That is what I thought after reading about Blizzard’s “fix” to the DPS Queue time.
(yes, yes I know a lot of others have written up responces to this)
*cough* Anyways, no matter what game you play, be it MMO, or traditional Pencil and Paper RPGs, the “tank” and “healer” to DPS issues always seems to show up like an bad case of crabs.
The inherant issue of a “trinity” system bottlenecks players into a system where you need “X” amount of this to proceed.
To prevent DPS and Healers getting killed, there is usually a role or class which will stand on the front lines. These roles draw the attention and ire of enemies so the healers and DPS do their jobs. this job is dirty, at times difficult, and does not bring any glory. That unfortunately, goes to the DPS. There are tactile means to measure DPS, but there is no way to effectly show oh boy, good job Mr tank.
In this world of meters and gearscore, all people see are DPS #’s. Hell look at the site StateofDPS.com. (Sure there is a healing portion to it as well, but HPS does not mean effective healing all the time.)
Another issue in this world of Cataclysm, Wrathbabies (I know this term is degrading and generalizes, however, when used is specific ways, it can represent a feeling or playstyle), is the mentality that Wrath brought upon. The GOGOGO, pull the whole instance, AoE things, push one heal spell thing. For a guild group I can say one can do this, but when dealing with the grab bag, LFD , more then likely you cannot do this. For some off reason, people in LFD still think this can be done. :(
Lack of comminication, etc brings the LFD tool to its kness in Cata. Hell I don’t even want to use LFD as a healer, and I think I am a decent healer.
Another reason as to why this “fix” is meh, is that it punishes people for playing a role they ike to play, DPS. All I can see is this bringing about stories of princess healers, or snobby tanks lol. Sure if you are a hybred you can take advantage, but how many people actually know how to play an off-spec well? (Not too many I would imagine.)
Also with the grouping of servers to form the LFD tool….the anonymous nature of it itself also makes it a dangerous beast. With no reason to be patient, polite, etc. The random grabbag iof players can make for a bad mixture of players, with varying levels of skill, politeness, and patience.
Does Blizzard want people to know every aspect of the class? (by allowing LFD even in lower levels) Good I applaude them for doing so. However, the way in which they have setup the game does not show it. Using a primarily, quest based system, one does not have to group up with people prior to the “end levels” showing there is no way to teach someone their class. (also people don’t want to listen to advise etc, and many don’t have the patience to teach.)
Sure you can group up in lower levels, but how many times have those turned into people facerolling the dungeon and pulling packs of mobs….
(I know many players do not want to “grind” their way to endgame, but at least with “grinding” you did have to know how to play. You cannot just hit random buttons and hope to win. I personally think playing FFXI for 6 years taught me how to play. And for many of those who may have played even older MMOs understand how to group. Furthermore, by pulling from a random group of people, there is no way to “weed” out the baddies. When I played FFXI, if you were a “baddie” you were doomed.)
I think until there is a way to teach people how to play from the get go, and fix players overall attitudes, the pain of the LFD will never be fixed. Furthermore, unless there is ever a way to get away from this “trinity” system, players will always be plagued by this. There always seems to be a shortage of tanks and healers when compared to DPS. Why play the support when you can be the slayer?
Yup…THIS IS BLAAAACCCKKKKWINNNNGGGG!!!
*cough* Anyways…1st real night of putting attempts against the Draconic Ray Charles of Azeroth.
15 attempts in all, with the closest attempt being 13% or so. :) (Not bad at all!)
Overall I would say we did ok, it was the small silly mistakes which caused the kill to slip from our grasp. Unfortunately, with Atramedes, a silly mistake usually means you are dead.
Some of the blaring ones that come to mind.
In the ground phase – the gong has to be hit at the right time when he is attempting to cast Searing Flame. One second to late and its a wipe. Remember its a 2 second cast. Also when Sonic Break target gets picked all need to have better awareness about who is getting targeted. (Remember target RUN TO THE RIGHT!)
In the air phase – Don’t stop moving. Stopping = death. Need to get better to annouce when they need the gong assistance. Also if the designated gong striker dies….we need to better aware of who needs to pick it up if they go down.
Oh well, he will die next time. I am sure of it!! :)
Why is it that the annoying dragons seem to give people issues. (Sindy I am looking at you!)
But to those who have downed him? Is it better to have more ranged for this fight. My thoughts afterwards make it seem it favors ranged in this one at time. In the air, melee cannot do much. Also from what I could tell the silly dragon would not always target the raid member with the highest sound? Is this a bug?
Also if you have not read…check up on the notes from what has been found out about 4.1. :)
How do you do it?
Does your guild use the sacrificial lamb method? (one brave raid member stand out to eat the pillar) And then kill the adds?
Or does your guild have everyone move in between 2 “camps”?
Or do you have an Off tank handle the adds?
Each method has its pros and cons I would have to say.
Not quite sure what to do at this point….the OT method seemed to work for us but issues to work out.
I admit I am a bit irked DPS cannot kill them fast enough? Maybe cause I have not played a DPS seriously. But burst or not….why cannot DPS kill them still? If they get close…move away and DPS them from a safe distance again….Pillar of Flame is on a 25 second timer….25 secs….that is a long time in my opinion.
People signing up and not showing up…..
People signing up and not coming prepared……
People not using consumables…..
The list goes on, but I dont want to step on people’s feet/egos/feelings.
I give the addon author props….but….comeon…..what happened to the old phrase; don’t judge a book but it’s cover.
More information at the tips of your fingers may/will help PuG raid leaders make a better decision. But GS does not always tell you the full picture. Some players are just that damn good, but dont have the chance to get into a PuG due to gearscore perhaps. While bad players with “good” gear get into the raid and FAIL. (lets face it some people are carried)
Good player with decent gear > bad player with epic gear.
All the people who do not know how to think, will use GS as a crutch and think it is the bible and the end all to be all. People need to remember as with everything, it is a tool to assist in making a better decision.
Not…. “zomg i haz GS of 5500 ICC can I haz!” Or “LFM GS of 1million needed anything less do not bother!”
Dont people listen to their gut, ask about people’s reputation anymore? Willing to take a gamble? I swear kids now a days…so willing to be sheep.
I don’t know how to describe it. I still like WoW and raiding, but maybe I am getting healing burn out?
Ok dmg incoming…heal, heal, bubble, bubble. Heal, heal, bubble, bubble.
Holy Paladin Healing
/flails about. Holy Paladin feels awkward and not as satisfying anymore. /huddles in the corner and laments the loss of the “old” Holy Light.
Every fight in ICC (with exception of LK) is predictible and healing them are not “challenging” anymore (heroic modes are another matter, and no Lootship does not count). The feeling of danger and OMFG moments are not there anymore. (I guess that is the price of outgearing content). I still enjoy healing a lot, but the thrill is gone.
I find myself liking DPS more and more. Maybe i will get a ret spec again for my pally. What I really want is a rogue or a ranged DPS…hmmm maybe it is time to lvl one or two.
No Cata beta invite for me and I am too lazy to make a toon on the PTR.
So what does that leave me…good ol’ talent calculators.
For the 1st Tier
Improved Power Word: Shield – 2/2 – no brainer! Shields that absorb more damage…yes, please!
Twin Disciplines – 3/3 – more damage and healing, ok sure.
Mental Agility - 3/3 – with everyone saying mana is going to be an issue, anyway to conserve mana sounds like a good idea.
*Now this is where I do not like the choices contained within*
Evangelism…..I elected to choose 2/2…not sure how I am going to like this, but when pared with Archangel – an extra way to gain mana back…seems like a good idea.
Inner Sanctum – 1/2 – with the smaller trees, not filling out seems like a an ok thing to do.
Soul Warding – 2/2 – Reduced cooldown PW:S…if you need to ask why to take this….delete you toon.
Renewed Hope 2/2 – extra chance for a crit on targets with Grace and Weakened soul? Hell yeah. Sounds like this may help with tank healing.
Power Infusion – 1/1 – love it.
Atonement – pass.
Inner Focus - 1/1 – Reduction on mana cost and extra crit. sure
Rapture – 3/3 anyway to get mana back is going to help. Take it.
Borrowed Time – 2/2 – 14% spell haste after casting PW:S…another no brainer.
Reflective Shield – pass. Appears to be for PvP.
Strength of Soul - 2/2 – anyway to get that evil weakened soul debuff, yes please. Combined with the above Renewed Hope…sounds like nice synergy. :)
Divine Aegis - 3/3 – More damage mitigation, More bubbles!!!
Pain Suppression – 1/1 – more damage reduction, why thank you!
Train of Thought – 2/2 – I did take full ranks on this…but not sold on it. Will see how it works out.
Focused Will – pass. PvP oriented it appears.
Grace – More healing – sure why not! :)
Power Word: Barrier – 1/1 – Sounds like a good idea to me…you did choose disc for damage mitigation, not HPS right? :P
For the remaining 7 Points I placed them into Holy.
Empower Healing – 3/3 – more healing sure…why not.
Divine Fury - 2/3 – did not take full ranks as with Borrowed time – seems silly.
Improved Renew – 0/2, probably could take this instead of Divine Fury.
Inspiration – 2/2 – more damage mitigation!!!! yay! This should be a no brainer.
Glyph of Penance – lower cooldown on the coolest healing spell, don't twist my arm.
Glyph of PW:S – a little healing on top of bubble. ok!
Glyph of PW: B - 10% healing to people under the barrier, oh heck yeah!
Kinda slim pickings…
Divine Acc – with Evangelism, why not.
Levitate – HEY I AM LAZY, bite me! :P
Now I know this is for 85….what about 80 when the patch hits hmmm..
Something like this would work IMO.
As Cata looms closer and closer, more information is being released. Is this a good thing?
What do we have to look foward to? It like knowing what you are getting for Christmas in advance. For some people they are avoiding reading info, others are eagerly absorbing information as it comes out (I know I love more info, I hate being in the dark!)
Either way there was pros and cons to either way.
Staying in the dark
1.) You are surprised and have that feeling of awe and wonder.
2.) Giddy as a school girl when you find out something new.
3.) Excited about learing everything yourself, self fullfillment.
1.) You are not able to hit the ground running.
2.) People may wonder why you do not know where everything is.
Reading all info out there
1.) Once Cata is one out can hit the ground running!
2.) Can be a source of info for guildees who may have not been keeping up.
3.) You know what to expect and what to do.
1.) Lessened feeling of surprise.
What do you prefer, do you prefer too be in the dark and surprised when it arrives? Or are you like me? gimme info NAO!!! NOMNOMNOM! Or maybe you only read what you want to read and avoid lore spoilers?
Guild Levels…what do you think?
Overall I think it is a good idea, and is a good way to perhaps promote guilds as the social/organizational unit in MMO’s.
However, like with any good idea, there is some glaring issues.
How exactly is guild experience earned? Per Blizzard, doing any activity etc will allow for it. A very generic answer. Is there a cap per hour? Does one activity earn more experience over another?
Another thing is appears Blizzard is no longer just counting the top 20 contributers, appears all guild members will count toward guild xp.
Is this a good idea? That really does favor LARGE guilds, does Blizzard only want big super zerg guilds out there only?
Many of the really good rewards and achievements appear to be geared toward larger guilds.
Reach Guild Level 25? that will take a long time….
Catch 100,000 fish – this may or may not take a while.
Kill 50,000 critters?
I remember in Warhammer: Online there were guild levels and the larger your guild was, the faster your guild leveled. This promoted huge zerg guilds rather then guilds who could work together in my opinion.
Blizzard, do you really just want a few huge guilds out there??