Stealing inspiration from my buddy Arvash!
In the new Mist of Pandaria expansion, Druids will be getting a new spell called Symbiosis, which will allow them to “trade” a spell with another player, based on the player’s class and combat role and the Druid’s specialization.
So my question is, if you could have any spell you want from any other class, current spells or new ones in MoP, what would it be? How would you work it into your rotation, gameplay, etc.?
The one spell for my Priest Liyhe would have to be a Battle Rez! It would be nice to have one, because lets face it, how many DK’s save up their runic power or how many people actually raid with warlocks? (They smell like imp poo!)
Other notable mentions:
Travel Form – but instead of a cheetah or a stag – a unicorn! lol
Healing Shrooms – but instead of making a smurf village – make a bunch of heretics burning at the stake!
Summon Ghoul/Demon/pet etc – Angels!
But to expand upon Arv’s initial question if I could have an ability from any MMO, it would be simple. From FFXI:
And it’s upgraded version:
I don’t really tank in WoW, it’s too much work! However, I did tank as a ninja in FFXI.
Now the ninja in FFXI originally was not thought out by Square Enix to be a tank. It the players who made the ninja into a tank.
Now to be a ninja tank in FFXI, you needed good gear, and the ability to time your casts well. If you were good xping was easy street, get a bad one and it was painful. A good one would only get hit maybe a few times here and there, a bad one was worth then a noob DK tank in Hellfire Ramparts.
It was simple, when you had both versions of the spell – Ichi – took about 4-5 sec to cast, Ni was almost instant cast.
1.) Prepull – cast Utsusemi:Ni – if you were main job ninja – you got 4 shadows
2.) As the mob s beating on you – keep track of how many shadows you have left, before the last one is gone, start casting Utsusei:Ichi so the last Ni shadow would go before Ichi finishes casting. But if for some reason the mob misses your shadow, or you dodge, one had to cancel the last shadow from Ni. Why you ask? Because Ichi cannot overwrite Ni, while Ni could overwrite Ichi shadows.
3.) While doing this you had to make sure maintain threat – by using your WS when poss, and other ninjitsu spells as needed.
Blizzcon 2011 has come and gone. I know others are hating it (*cough* Zerl) and others are loving it.
5.0 MoP will bring about lots of changes – from QoL changes to revamping the talent tree.
Others are saying it is making the game easier while others are optimistic about the changes. For me overall, I am pleased with the annoucements at Blizzcon. Sure I can see that the new system is dumbing down the game to an extent. However, overall WoW is not only about the raiders. Cata for me was raiding ONRY. MoP appears will be raiding, some PvP, some Pokemon, some other things to improve oneself in other than raiding expansion. In otherwords it will bring more balance and QoL improvements for citizens of Azeroth. And also PANDAS are awesome…must be the Ranma 1/2 fan in me and the Chen Stormstout fanboy in me. MoP will be more about doing then sitting in Org or SW waiting for your Queue.
Going back to the talent trees, players will still pick their “spec” at level 10, and then a talent point at 15 and every 15 levels their after. Many abilities/former talents will be baseline for the class.
Seeing I am a priest I will take a look at the Priest talents.
Level 15 – Tier 1
Void Tendrils – sounds much like the druid roots spell.
Psy fiend – pet emits psychic scream to an enemy with 40 yds – every 2 sec for 10 sec. Interesting.
Psychic Scream – just like the original.
Overall for me, a meh tier. All of them have their uses perhaps while lvling – the Tendrils being the biggest one. Overall more use in PvP. PvE priests I bet will be picking the Tendrils. Because we all know unglyphed Psychic Scream is bad in PVE.
Body and Soul – 30% more speed over the current version and the loss of a free cure disease.
Path of the Devout – 25% more speeds while levitating.
Phantasm – removes movement impearments when casting fade etc.
Once again meh – each point has it uses in PvP and PvE. PvE priests I assume will be picking Body and Soul.
From darkness comes light
Surge of Light (caster form)
Smite, Heal, Flash Heal, Greater Heal, Binding Heal have a chance to trigger a free Flash Heal (6% chance)
Surge of Darkness (shadow form)
6% chance when you mind flay to cause your next mindblast to be free and consume no shadow orbs.
Fires a star that will travel 20 yard, enemies in the path will be damages and allies in the path will be healed. It will then travel back to the caster and do the samething.
Interesting 2 min cooldown now. or is 30 for archangel and 90 sec for dark?
Archangel is pretty much the same but no more mana regen.
Dark Archangel – now uses shadow orbs instead.
Around level 45 is where things get interesting. Right off the bat I would have to say From Darkness comes light is meh.
Archangel is still cool, but if we have to smite for it, I am not sure how many will go for it, I myself run no AA/A spec.
I being the anime dork will prob pick Divine Star for shits and giggles. As Analogue and Reversion from Looking for More stated. MOON PRISM POWER! Hell yeah Sailor moon time!
Desperate Prayer – like the current one. It’s not bad if you remember to use it lol.
Angelic Bulwark – increases shields used on yourself.
Final Prayer – places a shield on you when an attack knocks you below 30% the Shield str is 20% of your total health.
Overall, priest survival cooldowns/abilities/talents….all decent choices. With the stronger ones being Desperate Prayer and Angelic Bulwark. Final Prayer to me – seems to more of a PvP thing or for those who are forgetful to use Desperate Prayer/Healthstone/Potions.
Twist of fate – increases damage and healing done to target at or below 25%
Power Infusion – same as current.
Serendipity is now combined with Mind Melt when in Shadowform.
Overall I think this Tier a no brainer for Disc and Holy – Power Infusion. Twist of fate is interesting from a healing perspective, with depending on your healing comp this may not be needed. Besides the odd huge raid wide hit…how often is the raid at below 25%?
Vow of Unity – kinda like Beacon of Light. Whenever you heal your target you are healed for 20% of the amt. Furthermore, 50% of the damage the target takes you take over 6 secs. Also when the target takes a hit that is greater then 30% of their life the Vow ends.
Void Shift – Yuo swap Life totals with target and then healed for 25% of your total health.
Vampiric Dominance – when you deal damage or heal – 15% of the amount is healed to 3 low health allies.
Tier 6 wooo~ I personally like the idea of the Vow of Unity and the Void Shift. For Shadow Priest the Vampiric Dominance is awesome, possibly also useful for Smite Priests.
I see myself trying out the Vow, combined with a Desperate Prayer or even pre-emptive shield with Angelic Bulwark and other shield str abilities. the Vow could be quite awesome. But if assigned to raid healing the Vampiric might be better. Void Shift has so many choices but will have to be timed…dont want to waste a LoH and Void Shift. Also soooo many trolling opportunities with it…..*evil grin*
Basic setup – see link above.
Square is where (liyhe) as Shadow was assigned.
Between me and the Orange healer our lock had placed their portal.
Circle and X is where our 2 healers stood
Triangle is where our hunters stood.
Moon is our Mage.
Boss is where you would normally place them. and our 2 melee DPS were in melee. XD
What we did is for the 1st crystal, I took the 1st one entirely. I found I was able to stay alive thanks to our healers with calling for AM around 14-15 stacks and eating a cookie and bubble as needed. I popped Dispersion around 19 stacks to ride it out. Then I went back to my square position to wait out the tormented debuff.
Our order for crystals was Me, DK, Mage, Enhancement Shaman, Warlock, Hunter x1. The 2nd hunter was fit in as needed. We found that sticking to our order and using the 2nd hunter as a floater helped out to ease confusion.
After I took the 1st crystal, the DPS went with a 3 person per crystal rotation. With the next person being ready to take the crystal when the other person went. It is important to be close by to take it but not close enough to get the tormented debuff in error. Also we found it is best to always exit in one direction. We chose to leave from the left.
Healers after the 1st crystal were at 90-100+ stacks of the healing buff if i recall. If they cant build that fast, tank was more then likely not going to survive.
Also with the Countdown debuff – if it was a healer picked we made the people move to the healer to allow them to heal still. if it was 2 others, we had them meet in the middle.
Countdown may mess with your rotation on a little, but keep a level head and should be ok. reminder – Tormented is refreshed for both players if spread.
If a healer did get the debuff they needed to communicate to their healer so they could swap if they were on tank duty.
The tank on the 1st crystal will need to stay alive for that crystal solo – so cooldowns and healthstone, pots as needed.
Other then that, the fight is similar to normal. ranged need to get to their spots as best they can to lower the chance of spreading tormented. Heals need to comminicate and we found it best to have one person only to call out the order and the floater as needed. DPS check is quite high, we carely killed him – 2 seconds past enrage, but I know my case I flubbed my rotation – not a shadow priest at heart lol.
That is all from what I recall – not a lot of changes – just need to be more careful to detail and where you move.
Huzzah another Heroic down….!!!
SR we do things in the wrong order….
Things that other normal guild do and do well. SR flounders. Things/fights other guilds may save/do later – SR does well. Also clearing vent clear for the most part and keeping a strict order, and ONE person calling it out helped out a lot. Also healers (go Zarm and Vanicus) did an awesome job communicating when they needed to swap etc! Nice healing Arv even with tormented. Nice job DPS!
Heroic Baleroc down – one of the more difficult Heroic fights downed! It’s funny….if slackers would post their SS!! (/glare Rep and Lyssi) Poor arv :P
This brings SR to 7th overall on Drak – It’s nice to see SR in the top 10. I know we will never be leading/cutting edge progression but it is nice for the epeen.
Plan for next week – Heroic Shannox and Baleroc again. Then Heroic Domo.
Of course more Diablo news, as it should be.
Expansion news – I have a gut feeling it could go either way for MoP or something totally new. I have doubts as MoP being a browser game as I don’t see Blizz putting resources into such a niche game. I am glad for the lack of leaks this year.
I doubt a new hero class – I think Blizz learned their lessen from trying to balance such a thing. If they were to add a new class I think they would have to work their way up just like everyone else imo. Monk seems like a good choice – given the route if they go MoP.
I think it is interesting to note a whole panel on talent trees – if the expansion does raise the lvl cap…the current point values will be thrown into chaos. So I predict another revamp once again. This would be a good chance to str/nerf/alter as needed for Blizz. Perhaps maybe even a chance to differentiate PVE and PVP.
As far as race – maybe both sides gets Pandas? Just like how the high elves and the blood elves are split. Night Elves and Naga. Darkspear Trolls and other Trolls. Humans/Gilneans. It could be feasible that the Pandarans are not as unified as we believe.
However, I think it would be one or the other – Class or Race – not both. As far as letting more races be other classes, I do not really see a reason for the class restrictions at this point. Except for the rare obvious ones – forsaken druids? Dranei druids? Belf shamans? Belf Druids?
More SC2 news but to be honest, I am lukewarm on that.
Nerfs, now this is not going to be about normal nerfs you can read about that all over the place.
But Shadow Rising is now 7/7 big mean old fire dude is “dead” onto Heroics!
Now even the Firelands Heroics have gotten about a 15% nerf, even nerfed they are a decent enough challenge still, because Normal Firelands is a zzzzzzzzz fest. (exception being rag). If you are not handling mechanics prepare to have a large repair bill!
1st Heroic tried – Shannon errrr Shannox
A few things Repgrind mentioned a few. The damage he deals is quite a bit more, but nothing that couldn’t be healed.
The issues that arose was the handling of the stacks. Each hit that rageface deals increases his damage by quite a bit, this is a the new to the heroic version of the fight. Like in normal, tanks still have to deal with jagged tear.
Borrowing an idea from Khizzara we had the raid line up much like they did and had the raid move as a whole when needed. It took 9 wipes, killed on the 10th pull, but each for the most part was improvement.
It really just took getting used to resetting stacks and having the raid move. Also important is the “rageface” kiters be on their toes. Also one thing to note, if your riplimb tank needs a breather, burn Riplimb down, by the time your raid may want to he will be at 50% around 2mil HP from 4 mil. It will allow your healers 30 seconds of not having to worry about that tank too much and 30 seconds that your tank can even help hitting Shannox lol. Having only one tank to worry about resetting jagged tear can help out a lot. Also for 30 seconds or so all the traps can be used on Rageface.
SR rules! Awesome job on Shannon. Too bad he dropped bad loot!
Then we went and facerolled Beth’tilac, Alyzrazor. We did put a few shots on heroic Rhyolith just to see how it is. To be honest it is not that bad, he is next.
But for tonight on the agenda is Heroic Baleroc and Majordomo.
Differences between normal and heroic – watch out as you can pass tormented onto other players. 2nd he can also cast countdown on 2 random people, if they do not come within 4 yds of one another – boom goes the raid. What sucks about this is the 2 people chosen and one of them has the tormented debuff and/or are soaking a crystal. Also of note, he has increased HP and still the very short 6 min enrage timer. Appears with 7 DPS – each DPS will need to average about 22.5K DPS + 6K from the tank (thanks adoe for the maths!) Looks like fun, according to Adoe….
Majordomo – I think we will try the no flame scythes and all cats strat. This will entail on all DPS avoiding as much damage as they can to keep concentration high. It seems easy on paper but having to deal with the flame orbs will be the main issue. People will need to not stack directly close/on the orb so if they have to leave from getting a leap, the fire is not on the orb, so someone can still get close and soak it.
Even nerfed, heroics can still provide some challenge, probably not as much as prenerf, but for now I will take them over the “lootship” normal firelands fights (minus rag :P)
First off my beloved priests, our T13. I am not sure about it. I really like T12 so far. T13 reminds me of Holloween and mardi gras. Well with Transmog, it’s a moot point.
The bonuses for t13:
- Healer, 2P — After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non–Discipline.)
- Healer, 4P — Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
- Shadow, 2P — Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
- Shadow, 4P — Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.
For healers: I am not sold on the 2P, especially as Holy. But it could be worse. For 4P – one word: blarg.
Shadow definitely wins out here. To be honest I would not be surprised to see it altered in some form before final release.
The changes to Holy for 4.3 are a step in the right direction – the changes to Divine Hymn and the ability to strenthen it and lessen its cooldown is quite nice. Its also nice to see they are fixing atonement to take into account large hitboxes (Beth’Tilac, and Rag made atonement useless)
The changes to Wild Growth were surprising to me.
•Wild Growth healing value has been reduced by 20%.
•Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
Straight up nerf to druids? Why? Sure they are healing beasts, but does not make them seem OP or anything. It’s the player playing the class which makes it’s good, not the class. bad player still means bad druids.
Paladin’s also got some changes – no more mana from judging…they have to use spirit more. Why? Maybe someone can answer this, but are there low spirit paladins out there? (I know as disc i reforged a bunch of it away)
Other things that caught my eye was the new mounts. :)
Dancing Darkmoon bear! yes, please!
Also I know I should not have looked at it, but I could not help but look at the dungeon jounrnal preview for the new raid.
A few things caught my eye.
1.) Looks like a lot of damage sharing, so stacking…(SR we are screwed)
2.) Other mechanics where the raid may have to use the boss’ own abilities against it.
3.) Thrall as Earth Warden? not surprised really.
4.) Tyrande of the past…hawt….hopefully they will also make this her in game model. It’s quite impressive looking.
2 healing is it a punishment for a job well done?
At times it does feel like it is…and I can understand that. You get thru the encounter for the 1st time 3 healing it, that is what one is used to, you can predict the amount of healing needed, you know someone(s) have your back, but there is still enough challenge to keep it exciting. :) Then boom, you don’t have as much backup, your mana strains, and what worked in the past is no longer working.
I completely understand the “if it aint broke, don’t fix it idea” but if it aint working for a fight may need to change something. For some fight you can brute force it but others you cannot.
Looking at the rebuttal to Murloc Parliament – screaming monkies – where if you can 2 heal things, why not? Also the DPS can be doing all they can etc why not bring something to edge it over. However, bringing in someone who may not be used to a DPS OS maybe more of a hinderence then a help. They may mess up mechanics etc. (lol like i did on Baleroc – see 2 healing baleroc – also with 9 people I messed up quite a few crystal soaks)
Now I am not sure which strat they are exactly using, but both ideologies have there flaws and pros.
2 healing – more DPS, encounter ends faster. But allows for fewer mistakes. DPS have to avoid everything they can dmg wise.
3 healing – more room for error. Fights will take longer, poss might hit an enrage timer.
ok…I know others have made posts about ways to get to your blog…thought I would share some…
1.) sexy space marine – Space marines…sexy? Not sure if they belong in the same search term lol.
2.) 4.2 disc reforging…ok this i can touch on
I like to think of it was int/spirit (play around to find where you are comfortable)/haste/mastery crit
Now this is not set in stone – this will depend on your preference on playstyle and your raid composition.
Int is important/king obviously.
Spirit is up in the air – mana regen is important, but how much do you need? too much and you lose out on troughput stats you could be going for. too little and you wont last the fight. (personally, i think i may reforge some of mine away – gonna overhaul gems/reforging tonight)
Mastery – probably out biggest thorn in our side. It helps our niche well (damage mitigation) but at the same only effects a few of our spells – Power Word: Shield and Divine Aegis.
Crit – unreliable at best. With the change to crit heals it makes it appear to be very desirable on paper..but in reality don’t gem/enchant/reforge for it.
Haste – a nice throuput stat. Helps to push out those heals, PoH’s faster etc. However, haste does this at the cost of your mana pool. Watch the mana consumption.
When you take into account of raid size – 25 or 10 man. Your choices can deviate farther. in 25 man you may have the chance to specialize in your role – straight up PoH machine (haste), or tank healer (mastery). Also buffs you maybe missing in 10 you will more then likely have in 25 man raids.
What is in your healing team?
10 man – disc/rdruid/hpally – with the holy focusing on tanks and resto on the raid you may find yourself with a balance of three. In 10’s there will be lots of crosshealing as well.
10 man – disc/rsham/hpally – see above, but with a bit more raid healing.
10 man – disc/hpriest/hpally – once again see above disc/rdruid/hpally.
3.) funeral pyre or smoldering censer of purity for a disc priest?
My personal preference would be the Censer – haste would be better – especially if your OS is holy or shadow. Although you could reforce some of the crit on the Pyre – meh. Also with the spirit on the Censer one could play around with it if you have too much spirit and want to dump it.
Sorry to our Holy brethren….not too sure about Holy anymore!
Int > Spirit > haste/crit/mastery – for 10’s is what i aim for (but tailor to your own preference, I prefer more haste and mastery. However with the change to crit in 4.2…crit is an interesting change.)
Appears we only have 2 choices here…
First off is our T12 Helm – Cowl of the Cleansing Flame – T12 Helm
Not too bad. int/stam/spirit and a RED sockets and a nice socket bonus. mastery of 229. Not sure I would reforge anything on the helm.
2nd choice is more suited to out DPS friends out there…
Flickering Cowl – Blarg random enchant
Also random enchantment…so looks like hopefully you will be able to get/kill Rag soon for a helm token.
227 int, 341 stam, 144 spirit. 156 mastery
Not too shabby – but will setup back 1250 VP.
Flowform of Rhyolith
227 int, 341 stam, 162 spirit. 133 mastery
drops from Rhyolith :P
The one i think i will want to get
227 int, 341 stam, and a red socket and int socket bonus!
143 haste and 115 mastery—delicious
Drops from the Majordomo
Drops from Baleroc – yellow socket, int socket bonus. 211 crit and 167 mastery…might want to pick it up.
Our only other choice is our T12
Mantle of Cleansing Flame
282 int, 454 stam, 201 spirit. Blue socket, int bonus. Haste of 183.
Appears once again 2 choices:
Robes of Smoldering Devastation – meh once again no spirit…
Hold out for our T12 in my opinion.
Robes of the Cleansing Flame
368 int, 611 stam, 261 spirit. Yellow and Blue sockets, 20 int bonus. Mastery of 243.
Woah choices…not really. 2 choices here. 1 with spirit and one with out.
I would recommend the VP one.
1250 VP – remember these are BoE you might be able to get for a pretty penny.
1st there are the crafted ones – get it if you can, but don’t forget more then likely you will not be able to upgrade the crafted pieces.
Other then that:
2 choices here – neither with spirit….
I like the Majordomos chain of office – from the Majorodomo
Embereye Belt – needs honored with the Avengers of Hyjal
But then again I like haste.
1st choice: tier leggings
Legwraps of the Cleansing Flame
Although, it has crit can reforge it to your liking.
Leggins of Billowing Fire
Which has no spirit and has haste and crit.
Endless Dream Walkers
These are quite nice, but watch out as they probaly will not be upgradable. Also depending on your server expensive. (need to find a crafter on drak with there on horde side…sigh…
Coalwalker Sandals from Shannox – prob want to get these as can upgrade these the BoE appears you cannot.
Exalted with Avengers of Hyjal – not a bad ring. :)
Soothing Brimstone Circle
VP – 1250. Crit…
Crystal Prison band from Shannox
Crit and mastery. No spirit
Fiery Quintessence- Revered with Avengers. Nice amt of spirit if you need…on use is a lot of int.
Eye of Blazing Power – from Alysrazor – interesting, appears has a 45 sec ICD
Jaws of Defeat – from the Majordomo – the on use proc is very interesting.
I would recommend getting all of them and playing around with them in coordination with your trinkets from 4.1.
Smoldering censer of purity – is nice. But unknown where it drops from – comes from any of the bosses as an addition to their loot table. 186 haste and 2334 SP and red socket with int bonus.
Funeral Pyre – from Beth’tilac is not bad. Reforge some of that crit into spirit. 288 crit. 225 mastery. 2334 SP
Shoravon!!!! Drool!!!! – Ragnaros. Red socket bonus. 316 mastery, 218 crit, 2467 SP, reforge that crit!
Kogun!!!! – Ragnaros!! Don’t let those stinky pallys have this (they can haz spellpower axe.) Also don’t let lootwhore Zarm have it either!! 105 haste and 2467 SP.
Chelleys Scalpel – this one may cost a lot. Drops from Trash – 2333 SP. 118 Crit. 113 mastery.
CUP OF ANNGORRR – Shannox – 160 haste. Not bad. Get this one. :) Actually really good….obtain at the cost of your soul.
OMFG WAND CHOICES….
Phoenix Feather Wand- 83 mastery. 700 VP
Stinger of the Flaming Scorpion – no spirit. 90 Crit and 77 mastery. – from the majordomo.
Remember, crafted gear will serve you when you 1st get there, but cannot be upgraded.
Remember to keep your old gear…
•Upgrade Weapons and Relics from the Patch 4.2 Valor Points Vendor to heroic quality.
•Upgrade Weapons and armors from the Firelands raid to heroic quality. Since they aren’t listed in the loot table of any boss I will assume they’re trash loot but I could be wrong.
To buy the upgraded version of an item, you will need the normal version of the item and 1 Crystallized Firestone.
Overall, I cannot wait for firelands!!! But seems like there are fewer choices for cloth healers then the other healers. Some of the pieces chosen you will be in competition with caster DPS. Then again gearing in Cata has been rather restrictive in nature.
Update: Now with Firelands in full swing…the lack of spirit cloth is not as bad for disc as it is for out Holy brothers and sisters. :(
I knew this would happen….Call to arms….there are poeple in there who should not be tanking…see Pulling a slice! also there are people in there hoping with the increase in healers and tanks in Heroics…hey maybe they can drag my gimp ass through. F THAT!
You know that moment of dread one gets when you zone in….NOT AT THE BEGINNING of an instance….
1.) Either everyone is dead and running back
2.) The DPS have more health then the “tank”
3.) The tank/DPS say omg a healer….
Zone in…..ok looks like they have killed the 1st ogre dude….great!
Get to them…..inspect em all….
The tank appears to be ok, some non enchanted stuff but appears to know their stuff and it positive.
Hunter appears to be wellgeared….cant pull more then 6k on trash….on the robot boss….lets not go there….
Rogue is ok, decent gear and good numbers.
WARLOCK – WHY ART THOU ALWAYS THE BIGGEST FOOLS, that and DKs…..
Lock appears to have some JP gear and the crafted epic belt…..they are destro, ok great. Look at their DPS…..4-5k at one point 6.6k….
How can hunters and locks be so fail…..
Get to Ripsnarl….everyone asks….how does this fight go……./facepalm.
I reply “Kill boss, when adds come, kill adds, then back on boss.”
Lock ooms about 75% into the fight and stands there to regen mana and than RAIN OF FIRE ONE 1 target! Then goes back to picking nose. No life fap, no wanding….this was the 1st time I was close to letting someone die…..
Rogue pewpews boss…
I think the tank and i killed most of the adds….and i am HOLY Pally….
OK Ripsnarl eventially dies….onto Cookie….”eat food as needed, balance good food with bad etc etc” “k” We go….lock stands in bad and dies from food AoE…as does the hunter, as does the rogue, as does the tank….yeah i dropped after that.
People….WoW is not hard.
Don’t give me that I only want to have fun…or I don’t want it to be like work…..
Let me put it this way…if you play console games, or board game, D&D, or card games….you have to learn the rules to play…you have to advance oneself somehow….how is that any different from putting a little elbow grease into WoW….THERE IS NONE!
That is great and all, but don’t waste my 12.95 a month with your fail. If you want to run Heroics, make sure you can at least perform to the level of mining monkey. Otherwise I am pulling a Slice once again.