So…Final Fantasy XIV 2.0 A Realm Reborn, I would have to say is a vast improvement over 1.0….
It is quite the beauty even running at normal settings. The default UI and party frames display quite a bit if info within them as well.
Most important to me, is it invokes feeling of playing FFXI again.
Will it make me quit WoW? Depending on the launch, I would have to say it might do it.
The pace of the game is definitely faster then XI but not as fast as WoW, the GCD is 2.5 seconds.
It definitely makes you explore a bit more (i.e. hunting lists, fishing, gathering)
Crafting is definitely a bit different and I definitely like the fishing and the gathering ideas. The actual crafting seems to have more depth then other crafting systems, as you level up you can do things to attempt a HQ synth or add back to your durability.
The Races…I would say are nice, but eh they are just window dressings. (I think I should have rolled human for once!) It is a nice to see some female galkas and male cat boys lol :P. well not really.
I did have a chance to run the 1st 3 dungeons (4 person groups). All three are quite linear in nature and not all that dificult if you have a brain.
What I do applaud SE for trying to do was implementing mechanics even into the “learning” dungeons. They would vary from add control, getting out of bad, and listening to the envinronment.
The best fight I think so far in the “learning” dungeons was a fight against a large slime. The slime starts as being invulnerable to all damage. The party then has to hit a switch to spawn a bomb mob and let it explode on the slime. (Tank would have to watch to make sure boss is in the radius of the explosion and not to get hit by the explosion) Each explosion divides the slime smaller and smaller so eventually they can be killed. To add to this, adds will spawn that will attack the bomb, so the DPS has to kill the adds.
Also the jobs could have more depth but then again the cap is only 50 so we shall see once more content and expacs are done.
Screenshots to follow when I get home!
Shhh…there is a troll and a femtaur in disguise here….Also…mmmm fried chicken!
A lady rides this way? And before Slice is a girl comments! SHUSH!
And below….proof all elves are female? Aka eye candy for Lyss and Van…thought they might appreciate it…or perhaps Sorak as well. Or maybe even Arv!
Very old post…probably my first.
Looking over the list, lots of names are still in Shadow Rising, other have moved on etc etc. From there to now I have met a lot of great people in this game. It’s quite amazing how many people that are awesome one can meet. I know people on the internet are crazy in a bad way most of the time, but I have to say the people I have met in WoW are generally nice and awesome etc! /hug!
Zarigar – I originally wrote that I did not know much about him and he would not heal. I say now, Zari is probably one of the funniest people I have met. And is quite the healer, I think he has one of every healing type? The Original Mohawk troll!
Sorak and Zug – now I have met these them in reallife driving cross country and they are just as nice as they are in game! Awesome players and awesome people. People tend to pick on Sorak, I dont know why! Zug is quite at times but can also throw out a zinger as well.
Tel – although I dont see him much on WoW, tel is still also a very great and amusing guy. Sense of humor is very sarcastic, much like zari….must be a cali thing……
Lyssi – brat…..nuff said.
Rev, Ana, Log, Grom, Bo, Toxic - I know they are alliance and on a different server! But they are nice individuals, very amusing at times to see in a raid. Very generous and patient. If you need a guild alliance side on Winterhoof I strongly suggest Crits and Giggles! Nice people, laid back!
Adoe – Troll…moving on…but srsly, uber nice guy with a odd sense of humor at times, and questionable tastes in music….also has a lot of “odd” dates…..
Fahaala aka mage friend, shady - (i can never remember how to spell her name!) Also a sweetheart like Lyss. But shares in the normal odd humor of most people I associate with. Shady I feel sorry for ya….married to a troll and all.
Arvash – pet collector….cheev chaser….lover of pally dresses lol. Arv is an awesome guy, quiet at times but an all around awesome dude. Also throws out some zingers out there.
Repgrind – someone call pally anon for this girl lol! ….too obsessed with pallys!
I may have forgotten some peeps if have I am sorry! (typing from work!)
Rarely do I get interested in a topic but the “now and then” posts others have been posting intrigues me for some reason. Must be the history buff in me….
November 4th 2010 was my 1st “small” journey into the world of Azeroth. Being a fax on the Warcraft RTS games, a MMO intrigued me. Previously friends had tried to get me to play Everquest, but I resisted, although I did cave in and played FFXI a lot. At the time of WoW’s release, I was still heavily into FFXI. (sorry – Mithra and Taru > Goblins and Night Elves) Therefore, my initial foray into Azeroth was tainted I admit. Many of my friends in FFXI at the time did not have good things to say about WoW and WoW for (at least players on my FFXI server) was for the “kiddies”.
An old college friend had gotten the game and I rolled a forsaken on their server at the time. I think it was a Warlock….no wonder why I hate them so….
1st impression on WoW – laggy…..cartoony…..sooo many people where are the quest mobs….and I ahve to quest to level? WTF?!?!?! People don’t group up and grind down mobs for xp chains or skill chains? WTH?
In addition to the doomed Warlock, I think I also rolled a Tauren Warrior. With the warlock I recall traveling to Org to get sword training lol – melee lock! THe Tauren I used a gun to pull in stead of charging in lol.
I then quit after the 1st free month and went back to my catgirls. It was not till Burning Crusade when WoW entered my life again. BLOOD ELVES AND SPACE GOATS! /Waggle! Come on…I was in! Immediately rolled a Belf Hunter of course named Liyhe! And a Dranei Paladin named Adori…HATED the paladin….the hunter I was not to fond of as well for some reason, both toons only lasted till lvl 26 and I then quit WoW.
Not till 2009 or so, when I finally broke my FFXI bug I picked up WoW again….(wow must be “easy”) This time I was determined to see endgame etc. So of course I rolled a Belf and a priest, as it seemed closest to a White Mage from FFXI. Yes, I was a masochist, I leveled as Holy…..Smite ALL THE THINGS! Needless to say, I died a lot. This was back on Uther Server…I did join a guild there who did have aspirations to raid, but it was one of those who recruit via Trade…yeah was quite the cesspool.
As I got closer and closer to Northrend, I started to look up WoW blogs…it was this one Clearcasting that convinced me to apply and raid. I admit I was a fresh 80 in super bad gear…..but they took me in and it was a blast. It was right around that time the “infamous” dungeon finder came out…geared up raid ready in one day…..spamming heroics….from 9AM to 2AM… I was so tired….
Here is a pic I think from LK days…
As you can see Sorak is still a cow and we still have Del the tree man!
Somethings happened in SR (no need to chew on old soup bones), so I moved on for a bit and raided 25 man Alliance side for a while on Skywall in Choice – Choice. It was a blast, but looking for that Arcance Torrent button haunted me. AT > Blessing of the Naru. It is a definite difference going from 10 man to 25man heroic. When I joined they were working on Heroic Deathwhisper and Heroic Putricide…OMFG the wipes on Putricide…but the awesomeness when that punk went down. I got to raid with Kurn as well! Kurn’s Corner
Soon after that is back to SR, Liyhe was back to be a Belf! Woot! Sorry for the lack of SS as those are at the home PC. People have come and gone but, WoW is still going strong, TOR is in contention atm though lol. Through WoW I have met alot of awesome people, learned alot about the game from other people who blog etc. I guess the internet is not just for porn eh?
First off my beloved priests, our T13. I am not sure about it. I really like T12 so far. T13 reminds me of Holloween and mardi gras. Well with Transmog, it’s a moot point.
The bonuses for t13:
- Healer, 2P — After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non–Discipline.)
- Healer, 4P — Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
- Shadow, 2P — Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
- Shadow, 4P — Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.
For healers: I am not sold on the 2P, especially as Holy. But it could be worse. For 4P – one word: blarg.
Shadow definitely wins out here. To be honest I would not be surprised to see it altered in some form before final release.
The changes to Holy for 4.3 are a step in the right direction – the changes to Divine Hymn and the ability to strenthen it and lessen its cooldown is quite nice. Its also nice to see they are fixing atonement to take into account large hitboxes (Beth’Tilac, and Rag made atonement useless)
The changes to Wild Growth were surprising to me.
•Wild Growth healing value has been reduced by 20%.
•Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
Straight up nerf to druids? Why? Sure they are healing beasts, but does not make them seem OP or anything. It’s the player playing the class which makes it’s good, not the class. bad player still means bad druids.
Paladin’s also got some changes – no more mana from judging…they have to use spirit more. Why? Maybe someone can answer this, but are there low spirit paladins out there? (I know as disc i reforged a bunch of it away)
Other things that caught my eye was the new mounts.
Dancing Darkmoon bear! yes, please!
Also I know I should not have looked at it, but I could not help but look at the dungeon jounrnal preview for the new raid.
A few things caught my eye.
1.) Looks like a lot of damage sharing, so stacking…(SR we are screwed)
2.) Other mechanics where the raid may have to use the boss’ own abilities against it.
3.) Thrall as Earth Warden? not surprised really.
4.) Tyrande of the past…hawt….hopefully they will also make this her in game model. It’s quite impressive looking.
• Shannox, Beth’tilac, Rhyolith – health and damage reduced by 15%.
Did these three…really need anymore nerfing?
• Other bosses – health and damage reduced by 25%.
• All adds’ health and damage have been reduced in the same proportions as bosses.
• Hellhounds and Unstable Magma deal much less damage.
the damage trash put out was quite ridiculous.
• Alysrazor’s Fiery Tornados move slower.
Cool i guess?
• The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
Still hate flying!
• Alysrazor drops 1 additional feather for 10-player mode and 2 additional feathers for 25-player mode in all cycles.
Not really needed…?
• Wrath of Ragnaros in Stage 1 now knocks targets up, but not back.
This is kinda cool, but you really should not be standing in front of a fire trap….
So Firelands…nerfed quite a bit 15-25% Really does take a bite out of the ferocity of the FL…maybe we should call it the Not so Hot Firelands…
But that being said…if you still cannot deal with mechanics…you are still not going to down bosses, no matter the nerf. But to those who can deal with them….well…have those peggle addons installed!
3 new 5 mans…must be done in order the 1st time. Sounds interesting, but will get old.
LFR – meh…this is not going to be pretty.
T13 in raids only – i like the idea, but I dont like how one can still obtain a lower version of it in LFR…looks like the min/maxer I am (when it comes to my priest) may have to jump into the LFR fray!
1.) Are nerfs good for the maintenance and happiness of the overall population in WoW?
Business Slice: Of course it is! Getting the majority of the people to see the content Blizzard has worked on makes perfect business sense. Which will net a company more money? 6-7 million customers or 2-3 “hardcore” players, of course the more casual base will make Blizzard money in the long haul. Without profit Blizzard cannot make improvement/develop more games. It’s all about the benjamins! MONEY MONEY MONEY!
Red Slice: RAWR! REDSLICE SMASH! WTF! WHY ARE THEY NERFING IT MAKES NO SENSE, 4.3 is not even out, or has any concrete information etc. Why are they caving into the whiners and baddies? Why even make a game and make it so easy? With the nerfs it may even make the most casual of player go…why am I playing a game this easy? This makes Hello Kitty Online seem more difficult. 4.2 have been out only for a few months, it only has 7 bosses, why make it so laughable that it can now be cleared by a new group in a week or 2 at most? /smash! WTH are they passing out epix 2 every1?
Slice: It would make more sense to have a balance of the two. They really should take a good look at what is over tuned and also what maybe under tuned and fix as appropriate. No real reason as well to nerf Heroic modes, those should remain as the pinnacle of raiding. Only the best of the best should be able to tackle those. Give the general player base the normal modes, and the heroics to the “hardcore”. Give them each a playground to play in. A flat nerf to the content in general is silly – make the players get a gradual buff (like in Icecrown Citadel) this allows for some mistakes to be made, but does not trivialize the content totally, this in coordination with appropriate hotfixes of mechanics that are under tuned and over tuned.
However by nerfing stuff by this degree so far from the 4.3 patch…I hope it does not cause a backlash that they will nerf 4.3 so quickly cause, “it’s too hard!”
2.)Should I cancel my sub and wait for DW/4.3?
Business Slice: No! Give me your money errr to Blizzard. You need your WoW crack no?
Red Slice: Yeah that will teach them to nerf stuff that doesn’t need it! “/grumbles” Freakin casuals!
Slice: Each individual should decide if they wish to play right now or wait. Use your brain and make your own decision.
Business Slice: $$$ more ways to keep people attached to an older game! Good idea to pull at people’s heartstrings.
Red Slice: Old content? LOL…why go back there? It’s not relavent. Why waste time on old raid when you can raid current content or cap VP? Old cheevs? Only ones that matter are ones that are current and give you mounts that are current!
Slice: Yay for clothes! Barbie time?
All: HELL YEAH!
2 healing is it a punishment for a job well done?
At times it does feel like it is…and I can understand that. You get thru the encounter for the 1st time 3 healing it, that is what one is used to, you can predict the amount of healing needed, you know someone(s) have your back, but there is still enough challenge to keep it exciting. Then boom, you don’t have as much backup, your mana strains, and what worked in the past is no longer working.
I completely understand the “if it aint broke, don’t fix it idea” but if it aint working for a fight may need to change something. For some fight you can brute force it but others you cannot.
Looking at the rebuttal to Murloc Parliament – screaming monkies – where if you can 2 heal things, why not? Also the DPS can be doing all they can etc why not bring something to edge it over. However, bringing in someone who may not be used to a DPS OS maybe more of a hinderence then a help. They may mess up mechanics etc. (lol like i did on Baleroc – see 2 healing baleroc – also with 9 people I messed up quite a few crystal soaks)
Now I am not sure which strat they are exactly using, but both ideologies have there flaws and pros.
2 healing – more DPS, encounter ends faster. But allows for fewer mistakes. DPS have to avoid everything they can dmg wise.
3 healing – more room for error. Fights will take longer, poss might hit an enrage timer.
Support Classes…I miss playing one. If I am not mistaken EQ had them, FFXI had them, why do a lot of MMOS drop them?
1.) Probably cause they would not do well in a PVP setting?
2.) Game mechanics are not designed with a support slot in mind.
But there is something said to have a good support class.
In FFXI, i miss being the Bard – you really had to know the range on your songs and how to hit approp party memebers with approp spells. Also at time know when to heal heal with /whm subjob, or pull mobs with /nin.
Tanks – depending on your tank for the group – you could get double Mage’s Balled for the Paladin tank. Or Attack song and acc song for a ninja tank. Attack song x2 or attack and acc song for DPS. Magic DPS/Healers would get Mage’s Ballad. Sleeping adds as needed.
Ahhh it was always something to do.
Makes me sad there is nothing in WoW for such a role. Having a bard to fill in buffs a raid maybe missing. Helping out the healer in a time of need, and keepin mobs CC’d.
/random post is random!
No this is not about the eternal struggle of good vs evil.
This is about changing gears from healing to DPS or DPS to healing.
In Shadow Rising – I heal as a priest (either with AA/A or no AA/A spec) – Liyhe
In Crits and Giggles – I raid as a mage of the furry kind. /sniff sniff sniff – Velineda
Going between the two roles can be a bit disorienting at times, cause I find myself looking for bubble/ice block/invis at times lol.
However, knowing the fights does help the confusion a bit but does not make it any easier biting at the bit.
T11 – for me being the priest vs the mage is no real issue as the fights (with the nerf) are very forgiving and can faceroll them….111111111111111111 – 2 – 11111111111 (arcane mage rotation in a nutshell lol)
T12 – not knowing the fights in and out, will punish you and your raid.
Liyhe – for our normal 10 we will 2 heal this fight. Kerick will stay on the Shannox tank for the whole encounter for the most part. I will watch the Riplimb tank – for the most part the bubbles to all the work, so I can help the Shannox tank with bubbles and PoH/spot heal the raid.
Raid has to be aware of the placement to avoid the bad. Secondly, tanks will have to watch the distance between the two, so the healers can watch each other’s back and also to prevent the dogs from gaining the Wary Determination buff. When the 1st dog dies (aka rageface) – pay a little more attention to Shannox tank. When 2nd dog dies – pump heals into the Shannox tank. Pop appropriate cooldown and hope DPS can avoid bad.
Velineda – for the most part healing and DPS will have to do the same. Avoid bad. DPS has the added task of blowing up Rageface – especially when he is faceraging. More then likely he will then rage onto me, Addoe, or magefriend. If it is me, I try to pop Iceblock to mitigate dmg, if it is down, popping Lifeblood, and Manashield.
As heals it really depends if i am on group duty or web duty.
If it is Web Duty – bubble, PoM the tank before they hop up. Then I jump on myself. Once on the web. Binding heal as needed the tank and DPS up there. Avoid bad. Jump back down and rince and repeat.
Ground duty – PoH, Pom, smite the adds if AA spec. Yell at people to get spinners down lol.
For p2 – stack on the bosses rear. if AA spec – build up stacks and save for later in the fight. PW:Barrier around in the 30% range. And Heal heal heal.
As DPS, the spider is a lot easier on the ol’ brain – pew pew pew….don’t die from stupid. If i can I will try to use CD to help out the healing where I can.
As heals, it’s the same as being a DPS – avoid bad. More bad means more heals and stress. But as a healer – heal the raid…and if people are doing what they are supposed to, dmg is actually quite light since the nerf. PoH, PoM, bubble as needed before p2 is all that is really needed. If you are AA/A spec, smiting the Spark of Rhyolith makes it easy.
As DPS – it’s as i stated above – avoid BAD! Kill adds – bring adds to tank as you can. DPS the boss in p2.
As p2 healing – tell people to stack – BW:awesome. win…p2 should not last any more then a few seconds. Heal the hell out of the raid and win.
As p2 DPS – stack for AoE heals – pew pew pew.
As heals – oh boy….for this fight, for the most part do not worry about your mana pool. Heal like it’s 1999 – go for the gold. Your goal is to keep your assigned tank alive. Make sure to get 1 feather to be able to heal on the run. (I found for this fight AA/A spec is nice) Smite the bird and a free heal for the tank. Watch your tanks debuffs and be aware of where the worms are placed (don’t get singed).
Gushing wound – your tank will take so much dmg for a while till he falls till 50%. watch it and have a big heal lined up.
If it is about to tantram, have an O shit spell ready, and/or CD. If not, I spam FH, penance, bubble.
Another thing to watch for as a healer is if for some reason the adds in p1 get a spell off..make sure to dispel the debuff….it hurts a lot.
p1 your raid will have to execute to make it past easily. Most of your focus has to be on the tank, not them (other healer, DPS). Your raid must execute for your to do your job.
p2 – simple if the hatchlings are not dead by this time – it’s a wipe. If you raid cannot dance – it’s a wipe. Dmg in p2 from tornados is really not healable. So don’t let it stress you when someone dies here.
p3 – yay! Hit that evil bird and get some mana back. take a breather. Once again your raid will need to execute – make sure they interrupt the add’s channel. VERY IMPORTANT. At 50% she will get back up and pulse 5-7k a sec. Not too bad. Except she hits the tanks like a truck as well. So the raid will need to stack up behind her, as she cleaves. Use AoE heals and direct heals on the tanks. Pop what cooldowns you have at about 75 energy. At this point the other tank should taunt off the 1st tank. The 1st tank should then pop what raid cooldown that they may have as well. You just need to make sure everyone has more then 50k when she reaches 100 energy, as she wil pulse a 50K at that point.
As this point it’s a repeat of the same phases over and over again till you or the raid is dead.
As DPS – it’s going to be the same as the other fights – kill your add and interrupt, avoid bad. Put dmg on the Hatchling – time permitting.
If you are flying – avoid bad. Play Starfox and pew pew pew. Come down as approp if help is needed on the hatchlings.
p2 – AVOID TORNADOS….
p3 – stack up and use any def cooldown you may have – Iceblock etc etc etc. Then its back to p1 again.
3 healer setup for now.
Vanicus and Zarm on the bubbles, me on the tank for the 1st 2 crystals. After that I swap with Zarm and vanicus and we ride it out. Very little changes on the healing assignments after the 1st 2 crystals. In this case, healers are like DPS in this fight – they must build up a buff ASAP to “DPS” this fight down.
Only thing I may do while healing crystals is I will snipe heals on the tank to activate my Vital flame buff to help out and help out with crystal healing.
As DPS – I find this more difficult then healing…you mean I actually have to move into bad and then out??? ZOMG >< But yeah I find this fight easier as a healer then a DPS. As the roles are so different. Healers and DPS do not share a common theme here. Healers are safe to "pew pew pew" away. While DPS are the one managing the actual mechanic of this fight. If DPS cannot manage stacks and order, forget about this fight.
Never seen this as DPS but from what I can see – it's all about move from bad when you have to. Controling your stacks from flame orbs – see Baleroc, and knowing when to stack and use personal def and off CDs. Kill adds while he is in catform.
As a Healer
We start out in Scorpion Form and take about 8 flame scythes before we force him to change. Time your raid cooldowns as approp. After 4th and before the 5th – Arv will pop Divine Protection or what ever it is called. After 5th and right before the 6th – Cayle pops Anti – Magic Zone. And then before the 7th Aura Mastery from Van. You want to time CD so they can hit 2 of the flame scythes.
For cat – if i recall we take 7 stacks? Again as a healer – avoid bad and heal.
This fight as a healer and a raid is about managing CDs and seeing how much you healers can heal.
Overall, the transition from healing and DPS is odd in the sense of what one has at hand, but at it's vital essence: DPS and healing are the same. AVOID BAD AND KNOWING HOW TO DEAL WITH MECHANICS.
As a DPS you should know when to use what when, it's no different from a healing know which ability to use when.
Your tools are different and abilities are different, but all raiding, really is (be it as heals or DPS): playing to the best of your ability, using the tools at your disposal well, and handling mechanics well.