mil. It will allow your healers 30 seconds of not having to worry about that tank too much and 30 seconds that your tank can even help hitting Shannox lol. Having only one tank to worry about resetting jagged tear can help out a lot. Also for 30 seconds or so all the traps can be used on Rageface.
SR rules! Awesome job on Shannon. Too bad he dropped bad loot!
Then we went and facerolled Beth’tilac, Alyzrazor. We did put a few shots on heroic Rhyolith just to see how it is. To be honest it is not that bad, he is next.
But for tonight on the agenda is Heroic Baleroc and Majordomo.
Differences between normal and heroic – watch out as you can pass tormented onto other players. 2nd he can also cast countdown on 2 random people, if they do not come within 4 yds of one another – boom goes the raid. What sucks about this is the 2 people chosen and one of them has the tormented debuff and/or are soaking a crystal. Also of note, he has increased HP and still the very short 6 min enrage timer. Appears with 7 DPS – each DPS will need to average about 22.5K DPS + 6K from the tank (thanks adoe for the maths!) Looks like fun, according to Adoe….
Majordomo – I think we will try the no flame scythes and all cats strat. This will entail on all DPS avoiding as much damage as they can to keep concentration high. It seems easy on paper but having to deal with the flame orbs will be the main issue. People will need to not stack directly close/on the orb so if they have to leave from getting a leap, the fire is not on the orb, so someone can still get close and soak it.
Even nerfed, heroics can still provide some challenge, probably not as much as prenerf, but for now I will take them over the “lootship” normal firelands fights (minus rag )
First off my beloved priests, our T13. I am not sure about it. I really like T12 so far. T13 reminds me of Holloween and mardi gras. Well with Transmog, it’s a moot point.
The bonuses for t13:
- Healer, 2P — After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non–Discipline.)
- Healer, 4P — Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
- Shadow, 2P — Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
- Shadow, 4P — Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.
For healers: I am not sold on the 2P, especially as Holy. But it could be worse. For 4P – one word: blarg.
Shadow definitely wins out here. To be honest I would not be surprised to see it altered in some form before final release.
The changes to Holy for 4.3 are a step in the right direction – the changes to Divine Hymn and the ability to strenthen it and lessen its cooldown is quite nice. Its also nice to see they are fixing atonement to take into account large hitboxes (Beth’Tilac, and Rag made atonement useless)
The changes to Wild Growth were surprising to me.
•Wild Growth healing value has been reduced by 20%.
•Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
Straight up nerf to druids? Why? Sure they are healing beasts, but does not make them seem OP or anything. It’s the player playing the class which makes it’s good, not the class. bad player still means bad druids.
Paladin’s also got some changes – no more mana from judging…they have to use spirit more. Why? Maybe someone can answer this, but are there low spirit paladins out there? (I know as disc i reforged a bunch of it away)
Other things that caught my eye was the new mounts.
Dancing Darkmoon bear! yes, please!
Also I know I should not have looked at it, but I could not help but look at the dungeon jounrnal preview for the new raid.
A few things caught my eye.
1.) Looks like a lot of damage sharing, so stacking…(SR we are screwed)
2.) Other mechanics where the raid may have to use the boss’ own abilities against it.
3.) Thrall as Earth Warden? not surprised really.
4.) Tyrande of the past…hawt….hopefully they will also make this her in game model. It’s quite impressive looking.
ok…I know others have made posts about ways to get to your blog…thought I would share some…
1.) sexy space marine – Space marines…sexy? Not sure if they belong in the same search term lol.
2.) 4.2 disc reforging…ok this i can touch on
I like to think of it was int/spirit (play around to find where you are comfortable)/haste/mastery crit
Now this is not set in stone – this will depend on your preference on playstyle and your raid composition.
Int is important/king obviously.
Spirit is up in the air – mana regen is important, but how much do you need? too much and you lose out on troughput stats you could be going for. too little and you wont last the fight. (personally, i think i may reforge some of mine away – gonna overhaul gems/reforging tonight)
Mastery – probably out biggest thorn in our side. It helps our niche well (damage mitigation) but at the same only effects a few of our spells – Power Word: Shield and Divine Aegis.
Crit – unreliable at best. With the change to crit heals it makes it appear to be very desirable on paper..but in reality don’t gem/enchant/reforge for it.
Haste – a nice throuput stat. Helps to push out those heals, PoH’s faster etc. However, haste does this at the cost of your mana pool. Watch the mana consumption.
When you take into account of raid size – 25 or 10 man. Your choices can deviate farther. in 25 man you may have the chance to specialize in your role – straight up PoH machine (haste), or tank healer (mastery). Also buffs you maybe missing in 10 you will more then likely have in 25 man raids.
What is in your healing team?
10 man – disc/rdruid/hpally – with the holy focusing on tanks and resto on the raid you may find yourself with a balance of three. In 10′s there will be lots of crosshealing as well.
10 man – disc/rsham/hpally – see above, but with a bit more raid healing.
10 man – disc/hpriest/hpally – once again see above disc/rdruid/hpally.
3.) funeral pyre or smoldering censer of purity for a disc priest?
My personal preference would be the Censer – haste would be better – especially if your OS is holy or shadow. Although you could reforce some of the crit on the Pyre – meh. Also with the spirit on the Censer one could play around with it if you have too much spirit and want to dump it.
Ok here is my entry to Looking for More! All i gotta say…MS paint is win.
No this is not about the eternal struggle of good vs evil.
This is about changing gears from healing to DPS or DPS to healing.
In Shadow Rising – I heal as a priest (either with AA/A or no AA/A spec) – Liyhe
In Crits and Giggles – I raid as a mage of the furry kind. /sniff sniff sniff – Velineda
Going between the two roles can be a bit disorienting at times, cause I find myself looking for bubble/ice block/invis at times lol.
However, knowing the fights does help the confusion a bit but does not make it any easier biting at the bit.
T11 – for me being the priest vs the mage is no real issue as the fights (with the nerf) are very forgiving and can faceroll them….111111111111111111 – 2 – 11111111111 (arcane mage rotation in a nutshell lol)
T12 – not knowing the fights in and out, will punish you and your raid.
Liyhe – for our normal 10 we will 2 heal this fight. Kerick will stay on the Shannox tank for the whole encounter for the most part. I will watch the Riplimb tank – for the most part the bubbles to all the work, so I can help the Shannox tank with bubbles and PoH/spot heal the raid.
Raid has to be aware of the placement to avoid the bad. Secondly, tanks will have to watch the distance between the two, so the healers can watch each other’s back and also to prevent the dogs from gaining the Wary Determination buff. When the 1st dog dies (aka rageface) – pay a little more attention to Shannox tank. When 2nd dog dies – pump heals into the Shannox tank. Pop appropriate cooldown and hope DPS can avoid bad.
Velineda – for the most part healing and DPS will have to do the same. Avoid bad. DPS has the added task of blowing up Rageface – especially when he is faceraging. More then likely he will then rage onto me, Addoe, or magefriend. If it is me, I try to pop Iceblock to mitigate dmg, if it is down, popping Lifeblood, and Manashield.
As heals it really depends if i am on group duty or web duty.
If it is Web Duty – bubble, PoM the tank before they hop up. Then I jump on myself. Once on the web. Binding heal as needed the tank and DPS up there. Avoid bad. Jump back down and rince and repeat.
Ground duty – PoH, Pom, smite the adds if AA spec. Yell at people to get spinners down lol.
For p2 – stack on the bosses rear. if AA spec – build up stacks and save for later in the fight. PW:Barrier around in the 30% range. And Heal heal heal.
As DPS, the spider is a lot easier on the ol’ brain – pew pew pew….don’t die from stupid. If i can I will try to use CD to help out the healing where I can.
As heals, it’s the same as being a DPS – avoid bad. More bad means more heals and stress. But as a healer – heal the raid…and if people are doing what they are supposed to, dmg is actually quite light since the nerf. PoH, PoM, bubble as needed before p2 is all that is really needed. If you are AA/A spec, smiting the Spark of Rhyolith makes it easy.
As DPS – it’s as i stated above – avoid BAD! Kill adds – bring adds to tank as you can. DPS the boss in p2.
As p2 healing – tell people to stack – BW:awesome. win…p2 should not last any more then a few seconds. Heal the hell out of the raid and win.
As p2 DPS – stack for AoE heals – pew pew pew.
As heals – oh boy….for this fight, for the most part do not worry about your mana pool. Heal like it’s 1999 – go for the gold. Your goal is to keep your assigned tank alive. Make sure to get 1 feather to be able to heal on the run. (I found for this fight AA/A spec is nice) Smite the bird and a free heal for the tank. Watch your tanks debuffs and be aware of where the worms are placed (don’t get singed).
Gushing wound – your tank will take so much dmg for a while till he falls till 50%. watch it and have a big heal lined up.
If it is about to tantram, have an O shit spell ready, and/or CD. If not, I spam FH, penance, bubble.
Another thing to watch for as a healer is if for some reason the adds in p1 get a spell off..make sure to dispel the debuff….it hurts a lot.
p1 your raid will have to execute to make it past easily. Most of your focus has to be on the tank, not them (other healer, DPS). Your raid must execute for your to do your job.
p2 – simple if the hatchlings are not dead by this time – it’s a wipe. If you raid cannot dance – it’s a wipe. Dmg in p2 from tornados is really not healable. So don’t let it stress you when someone dies here.
p3 – yay! Hit that evil bird and get some mana back. take a breather. Once again your raid will need to execute – make sure they interrupt the add’s channel. VERY IMPORTANT. At 50% she will get back up and pulse 5-7k a sec. Not too bad. Except she hits the tanks like a truck as well. So the raid will need to stack up behind her, as she cleaves. Use AoE heals and direct heals on the tanks. Pop what cooldowns you have at about 75 energy. At this point the other tank should taunt off the 1st tank. The 1st tank should then pop what raid cooldown that they may have as well. You just need to make sure everyone has more then 50k when she reaches 100 energy, as she wil pulse a 50K at that point.
As this point it’s a repeat of the same phases over and over again till you or the raid is dead.
As DPS – it’s going to be the same as the other fights – kill your add and interrupt, avoid bad. Put dmg on the Hatchling – time permitting.
If you are flying – avoid bad. Play Starfox and pew pew pew. Come down as approp if help is needed on the hatchlings.
p2 – AVOID TORNADOS….
p3 – stack up and use any def cooldown you may have – Iceblock etc etc etc. Then its back to p1 again.
3 healer setup for now.
Vanicus and Zarm on the bubbles, me on the tank for the 1st 2 crystals. After that I swap with Zarm and vanicus and we ride it out. Very little changes on the healing assignments after the 1st 2 crystals. In this case, healers are like DPS in this fight – they must build up a buff ASAP to “DPS” this fight down.
Only thing I may do while healing crystals is I will snipe heals on the tank to activate my Vital flame buff to help out and help out with crystal healing.
As DPS – I find this more difficult then healing…you mean I actually have to move into bad and then out??? ZOMG >< But yeah I find this fight easier as a healer then a DPS. As the roles are so different. Healers and DPS do not share a common theme here. Healers are safe to "pew pew pew" away. While DPS are the one managing the actual mechanic of this fight. If DPS cannot manage stacks and order, forget about this fight.
Never seen this as DPS but from what I can see – it's all about move from bad when you have to. Controling your stacks from flame orbs – see Baleroc, and knowing when to stack and use personal def and off CDs. Kill adds while he is in catform.
As a Healer
We start out in Scorpion Form and take about 8 flame scythes before we force him to change. Time your raid cooldowns as approp. After 4th and before the 5th – Arv will pop Divine Protection or what ever it is called. After 5th and right before the 6th – Cayle pops Anti – Magic Zone. And then before the 7th Aura Mastery from Van. You want to time CD so they can hit 2 of the flame scythes.
For cat – if i recall we take 7 stacks? Again as a healer – avoid bad and heal.
This fight as a healer and a raid is about managing CDs and seeing how much you healers can heal.
Overall, the transition from healing and DPS is odd in the sense of what one has at hand, but at it's vital essence: DPS and healing are the same. AVOID BAD AND KNOWING HOW TO DEAL WITH MECHANICS.
As a DPS you should know when to use what when, it's no different from a healing know which ability to use when.
Your tools are different and abilities are different, but all raiding, really is (be it as heals or DPS): playing to the best of your ability, using the tools at your disposal well, and handling mechanics well.
I was once a Holy Priest for part of Wrath and at the beginning of Cata, but once again a bubble priest again.
I will admit though, Holy is what I leveled as with my priest and I still get the itch to pick it up back again.
However, what prevents me from doing is too me, Holy seems lacking.
1.) spirit – no spirit gear in firelands. t12 only for holy priests. Spirit is the main way holy priests get man back. Sure there are potions and hymn of hope and shadow fiend, but other then that there is no other way the priest by themselves to regen mana. They do not have rapture, revitalize, judgements etc.
2.) Because of their jack of all trades nature – they take the brunt of the I am not specialized enough tag. Sure they can tank heal in a pinch or raid heal well. They still do not seem to do as well as their more specialized counterparts. They dip into the pool but never fully dive in. When you take a Holy Pally as a tank healer and a resto druid as a raid healer, why would you take a Holy Priest? Why not take a Disco and mitigate some of the dmg instead. Or take a shaman for Bloodlust, Sprit Link totem, and Manatide totem.
3.) No real “oh shit” button. Guardian Spirit is nice, but not when you compare it to Tranq, PW:B, or Spirit Link Totem. Lightwell is a extra healing tool, not a “save” imo.
I think Holy Priests, need something to help with mana, sure then burst HPS high real fast, but then have no gas in the tank left. They need some kind of mechanic like Rapture etc to help them out. To be honest, AA/atonement makes more sense to me to be in the holy tree, while Body and soul and Inspiration should be in the disc tree.
Ok to be fair to our holy brethren – issues with Disc.
1.) We are great at mitigating dmg, but playing catch up REAL fast can be an issue sometimes.
2.) We are mitigators, so why is our mastery not tied to a majority of our heals? Why not have a shield with a cast time that mitigates less then PW:S? Or perhaps every time PoM jumps it adds a shield much like PoH does? Or just change the Disc priest mastery to the Holy pally mastery and give holy pallys something that make sense.
3.) Swap some of the talents between Holy and Disc that make sense. Some of the disc talents make sense in holy and vice versa.
But 1st and foremost – help our Holy brethren and to a lesser extent our resto shaman brothers and sisters.
Criticism – always a nasty subject to think/talk about.
Why are people dying?
Why are tanks dying?
Why are people DPS low?
Of course the best tool to use in a parse, like World of Logs. But when in the middle of a raid and you dont have time for in depth analysis, what are you to do?
for a general snapshot look at recount and combat log it will tell you some info at facevalue. DPS, deaths, etc.
With this use your past epxerience in coordination with the mechanics of the fight.
If you know you have killed a boss before and have an idea of what your dps did before, that should give you an idea.
For example, when we killed Beth’tilac the 1st time I had an idea on what the DPS should be doing for a 2nd kill. So whan we went back and we were having an issue….you have to tell them…pick it up. Guess what…they did and what do you know a kill!
People may get defenseive when you ask of this…you will get responces (we are doing all we can or so so did this) or no responces.
You know what (this is going to sound mean) – DPS your main role is pew pew and not to die from dumb. Do what you can do to maxumize your dps, that is your role. You don’t have to worry about dying from boss hits, you do not play whack a mole with life bars. You don’t for the most part really have to worry about anything…many mechanics so far you cannot interrupt (there are a few notable exceptions) you just have to worry about going at full steam.
Also if healing is not working, take yourself out of that role. For me I was failing up on top of the web this week. For some reason, things were not clicking, sent my druid up there and boom.
Don’t be afraid to make changes.
Healers – if people are dying, nothing I can except is know the mechanics of a fight better, learn to anticipate dmg and movement of DPS and/or tanks. Know when to inately use a cooldown, learn the flow of a fight, also don’t LoH cayle.
Healers also like tanks should know the fights well prior to heading in. (then again everyone really should know how a fight goes.)
ok…why did i die healers!! tanks…remember you can control the ebb and flow of a fight. It is their decision on moving a mob or not moving, etc etc that can make or break a fight. Once again, tanks (in my opinion) should know the fight in and out BEFORE even tanking it. they should note when they should be moving, which mechanics to use to the raids advantage etc. They are the generals/kings of the battlefield.
For a tank – World of Logs is not going to be super helpful. But remember to know your cooldowns, what your specs particular weekness maybe, and don’t be afraid to take lead and go with it. Communication is key as a tank!
With that being said, I do not hate DPS, tanks, or healers. They all have to work together to achieve a kill. And I am not trying to say one role is easier then another…well maybe perhaps…dps…and that may get me in trouble.
All in all remember to have fun and this is a game…but i guess i take more seriously then others.
Sorry to our Holy brethren….not too sure about Holy anymore!
Int > Spirit > haste/crit/mastery – for 10′s is what i aim for (but tailor to your own preference, I prefer more haste and mastery. However with the change to crit in 4.2…crit is an interesting change.)
Appears we only have 2 choices here…
First off is our T12 Helm – Cowl of the Cleansing Flame – T12 Helm
Not too bad. int/stam/spirit and a RED sockets and a nice socket bonus. mastery of 229. Not sure I would reforge anything on the helm.
2nd choice is more suited to out DPS friends out there…
Flickering Cowl – Blarg random enchant
Also random enchantment…so looks like hopefully you will be able to get/kill Rag soon for a helm token.
227 int, 341 stam, 144 spirit. 156 mastery
Not too shabby – but will setup back 1250 VP.
Flowform of Rhyolith
227 int, 341 stam, 162 spirit. 133 mastery
drops from Rhyolith
The one i think i will want to get
227 int, 341 stam, and a red socket and int socket bonus!
143 haste and 115 mastery—delicious
Drops from the Majordomo
Drops from Baleroc – yellow socket, int socket bonus. 211 crit and 167 mastery…might want to pick it up.
Our only other choice is our T12
Mantle of Cleansing Flame
282 int, 454 stam, 201 spirit. Blue socket, int bonus. Haste of 183.
Appears once again 2 choices:
Robes of Smoldering Devastation – meh once again no spirit…
Hold out for our T12 in my opinion.
Robes of the Cleansing Flame
368 int, 611 stam, 261 spirit. Yellow and Blue sockets, 20 int bonus. Mastery of 243.
Woah choices…not really. 2 choices here. 1 with spirit and one with out.
I would recommend the VP one.
1250 VP – remember these are BoE you might be able to get for a pretty penny.
1st there are the crafted ones – get it if you can, but don’t forget more then likely you will not be able to upgrade the crafted pieces.
Other then that:
2 choices here – neither with spirit….
I like the Majordomos chain of office – from the Majorodomo
Embereye Belt – needs honored with the Avengers of Hyjal
But then again I like haste.
1st choice: tier leggings
Legwraps of the Cleansing Flame
Although, it has crit can reforge it to your liking.
Leggins of Billowing Fire
Which has no spirit and has haste and crit.
Endless Dream Walkers
These are quite nice, but watch out as they probaly will not be upgradable. Also depending on your server expensive. (need to find a crafter on drak with there on horde side…sigh…
Coalwalker Sandals from Shannox – prob want to get these as can upgrade these the BoE appears you cannot.
Exalted with Avengers of Hyjal – not a bad ring.
Soothing Brimstone Circle
VP – 1250. Crit…
Crystal Prison band from Shannox
Crit and mastery. No spirit
Fiery Quintessence- Revered with Avengers. Nice amt of spirit if you need…on use is a lot of int.
Eye of Blazing Power – from Alysrazor – interesting, appears has a 45 sec ICD
Jaws of Defeat – from the Majordomo – the on use proc is very interesting.
I would recommend getting all of them and playing around with them in coordination with your trinkets from 4.1.
Smoldering censer of purity – is nice. But unknown where it drops from – comes from any of the bosses as an addition to their loot table. 186 haste and 2334 SP and red socket with int bonus.
Funeral Pyre – from Beth’tilac is not bad. Reforge some of that crit into spirit. 288 crit. 225 mastery. 2334 SP
Shoravon!!!! Drool!!!! – Ragnaros. Red socket bonus. 316 mastery, 218 crit, 2467 SP, reforge that crit!
Kogun!!!! – Ragnaros!! Don’t let those stinky pallys have this (they can haz spellpower axe.) Also don’t let lootwhore Zarm have it either!! 105 haste and 2467 SP.
Chelleys Scalpel – this one may cost a lot. Drops from Trash – 2333 SP. 118 Crit. 113 mastery.
CUP OF ANNGORRR – Shannox – 160 haste. Not bad. Get this one. Actually really good….obtain at the cost of your soul.
OMFG WAND CHOICES….
Phoenix Feather Wand- 83 mastery. 700 VP
Stinger of the Flaming Scorpion – no spirit. 90 Crit and 77 mastery. – from the majordomo.
Remember, crafted gear will serve you when you 1st get there, but cannot be upgraded.
Remember to keep your old gear…
•Upgrade Weapons and Relics from the Patch 4.2 Valor Points Vendor to heroic quality.
•Upgrade Weapons and armors from the Firelands raid to heroic quality. Since they aren’t listed in the loot table of any boss I will assume they’re trash loot but I could be wrong.
To buy the upgraded version of an item, you will need the normal version of the item and 1 Crystallized Firestone.
Overall, I cannot wait for firelands!!! But seems like there are fewer choices for cloth healers then the other healers. Some of the pieces chosen you will be in competition with caster DPS. Then again gearing in Cata has been rather restrictive in nature.
Update: Now with Firelands in full swing…the lack of spirit cloth is not as bad for disc as it is for out Holy brothers and sisters.
I know this is old new but Shadow Rising is now 12/12! Go us!
I am glad that we were able to down the content before the nerf to T11 raids. However, the competitive person in me wishes we had made some attempts/kills in Heroic modes.
I started raiding with SR back in 12/3/09 – horrible gear and ICC was about a month or two away. I dinged 80 1 week or so before the LFD and I hit those dungeons hard. I geared up my priest from Ilvl 200 to everything i could get with badges – full T9 and whatever slots I could fill in. Then did a few ToC’s and then ICC. Ahh miss the old crew…
Did very well for a while and then lets not bring up old memories, but I felt it was time to move on…
So I shopped around and eventually joined an Alliance guild on Skywall (choice – btw they are recruiting! Great group). I had a great few months there, it was odd going from 10 man to the 25 man environment. But at the time it was great, I got to do heroics and it was a blast.
The drive to down something on Heroic was a hunger that I do miss I admit. I got to heal with some amazing healers, Fugs, Ygg (grr I could barely keep up with him on the meters!), Colwyn, Vvtra, Akena, and Pally Blogger Star, Madrana. They were definitely on the pervy side but in a good way! they were funny and was a warm feeling to be raiding with that crew. (lol the gnome mages, Panyx and Geng always cracked me up)
Although, I did not get all the Heroics done in 25 man when current, I was realy close, there was only HLK25 left on my plate, it was an experience that was a blast.
But eventually, SR was back in business and I came back home as one would say. We had our struggles I will admit.
We had some hangups with not enough people some nights, to just straight up trying to insert a square into a round hole.
Other times things went perfectly and bosses died left and right. I am glad to be back in SR! 12/12 is nothing to sneeze at!!
However, the “harccore” mentality as Lyss would like to call it is still there….raiding 4 hrs, 3x a week. Heroic modes attempt….I do miss it at times. I still check out Choice’s progress and wish I was still there sometimes. (evil old Heroic Prof Putricide and Sindy.)
I knew this would happen….Call to arms….there are poeple in there who should not be tanking…see Pulling a slice! also there are people in there hoping with the increase in healers and tanks in Heroics…hey maybe they can drag my gimp ass through. F THAT!
You know that moment of dread one gets when you zone in….NOT AT THE BEGINNING of an instance….
1.) Either everyone is dead and running back
2.) The DPS have more health then the “tank”
3.) The tank/DPS say omg a healer….
Zone in…..ok looks like they have killed the 1st ogre dude….great!
Get to them…..inspect em all….
The tank appears to be ok, some non enchanted stuff but appears to know their stuff and it positive.
Hunter appears to be wellgeared….cant pull more then 6k on trash….on the robot boss….lets not go there….
Rogue is ok, decent gear and good numbers.
WARLOCK – WHY ART THOU ALWAYS THE BIGGEST FOOLS, that and DKs…..
Lock appears to have some JP gear and the crafted epic belt…..they are destro, ok great. Look at their DPS…..4-5k at one point 6.6k….
How can hunters and locks be so fail…..
Get to Ripsnarl….everyone asks….how does this fight go……./facepalm.
I reply “Kill boss, when adds come, kill adds, then back on boss.”
Lock ooms about 75% into the fight and stands there to regen mana and than RAIN OF FIRE ONE 1 target! Then goes back to picking nose. No life fap, no wanding….this was the 1st time I was close to letting someone die…..
Rogue pewpews boss…
I think the tank and i killed most of the adds….and i am HOLY Pally….
OK Ripsnarl eventially dies….onto Cookie….”eat food as needed, balance good food with bad etc etc” “k” We go….lock stands in bad and dies from food AoE…as does the hunter, as does the rogue, as does the tank….yeah i dropped after that.
People….WoW is not hard.
Don’t give me that I only want to have fun…or I don’t want it to be like work…..
Let me put it this way…if you play console games, or board game, D&D, or card games….you have to learn the rules to play…you have to advance oneself somehow….how is that any different from putting a little elbow grease into WoW….THERE IS NONE!
That is great and all, but don’t waste my 12.95 a month with your fail. If you want to run Heroics, make sure you can at least perform to the level of mining monkey. Otherwise I am pulling a Slice once again.