Caught the WoW bug again….having no computer for a week really makes one realize that you are missing out.
The new PC should be here today, so tonight I reinstall WoW and D3…yay more downloading…
Looking at the raid bosses for T14, I cannot wait to get to 90 and raid. Bosses look interesting, moreso then the snoozefest of Dragonsoul. (Maybe i should redownload the beta client as well..)
I really like their idea of 3 zones again for T14, breaks up the scenery and allows for more character in the raids. For the following tiers of raiding after 14, I hope they do not decide to do another Firelands 2.0 or a Dragonsoul 2.0.
The end of Wrath had a much more complete feel then Dragon Soul. For me, the end of Dragon Soul was very meh. Sure the cutscenes were cool, but did not have the same tension or thrill of the kill. Lich King kill > Deathwing kill. Blizzard has large boots to fill for MoP (storywise and boss wise), hopefully they can pull it off.
Things I am pumped for MoP
1.) Pet Battles – yes I said it, I like Pokemon!!!
2.) Yak mounts – nuff said.
3.) I giggle when I hear Lyssianna lament about the changes to Affliction – I guess I am kind of mean!
4.) Moogik is coming back!
5.) Monk healers (Panda of course)
6.) Account wide cheevs and mounts!
7.) Black market AH
9.) Arv busting out the toys before a raid. /thumbsup!
10.) Fayle tanking the floor again! Well perhaps it will be Zugzuug now doing it lol.
Things that worry me about MoP
1.) Healing – just like at the beginning of Cataclysm, there will be a learning curve getting used to it, but from reading online, it doesn’t sound that bad.
2.) New dungeons to heal!
3.) New Tier gear…not too thrilled on the look of the sets, especially priests…
4.) OP Monk healers…but hopefully beta will get them sorted out before live.
5.) No flying till 90 – I admit I am lazy…
6.) P-A-N-D-A-S! – well Female pandas – I hope they get more then one facial expression…
7.) Warlocks – Sorry Lyssi…I can’t help but pick fun at locks!
8.) Story of MoP – Like Cataclysm, this is another expansion that does not have a “major” lore character, that lots of people recognize, as the “main villain”. Wrath had the Lich King, Burnig Crusade had Illidan.
9.) Fayle or Zug tanking the floor too much.
10.) No Mr. GTL! /cry
My new current addiction – It’s addicting! Aitakatta
Also once again thanks to catching the WoW bug I stumbled on a new awesome blog – Cymre! Check it out! Nice layout and awesome screenshots!
Shhh…there is a troll and a femtaur in disguise here….Also…mmmm fried chicken!
A lady rides this way? And before Slice is a girl comments! SHUSH!
And below….proof all elves are female? Aka eye candy for Lyss and Van…thought they might appreciate it…or perhaps Sorak as well. Or maybe even Arv!
First off my beloved priests, our T13. I am not sure about it. I really like T12 so far. T13 reminds me of Holloween and mardi gras. Well with Transmog, it’s a moot point.
The bonuses for t13:
- Healer, 2P — After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non–Discipline.)
- Healer, 4P — Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
- Shadow, 2P — Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
- Shadow, 4P — Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.
For healers: I am not sold on the 2P, especially as Holy. But it could be worse. For 4P – one word: blarg.
Shadow definitely wins out here. To be honest I would not be surprised to see it altered in some form before final release.
The changes to Holy for 4.3 are a step in the right direction – the changes to Divine Hymn and the ability to strenthen it and lessen its cooldown is quite nice. Its also nice to see they are fixing atonement to take into account large hitboxes (Beth’Tilac, and Rag made atonement useless)
The changes to Wild Growth were surprising to me.
•Wild Growth healing value has been reduced by 20%.
•Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
Straight up nerf to druids? Why? Sure they are healing beasts, but does not make them seem OP or anything. It’s the player playing the class which makes it’s good, not the class. bad player still means bad druids.
Paladin’s also got some changes – no more mana from judging…they have to use spirit more. Why? Maybe someone can answer this, but are there low spirit paladins out there? (I know as disc i reforged a bunch of it away)
Other things that caught my eye was the new mounts.
Dancing Darkmoon bear! yes, please!
Also I know I should not have looked at it, but I could not help but look at the dungeon jounrnal preview for the new raid.
A few things caught my eye.
1.) Looks like a lot of damage sharing, so stacking…(SR we are screwed)
2.) Other mechanics where the raid may have to use the boss’ own abilities against it.
3.) Thrall as Earth Warden? not surprised really.
4.) Tyrande of the past…hawt….hopefully they will also make this her in game model. It’s quite impressive looking.
• Shannox, Beth’tilac, Rhyolith – health and damage reduced by 15%.
Did these three…really need anymore nerfing?
• Other bosses – health and damage reduced by 25%.
• All adds’ health and damage have been reduced in the same proportions as bosses.
• Hellhounds and Unstable Magma deal much less damage.
the damage trash put out was quite ridiculous.
• Alysrazor’s Fiery Tornados move slower.
Cool i guess?
• The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
Still hate flying!
• Alysrazor drops 1 additional feather for 10-player mode and 2 additional feathers for 25-player mode in all cycles.
Not really needed…?
• Wrath of Ragnaros in Stage 1 now knocks targets up, but not back.
This is kinda cool, but you really should not be standing in front of a fire trap….
So Firelands…nerfed quite a bit 15-25% Really does take a bite out of the ferocity of the FL…maybe we should call it the Not so Hot Firelands…
But that being said…if you still cannot deal with mechanics…you are still not going to down bosses, no matter the nerf. But to those who can deal with them….well…have those peggle addons installed!
3 new 5 mans…must be done in order the 1st time. Sounds interesting, but will get old.
LFR – meh…this is not going to be pretty.
T13 in raids only – i like the idea, but I dont like how one can still obtain a lower version of it in LFR…looks like the min/maxer I am (when it comes to my priest) may have to jump into the LFR fray!
1.) Are nerfs good for the maintenance and happiness of the overall population in WoW?
Business Slice: Of course it is! Getting the majority of the people to see the content Blizzard has worked on makes perfect business sense. Which will net a company more money? 6-7 million customers or 2-3 “hardcore” players, of course the more casual base will make Blizzard money in the long haul. Without profit Blizzard cannot make improvement/develop more games. It’s all about the benjamins! MONEY MONEY MONEY!
Red Slice: RAWR! REDSLICE SMASH! WTF! WHY ARE THEY NERFING IT MAKES NO SENSE, 4.3 is not even out, or has any concrete information etc. Why are they caving into the whiners and baddies? Why even make a game and make it so easy? With the nerfs it may even make the most casual of player go…why am I playing a game this easy? This makes Hello Kitty Online seem more difficult. 4.2 have been out only for a few months, it only has 7 bosses, why make it so laughable that it can now be cleared by a new group in a week or 2 at most? /smash! WTH are they passing out epix 2 every1?
Slice: It would make more sense to have a balance of the two. They really should take a good look at what is over tuned and also what maybe under tuned and fix as appropriate. No real reason as well to nerf Heroic modes, those should remain as the pinnacle of raiding. Only the best of the best should be able to tackle those. Give the general player base the normal modes, and the heroics to the “hardcore”. Give them each a playground to play in. A flat nerf to the content in general is silly – make the players get a gradual buff (like in Icecrown Citadel) this allows for some mistakes to be made, but does not trivialize the content totally, this in coordination with appropriate hotfixes of mechanics that are under tuned and over tuned.
However by nerfing stuff by this degree so far from the 4.3 patch…I hope it does not cause a backlash that they will nerf 4.3 so quickly cause, “it’s too hard!”
2.)Should I cancel my sub and wait for DW/4.3?
Business Slice: No! Give me your money errr to Blizzard. You need your WoW crack no?
Red Slice: Yeah that will teach them to nerf stuff that doesn’t need it! “/grumbles” Freakin casuals!
Slice: Each individual should decide if they wish to play right now or wait. Use your brain and make your own decision.
Business Slice: $$$ more ways to keep people attached to an older game! Good idea to pull at people’s heartstrings.
Red Slice: Old content? LOL…why go back there? It’s not relavent. Why waste time on old raid when you can raid current content or cap VP? Old cheevs? Only ones that matter are ones that are current and give you mounts that are current!
Slice: Yay for clothes! Barbie time?
All: HELL YEAH!
Ok here is my entry to Looking for More! All i gotta say…MS paint is win.
No this is not about the eternal struggle of good vs evil.
This is about changing gears from healing to DPS or DPS to healing.
In Shadow Rising – I heal as a priest (either with AA/A or no AA/A spec) – Liyhe
In Crits and Giggles – I raid as a mage of the furry kind. /sniff sniff sniff – Velineda
Going between the two roles can be a bit disorienting at times, cause I find myself looking for bubble/ice block/invis at times lol.
However, knowing the fights does help the confusion a bit but does not make it any easier biting at the bit.
T11 – for me being the priest vs the mage is no real issue as the fights (with the nerf) are very forgiving and can faceroll them….111111111111111111 – 2 – 11111111111 (arcane mage rotation in a nutshell lol)
T12 – not knowing the fights in and out, will punish you and your raid.
Liyhe – for our normal 10 we will 2 heal this fight. Kerick will stay on the Shannox tank for the whole encounter for the most part. I will watch the Riplimb tank – for the most part the bubbles to all the work, so I can help the Shannox tank with bubbles and PoH/spot heal the raid.
Raid has to be aware of the placement to avoid the bad. Secondly, tanks will have to watch the distance between the two, so the healers can watch each other’s back and also to prevent the dogs from gaining the Wary Determination buff. When the 1st dog dies (aka rageface) – pay a little more attention to Shannox tank. When 2nd dog dies – pump heals into the Shannox tank. Pop appropriate cooldown and hope DPS can avoid bad.
Velineda – for the most part healing and DPS will have to do the same. Avoid bad. DPS has the added task of blowing up Rageface – especially when he is faceraging. More then likely he will then rage onto me, Addoe, or magefriend. If it is me, I try to pop Iceblock to mitigate dmg, if it is down, popping Lifeblood, and Manashield.
As heals it really depends if i am on group duty or web duty.
If it is Web Duty – bubble, PoM the tank before they hop up. Then I jump on myself. Once on the web. Binding heal as needed the tank and DPS up there. Avoid bad. Jump back down and rince and repeat.
Ground duty – PoH, Pom, smite the adds if AA spec. Yell at people to get spinners down lol.
For p2 – stack on the bosses rear. if AA spec – build up stacks and save for later in the fight. PW:Barrier around in the 30% range. And Heal heal heal.
As DPS, the spider is a lot easier on the ol’ brain – pew pew pew….don’t die from stupid. If i can I will try to use CD to help out the healing where I can.
As heals, it’s the same as being a DPS – avoid bad. More bad means more heals and stress. But as a healer – heal the raid…and if people are doing what they are supposed to, dmg is actually quite light since the nerf. PoH, PoM, bubble as needed before p2 is all that is really needed. If you are AA/A spec, smiting the Spark of Rhyolith makes it easy.
As DPS – it’s as i stated above – avoid BAD! Kill adds – bring adds to tank as you can. DPS the boss in p2.
As p2 healing – tell people to stack – BW:awesome. win…p2 should not last any more then a few seconds. Heal the hell out of the raid and win.
As p2 DPS – stack for AoE heals – pew pew pew.
As heals – oh boy….for this fight, for the most part do not worry about your mana pool. Heal like it’s 1999 – go for the gold. Your goal is to keep your assigned tank alive. Make sure to get 1 feather to be able to heal on the run. (I found for this fight AA/A spec is nice) Smite the bird and a free heal for the tank. Watch your tanks debuffs and be aware of where the worms are placed (don’t get singed).
Gushing wound – your tank will take so much dmg for a while till he falls till 50%. watch it and have a big heal lined up.
If it is about to tantram, have an O shit spell ready, and/or CD. If not, I spam FH, penance, bubble.
Another thing to watch for as a healer is if for some reason the adds in p1 get a spell off..make sure to dispel the debuff….it hurts a lot.
p1 your raid will have to execute to make it past easily. Most of your focus has to be on the tank, not them (other healer, DPS). Your raid must execute for your to do your job.
p2 – simple if the hatchlings are not dead by this time – it’s a wipe. If you raid cannot dance – it’s a wipe. Dmg in p2 from tornados is really not healable. So don’t let it stress you when someone dies here.
p3 – yay! Hit that evil bird and get some mana back. take a breather. Once again your raid will need to execute – make sure they interrupt the add’s channel. VERY IMPORTANT. At 50% she will get back up and pulse 5-7k a sec. Not too bad. Except she hits the tanks like a truck as well. So the raid will need to stack up behind her, as she cleaves. Use AoE heals and direct heals on the tanks. Pop what cooldowns you have at about 75 energy. At this point the other tank should taunt off the 1st tank. The 1st tank should then pop what raid cooldown that they may have as well. You just need to make sure everyone has more then 50k when she reaches 100 energy, as she wil pulse a 50K at that point.
As this point it’s a repeat of the same phases over and over again till you or the raid is dead.
As DPS – it’s going to be the same as the other fights – kill your add and interrupt, avoid bad. Put dmg on the Hatchling – time permitting.
If you are flying – avoid bad. Play Starfox and pew pew pew. Come down as approp if help is needed on the hatchlings.
p2 – AVOID TORNADOS….
p3 – stack up and use any def cooldown you may have – Iceblock etc etc etc. Then its back to p1 again.
3 healer setup for now.
Vanicus and Zarm on the bubbles, me on the tank for the 1st 2 crystals. After that I swap with Zarm and vanicus and we ride it out. Very little changes on the healing assignments after the 1st 2 crystals. In this case, healers are like DPS in this fight – they must build up a buff ASAP to “DPS” this fight down.
Only thing I may do while healing crystals is I will snipe heals on the tank to activate my Vital flame buff to help out and help out with crystal healing.
As DPS – I find this more difficult then healing…you mean I actually have to move into bad and then out??? ZOMG >< But yeah I find this fight easier as a healer then a DPS. As the roles are so different. Healers and DPS do not share a common theme here. Healers are safe to "pew pew pew" away. While DPS are the one managing the actual mechanic of this fight. If DPS cannot manage stacks and order, forget about this fight.
Never seen this as DPS but from what I can see – it's all about move from bad when you have to. Controling your stacks from flame orbs – see Baleroc, and knowing when to stack and use personal def and off CDs. Kill adds while he is in catform.
As a Healer
We start out in Scorpion Form and take about 8 flame scythes before we force him to change. Time your raid cooldowns as approp. After 4th and before the 5th – Arv will pop Divine Protection or what ever it is called. After 5th and right before the 6th – Cayle pops Anti – Magic Zone. And then before the 7th Aura Mastery from Van. You want to time CD so they can hit 2 of the flame scythes.
For cat – if i recall we take 7 stacks? Again as a healer – avoid bad and heal.
This fight as a healer and a raid is about managing CDs and seeing how much you healers can heal.
Overall, the transition from healing and DPS is odd in the sense of what one has at hand, but at it's vital essence: DPS and healing are the same. AVOID BAD AND KNOWING HOW TO DEAL WITH MECHANICS.
As a DPS you should know when to use what when, it's no different from a healing know which ability to use when.
Your tools are different and abilities are different, but all raiding, really is (be it as heals or DPS): playing to the best of your ability, using the tools at your disposal well, and handling mechanics well.
I am still happy and surprised 2 new bosses down this week and a good look at the intial phases of Ragnaros.
What I find even more amusing a lot of our kills (be it T11 or T12) our kills seems to come in double – same day or lockout!
Make me smile and think we come back in an things click and boom, dead bosses and loot!
Looking back at the beginning of T11 versus T12, the entry point was a lot tougher on raids imo. 349 versus 359+. I believe skill > gear but gear allows for a greater margin of error and enhances skill.
Also many healers had to adjust to no longer being able to spam their bread and butter spells. (PW:S, Druidy stuff, Chain Heal, Holy Light/FoL)
Thirdly, lets face it, WoTLK raids were a little more forgiving on a mistake made. Oh wait you hit an opposite color orb in the Twin Valkyrs, oh wait you wont die. Oh wait you didn’t move from a slime from Toxictron – dead….
At this point Firelands > BWD, BoT, ToT4W
Shannox – It is much more then a normal tank and spank fight. Sure you tank Shannox, but one had to use his mechanics to kill him and drop your tanks debuffs. Plus killing huntards is fun, but seeing him drop the same crap over and over again is quite annoying.
Beth’ tilac – Overall, this fight is kinda zzzzz. Where it stands out from other fights in this tier and tier 11 is you have to trust your topside team. You see their health bars drop and you cannot do a thing about it. Other then that the bottom team – its a normal control the summoned add fight. p2 is a tank and spank….zzzzzz.
Lord Rhyolith – aka the big fat jerk (hmm, kinda like Kerick :P) – the fight is different as to you have to guide him to active volcanos to reduce his armor while fighting off waves of adds. BTW HATE THIS FIGHT.
Alysrazor – as much as I complain about this fight, this fight has a lot going for it. I admit it, I love execution style fights, where you have to perform to win. The flying idea is nifty, the dodging of tornadoes is win as well.
Baleroc – I like healing fights…./epeen.
Majordomo Staghelm – I admit I am kind of disappointed with this fight. We learned it very quickly and tweaked and killed him. I was expecting more of a fight from the boss right before ragnaros. Although, his shapechanging to the raids config is quite unique and interesting. Different mechanics to deal with.
Ragnaros – OMG, fun so far! Dmg everywhere, add to kill or die! /swoon!
Another execute or die fight! YAY!!!! (yes, I am a bit of a sadist :P)
But more importantly…..4.3 APPEARENCE TAB!!!! Time to dress up and step out on the town!!!! This is the one way for Blizz to get me to go back to old content….older tier sets here I go! (Man i wish i did not d/e my T9 and T10 sets…sigh, or some of the weapons)
I was once a Holy Priest for part of Wrath and at the beginning of Cata, but once again a bubble priest again.
I will admit though, Holy is what I leveled as with my priest and I still get the itch to pick it up back again.
However, what prevents me from doing is too me, Holy seems lacking.
1.) spirit – no spirit gear in firelands. t12 only for holy priests. Spirit is the main way holy priests get man back. Sure there are potions and hymn of hope and shadow fiend, but other then that there is no other way the priest by themselves to regen mana. They do not have rapture, revitalize, judgements etc.
2.) Because of their jack of all trades nature – they take the brunt of the I am not specialized enough tag. Sure they can tank heal in a pinch or raid heal well. They still do not seem to do as well as their more specialized counterparts. They dip into the pool but never fully dive in. When you take a Holy Pally as a tank healer and a resto druid as a raid healer, why would you take a Holy Priest? Why not take a Disco and mitigate some of the dmg instead. Or take a shaman for Bloodlust, Sprit Link totem, and Manatide totem.
3.) No real “oh shit” button. Guardian Spirit is nice, but not when you compare it to Tranq, PW:B, or Spirit Link Totem. Lightwell is a extra healing tool, not a “save” imo.
I think Holy Priests, need something to help with mana, sure then burst HPS high real fast, but then have no gas in the tank left. They need some kind of mechanic like Rapture etc to help them out. To be honest, AA/atonement makes more sense to me to be in the holy tree, while Body and soul and Inspiration should be in the disc tree.
Ok to be fair to our holy brethren – issues with Disc.
1.) We are great at mitigating dmg, but playing catch up REAL fast can be an issue sometimes.
2.) We are mitigators, so why is our mastery not tied to a majority of our heals? Why not have a shield with a cast time that mitigates less then PW:S? Or perhaps every time PoM jumps it adds a shield much like PoH does? Or just change the Disc priest mastery to the Holy pally mastery and give holy pallys something that make sense.
3.) Swap some of the talents between Holy and Disc that make sense. Some of the disc talents make sense in holy and vice versa.
But 1st and foremost – help our Holy brethren and to a lesser extent our resto shaman brothers and sisters.