After a bit of problems with the computer…for some reason it was not showing the 2nd video card, and a ongoing lag problem last night, the pally finally hit 85. Feels odd, Orangeslice literally had NO issues with questing in the highlands like Liyhe did. My priest pulled more then 1-2 mobs and it was priest pate.
All I have to say is leveling in a tank spec and being able to burn down multiple mobs speeds things up tremendously. (Also having Mr Popularity rank 2 and a buttload of rested XP never hurts as well!) Getting 9-11k XP for a mob and 9-10k xp for a mining node is a bit ridiculous.
Now that the pally is 85…time to run dungeons and gear up! Woot!~ my favorite thing to do.
But first most time to fix the prot spec and the holy spec.
Snooping around at other Paladins – think I will go with this for Holy.
For Prot…there is a lot of variety lol it appears. Playaround with the talents I am coming up with this.
I am not to certain on this one…but the increased range of judgements seems odd and not needed, so the chance to reflect magic seems better. Reckoning seems lol. And Grand Crusader maxed odd does not seem to be needed, as the extra proc would get in the way of generating holy power.
1st off…this made me happy!
Circle of Healing Radius
This information is actually incorrect. In addition to Circle of Healing receiving a 30% healing buff, its radius (around the target) is also being increased from 15 yards to 30 yards in patch 4.0.6.
Also with the huge buff back to Power word:shield and improved Power Word Shield…it maybe time to make the offspec…disc…bubble priest back into the fray?? Other bloggers have been saying it is getting better. I may have to try it out again.
Also to copy my friend Del! Bovine Edition
1.) yes, Runescape sounded tedious and stuff, it has nothing on FFXI.
-prior to even getting to the old level cap of 75, one 1st had to complete the subjob quest. You then had to go back and level the appropriate subjobs to your mainjob.
-So if you were a white mage, you would need to get Black Mage, Red Mage, Summoner, Scholar to 37.
-Another pain was if you wanted to level and advanced job: Ninja, Paladin, Summoner, Samurai, Ninja, Ranger, Beast Master, Bard, you had to get to level 30 in a normal job and then go back and unlock the appropriate advanced job via a quest. The quests varied from easy to freakin annoying.
-You lost XP when you died…so you could dlvl.
-Crafting…no 100% chance for a skill up. A wonky system on who to get HQ items made, and if you failed you lost materials.
2.) I hate snow. But I hate hot weather.
3.) Magic!!!!! The gathering that is…Mirrodin 2.0 looks sweet! Magic!
Consecrated Sphinx looks sick as does Thrun the Last Troll.
How do you do it?
Does your guild use the sacrificial lamb method? (one brave raid member stand out to eat the pillar) And then kill the adds?
Or does your guild have everyone move in between 2 “camps”?
Or do you have an Off tank handle the adds?
Each method has its pros and cons I would have to say.
Not quite sure what to do at this point….the OT method seemed to work for us but issues to work out.
I admit I am a bit irked DPS cannot kill them fast enough? Maybe cause I have not played a DPS seriously. But burst or not….why cannot DPS kill them still? If they get close…move away and DPS them from a safe distance again….Pillar of Flame is on a 25 second timer….25 secs….that is a long time in my opinion.
People signing up and not showing up…..
People signing up and not coming prepared……
People not using consumables…..
The list goes on, but I dont want to step on people’s feet/egos/feelings.
“Am I ready for Heroics?”
Item Level 329 – check, dungeon enterences found – check, Ready to Faceroll – check!
no, no, no, no, no.
You are sorely mistaken my friend if you think you can just wander in like that….
General guidelines for preparing for a heroic!
1.) Make sure you spec is up to date! (no lvling specs please!)
2.) Have a general idea of what to expect in the instance, this will save you and your guildmates or PuGmates a lot of time and headache.
3.) E-R-G. Enchant, reforge, gem as approp!
4.) Remember patience, it will save you in the long run.
5.) If you need to CC, remember to watch it, also do not break it as well. If you need to CC, use it. Mobs have inflated health pools and for the most part are a mixed bag of mob types, with various abilities and mechanics which can faceroll your 5 man group!
6.) If you have a means to heal yourself, try it out and save your healer a GCD.
7.) Don’t stand in bad. bad = death in many heroics now. (Forgemaster’s fire shield in Grim Batol, Corobus’s tunneling ability, standing in harvesting etc.)
1.) Food, Flasks, Potions. These are your friends in your initial trips into the waters known as Heroics. These can help make up the weak spots in your gear and help your healing as well.
2.) Review your spec and know what does what. (Wuuuu I haz lolwell?) Make sure your group understands your abilities and uses them! (DROPPING LIGHTWELL! DPS THAT IS YOUR ONLY HEALING USE IT!!! *cracks whip*) Lifegrip errr Leap of faith – watch out when you use it. Seems like if you are trying to save a tank, and the mob has a cleave…be careful!
3.) Patience…especially if healing a PuG group.
4.) E-R-G! – this maybe especially even more important for a healer – especially when first starting to run Heroics. The extra stats help out a lot!
5.) Break the habit of trying to top people off. The Wrath days are gone! 50-75% for DPS is the new 100%
6.) Don’t stand in bad and don’t try to heal stupid.
But what about stats???
This will vary from player to player but this is what I found out for my priest.
I would say getting around 1800-2000 spirit will help out your regen, where you may not be gasping for mana every pull.
70K+ mana should be ok as well. More the merrier!
Oh yeah having a mostly guild group helps out as well. :)
First time into the raid known as Blackwing Descent…I would say not the smoothest of runs but still fun and educational.
The 1st 2 bosses are going to be:
Magmaw (to the left) and Omnitron Def. System. (to the right)
Magmaw, as many others have noted is a heavy raid damage fight. However, the real issue is the managing of the spot points and the adds that spawn. We put some attempts in, but the adds in the end was the mechanic that got us in the end.
The Def System, I have to say is a lot more fun. Or at least a very colorful fight. Even more mechanics to keep you on your feet. Observations to note – dont DPS that shield down to far, so the tank with that add does not inadvertantly blow it up lol. Run away from slimes, pull them out of their buff zones, place them in debuff zones. I am not too worried about this fight, the Magmaw fight has me more worried.
Anyone have any hint/tricks for the adds in Magmaw’s fight? And is there a proper cooldown order for the tank to handle mangle easier?
Our setup was:
1 prot pally
1 ret pally
1 fury war
1 aff lock (can’t stop the dots!)
x2 Survival Hunters
1 resto druid
1 resto shaman
1 Holy priest (me)
For all the Magmaw fights – I do admit I got a little trigger happy with the PoH but when he was finally on the ground and chained, I was not gasping for mana. Where we had a mana issue was with our boomchicken at times, and when I would panic and spam ><)
We had two gathering points for the ranged and the healers, when he would cast flame pillar we would move to other spot, hunters were placing frost traps in between the two gathering points. Boomchicken would typhoon at the right moment.
I don't think it was the healing as, the dmg he causes is very healable, and once we get used to the fight I bet could even 2 heal this. DPS appears ok? But I am not 100% sure on that.
Cata is now into week 2, more people are now 85 and hitting the dungeons.
I think my gear is ok…a few pieces here or there could be better, but theoretically I could jump into Heroics.
What is stopping me from jumping in head first?
1.) The few normals I have run as a healer were guild runs and the 1 random, I did had a group of people accustomed to the new Cata style and things went smoothly. Other than that, the horror stories about the LFD pool is making me think the headache and repair bill is not worth it. (Mine own experience in Heroic Deadmines with a PuG tank….needs more booze)
2.) The healing style I grew to love in Wrath, just does not cut it. Discipline – does not have the punch to keep things in check. If something goes wrong, someone stands in bad “by accident”, mobs CC gets broken, and people get face owned…..Disc does not have the same oomph it had to push things through. Disc is all about dmg mitigation, and the main source of this PW:S is not longer viable due to a couple of things. A.) mana cost and B.) it gets popped so easily now.
You maybe thinking, “But Slice! Prayer of Healing now procs DA 100% of the time!” Sure it does…but the with the actual amount that PoH heals…the bubbles it creates…they do not absorb all that much.
Power Word: Barrier and Pain Suppression are a very sexy spell duo indeed. But again even with these cooldowns…you are still lacking in the HEALING DEPT.
1.) Heal seem meh….
2.) Flash Heal….can heal for a lot, but will leave you sapped.
3.) A Borrowed Time + Greater Heal can be nice…but still will leave ya gasping for mana.
4.) Prayer of Healing – DA procs yay! But still not a super amount of healing when shit hits the fan.
Disc at this time, is not working for me at least. At the higher gear levels it may be a viable choice for me, sure I could do it right now, but why struggle. Better stats mean stronger bubbles, less pain being lovingly showered on your group!
3.) Lots of member of SR are either on vacation, getting to 85, or gearing up for heroics.
Lamenting the loss of me bubbles, I have committed apostasy. I have went away from Discipline and rejoined the Choir of the failangels….aka Holy.
And wow…Holy IS A FREAKIN blast to play now. The different Chakras and make playing a holy priest a fun monster to play. The modification to Holy Word: Chastize depending on which chakra state you are in is a great idea. You need AoE? cast Holy Word: Sanctuary?
Need a harder hitting single target heal spell which also increases the chance for healing spells to crit? Look no farther then, Holy Word: Serenity!
The hurdle with Holy is the Chakra swapping and that takes a few minutes to get accustomed to, but once you get the handle of it, it plays out quite nicely.
Also this talent in the Holy Tree is soooo win, it really helps out with mana regen (while in combat) so much.
P.S. This talent has just been buffed today to increase the amount of mana regened from 20% fully talented to 40% fully talented. Sorry I need a new towel
Although, the amount regained from Rapture has been increased from 2.5% to 6%…it is still really low when compared to Holy Concentration. Also rapture can occur only once every 12 seconds.
But at this point, appears Liyhe the bubble priest, will now be Liyhe the failangel, defender of the lolwell.
So last night 5 of us braved the trials of Stonecore….not very scary imo.
If you don’t know where to find the new dungeons here is a handy link to find them all!
Anyways the Stonecore…
The party composition:
Tank – Arvash: Protection Paladin – 83
Healer – Sorak: Restoration Shaman – 85
DPS – Moogik: Balance Druid – 83
DPS – Zerlegen: Marksman Hunter? – 82
DPS – Liyhe: Shadow Priest – 82
Anyways when you 1st zone in…we Wrath’d it for the most part. You know what I mean bruteforced thru the 1st few packs of mobs. Was not too bad. The only issue was the big elemental dudes with their annoying AoE whirlwind thingee. Stay away from it….seems to do more damage the closer you are to it. We had all ranged to did make it easier, but i bet with some form of stun/CC may have been easier.
Also when you get to the conjurer type mobs, kill them 1st as they constantly stream in imp mobs. Then I would say the ogre mobs, as they can charge out and interupt casters. Then depending on your setup, either the melee guys or the fire AoE dudes (sorry I dont remember their names). More melee kill the fire AoE dudes (their ability seems to stay around the tank)
The 1st boss Corborus – Worm boss – lame!
He does not really seem to do much on normal mode:
1.) Don’t stand in bad!
2.) Dampening Wave – Dispel this! It can stack up to 20 – each stacks absorbs healing. So too many stacks and yeah it can get painful.
Other then that he was easy.
Next up: Slabhide
1.) Don’t stand in bad. Don’t stand in front of him!
2.) Tank don’t stand in lava! *stare Arv!*
3.) Watch out for shadows on the ground that means rocks from the ceiling are about to fall in that area. Also healers, ranged DPS these rocks may LoS you to the tank or the mob.
3rd up is: Ozruk
1.) Watch your DBM warnings! if he has the melee spikes on him: melee DPS dont hit him. ranged DPS watch out for his reflect ability. When he ground pounds – melee run away!
2.) Healers watch your tank – he does toss them around quite a bit.
3.) Other then that watch his enrage – 50% more dmg
Just pay attention and pew pew.
And finally: Evil Priestess Azil
Let me say 1st of all….sooo annoying.
1.) Curse of Blood : Not sure if dispelable? I know as a priest I cannot. But if you can seems like a good idea.
2.) Energy Shield Ugh!
3.) Force Grip Looking back probably should have interrupted this if was able to.
4.) Seismic Shard You can use these to kill the numerous adds. But it does do quite a bit of damage to yourself as well. You can avoid it as well. Think like Garfrost in PoS.
5.) Gravity Well Kite mobs thru these.
Looking back on this fight, interrupting Force Grip may have allowed Arv to pick up mobs easier. Poor Sorak had to heal and kite lol.
Throughout the fight she will become invulnerable and float back to he starting position and summon a boatload of adds. Don’t let them nom on your healer if possible.
Other then that she is not that bad imo.
Not the best write up I know but it really did not seem that bad. But as a PuG I could imagine it to be quite bad. AoE has been nerfed to hell. So no more picking up 8 million mobs and burning them down.
Are you going to head straight and smite evil?
Or are you the money type and will sit back, level some professions and let the others fight first?
Maybe perhaps you will start over from level one once the Cataclysm hits? Playing a Alpo fueled Worgen, or a crafty lil’ green skin? (WAGHHHH!!! errr wrong game) Epic-haired Blood Elf Warrior, or a Sun touched priest or paladin?
Perhaps you will take a walk in your enemies shoes and swap faction? For the emperor….errr the alliance! (I had to slip in a Imp. Guard or Space Marine reference in there!)
I know myself, I will be walking the path of getting to 85 as fast as I can and raid ASAP. (Liyhe – sigh, no break for me!)
For my other toons, I think I will slow it down and take my time to see what the new Cata zones in their entirety.
On a differnt note: I am glad to see some of the changes in the world, it brings life back to an otherwise, totally under utilized portion of Azeroth. It was a very good idea on Blizzard’s part to being it back to the “old” school world. Bring back the Warcraft universe back to its origins: Orcs vs Humans. (Horde bs Alliance) Things were getting a little too buddy buddy. Eventually it may have to be that way, but for now, this is a good way to get back to the original conflict. (although, Garrosh still needs to DIAF!)
With less then a week to Cata, I am sure many of us are chomping at the but for the new content!
1.) WORGEN WARRIOR (FURRY errr Fury)!!
2.) Leveling and seeing the new Cata zones. (priest 1st, then maybe druid 2nd)
3.) Raiding and 5 man instances.
4.) WORGEN (Rogue – combat biatches!)
5.) Worgen priest….Shadow!
6.) Hopes Garrosh DIAF!
Even with these new changes coming next week….is there anything we are going to miss from WoTLK era? I know change is good but is there something that will be missed?
1.) Dalaran – I know it was a small ass city with tons of people in it…but it was homey in a way. Don’t ask me why lol. I guess it would be that it was pleasant and not warlike? The city of magic, mages, and fancy towers. Org looks like a military camp, even more so now, and Stormwind is too closed in with the narrow street etc, probably even more so with the latest patch.
2.) As much as I hate her….gonna miss Sindy! /tear. She reminds me of my mother…constantly nagging me!
3.) WoTLK raid instances (specifically TotC and ICC), this is where I really started to get into raiding and WoW and where I met some of my closest friends and my lovely lock! These instances have a special place to me. <3
4.) The look of the WoTLK Tier sets. Although I only really ever collected 9 and 10, Tiers 7 and 8 looked cool imo. Especially the priest T7 or was it T8?
5.) Cairne Bloodhoof RIP homie. :(
6.) Thrall as Warchief!
Is there anything you are going to miss from Wrath?
Why change this? Why change that? WTF were they thinking? Wow are they really thinking this through?
I am sure many people though these same things when going through the latest patch and for the changes to come.
Why change at all?
I can understand Blizzard’s need to shake the nest. Without change things stagnate and die. Like living things, even WoW needs to change as players evolve and change.
With the smaller talent trees, I can see this as a push to make WoW easier for even the most casual player to not spec incorrectly (too much). The larger talent trees had many traps and pitfalls for inexperienced players to fall into. (71/0/0 – DO NOT WANT TO SEE THIS ON ANYONE, or 20/20/31) The smaller trees also focus players into a certain tree before branching out into the other two specs.
Thumbs up Blizzard. (and to the people who think it is dumbing down WoW…and yes I can empathize up to a point…however, the larger tree had a lot of useless stuff that could be consolidated and cleaned up. With the smaller trees you can still the same meat and potatoes we picked when the trees were larger.)
Why change that?
Why change the stats??? I don’t know about you…when I 1st started to play WoW…it was like reading a physics to a certain point.
SP? hit? expertise? haste? wut? cap? hard cap? soft cap? /brain explodes!!!
With simpification of stats…it does make it easier for even the casual to gem, gear, enchant correctly. :) Well hopefully.
With the change to stats though…hopefully we will not see DKs wearing SP plate anymore.
WTF were they thinking?
And I am talking about the change to glyphs. I am sure the scribes using to make money cried out in anguish. However, the new system is better and a lot more flexible. Allowing players to swap glyphs without losing it, is a really good idea. This allows for changing of glyphs that may benefit the raid/player more in a certain situtations.
Wow are they really thinking this through?
With the constant changes to classes….it does make one wonder…HAVE they really thought this out. Look at the changes to Holy Pally in the recent beta build, or changes to lock spells. But once again…things on paper always look good. It is not till it is tested and implemented when one will find out if things work as intended. I have to say for the most part Blizzard has done a good job so far…and Cata has me excited and chomping at the bit.
Worgen warrior!!!! /howls at the moon!