I have now had the chance to run a few more Heroics with the guildees, and I have to admit kudos to Blizzard on the difficulty and challenge of healing them.
To date I have run Grim Batol, Stonecore, Throne of Tides, Deadmines, and Vortex Pinnacle (a portion of it). the LFD tool only seems to like these Heroics lol.
I have to say Heroic Grim Batol can be brutal on a new group, and a new healer.
The “gauntlets” in Throne of Tides can quickly sap a healer’s mana pool.
Deadmines….actually is not too bad. Trash/bosses are easier than the other Heroics in my opinion, but Deadmines hands down is probably the funnest one. Great RP, setting, and characters.
(Now I have only run these as a guild group, so I cannot speak of the horrors or pain that it is dealing with PuGs. Also I am a holy priest now, I have turned away from the cult of the bubble and have seen the light(well))
All I can say is mana regen helps a lot! Many of these fights will last sometime, so having as much mana regen as you can help out, but make sure you still have the stats to throw out worth while healing.
Also make sure to use all tools available to you to help out with incidental dmg, the days of just topping people off are gone.
I will admit, I was did laugh at the idea of the Lightwell, but now it is an invaluable tool in my healing tool set. My guildees have learned to use it and watch for it. Precast it before a fight, it doesn’t pull aggro. This will help people see where you have placed it! Make sure to have a macro for it as well, to announce that you are placing it down.
Learn the fight and expect when heavy dmg is incoming. People having a hard time getting to a safe spot. Cast a bubble on them for the speed boost from Body and Soul. Or hell Life grip em errr Leap of Faith. (I was a real hater on this…but I admit, in certain situations it has been useful as hell!) Heavy tank dmg, get some serendipity stacks ready. Cast your Greater Heal after the Holy Word: Serenity for that extra crit chance. Also remember you LOCK imp poop…errr LOCK CANDY. Saved my butt more than once.
Don’t be cheap, enchant, reforge, gem. A.K.A. E-R-G
If you are having a hard time with a heroic, maybe its time to look into ERG. Or perhaps stop hoarding that JP and buy some gear, or look into Reputation vendors.
But foremost to remember is: knowledge is power, use it. There are many sources out there to get info from, no excuse not to use it.
Also remember to have FUN!
Cata is now into week 2, more people are now 85 and hitting the dungeons.
I think my gear is ok…a few pieces here or there could be better, but theoretically I could jump into Heroics.
What is stopping me from jumping in head first?
1.) The few normals I have run as a healer were guild runs and the 1 random, I did had a group of people accustomed to the new Cata style and things went smoothly. Other than that, the horror stories about the LFD pool is making me think the headache and repair bill is not worth it. (Mine own experience in Heroic Deadmines with a PuG tank….needs more booze)
2.) The healing style I grew to love in Wrath, just does not cut it. Discipline – does not have the punch to keep things in check. If something goes wrong, someone stands in bad “by accident”, mobs CC gets broken, and people get face owned…..Disc does not have the same oomph it had to push things through. Disc is all about dmg mitigation, and the main source of this PW:S is not longer viable due to a couple of things. A.) mana cost and B.) it gets popped so easily now.
You maybe thinking, “But Slice! Prayer of Healing now procs DA 100% of the time!” Sure it does…but the with the actual amount that PoH heals…the bubbles it creates…they do not absorb all that much.
Power Word: Barrier and Pain Suppression are a very sexy spell duo indeed. But again even with these cooldowns…you are still lacking in the HEALING DEPT.
1.) Heal seem meh….
2.) Flash Heal….can heal for a lot, but will leave you sapped.
3.) A Borrowed Time + Greater Heal can be nice…but still will leave ya gasping for mana.
4.) Prayer of Healing – DA procs yay! But still not a super amount of healing when shit hits the fan.
Disc at this time, is not working for me at least. At the higher gear levels it may be a viable choice for me, sure I could do it right now, but why struggle. Better stats mean stronger bubbles, less pain being lovingly showered on your group!
3.) Lots of member of SR are either on vacation, getting to 85, or gearing up for heroics.
Lamenting the loss of me bubbles, I have committed apostasy. I have went away from Discipline and rejoined the Choir of the failangels….aka Holy.
And wow…Holy IS A FREAKIN blast to play now. The different Chakras and make playing a holy priest a fun monster to play. The modification to Holy Word: Chastize depending on which chakra state you are in is a great idea. You need AoE? cast Holy Word: Sanctuary?
Need a harder hitting single target heal spell which also increases the chance for healing spells to crit? Look no farther then, Holy Word: Serenity!
The hurdle with Holy is the Chakra swapping and that takes a few minutes to get accustomed to, but once you get the handle of it, it plays out quite nicely.
Also this talent in the Holy Tree is soooo win, it really helps out with mana regen (while in combat) so much.
P.S. This talent has just been buffed today to increase the amount of mana regened from 20% fully talented to 40% fully talented. Sorry I need a new towel
Although, the amount regained from Rapture has been increased from 2.5% to 6%…it is still really low when compared to Holy Concentration. Also rapture can occur only once every 12 seconds.
But at this point, appears Liyhe the bubble priest, will now be Liyhe the failangel, defender of the lolwell.
I don’t know how to describe it. I still like WoW and raiding, but maybe I am getting healing burn out?
Ok dmg incoming…heal, heal, bubble, bubble. Heal, heal, bubble, bubble.
Holy Paladin Healing
/flails about. Holy Paladin feels awkward and not as satisfying anymore. /huddles in the corner and laments the loss of the “old” Holy Light.
Every fight in ICC (with exception of LK) is predictible and healing them are not “challenging” anymore (heroic modes are another matter, and no Lootship does not count). The feeling of danger and OMFG moments are not there anymore. (I guess that is the price of outgearing content). I still enjoy healing a lot, but the thrill is gone.
I find myself liking DPS more and more. Maybe i will get a ret spec again for my pally. What I really want is a rogue or a ranged DPS…hmmm maybe it is time to lvl one or two.
So how was your WoW week after the 4.0 patch?
Like many others, like every major patch my UI was in ruins….no wait….it was a molten mess of primordial goo.
No DBM AHHH, panals all in the wrong places, millions of errors/bugs all over.
Thank goodness for those addon elves as the UI appears to be ok now. There are a few errors here and there, but the UI is not angry at me.
Going from Grid to VuhDo for my paladin and priest was weird….more so on the priest then the pally.
For my priest and pally I had gotten very accustomed to the look of Grid and the way I had it setup. With the patch and Grid being blah. I loaded VuhDo (I use VuhDo on my Druid, and prefer it to Grid). With the pally I got very comfortable to using VuhDo.
The issue for my paladin is getting used to have more toys to play with. Word of Glory, the OMG AoE heal spell (do not recall the name), and the big bomb (Divine Word). Also sad…Holy Light is just soooo meh. The shorter ranged judgement was weird as well. Also Crusader Strike??? huh??? Holy Power??? I just have to remember to use the holy power at times.
With my Priest…zomg it took sometime getting used to VuhDo. I have to say it is nice with VuhDo that it has built in Clique for your needs. The biggest thing to get used to for me was the different icons for PW:S and Weakened Soul.
Alas for the priest…getting used to the new changes to Borrowed Time (I had to reforge some gear to drop some crit and get some haste) and new abilities blah! I am not a fan of heal…its slow and don’t heal crap (sounds familiar…kinda like Holy Light). Power Word: Barrier – looks like a giant yellow nipple on the ground. LOL. Overall….Disc seems clunky and unwieldy.
The new glyph system is money. I am a big fan of it. About time.
It also seems that to me at least that – tanks don’t seem as durable???
No it is not a stop light signal.
Depending on your add-on of choice (Grid, Healbot, VuhDo) your colors may vary, indicating levels of health.
In a perfect setting, one should be able to heal everyone back up to that green level….well what if that was not a viable option to you anymore?
Like many others have written, healing in Cata will be more of “triage” method of healing.
Our almost endless pools of mana in WoTLK will no longer be endless, and over-flowing. :(
Instead of seeing a nice verdant plane of green boxes…we may see more of this instead….
not pretty I know. Healers are going to have prioritize which heal to use and when to use it. In addition, to who will be healed and who may die……
1.) Obviously – keep your tanks alive
2.) Yourself – dead healers don’t heal
3.) Other healers – see #2
Don’t get me wrong there maybe times when you will need to heal a DPS over another healer possibly. But remember don’t waste the mana on the DPS who will not play along…you know the type! :P
To prepare for this shift in healing, what can you do now?
1.) Get used to the idea….people will not always be sitting at full health.
2.) Get familiar will all the spells at hand. Also when to use what, when.
3.) Practice canceling casts as well. (we may need to do this, to conserve mana)
Going back to Lyssi’s blog she typed out the keys she used for the most part in her rotation, and for her that works. Looking back on this, I think Ari mentioned one time she has her mouse and key binds setup in a way that works for her. Tir is a clicker/macro guy. (correct me if I am wrong Tir!)
We all setup our UI’s and keybinds in ways that work and make sense for us. As much as I tease Lyssi about the way she setup her buttons, they work and make sense to her.
Muscle memory is very important and allows us to do things without thinking. Put me in front of Tir’s setup and I think I would fail till i got used to it.
My current setup is very similar to my FFXI setup. Although FFXI did not use the (1 – =) setup. Many of the abilites are also setup as mouse over macros. Point and click..whack a mole version 2.0.
1 – Flash of Light
2 – Holy Light
3 – Holy Shock
4 – Judgement
5 – Divine Plea
6 – Avenging Wrath
7 – Arcane Torrent
8 – = I don’t remember off the top of my head…but they are not very important, mostly things like Holy Wrath and Hammer of the Righteous (the stun one)
Alt 1 – Divine favor
Alt 2 – Divine Illumination
Alt 3 – Beacon (Bacon) of Light
Alt 4 – Divine Shield
Alt 5 – Lay on Hands
Ctrl 1 – Talisman of Resurgence
Ctrl 2 – Hand of Freedom
Ctrl 3 – that threat reducing blessing
Ctrl 4 and 5 – someting not important like a res spell and some undead turn spell.
With Clique – Alt and left Click is Cleanse
Ctrl and left Click is BoP
With the way things are setup it is easy to still move and cast as needed. Unneeded looking for keys are eliminated for me at least. The priest is setup in the same fashion. Combined with my UI (Kitty UI – wow interface, check it out) makes it very easy to see what is up and keeps meh buttons nice and neat and lined up and organized. I do admit, abilities not commonly used I do not even bother to place on keys.
KB are setup in order of most commonly used to least used.
This setup works for me. Everyone keybinds/macros/add-ons differently and in their own fashion. Some like grid + clique + mouseover macros. some like decursive, other Vuhdo. X-perl. So many different options.
Is there “the most efficient” way to KB and macro??? Best way to UI??? If there is an answer out there someone please advise :P
Its ironic…the group I am in is heading back in to face the Lich King again tonight…I think we are also right at that point where one moment of clarity and we will coast on down the hill or the hump.
ICC 25 last night. Our 1st grouping up with memebers from Team Dyslexia. Definitely a good time, they are a good bunch of people. Stomp the lower spire once again. Go to Rotface and boom he exploded. Best part was the ooze explosion at the very end after he was dead….lol wiped out most of group 5. Festergut…gave us some trouble but in the end got him down as well. I will admit I did get a little heated here. :P
Went to give one try at the Prof…I think we did decent. Got him down to phase 2 before things went bad…just need to get use to the adjustment from 10 vs 25 man version of fights. Nice loots were given out. Slo somehow made a lot of shaman gear drop!!! /glare Slo!
I think I should make a point to choose which set to gear up 1st…playing holy last night..I forgot how much fun it could be. /ponder. Its nice to see all those #’s come up when casting CoH etc. Maybe I should drop disc. :P
As the title states…damage mitigation and damage dampening vs brute force healing.
Brute Force healers – sorry shamans…you go here, Holy Priests, Holy Paladins
Damage mitigators and damage dampeners - Disc priests, and Resto Druids.
Speaking from a personal preference, I do prefer the path of mitigating and lessening the impact of incoming damage.
As a holy/disc priest: Renew and Power Word: Shield, does do a nice job to help out mitigate damage as it is incoming. lessening the amount of catch up work for spot healing etc.
Case in point: Last Thursday ICC 10 run, Took in as healing 2 restoration shamans, one of them went Enhancement for fights not 3 healed, and me as Holy Paladin. With little to none damage mitigation…the healing felt like a constant rat race to keep raid members alive. Pure unadulterated brute force healing. It’s like taking a sledge-hammer to open a walnut.
Last nights continuation of thursday: 1 resto/enhancement shaman, 1 resto druid, and me once again as the sledge-hammer healer. Went to Prof. Put 1st. 1 shotted. The ability to not have to constantly heal and lessening the damage is noteworthy. Also worth noting is Trees are king/queens of healing on the run, which is important in the final phase of the Prof Put fight. While i was running in position for next heal, I could trust the druid for a o shit heals when needed. And HoTs are HAWT. Yeah I know bad pun. Bite me.
Or when I am on my disc priest. The bubbles go a long way to help the dmg among the raid members. The same could be said for renews on the raid as well, but druids still beat holy priests in the facility. Also with my holy spec I need about 130 more haste. Want to be able to get off 5 renews before CoH cooldown is back up. So will need about 750-800 haste, I am at 680 or so. Tonight going to swap out some more gems…prob going to get some more Reckless Ametrines (+12 SP and +10 haste rating)
Its nice to see in Cata. that resto shamans will get a AoE HoT. But the holy paladin…the sledge hammer healer…lol will appear to be the same for the most part.
I know sacred shield mitigates a small amount of damage but…its still so little.
Also question….I do not quite have this down and I may be doing this wrong. Beacon one of the tanks…right?
Also how much haste? Holy Light is the nuke in the Holy Pallys arsenal but damn it takes a while to cast. Is there a specific rotation? I normally when pull is incoming….FoL, HS, and then Holy Light. I fear is i cast HL tank will be dead on initial pull. ><Especially on that BPC fight.
Don’t get me wrong Holy Pally healing is fun. Just takes some getting used to. Not used to playing the catch up in healing game anymore.
Wanting to buy bubbles on pally….of the priest kind! *sigh*
These is my thoughts and ideas on how i approach healing ICC (do not take them as law or the only way to do things), any ideas or comments are appreciated. Also this is coming fromt he perspective of a disc/holy priest.
For the trash in the lower spire – know who your aggro magnets are and shield them…sometimes though you will not be able to save them. Bubbles tanks and your fellow healers. PoM, Penance, and Flash heal when needed. Dispel any debuffs you can see, only one that I can see dispelable by priests – shield bash if i recall correctly. If you trigger the traps watch out fot the giants shout and stop casting, or you get hit the evil silence. You will have time to finish a spell as it will have a cast time. Watch the mobs cast bar. The tanks maybe hit pretty hard from the trap giant so prepare accordingly.
1st boss – Lord Marrowgar
Things to watch out for: Saber Lash – make sure your tanks are facing him away from the raid. Hopefully your tanks will also be BFFs as they need to stick to one another like glue. Saber Lash dmgs is split between them and also prevents them from being Bone Spiked. The damage to the tanks can be heavy so be careful.
Bone Spike – Shield and renew the target if poss (PoM if it is up). Mimimum shield them. *keep eyes on tanks!*Only one bone spike in 10 man normal.
Cold Flame - nuff said…don’t stand in it.
Bone Storm – easy, run and get GTF away from him. Renew, PoM, and shield targets, avoid the cold flames as well. One thing to watch out for…when he is about done with the storm…watch the tanks. Shield them up, PoM them. Don’t let the transition between Bone Storm and “normal” mode catch you off guard.
Pain Suppression, Shadowfiend, Hymn of Hope, and Divine Hymn as needed.
Boss Two – Lady Deathwhisper
I have never DPS’d this fight before, so I cannot really comment on the adds that she spawns. Thanks to Koala reminding me – watch out for adds if you get targeted…dont let them eat your face! run!!!
Death and Decay – easy…stand out of the bad.
Shadow Bolt – shield people up and top them off.
For the tanks – keep them shielded and PoM up.
DPS shield if you can and have mana to spare otherwise don’t.
When phase 2 starts – the tanks will be swapping the boss due to Touch of insignificance. Keep people shielded and topped off. Hopefully someone will be interrupting her big frost bolt. As far as Frostbolt volley. Mass dispel and heal. Watch out for ghosts – dont get tunnel visioned! Also watch out for Death and Decay.
She does not mind control in 10 man version and spawns less adds.
Round 3 – Gunship Battle – aka loot ship.
Pretty simple. Make sure everyone gets a rocketpack and equips it. I am not going to talk about the fight itself but rather the healing needed.
Healing the raid itself is relatively easy – shield, PoM, renew. People should be avoiding the the rocket strikes as it leave a big freakin mark on the ground.
For the tank staying on your ship – shield, heal, PoM. The dmg they take should not be too bad and is easily healed thru.
For the tank jumping over…they will take considerable more damage. That evil dwarf hits hard. Shield, PoM, and Pain suppression. Also when the tank is jumping over make sure to keep them healed and shielded.
Round 4 – Deathbringer Saurfang
Another relatively easy fight, once you understand how the fight goes. Until then this fight can be rough.
1st – Blood Nova – make sure ranged is spread out – range of 8.
2nd – Blood Boil - shield the target. Although shielding no longer stops him getting Blood Power, it will cut down on the damage the target takes.
3rd – Blood Beasts – melee will need to watch their attacks as will tanks, you do not want to get hit by these. Hits = more blood power for Saurfang. Your ranged DPS will need to use their abiliites to kill these ASAP and slow them root as needed. Note: Paladins can Hammer of Justice one to stun them, Death Knights can Chains of Ice them as well. 2 blood beasts in 10 man.
4th – Mark of the Fallen Champion – BAD BAD BAD!! If someone gets this, do not let them die, as it will heal Saurfang for a alot. Heal them ASAP and constantly.
5th – I dont recall the ability name but tanks will have to taunt off one another.
Also at about 30% Saurfang will soft enrage, healers be on your toes!
New Priest Spells
Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the “new” Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest’s go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.
Wait we have a spell called heal?…oh yeah I dumped that a long time ago…..sounds like a cop out Blizzard. -100 pts for lack of creativity here.
Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn’t have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don’t intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.
I don’t pew pew…so…moving on.
Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire, meaning you can’t have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.
Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or “Life Grip”) is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can’t seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.
……once again…why…..PvP can see why it maybe useful. PVE…melee takes aggro..they are probably going be dead before you can “yank” them back…even if you did…you may bring a whole bunch of trouble you did not want near you in the 1st place. As far as people who are too slow moving out of a fire….need lrn2move from fire.
- All HoTs and DoTs will benefit from Haste and Crit innately. Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
Ghetto Druid incoming!!!!!!!
- While we want to keep the priest’s role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we’ve also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
More bubbles??? Sure ok!
New Talents and Talent Changes
- We want to improve Discipline’s single-target healing capacity. One key is to make sure shielding isn’t always a more attractive option than healing.
Does not compute…..
- Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
This will not see the light of day. This will be put down so fast…like Old Yeller with rabies.
- We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
interesting…doubt it will make it to the light of day as well. Anything fun must be taken out of the game!!
Mastery Passive Talent Tree Bonuses
Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier. WIN!
Radiance: Your direct heals add a small heal-over-time component to the target. – meh
- Spell damage
- Spell Crit
- Shadow Orbs
Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like “Shadow priests” before they obtain Shadowform. Do not care….DPS wut?