Yup…THIS IS BLAAAACCCKKKKWINNNNGGGG!!!
*cough* Anyways…1st real night of putting attempts against the Draconic Ray Charles of Azeroth.
15 attempts in all, with the closest attempt being 13% or so. :) (Not bad at all!)
Overall I would say we did ok, it was the small silly mistakes which caused the kill to slip from our grasp. Unfortunately, with Atramedes, a silly mistake usually means you are dead.
Some of the blaring ones that come to mind.
In the ground phase – the gong has to be hit at the right time when he is attempting to cast Searing Flame. One second to late and its a wipe. Remember its a 2 second cast. Also when Sonic Break target gets picked all need to have better awareness about who is getting targeted. (Remember target RUN TO THE RIGHT!)
In the air phase – Don’t stop moving. Stopping = death. Need to get better to annouce when they need the gong assistance. Also if the designated gong striker dies….we need to better aware of who needs to pick it up if they go down.
Oh well, he will die next time. I am sure of it!! :)
Why is it that the annoying dragons seem to give people issues. (Sindy I am looking at you!)
But to those who have downed him? Is it better to have more ranged for this fight. My thoughts afterwards make it seem it favors ranged in this one at time. In the air, melee cannot do much. Also from what I could tell the silly dragon would not always target the raid member with the highest sound? Is this a bug?
Also if you have not read…check up on the notes from what has been found out about 4.1. :)
Feb 9 2011 – woohoo patch day! aka the patch of Sorak. :P
Some good stuff in the patch, defintely felt like it addressed some issues. Overall no complaints about it. :)
Ok enough about the patch. Onto the raiding – Shadow Rising went back into Blackwing Decsent. (Hopefully – we will have a more constant group of people, this has been plagueing us for a few weeks.)
Anyways, connection was not working well last night, reboot everything before the raid and all appears to be ok, good! :)
Arvash – Protection Paladin
Dubstein – Protection Paladin
Liyhe – Holy Priest
Zarm – Restoration Druid
Sorak – Restoration Druid errr Shaman
Zugzuug – Fury Warrior
Droslice – Fury Warrior
Roorknug – Survival Hunter
Zerlegen – Survival Hunter
Lyssianna – Affliction Warlock
(….lots of doubles in this raid…lol)
Clear trash while we wait for our 2nd hunter to log in….boom he logs in and we head onto the 4 stooges – Omnitron Def. System. Smooth as ice, I could not ask more from the raid members, people avoid the bad, etc etc. They are down in one attempt….*blinks* what? did this just happen?
Circuit Design Breastplate Grats again Zerl!
Life Force Chargers Grats again Dubstein!
We then head onto the overgrown tapeworm – Magmaw!
Now Shadow Rising here, we tend to use strats that are not the norm! :P
Our ranged and healers (hunter x2, aff lock, and the healers) all stand at range and toggle between two points. When the pillar of flame is about to pop, Zerl pops a frost trap and then Roor drops a 2nd after the 2nd, so the worm have a lot of frost to cover. The ranged then pews pews, and the healers ummm…heal.
Ok I know it sounds like normal strat…here is where it gets odd. We 2 tank this…yes you read that…2 tank it….the 1st tank tanks Magmaw while the 2nd stands at range and AoEs the hell out of the worms. They do not really “tank” the worms but help out with the Pallys AoE abilities.
This helps the ranged out quite abit. Furthermore, when Magmaw has chewed and slobbered all over the 1st tank, the tank that was out on ranged then swap places and the process is repeated till he is dead. We found this helps to alleviate the healer when the tank has the armor debuff on from Mangle, and also seems to get rid of the random raid member dead after Magmaw breaks from the chains.
Well I was expected maybe a wipe or two for consistancy sake! :P But I was surprised, once again…smooth as butter. His life keep on going down and down….5% the call goes out…ignore adds and kill boss. Magmaw down, no deaths and with 3 minutes left before enrage.
Incineratus Grats Zarm!
Alirus the Worm-Breaker Grats to Droslice!
Ok onto Chimaeron…I think put about 5 attempts in, got him down to 49% for our 1st night playing with the overgrown worm! But then the latency issue hit me and Zarm our resto druid. Then vent decided to act up! ><
We put our resto druid on the tanks. Sorak on one group and me on the other. When we would group up for phase 2, AoE heal!!! Zarm would pop tranquility and Arv or Dub would also hit Holy radiance. A few corrections and he will be down. He really does not seem as difficult, mechanics wise, easier then Mag and Omno in my opinion. Phase 3 for him, sounds like an absolute blast. LIFEGRIP WILL SAVE YOU! Body and soul's movement speed buff also seems like a major lifesavor. As well as the druids 83 movement speed buff?
Today we head back in. The worm shall fall along with Maloriak!
But anyone have any hints and pointers for Chim? :)
Also does anyone know if the prot pallys talent – Divine Guardian works in Chim’s p2?
Was a bit hectic this magmaw kill but everyone was still standing at the end. :)
Uh-oh! We haz broked da machinez! And everyone was alive I think as well! lol as you can see Lyssi is looking away from the camera in this one.
Next Chimerion and Maloriak!
Overall, I am very happy that these two bastards died, finally! What did it, is allowing people to play to their strengths. Also choosing a strat and running with it (magmaw(, even though it was sloppy and a certain lock did not like it, this forced people to bring up their game and really focus! He died on the 10th attempt?
For Omnitron…key is avoiding things we kept on dying to last time, also once again allowing people to play to their strength allowed Omni to die. They died on 2nd try of the night.
First time into the raid known as Blackwing Descent…I would say not the smoothest of runs but still fun and educational.
The 1st 2 bosses are going to be:
Magmaw (to the left) and Omnitron Def. System. (to the right)
Magmaw, as many others have noted is a heavy raid damage fight. However, the real issue is the managing of the spot points and the adds that spawn. We put some attempts in, but the adds in the end was the mechanic that got us in the end.
The Def System, I have to say is a lot more fun. Or at least a very colorful fight. Even more mechanics to keep you on your feet. Observations to note – dont DPS that shield down to far, so the tank with that add does not inadvertantly blow it up lol. Run away from slimes, pull them out of their buff zones, place them in debuff zones. I am not too worried about this fight, the Magmaw fight has me more worried.
Anyone have any hint/tricks for the adds in Magmaw’s fight? And is there a proper cooldown order for the tank to handle mangle easier?
Our setup was:
1 prot pally
1 ret pally
1 fury war
1 aff lock (can’t stop the dots!)
x2 Survival Hunters
1 resto druid
1 resto shaman
1 Holy priest (me)
For all the Magmaw fights – I do admit I got a little trigger happy with the PoH but when he was finally on the ground and chained, I was not gasping for mana. Where we had a mana issue was with our boomchicken at times, and when I would panic and spam ><)
We had two gathering points for the ranged and the healers, when he would cast flame pillar we would move to other spot, hunters were placing frost traps in between the two gathering points. Boomchicken would typhoon at the right moment.
I don't think it was the healing as, the dmg he causes is very healable, and once we get used to the fight I bet could even 2 heal this. DPS appears ok? But I am not 100% sure on that.
Now for as the future, more raid still, need to get more people their Kingslayer title. Also RS!
We don’t know what kind of changes will happen with the next patch but should be ok. *crosses fingers*
Good job to all who showed up and thanks for hard work!
As Cata looms closer and closer, more information is being released. Is this a good thing?
What do we have to look foward to? It like knowing what you are getting for Christmas in advance. For some people they are avoiding reading info, others are eagerly absorbing information as it comes out (I know I love more info, I hate being in the dark!)
Either way there was pros and cons to either way.
Staying in the dark
1.) You are surprised and have that feeling of awe and wonder.
2.) Giddy as a school girl when you find out something new.
3.) Excited about learing everything yourself, self fullfillment.
1.) You are not able to hit the ground running.
2.) People may wonder why you do not know where everything is.
Reading all info out there
1.) Once Cata is one out can hit the ground running!
2.) Can be a source of info for guildees who may have not been keeping up.
3.) You know what to expect and what to do.
1.) Lessened feeling of surprise.
What do you prefer, do you prefer too be in the dark and surprised when it arrives? Or are you like me? gimme info NAO!!! NOMNOMNOM! Or maybe you only read what you want to read and avoid lore spoilers?
Guild Levels…what do you think?
Overall I think it is a good idea, and is a good way to perhaps promote guilds as the social/organizational unit in MMO’s.
However, like with any good idea, there is some glaring issues.
How exactly is guild experience earned? Per Blizzard, doing any activity etc will allow for it. A very generic answer. Is there a cap per hour? Does one activity earn more experience over another?
Another thing is appears Blizzard is no longer just counting the top 20 contributers, appears all guild members will count toward guild xp.
Is this a good idea? That really does favor LARGE guilds, does Blizzard only want big super zerg guilds out there only?
Many of the really good rewards and achievements appear to be geared toward larger guilds.
Reach Guild Level 25? that will take a long time….
Catch 100,000 fish – this may or may not take a while.
Kill 50,000 critters?
I remember in Warhammer: Online there were guild levels and the larger your guild was, the faster your guild leveled. This promoted huge zerg guilds rather then guilds who could work together in my opinion.
Blizzard, do you really just want a few huge guilds out there??
If there is one thing about me that is kind of strange (hush, I know there are a lot of things werid about me), is I do not like waiting or not know when something is going to happen.
Prime example – Release date for Cata.
Possibly Nov 2nd. Not confirmed it appears as of yet. But if that is true…I have a list to do that I want to get done in WoW.
1.) Get another 80 toon, at this point appears will be my Tauren Druid. Followed by my Night Elf Death Knight.
2.) Help guildmates who do not have the King Slayer to get it.
3.) Help Zug get his Shadowmourne.
4.) Get a drake possibly. Meh not too worried about this.
Hopefully this date will hold firm…otherwise….grrr….someone’s gonna get some pain!
A few nights ago. Got to meet in game….Repgrind
She is a blast and a great person! (although, for some reason for longest time I thought she was a he). Now this maybe due to all the human male toons? And I know it is bad to assume and base things on words and image. So Rep! Sorry to make that mistake!
A couple of night ran a couple of randoms with them and other guildees, and then last night a few more. It was a lot of fun. I didn’t get any screenshots, but after one CoS….nekkid dancing happened. Not sure how it happened….it just seems whenever there is that box there….I have to jump on it and /dance!!! For some unknown reason, I decided to hit the B-day suit macro….yes I am bad.
Unfort we were all turned into meh humans. But fun nonetheless. However poor Rep was turned into a BALD human male. So ugly! Shirl surprised us all with the sexy supervillian outfit. :) Poor Njeri was crying. /pat pat it will be better soon.
We managed as well to knock out some achievement in Occ for some peeps as well, not too shabby!
In my alliance guild, got the Full house achievement and after that there were a few hiccups, but nothing that could be solved with a few bandaids.
On the note of badges/emblems to be converted soon for the next patch….seems like a good idea. But it seems with the conversion rate, gems, saronite, BoAs will become more expensive. I have to sit down and look at the math closer, but it appears to be best to spend those emblems now.
OMG the worgen models….so sexy! I cannot wait to make a Worgen fury Warrior!!! RAWR!!! FOR THE ALLIANCE!!!!!
And my favorite bit of RP:
Bronzebeard: “A lone orc against the might of the alliance!” (I imagine him thinking WTF is this orc smoking)
DB Saurfang: “Dwarves……” (DB is thinking…they have no idea!)
Also the bit with Saurfang Sr. shows up….and then usually stupid ass King Variass shows up and tells him men to stand down to allow a “grieving father” to get his son…heartwarming….still gets me everytime.
The evil annoying Professor is down!!! (25 man heroic)
Now this is a fight with a lot of mechanics to watch for, it also has a lot randomness contained within, you cannot control. This inability to control the randomness with some mechanics makes this fight a pain. It is no wonder that according to WoW progress that 4944 (6.55%) have killed the Prog on 25 man heroic.
Also, one of our Hunter’s, when he obtained Heroic: Plagueworks Achievement, also got It’s over 9000. :)
Unbound Plague is an example of a mechanic you can control, and with proper control the raid can prevent deaths and etc.
A mechanic you cannot control is whom is targeted with a ooze. The ooze holding a raid member in place and then the Prof. throwing a goo at said member is just bad freakin luck.
Avoiding what you can to avoid sillly deaths is necessasry to down the annoying Prof. Dying to things like plague and goo is a no-no. Too many deaths and you will not have the needed DPS to kill him in phase 3. The raid wide damage when he gets to 4 stacks on a tank is rough. (I know that sometimes death is seemingly unavoidable at times, bad luck is bad luck)
After that waltzed on thru the rest of ICC and went onto Mr. Arthas…last fight, 1 attempt/10 min before end of raid night. Walked in and owned him. 25 man Kingslayer title obtained! Also:
Archus, Greatstaff of Antonidas obtained as well! :) All in all a great night of raiding.
Tuesday night. Hope to have the same fun. Raiding is fun. Questing is not!
Note to self: remember to take out contacts before raiding. Dry eyes = mistakes and mistakes = wipes.
25 man ICC….good times as usual, except for dry eyes.
Downed last night:
I admit I was feeling off….it hit around Dreamwalker, fatigue and contact issues in one big hit. But me being stubborn me ignored it. Heroic Sindy – seems very similar to normal, with a few exceptions.
1.) Unchained Magic – if you get instability stop casting and get our of the raid. Each stack on instability not only causes dmgs to you, but also to raid members with in a 20 yd radius. Don’t cast 5 seconds prior to her pull in ability with stack of instability.
2.) 6 ice blocks in her air phase and they have a butt load of HP. Also Frost Bombs will basically one shot ya. Beware. (Maybe I should pick up from frost resist gear).
Very similar to to normal, with of course some differences.
1.) Bone Storm – Run away to not stand near him. closest to him will cause 13k dmg/sec.
2.) Bone Spike will still be used during the storm. So the raid needs to split in an orderly fashion, Split up the raid to head right or left, so there will be sufficient individuals to kill spikes.
Very similar in p1. it is in p2 that things change.
1.) Don’t get hit by ghosts if possible – they will explode and cause to anyone with in a 20 yd radius of the person hit.
2.) DPS watch threat – LDW is untauntable in p2. Misdirect and etc to the approp tank.
3.) Adds and Mind controls will still occur in p2.
4.) At a certain point, the raid will want to still hold add but focus fire LDW down.
What can i say its lootship. Do what you do in normal and it will go down. Kill cannoneers, kill mage. One thing to watch for though is do not stand in the spot where the cannon lands, it will bounce you back.
He generates Blood Power fast! So get rdy to heal people with marks early in the fight. Also he spawns a lot more Blood Beasts – 6 if i recall. Burn them down fast. Also if you are getting chased by one. Don’t stand there and get hit. Hits generate a lot of bloodpower. Also as beasts get dmg’d they will enrage and get a speed boost.
This fight is chaotic on whatever version….from what I can recall….the frostbolts must be interrupted!! Also the less dmg the raid takes will make this fight easier. Communicate on when certain dangerous mobs spawn! Also 3 tanks needed as adds will also appear from the back.
Also in heroic – when swimming the orbs will be red and will still make you uber…but will also place a debuff on you. So getting too many stacks will kill you. The healers going in have to balance their stacks.
The orbs will also damage Dreamwalker if not popped…so they will all need to be popped.
I gotta say…I am glad I am not swimming…did not like it in 10 man normal even!
Yay FF14 NDA released! Some great info released so far.
The above link to Eorzeapedia.com has some nice screenshots and info on Guildleves, crafting and armor.
The guildleves sound like a blast and promotes grouping. Also seems like a decent way to get items and gear.
Crafting sounds like it will be a blast. Crafting minigames! Makes crafting interesting then in other games where it is gather this, craft this.
It is cool to note: necklaces, rings, and earrings will be dispalyed on your character! About time! :P
Nice info on recent changes…one thing I liked was more character creation options! RAWR!
I cant find it now but apparently FF14 may have a Emblem/token system like WoW? So excited!
In WoW news still working on 25 man heroics. Still unsure about 25 man raids but still fun nonetheless. Can’t wait to see what falls tonight!