It has been a couple of week with my mitts on MoP. What do I think of it so far?
Although I am loathe to admit it, I enjoy the questing in MoP, I am not sure what it is, the NPCs one meets, or the story, or even the personalized quest reward, I like it. (But I still hate questing prior to MoP zones)
I will admit it, I thought the farm would be silly. (Bro why I gotta farm!) However, the farm is awesome! What can I say, I did like the Harvest Moon games back in the day.
Dailys – hate em or love em. I like some of them, I hate some of them. Golden Lotus I like, Klaxxi not so much. (probably cause I hate bugs and I hate the Dread Lands) Although, some of the content is gated as well as the gear, one has to applaud Blizzard for attempting something to put brakes on a population which devours content like a swarm of locusts. Could they have done it a different way? Possibly, but not in a way which everyone would be happy. Localizing them into dailys, at least it is gold. And who doesn’t like gold in MMOs….and if you don’t I say you are lying.
Pandas – I thought the worgen and the goblins were done nicely, but BLizzard kudos to you for the pandas. Also for the new zones in general, BEAUTIFUL. For once I actually look around and internally say…wow. The mounts are very detailed and amazing – I love how my cloud serpent will scratch his ear? from time to time lol.
Dungeons – not too hard, but not faceroll. Good balance! Thumbs up here!
Pet Battles –
Monks – Very fun healing wise and DPS wise. Tanking? not sure….seems confusing to me! lol
Dungeons – valor it gives…seems low….
Dailys – Why gate the August Celestials and the Shado Pan till revered? Why not one at Honored and the other at Revered?
Farm – too addicting. Must Farm……
Cloud Serpent Training – why no account bound….seems silly….I hate racing!!!!!
Motes not being BoA – I think keep em soulbound but at least make them BoA.
Priests – OK OMG WTF DID YOU DO HERE! DID YOU PLAY PRIESTS BEFORE RELEASING THEM!?!?! Our main way to proc Divine Aegis – Prayer of Healing is bad…. OMG mana regen is so bad…..seriously Blizzard what did you do to my beloved priest class. Please help PST! What happened to bring the player not the class! Why bring a good player with a gimp class over a good player with a good class?
Trolls – and not Zari or Adoe…I am talking about more troll killing…please no more troll heroics or troll raids…..I am sick of picking on Zari’s family and Adoe’s cousins….
So overall Blizzard A+ a big thumbs up. 100% better then the depressing Cata.
Ok Navi you asked so here it is….
3:34 AM Tuesday Sept 25th
Logged into WoW and shocked to see quite a few people already on!!
Vanicus from Repgrind is on – fishing
Zugzuug and Fayle and Lyssi are all on leveling away in the Jade Forest.
I log in….crap forgot to pick up a DPS spec!! (I was in holy/disc) Oh well, I have smite spec I will be ok! So away I go smiting all the poor misguided alliance out of the way!
Time flies by and Lyss has to head to work, I keep on smiting. It was killing those Jade Kitties that when a Human DK decides he wants to kill me – he catches me off guard and I am doing ok when an Night Elf hunter also decides he wants some and they tag team me….hmmm a bit annoying but its a PVP server. 20 minutes later I am turning in some quests and Mr. Human DK shows up again along with Mr. Nelf Hunter…DK decides to try it again, Mr. Nelf emotes he is sorry and leaves. This time I am prepared…PoM, renew, bubble. Mr. DK is trying to kill me, oh noes! Dot him up. Smite. Penance. Void Tendrils. Psychic Scream. My health is not falling, his is….he gets to 25% health. Now he decides he does not want to continue this second date. Oh hell no! I chase him down and he kills himself by jumping off a cliff! /flex
Leveling continues without any hinderences for a while, except for the few rares that must die! Smite all the things! I have to say, kudos to Blizz for making rares actually fun and worthwhile to kill. 200xp a kill yum!
It was not till level 88 and a lot of hrs later, by this time Zug had hit server 1st and Fayle was almost there at 89, that I am feeling horrible and tired and things are not dying! I decide to try to shadow….ugh….died a lot…I account this to being so tired. I swap back to disc….
3:30 AM or so Fayle hits 90 and logs off. I try to keep awake by doing some jumping jacks etc and it helps for a bit. I check to see what priests are close and the closest one is at 88 and I am 89 – 70% to go to 90. I have it in the bag as far as horde side, but I am not sure on Alliance side, sneaky alliance….I push till 5AM…and I cannot make it…I crawl into bed….
7AM….a drop bear wakes me up! I yell and scream bloody murder, but the drop bear uses reason and logic to get me out of bed. A shower and some exercise, wakes me up and I log back into the game. /who and I see that I am still the only lvl 89 priest. GO ME!
With enough sleep now, shadowing all the things is a log easier now….98% and I turn in a 4 quests…bring me to 99%…OMG one more quest…hey the Klaxxi has one more for me! My heart is pounding at this moment as I curse every bog beast that does not drop a perfect eye for me! On the 12th kill it drops…I hearth back the Klaxxi dude…turn it in and boom!!!!!!!! I was surprised to all the congrats tells from people lol (Apparently Zug got a lot of hate! Poor Zug!)
I will say doing this once. I dont think I will ever do this again. I have never felt so drained after this. However, it was a big thrill seeing that cheev pop on my screen!
Almost there! The long wait for MoP is almost over. (Is it odd I am more excited for this then Christmas?)
Things to do before MoP
1.) Get enough sleep – I dont think I will plan on playing before 9AM on Tuesday. As much as I would like to hit lvl 90 priest as a realm first, my body would not like it.
2.) Prepare food and drink, so I can save precious minutes in getting 90 ASAP.
3.) Find ways to keep my mind occupied till then!
Thank goodness Borberlands 2 comes out tonight.
Have you ever noticed how busy work really adds up?
Between logging in and out of all my toons, seeing which addons work, rewriting macros, and AHing, the next thing I knew, it was 11:30!
1st impressions of 5.0.4
1.) Vanity gyphs are very amusing – Stag form baby – oh yeah!
2.) 102k mana pool will take some getting used to. Now is the time to practice maximizing HPS vs mana conservation.
3.) The new talents – some are great, others not so much….
4.) Broken addons fixed quickly - bless your hearts addon writers, you rock! (please let there be a VuhDo patch soon!)
5.) Account wide pets and mounts – thumbs up on this one!
6.) Being able to cast Penance while moving…..omg so awesome! And the new lolwell which dones not require clicking…win!
What I don’t like so far:
1.) Talent choices – in my opinion, once again there are definitely some “you would be dumb if you choose this” choices in the trees. However, the flexibility to change on the fly is nice, and a good idea and about time it was implemented.
2.) Loss of prime glyphs, I understand why but…I still miss them.
What do you like? Not like?
Hmmmm….I guess so….
Guess that is why I play Priests and pallys in WoW….
BTW gonna kick Sorak’s and Rep’s arse this weekend in a 7 person Magic draft. Innistrad block!
Shhh…there is a troll and a femtaur in disguise here….Also…mmmm fried chicken!
A lady rides this way? And before Slice is a girl comments! SHUSH!
And below….proof all elves are female? Aka eye candy for Lyss and Van…thought they might appreciate it…or perhaps Sorak as well. Or maybe even Arv!
Now I am not certain that these are the exact spawn points but anyways.
Skull are the spawn area of the spiderlings and the engorged spiderlings. Triangle is the designated primary soaker – (Adoe) Moon – would be the backup – Me (liyhe) and Zerl.
1st soaker would try to get as many as they can – I attempt to heal and soak with Zerl as needed.
Watch out for the pools of crap the engorged adds leave, it hits like a truck and slows you.
Rest of the DPS on the ground kills spinners and then drone. Try to kill drones ASAP, try not to let them go up. Spinner’s must be taunted down ASAP so they do not channel a long stun on you.
With the drones, on heroic, they do gain a new ability to fixate on someone (while fixated they do 75% less dmg to the targte) person targeted will want to face away from the raid.
Add kill order is the same as in normal – Spiderlings > spinners > drones. The primary individual soaking the engorged ones should be able to handle the spiderlings for the most part.
The Team going upstairs has nothing change for them, except more dmg to them.
For p1 it seems adds control is paramount to victory.
for p2 – samething as in normal. Don’t let her eat any spiderlings when she lands.
SR pulled her a few times last night, best attempt was 22%. ><
So we need better add control, heals need to be better, we lost a DPS to stupid stuff, and making sure spiderlings die before she lands and we have her in the bag.
So close, anyways she will go down next week! Along with H Alysrazor.
Blizzcon 2011 has come and gone. I know others are hating it (*cough* Zerl) and others are loving it.
5.0 MoP will bring about lots of changes – from QoL changes to revamping the talent tree.
Others are saying it is making the game easier while others are optimistic about the changes. For me overall, I am pleased with the annoucements at Blizzcon. Sure I can see that the new system is dumbing down the game to an extent. However, overall WoW is not only about the raiders. Cata for me was raiding ONRY. MoP appears will be raiding, some PvP, some Pokemon, some other things to improve oneself in other than raiding expansion. In otherwords it will bring more balance and QoL improvements for citizens of Azeroth. And also PANDAS are awesome…must be the Ranma 1/2 fan in me and the Chen Stormstout fanboy in me. MoP will be more about doing then sitting in Org or SW waiting for your Queue.
Going back to the talent trees, players will still pick their “spec” at level 10, and then a talent point at 15 and every 15 levels their after. Many abilities/former talents will be baseline for the class.
Seeing I am a priest I will take a look at the Priest talents.
Level 15 – Tier 1
Void Tendrils – sounds much like the druid roots spell.
Psy fiend – pet emits psychic scream to an enemy with 40 yds – every 2 sec for 10 sec. Interesting.
Psychic Scream – just like the original.
Overall for me, a meh tier. All of them have their uses perhaps while lvling – the Tendrils being the biggest one. Overall more use in PvP. PvE priests I bet will be picking the Tendrils. Because we all know unglyphed Psychic Scream is bad in PVE.
Body and Soul – 30% more speed over the current version and the loss of a free cure disease.
Path of the Devout – 25% more speeds while levitating.
Phantasm – removes movement impearments when casting fade etc.
Once again meh – each point has it uses in PvP and PvE. PvE priests I assume will be picking Body and Soul.
From darkness comes light
Surge of Light (caster form)
Smite, Heal, Flash Heal, Greater Heal, Binding Heal have a chance to trigger a free Flash Heal (6% chance)
Surge of Darkness (shadow form)
6% chance when you mind flay to cause your next mindblast to be free and consume no shadow orbs.
Fires a star that will travel 20 yard, enemies in the path will be damages and allies in the path will be healed. It will then travel back to the caster and do the samething.
Interesting 2 min cooldown now. or is 30 for archangel and 90 sec for dark?
Archangel is pretty much the same but no more mana regen.
Dark Archangel – now uses shadow orbs instead.
Around level 45 is where things get interesting. Right off the bat I would have to say From Darkness comes light is meh.
Archangel is still cool, but if we have to smite for it, I am not sure how many will go for it, I myself run no AA/A spec.
I being the anime dork will prob pick Divine Star for shits and giggles. As Analogue and Reversion from Looking for More stated. MOON PRISM POWER! Hell yeah Sailor moon time!
Desperate Prayer – like the current one. It’s not bad if you remember to use it lol.
Angelic Bulwark – increases shields used on yourself.
Final Prayer – places a shield on you when an attack knocks you below 30% the Shield str is 20% of your total health.
Overall, priest survival cooldowns/abilities/talents….all decent choices. With the stronger ones being Desperate Prayer and Angelic Bulwark. Final Prayer to me – seems to more of a PvP thing or for those who are forgetful to use Desperate Prayer/Healthstone/Potions.
Twist of fate – increases damage and healing done to target at or below 25%
Power Infusion – same as current.
Serendipity is now combined with Mind Melt when in Shadowform.
Overall I think this Tier a no brainer for Disc and Holy – Power Infusion. Twist of fate is interesting from a healing perspective, with depending on your healing comp this may not be needed. Besides the odd huge raid wide hit…how often is the raid at below 25%?
Vow of Unity – kinda like Beacon of Light. Whenever you heal your target you are healed for 20% of the amt. Furthermore, 50% of the damage the target takes you take over 6 secs. Also when the target takes a hit that is greater then 30% of their life the Vow ends.
Void Shift – Yuo swap Life totals with target and then healed for 25% of your total health.
Vampiric Dominance – when you deal damage or heal – 15% of the amount is healed to 3 low health allies.
Tier 6 wooo~ I personally like the idea of the Vow of Unity and the Void Shift. For Shadow Priest the Vampiric Dominance is awesome, possibly also useful for Smite Priests.
I see myself trying out the Vow, combined with a Desperate Prayer or even pre-emptive shield with Angelic Bulwark and other shield str abilities. the Vow could be quite awesome. But if assigned to raid healing the Vampiric might be better. Void Shift has so many choices but will have to be timed…dont want to waste a LoH and Void Shift. Also soooo many trolling opportunities with it…..*evil grin*
Basic setup – see link above.
Square is where (liyhe) as Shadow was assigned.
Between me and the Orange healer our lock had placed their portal.
Circle and X is where our 2 healers stood
Triangle is where our hunters stood.
Moon is our Mage.
Boss is where you would normally place them. and our 2 melee DPS were in melee. XD
What we did is for the 1st crystal, I took the 1st one entirely. I found I was able to stay alive thanks to our healers with calling for AM around 14-15 stacks and eating a cookie and bubble as needed. I popped Dispersion around 19 stacks to ride it out. Then I went back to my square position to wait out the tormented debuff.
Our order for crystals was Me, DK, Mage, Enhancement Shaman, Warlock, Hunter x1. The 2nd hunter was fit in as needed. We found that sticking to our order and using the 2nd hunter as a floater helped out to ease confusion.
After I took the 1st crystal, the DPS went with a 3 person per crystal rotation. With the next person being ready to take the crystal when the other person went. It is important to be close by to take it but not close enough to get the tormented debuff in error. Also we found it is best to always exit in one direction. We chose to leave from the left.
Healers after the 1st crystal were at 90-100+ stacks of the healing buff if i recall. If they cant build that fast, tank was more then likely not going to survive.
Also with the Countdown debuff – if it was a healer picked we made the people move to the healer to allow them to heal still. if it was 2 others, we had them meet in the middle.
Countdown may mess with your rotation on a little, but keep a level head and should be ok. reminder – Tormented is refreshed for both players if spread.
If a healer did get the debuff they needed to communicate to their healer so they could swap if they were on tank duty.
The tank on the 1st crystal will need to stay alive for that crystal solo – so cooldowns and healthstone, pots as needed.
Other then that, the fight is similar to normal. ranged need to get to their spots as best they can to lower the chance of spreading tormented. Heals need to comminicate and we found it best to have one person only to call out the order and the floater as needed. DPS check is quite high, we carely killed him – 2 seconds past enrage, but I know my case I flubbed my rotation – not a shadow priest at heart lol.
That is all from what I recall - not a lot of changes – just need to be more careful to detail and where you move.
Huzzah another Heroic down….!!!
SR we do things in the wrong order….
Things that other normal guild do and do well. SR flounders. Things/fights other guilds may save/do later – SR does well. Also clearing vent clear for the most part and keeping a strict order, and ONE person calling it out helped out a lot. Also healers (go Zarm and Vanicus) did an awesome job communicating when they needed to swap etc! Nice healing Arv even with tormented. Nice job DPS!
Heroic Baleroc down – one of the more difficult Heroic fights downed! It’s funny….if slackers would post their SS!! (/glare Rep and Lyssi) Poor arv
This brings SR to 7th overall on Drak – It’s nice to see SR in the top 10. I know we will never be leading/cutting edge progression but it is nice for the epeen.
Plan for next week – Heroic Shannox and Baleroc again. Then Heroic Domo.
Of course more Diablo news, as it should be.
Expansion news – I have a gut feeling it could go either way for MoP or something totally new. I have doubts as MoP being a browser game as I don’t see Blizz putting resources into such a niche game. I am glad for the lack of leaks this year.
I doubt a new hero class – I think Blizz learned their lessen from trying to balance such a thing. If they were to add a new class I think they would have to work their way up just like everyone else imo. Monk seems like a good choice – given the route if they go MoP.
I think it is interesting to note a whole panel on talent trees – if the expansion does raise the lvl cap…the current point values will be thrown into chaos. So I predict another revamp once again. This would be a good chance to str/nerf/alter as needed for Blizz. Perhaps maybe even a chance to differentiate PVE and PVP.
As far as race – maybe both sides gets Pandas? Just like how the high elves and the blood elves are split. Night Elves and Naga. Darkspear Trolls and other Trolls. Humans/Gilneans. It could be feasible that the Pandarans are not as unified as we believe.
However, I think it would be one or the other – Class or Race – not both. As far as letting more races be other classes, I do not really see a reason for the class restrictions at this point. Except for the rare obvious ones – forsaken druids? Dranei druids? Belf shamans? Belf Druids?
More SC2 news but to be honest, I am lukewarm on that.