First off my beloved priests, our T13. I am not sure about it. I really like T12 so far. T13 reminds me of Holloween and mardi gras. Well with Transmog, it’s a moot point.
The bonuses for t13:
- Healer, 2P — After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non–Discipline.)
- Healer, 4P — Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
- Shadow, 2P — Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
- Shadow, 4P — Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.
For healers: I am not sold on the 2P, especially as Holy. But it could be worse. For 4P – one word: blarg.
Shadow definitely wins out here. To be honest I would not be surprised to see it altered in some form before final release.
The changes to Holy for 4.3 are a step in the right direction – the changes to Divine Hymn and the ability to strenthen it and lessen its cooldown is quite nice. Its also nice to see they are fixing atonement to take into account large hitboxes (Beth’Tilac, and Rag made atonement useless)
The changes to Wild Growth were surprising to me.
•Wild Growth healing value has been reduced by 20%.
•Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
Straight up nerf to druids? Why? Sure they are healing beasts, but does not make them seem OP or anything. It’s the player playing the class which makes it’s good, not the class. bad player still means bad druids.
Paladin’s also got some changes – no more mana from judging…they have to use spirit more. Why? Maybe someone can answer this, but are there low spirit paladins out there? (I know as disc i reforged a bunch of it away)
Other things that caught my eye was the new mounts.
Dancing Darkmoon bear! yes, please!
Also I know I should not have looked at it, but I could not help but look at the dungeon jounrnal preview for the new raid.
A few things caught my eye.
1.) Looks like a lot of damage sharing, so stacking…(SR we are screwed)
2.) Other mechanics where the raid may have to use the boss’ own abilities against it.
3.) Thrall as Earth Warden? not surprised really.
4.) Tyrande of the past…hawt….hopefully they will also make this her in game model. It’s quite impressive looking.
• Shannox, Beth’tilac, Rhyolith – health and damage reduced by 15%.
Did these three…really need anymore nerfing?
• Other bosses – health and damage reduced by 25%.
• All adds’ health and damage have been reduced in the same proportions as bosses.
• Hellhounds and Unstable Magma deal much less damage.
the damage trash put out was quite ridiculous.
• Alysrazor’s Fiery Tornados move slower.
Cool i guess?
• The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
Still hate flying!
• Alysrazor drops 1 additional feather for 10-player mode and 2 additional feathers for 25-player mode in all cycles.
Not really needed…?
• Wrath of Ragnaros in Stage 1 now knocks targets up, but not back.
This is kinda cool, but you really should not be standing in front of a fire trap….
So Firelands…nerfed quite a bit 15-25% Really does take a bite out of the ferocity of the FL…maybe we should call it the Not so Hot Firelands…
But that being said…if you still cannot deal with mechanics…you are still not going to down bosses, no matter the nerf. But to those who can deal with them….well…have those peggle addons installed!
3 new 5 mans…must be done in order the 1st time. Sounds interesting, but will get old.
LFR – meh…this is not going to be pretty.
T13 in raids only – i like the idea, but I dont like how one can still obtain a lower version of it in LFR…looks like the min/maxer I am (when it comes to my priest) may have to jump into the LFR fray!
1.) Are nerfs good for the maintenance and happiness of the overall population in WoW?
Business Slice: Of course it is! Getting the majority of the people to see the content Blizzard has worked on makes perfect business sense. Which will net a company more money? 6-7 million customers or 2-3 “hardcore” players, of course the more casual base will make Blizzard money in the long haul. Without profit Blizzard cannot make improvement/develop more games. It’s all about the benjamins! MONEY MONEY MONEY!
Red Slice: RAWR! REDSLICE SMASH! WTF! WHY ARE THEY NERFING IT MAKES NO SENSE, 4.3 is not even out, or has any concrete information etc. Why are they caving into the whiners and baddies? Why even make a game and make it so easy? With the nerfs it may even make the most casual of player go…why am I playing a game this easy? This makes Hello Kitty Online seem more difficult. 4.2 have been out only for a few months, it only has 7 bosses, why make it so laughable that it can now be cleared by a new group in a week or 2 at most? /smash! WTH are they passing out epix 2 every1?
Slice: It would make more sense to have a balance of the two. They really should take a good look at what is over tuned and also what maybe under tuned and fix as appropriate. No real reason as well to nerf Heroic modes, those should remain as the pinnacle of raiding. Only the best of the best should be able to tackle those. Give the general player base the normal modes, and the heroics to the “hardcore”. Give them each a playground to play in. A flat nerf to the content in general is silly – make the players get a gradual buff (like in Icecrown Citadel) this allows for some mistakes to be made, but does not trivialize the content totally, this in coordination with appropriate hotfixes of mechanics that are under tuned and over tuned.
However by nerfing stuff by this degree so far from the 4.3 patch…I hope it does not cause a backlash that they will nerf 4.3 so quickly cause, “it’s too hard!”
2.)Should I cancel my sub and wait for DW/4.3?
Business Slice: No! Give me your money errr to Blizzard. You need your WoW crack no?
Red Slice: Yeah that will teach them to nerf stuff that doesn’t need it! “/grumbles” Freakin casuals!
Slice: Each individual should decide if they wish to play right now or wait. Use your brain and make your own decision.
Business Slice: $$$ more ways to keep people attached to an older game! Good idea to pull at people’s heartstrings.
Red Slice: Old content? LOL…why go back there? It’s not relavent. Why waste time on old raid when you can raid current content or cap VP? Old cheevs? Only ones that matter are ones that are current and give you mounts that are current!
Slice: Yay for clothes! Barbie time?
All: HELL YEAH!
2 healing is it a punishment for a job well done?
At times it does feel like it is…and I can understand that. You get thru the encounter for the 1st time 3 healing it, that is what one is used to, you can predict the amount of healing needed, you know someone(s) have your back, but there is still enough challenge to keep it exciting. Then boom, you don’t have as much backup, your mana strains, and what worked in the past is no longer working.
I completely understand the “if it aint broke, don’t fix it idea” but if it aint working for a fight may need to change something. For some fight you can brute force it but others you cannot.
Looking at the rebuttal to Murloc Parliament – screaming monkies – where if you can 2 heal things, why not? Also the DPS can be doing all they can etc why not bring something to edge it over. However, bringing in someone who may not be used to a DPS OS maybe more of a hinderence then a help. They may mess up mechanics etc. (lol like i did on Baleroc – see 2 healing baleroc – also with 9 people I messed up quite a few crystal soaks)
Now I am not sure which strat they are exactly using, but both ideologies have there flaws and pros.
2 healing – more DPS, encounter ends faster. But allows for fewer mistakes. DPS have to avoid everything they can dmg wise.
3 healing – more room for error. Fights will take longer, poss might hit an enrage timer.
Ok here is my entry to Looking for More! All i gotta say…MS paint is win.
Criticism – always a nasty subject to think/talk about.
Why are people dying?
Why are tanks dying?
Why are people DPS low?
Of course the best tool to use in a parse, like World of Logs. But when in the middle of a raid and you dont have time for in depth analysis, what are you to do?
for a general snapshot look at recount and combat log it will tell you some info at facevalue. DPS, deaths, etc.
With this use your past epxerience in coordination with the mechanics of the fight.
If you know you have killed a boss before and have an idea of what your dps did before, that should give you an idea.
For example, when we killed Beth’tilac the 1st time I had an idea on what the DPS should be doing for a 2nd kill. So whan we went back and we were having an issue….you have to tell them…pick it up. Guess what…they did and what do you know a kill!
People may get defenseive when you ask of this…you will get responces (we are doing all we can or so so did this) or no responces.
You know what (this is going to sound mean) – DPS your main role is pew pew and not to die from dumb. Do what you can do to maxumize your dps, that is your role. You don’t have to worry about dying from boss hits, you do not play whack a mole with life bars. You don’t for the most part really have to worry about anything…many mechanics so far you cannot interrupt (there are a few notable exceptions) you just have to worry about going at full steam.
Also if healing is not working, take yourself out of that role. For me I was failing up on top of the web this week. For some reason, things were not clicking, sent my druid up there and boom.
Don’t be afraid to make changes.
Healers – if people are dying, nothing I can except is know the mechanics of a fight better, learn to anticipate dmg and movement of DPS and/or tanks. Know when to inately use a cooldown, learn the flow of a fight, also don’t LoH cayle.
Healers also like tanks should know the fights well prior to heading in. (then again everyone really should know how a fight goes.)
ok…why did i die healers!! tanks…remember you can control the ebb and flow of a fight. It is their decision on moving a mob or not moving, etc etc that can make or break a fight. Once again, tanks (in my opinion) should know the fight in and out BEFORE even tanking it. they should note when they should be moving, which mechanics to use to the raids advantage etc. They are the generals/kings of the battlefield.
For a tank – World of Logs is not going to be super helpful. But remember to know your cooldowns, what your specs particular weekness maybe, and don’t be afraid to take lead and go with it. Communication is key as a tank!
With that being said, I do not hate DPS, tanks, or healers. They all have to work together to achieve a kill. And I am not trying to say one role is easier then another…well maybe perhaps…dps…and that may get me in trouble.
All in all remember to have fun and this is a game…but i guess i take more seriously then others.
I know this is old new but Shadow Rising is now 12/12! Go us!
I am glad that we were able to down the content before the nerf to T11 raids. However, the competitive person in me wishes we had made some attempts/kills in Heroic modes.
I started raiding with SR back in 12/3/09 – horrible gear and ICC was about a month or two away. I dinged 80 1 week or so before the LFD and I hit those dungeons hard. I geared up my priest from Ilvl 200 to everything i could get with badges – full T9 and whatever slots I could fill in. Then did a few ToC’s and then ICC. Ahh miss the old crew…
Did very well for a while and then lets not bring up old memories, but I felt it was time to move on…
So I shopped around and eventually joined an Alliance guild on Skywall (choice – btw they are recruiting! Great group). I had a great few months there, it was odd going from 10 man to the 25 man environment. But at the time it was great, I got to do heroics and it was a blast.
The drive to down something on Heroic was a hunger that I do miss I admit. I got to heal with some amazing healers, Fugs, Ygg (grr I could barely keep up with him on the meters!), Colwyn, Vvtra, Akena, and Pally Blogger Star, Madrana. They were definitely on the pervy side but in a good way! they were funny and was a warm feeling to be raiding with that crew. (lol the gnome mages, Panyx and Geng always cracked me up)
Although, I did not get all the Heroics done in 25 man when current, I was realy close, there was only HLK25 left on my plate, it was an experience that was a blast.
But eventually, SR was back in business and I came back home as one would say. We had our struggles I will admit.
We had some hangups with not enough people some nights, to just straight up trying to insert a square into a round hole.
Other times things went perfectly and bosses died left and right. I am glad to be back in SR! 12/12 is nothing to sneeze at!!
However, the “harccore” mentality as Lyss would like to call it is still there….raiding 4 hrs, 3x a week. Heroic modes attempt….I do miss it at times. I still check out Choice’s progress and wish I was still there sometimes. (evil old Heroic Prof Putricide and Sindy.)
Been a while since I have had a post. Too many toons….not a lot of time to write.
At this point I have 4 85′s all either raid ready or raid geared.
All of these toons are on Drak’Tharon in Shadow Rising – Horde side! FOR THE HORDE!
Then…my poor former Blood Elf Mage. She drew the short straw and had to go under some major plastic surgery….is now this…
She is in Crits and Giggles on Winterhoof – For the Alliance?
Only regret i have is I no longer have a alchemist on Drak….time to level a new alt. oh well. anyways.
Raiding with two different groups of people is a very interesting way to see things in perspective and see how other may handle a situtation. AKA SPYING!!!!!!! HAHAHAHAHAHAHAHAHAHA!!!!!
The 1st striking notice is the composition of the raids – from a racial stand point.
Shadow Rising – it’s more of a belf only club with a sprinkling of greenskins and a birdcow that wear mangowns.
Crits and Giggles – seems to practive diversity as there is a good mix….well except for the lack of gnomes…probably because Addoe and Reversion ate them all!
With this obvious difference comes different racial abilites.
Looking at Cho’gall – it’s really easy for the melee and ranged to stack up and use a warstomp and/arcane torrent to break people out for the hordees.
As alliance reliance on individual interrupts is paramount – windshear, counterspell, freezing trap, dragon breath, rebuke, skull bash?
Also as a potential to save one’s skin ability – alliance seems to have more.
Night Elves have shadow meld – great when combined with Mass Ressurection! Humans have every man for him/herself. Darkflight to play fetch.
Horde….its victory or death abilities.
Ok enough about superficial differences. Each raid has memebers in it that make it memorable and a blast to be a part of.
Shadow Rising – is a little bit more risque? People like to poke a lot of fun at one another, if you can dish it out, you better be prepared to take it back!
Crit and Giggles – is a lot the same way. They have a let log die game? to be replaced my let cyla die game if log is not around! lol. They joke and have fun as well, but not quite as dirty.
Going back to raid composition – Shadow Rising, we haz more prot pallys then we know to do with it, and an ODD DK tank. Crits haz bears and a warrior tank. My own experiences healing the SR tanks – it’s quite easy, bubble…and walk away while Xarm does all the work.
I don’t heal in the Crits raid…although my fingers itch to (baby priest on Winterhoof is slowly working on the way to 85). I wonder how it is like healing a bear tank or prot warrior now a days in a raid setting.
Shadow Rising – Brute Force….wut is finesse???? But seriously – for the most part people come to the fight knowing what needs to be done for the most part. If you need to interrupt they do so, etc. Some nagging/yelling to stack is needed…oh yes – PREPOT NAO! But people execute for the most part with minimal cat wrangling. Little to no review of strats are done. Only if something is changed to added to. Oh yes, and having Zugzuug – means usually win – kid needs no direction and can learn fights on the fly….he is crazy.
Crits and Giggles – I would say is pretty much the same way. People know what to do and do it. Difference being, I can be lazy and just pew pew, and not stand in bad. Rev and Ana are defintely not as grumpy as I! Or they are better at not showing it!
Last night in BoT – SR roflstomped Halfus, the V&T comedy hour, and the 4 seasons council. Some of the fights were a bit messy but all one shotted, so no complaints. Only wipe was to an odd pulling of adds lol —–SORAK! Cho’gall to 5% so close…..I smell blood. Well hopefully, he will die tonight.
Crits is at the same point – both guilds will be downing this fool really soon, and the rivers shall turn purple.
Anyways funtimes all around in both guilds, SO, if you are looking for a guild check these two out. You will not regret it!
Shadow Rising – US Drak’Tharon – Horde (level 23 guild)
Crits and Giggles – US Winterhoof – Alliance (level 25 guild)
The pain is still there. My soul is still shattered. My heart a withered shell of what it once was. My cuts are still bleeding. The light has abandoned me.
On one fateful day in Azeroth in lovely sunny Orgimmar.
“Liyhe, let us go and smite the evil within the halls of Grim batol! With us we shall take three other stalwart and heroic companions with us! The tenacious Zevaris, heavy handed Heavyarms, and one member of the cow mafia Rarm! With this setup we shall litter the field of battle with blood and the pieces of our enemies!” – Cayle
“Ok, let’s own this place!” – ill-fated Priest Healer Liyhe
Ok…it was not that bad….oh wait it was….Usually when i run a gulld Grim Batol, it is quite easy and I dont have to drink or have mana issues.
When you have a group makeup of THREE Deathknights, and one prot warrior and one disc priest, apparently hillarity ensues.
I guess all the plate pulls the brain matter from their skulls to somewhere else…like the epeen.
Plate = tank…so we DKs are plate wearers….ok to tank!
But I digress, it was not so much as they were trying to tank…they just didnt watch threat I think? or watch for bad…or whatever lol. At times it was quite amusing, I have to admit. They were flashing death meters from Recount.
What really made me laugh was when they would survive a wipe…they would call themself – “THE BESTEST DK EVA!” LOLOLOLOL!!!1111
On that note I don’t think I ever saw Cayle (aka Sorak) survive a whole fight? Maybe one or two?
I have to admit, I pulled a page from the Tattia Healing Playbook…let people die!
It was not easy to heal….especially with the forgemaster….when he puts bad on the ground…aka fire…in his mace phase…..having all melee dps….not fun…..
If you now excuse me…I will be super glueing the remnants of my soul back together.