Anyone else feel that Cata, more specifically Tiers 12 and 13, have been soul crushing?
Tier 11 – ooooo new raids! new gear! new bosses and 3 zones to playin!
Tier 12 – the raid environment does not feel epic, some of the boss fights were interesting, overall kind of too short as well.
Tier 13 – same raid size as Tier 12….with recycled environments….some wait…no interesting fights (well maybe spine).
I hate to admit it, I had more fun raiding in Wrath then I did in Cata. I cant quite put my finger on it but I guess I had something more to idenify with in killing the Lich King. Deathwing did nothing for me….sure he is a big bad evil dragon….but meh.
With MoP news coming out soon, I hope this will help brighten things up. But I really like the group of people our raid contains, if not for them I probably would cancel the account for WoW.
I feel like many others who have been playing MMOs for a while – you cant go back. I look back on FFXI kindly and wish in many ways MMOs were still old school. Where servers mattered and community mattered. I admit I like larger raids. But with recent times – convenience > old school things in my opinion. Companies are looking for their biggest gain and things like LFR, dungeon finder make it easier to get into MMOs. Smaller raids – lets face are easier to organize. Large raids are going to be a thing of ancient times.
Now in ToR….healing as a Bounty Hunter…I am not a real fan of it. It’s tool box for healing feels like it is lacking something. All it really has it direct heals, no real oh crap button to speak of. Slow cast heal, medium cast, and really freakin cast heal. Slow heal – no CD, medium heal – 9 sec CD, fast heal – 20+ sec. Besides that there is a AOE missle healing spell thingee…max targets it can hit is 3…..small puddle on the ground which is supposed to heal people much like a druids spell…but I dont think it works properly. And it also looks like bad on the ground lol. Gear grind in TOR just like it is in WoW, so its quite easy to get geared up.
Healing in ToR feels like healing at the behinning of Cata for a fresh 50. Leveling up a Sorc to heal as it…cause they get bubbles, and from what I can tell a more diverse healing selections. MIxture of direct heals and some HoTs (per Sorak – so take that with a grain of salt)
Best thing about lvling in ToR is the story telling for the class quests, love them! The dialogue for the normal quests….not so much blech.
After the Sorc I will work on an imperial agent i think, or maybe make some more jedi! The good side. Why couldn’t SR be jedi and not stinky imps…..
So it really has been a while. I guess I should get around to posting that 6th screenshot thing, but no SS here at work.
But in the MMO world:
WoW – is the same. Clearing DS easily in one night now. Starting to work on heroics slowly now that the TOR fever seems to have calmed down a hair I think. Morchok down, onto Ultraxion!
Lots of new info for MoP in the form of talent trees…..still can’t wait for some real info.
ToR – Jedi Consular is still 25. On the Sith side – Bounty Hunter finally hit 50! Popped open a few champion bags got an earpiece and some token, so bought an offhand healing gun? (healing gun lol) Got some upgrades running heroic Boarding Party and Foundry and a few epics off the AH. Healing in ToR….definitely needs some mouseover macros. Also….just like in WoW Cayle is go go go go lol! No time for breathing….
Anyways…..back to work!
Now I am not certain that these are the exact spawn points but anyways.
Skull are the spawn area of the spiderlings and the engorged spiderlings. Triangle is the designated primary soaker – (Adoe) Moon – would be the backup – Me (liyhe) and Zerl.
1st soaker would try to get as many as they can – I attempt to heal and soak with Zerl as needed.
Watch out for the pools of crap the engorged adds leave, it hits like a truck and slows you.
Rest of the DPS on the ground kills spinners and then drone. Try to kill drones ASAP, try not to let them go up. Spinner’s must be taunted down ASAP so they do not channel a long stun on you.
With the drones, on heroic, they do gain a new ability to fixate on someone (while fixated they do 75% less dmg to the targte) person targeted will want to face away from the raid.
Add kill order is the same as in normal – Spiderlings > spinners > drones. The primary individual soaking the engorged ones should be able to handle the spiderlings for the most part.
The Team going upstairs has nothing change for them, except more dmg to them.
For p1 it seems adds control is paramount to victory.
for p2 – samething as in normal. Don’t let her eat any spiderlings when she lands.
SR pulled her a few times last night, best attempt was 22%. ><
So we need better add control, heals need to be better, we lost a DPS to stupid stuff, and making sure spiderlings die before she lands and we have her in the bag.
So close, anyways she will go down next week! Along with H Alysrazor.
I know this is a WoW centric blog, but today if you want WoW news head on over to Repgrind for my toon’s latest escapades in Firelands with the crazy SR crew.
So i picked up Captain America over the weekendm stuill haven’t watched it, hope to get to it this weekend. Everyone has said it is a good movies.
Anime I have been watching – this fall 2011 season has been good so far!
One of my favorites so far. A definite watch imo. harem anime.
Fighting to the death for half – priced lunch boxes! Defintely good for a few laughs.
Other series that have been previous released but still good!
Baka and test - there are 2 seasons available now. Will make your sides hurt from laugher! /thumbs up! I was tempted to skip raiding on Tuesday to watch it!
Macross Frontier – Watch it. You will not regret it! robots, aliens, love, music….win!
Still waiting for Star Wars: the old republic. Jedi healer here I come!
Also eagerly waiting for Mass Effect 3!
Blizzcon 2011 has come and gone. I know others are hating it (*cough* Zerl) and others are loving it.
5.0 MoP will bring about lots of changes – from QoL changes to revamping the talent tree.
Others are saying it is making the game easier while others are optimistic about the changes. For me overall, I am pleased with the annoucements at Blizzcon. Sure I can see that the new system is dumbing down the game to an extent. However, overall WoW is not only about the raiders. Cata for me was raiding ONRY. MoP appears will be raiding, some PvP, some Pokemon, some other things to improve oneself in other than raiding expansion. In otherwords it will bring more balance and QoL improvements for citizens of Azeroth. And also PANDAS are awesome…must be the Ranma 1/2 fan in me and the Chen Stormstout fanboy in me. MoP will be more about doing then sitting in Org or SW waiting for your Queue.
Going back to the talent trees, players will still pick their “spec” at level 10, and then a talent point at 15 and every 15 levels their after. Many abilities/former talents will be baseline for the class.
Seeing I am a priest I will take a look at the Priest talents.
Level 15 – Tier 1
Void Tendrils – sounds much like the druid roots spell.
Psy fiend – pet emits psychic scream to an enemy with 40 yds – every 2 sec for 10 sec. Interesting.
Psychic Scream – just like the original.
Overall for me, a meh tier. All of them have their uses perhaps while lvling – the Tendrils being the biggest one. Overall more use in PvP. PvE priests I bet will be picking the Tendrils. Because we all know unglyphed Psychic Scream is bad in PVE.
Body and Soul – 30% more speed over the current version and the loss of a free cure disease.
Path of the Devout – 25% more speeds while levitating.
Phantasm – removes movement impearments when casting fade etc.
Once again meh – each point has it uses in PvP and PvE. PvE priests I assume will be picking Body and Soul.
From darkness comes light
Surge of Light (caster form)
Smite, Heal, Flash Heal, Greater Heal, Binding Heal have a chance to trigger a free Flash Heal (6% chance)
Surge of Darkness (shadow form)
6% chance when you mind flay to cause your next mindblast to be free and consume no shadow orbs.
Fires a star that will travel 20 yard, enemies in the path will be damages and allies in the path will be healed. It will then travel back to the caster and do the samething.
Interesting 2 min cooldown now. or is 30 for archangel and 90 sec for dark?
Archangel is pretty much the same but no more mana regen.
Dark Archangel – now uses shadow orbs instead.
Around level 45 is where things get interesting. Right off the bat I would have to say From Darkness comes light is meh.
Archangel is still cool, but if we have to smite for it, I am not sure how many will go for it, I myself run no AA/A spec.
I being the anime dork will prob pick Divine Star for shits and giggles. As Analogue and Reversion from Looking for More stated. MOON PRISM POWER! Hell yeah Sailor moon time!
Desperate Prayer – like the current one. It’s not bad if you remember to use it lol.
Angelic Bulwark – increases shields used on yourself.
Final Prayer – places a shield on you when an attack knocks you below 30% the Shield str is 20% of your total health.
Overall, priest survival cooldowns/abilities/talents….all decent choices. With the stronger ones being Desperate Prayer and Angelic Bulwark. Final Prayer to me – seems to more of a PvP thing or for those who are forgetful to use Desperate Prayer/Healthstone/Potions.
Twist of fate – increases damage and healing done to target at or below 25%
Power Infusion – same as current.
Serendipity is now combined with Mind Melt when in Shadowform.
Overall I think this Tier a no brainer for Disc and Holy – Power Infusion. Twist of fate is interesting from a healing perspective, with depending on your healing comp this may not be needed. Besides the odd huge raid wide hit…how often is the raid at below 25%?
Vow of Unity – kinda like Beacon of Light. Whenever you heal your target you are healed for 20% of the amt. Furthermore, 50% of the damage the target takes you take over 6 secs. Also when the target takes a hit that is greater then 30% of their life the Vow ends.
Void Shift – Yuo swap Life totals with target and then healed for 25% of your total health.
Vampiric Dominance – when you deal damage or heal – 15% of the amount is healed to 3 low health allies.
Tier 6 wooo~ I personally like the idea of the Vow of Unity and the Void Shift. For Shadow Priest the Vampiric Dominance is awesome, possibly also useful for Smite Priests.
I see myself trying out the Vow, combined with a Desperate Prayer or even pre-emptive shield with Angelic Bulwark and other shield str abilities. the Vow could be quite awesome. But if assigned to raid healing the Vampiric might be better. Void Shift has so many choices but will have to be timed…dont want to waste a LoH and Void Shift. Also soooo many trolling opportunities with it…..*evil grin*
interesting…new race and new class – Monk
Swapping mains and race….
Basic setup – see link above.
Square is where (liyhe) as Shadow was assigned.
Between me and the Orange healer our lock had placed their portal.
Circle and X is where our 2 healers stood
Triangle is where our hunters stood.
Moon is our Mage.
Boss is where you would normally place them. and our 2 melee DPS were in melee. XD
What we did is for the 1st crystal, I took the 1st one entirely. I found I was able to stay alive thanks to our healers with calling for AM around 14-15 stacks and eating a cookie and bubble as needed. I popped Dispersion around 19 stacks to ride it out. Then I went back to my square position to wait out the tormented debuff.
Our order for crystals was Me, DK, Mage, Enhancement Shaman, Warlock, Hunter x1. The 2nd hunter was fit in as needed. We found that sticking to our order and using the 2nd hunter as a floater helped out to ease confusion.
After I took the 1st crystal, the DPS went with a 3 person per crystal rotation. With the next person being ready to take the crystal when the other person went. It is important to be close by to take it but not close enough to get the tormented debuff in error. Also we found it is best to always exit in one direction. We chose to leave from the left.
Healers after the 1st crystal were at 90-100+ stacks of the healing buff if i recall. If they cant build that fast, tank was more then likely not going to survive.
Also with the Countdown debuff – if it was a healer picked we made the people move to the healer to allow them to heal still. if it was 2 others, we had them meet in the middle.
Countdown may mess with your rotation on a little, but keep a level head and should be ok. reminder – Tormented is refreshed for both players if spread.
If a healer did get the debuff they needed to communicate to their healer so they could swap if they were on tank duty.
The tank on the 1st crystal will need to stay alive for that crystal solo – so cooldowns and healthstone, pots as needed.
Other then that, the fight is similar to normal. ranged need to get to their spots as best they can to lower the chance of spreading tormented. Heals need to comminicate and we found it best to have one person only to call out the order and the floater as needed. DPS check is quite high, we carely killed him – 2 seconds past enrage, but I know my case I flubbed my rotation – not a shadow priest at heart lol.
That is all from what I recall - not a lot of changes – just need to be more careful to detail and where you move.
Huzzah another Heroic down….!!!
SR we do things in the wrong order….
Things that other normal guild do and do well. SR flounders. Things/fights other guilds may save/do later – SR does well. Also clearing vent clear for the most part and keeping a strict order, and ONE person calling it out helped out a lot. Also healers (go Zarm and Vanicus) did an awesome job communicating when they needed to swap etc! Nice healing Arv even with tormented. Nice job DPS!
Heroic Baleroc down – one of the more difficult Heroic fights downed! It’s funny….if slackers would post their SS!! (/glare Rep and Lyssi) Poor arv
This brings SR to 7th overall on Drak – It’s nice to see SR in the top 10. I know we will never be leading/cutting edge progression but it is nice for the epeen.
Plan for next week – Heroic Shannox and Baleroc again. Then Heroic Domo.
Of course more Diablo news, as it should be.
Expansion news – I have a gut feeling it could go either way for MoP or something totally new. I have doubts as MoP being a browser game as I don’t see Blizz putting resources into such a niche game. I am glad for the lack of leaks this year.
I doubt a new hero class – I think Blizz learned their lessen from trying to balance such a thing. If they were to add a new class I think they would have to work their way up just like everyone else imo. Monk seems like a good choice – given the route if they go MoP.
I think it is interesting to note a whole panel on talent trees – if the expansion does raise the lvl cap…the current point values will be thrown into chaos. So I predict another revamp once again. This would be a good chance to str/nerf/alter as needed for Blizz. Perhaps maybe even a chance to differentiate PVE and PVP.
As far as race – maybe both sides gets Pandas? Just like how the high elves and the blood elves are split. Night Elves and Naga. Darkspear Trolls and other Trolls. Humans/Gilneans. It could be feasible that the Pandarans are not as unified as we believe.
However, I think it would be one or the other – Class or Race – not both. As far as letting more races be other classes, I do not really see a reason for the class restrictions at this point. Except for the rare obvious ones – forsaken druids? Dranei druids? Belf shamans? Belf Druids?
More SC2 news but to be honest, I am lukewarm on that.
What is it about randomness that I dislike.
1.) lack of control over an outcome
2.) no direction
Lack of Control/no direction/chaos
With my personality, I dislike anything that takes control from my hands. I dislike a direction or focus, and choas is never fun when trying to figure things out.
Those three reasons alone make the Rhyolith fight, normal or heroic versions, a real pet peeve. I appreciate Blizzard for their design of the fight, but those reasons alone take away any fun in the fight.
What one can control is the direction he moves and one can predict when the adds will spawn.
Which volcano is active vs inactive is a pain. This is not fun, much like RNG loot drops. Other bosses, which may pick a random player to do something, is not bad and not as annoying, but for some reason the volcano thing really irritates me.
Other fights in firelands so far are designed much better in my opinion. They are some degrees of randomness, which thru player interaction can help overcome it. Walking a giant into volcanoes is freakin annoying. Other boss mechanics which are random are short and not the major drive in the fight. The volcano activating is the entire freakin fight, it’s like fighting a giant slot machine. Randomness is not a good drive in encounter design, and vice versa neither is a fight that is easy to predict everything. Some element of randomness/chaos is needed.
4.3 PTR thoughts
I am not one for looking aroud in there, but reading the thoughts of those who have, I have to say I am positive about the encounters so far. Mixture of scripting and randomness with some uniqueness here and there. One thing I am not positive about is the length of the raid. 7 bosses? This is not enough to keep people entertained, engaged till the next expansion.
With SWTOR right around the corner, Blizzard will want something MORE to keep people engaged. Like others I have spoken to, I would hope Blizzard is planning a Sunwell type raid to keep people in WoW.
With other games on the horizon, WoW will need to do something if it wishes to be the dominant force in the MMO world. It cannot sit on it’s haunches for too long (which I feel EQ did) or change the same to something that people may not want to play (EQ2) . With games ilke SWTOR, GW2, The Secret World, etc. and the whole F2P model Blizzard needs to do something more.
I think Blizzard is doing something good with listening to the player’s wants (like transmog) but they need to do some more quality of life improvements. The transmog idea is really an old idea – games like Aion and LOTRO already have it in some form.
I know Blizzard does not like the idea for some reason but Player/Guild housing would so something to keep people in the game. Keeping people engaged by giving them something to take pride in an develop is a good idea. Endgame characters are more then “purplz”. Having them do quests, maybe PvP or other things to earn points or something to purchase things to decorate or allow them to make trophies of memorable fights would be a nice QOL addition. I know in FFXI, players had a moghouse to decorate and although I was not super crazy about it, I did take pride in at least decorating it. It was also cool that SE listened to players and allowed people to invite friend to visit your moghouse.
F2P vs Sub – blizzard really needs to keep WoW somewhat fresh to combat the F2P model. games that have swapped to a F2P model – Age of Conan and LOTRO I have to admit are done quite well. Lots of QOL things to keep casual to hardcore people involved and a non-intrusive cash shop.
WoW needs more QoL additions to it – not just more purplz and raids. MMOs are not a console game, it is an interactive social game, and that is what Blizzard I feel has forgotten when seeing the $$$ signs. Sitting around in Org/SW is not the best way to treat is’s customer base. Also relying on it’s popularity as it being “Warcraft” is getting old for many.
I know when it comes to lore, game mechanics must go beyond lore. What gets me is all the lore they tend to ignore.
Why not do more with faction leaders? Why are they stagnant figureheads….if i wanted that you could hire Waldo for that. Why are there not scenarios designed involving them more? I know there are some not feeling the PvP, but for those that are why not on PvP servers have a daily quest to kill faction leaders? (Could still be on PvE servers as well) Taking it a step further, to make sure the enemies capital is weakened (i.e guards) why not make it if the enemy faction capture certain certification on route to a city the # of guards/their str is weakened/while providing a buff to the attackers? Also design more BG with an empahsis on faction leaders, give them a chance to show their stuff.
Also with lore…why are not more things taken from lore? They are doing some things with the new 5 mans in 4.3, but why not expand upon the titans? Queen Azshara? Hell, I know we are all sick of Trolls – but what about Zandrazi or however one spells that.
As much as I am a horde at heart, where is the alliance love? Why nothing for dranei after BC??? Where is the alliance influence? Specifically on the human front…..I admit when playing the RTS I loved playing the humans. Where is the pride of the humans…why are they hiding behind the flag of SW, there are still some human nations out there, and where is the last heir to Lordaeron? Arthas’ sister? They brought back Gilneas…where are the others…. >< SW cannot expect to be the last bastion of humanity, there were so many other ones out there.
And most importantly – USE high overlord Saurfang more! He is much more badass then Garrosh. I understand the need for him, but he is nothing like what I imagined the “true” orcs from Nagrand would be. Sure they are more primitive etc, but they are not warmongering fools….
I am not for bringing back Thrall as Warchief - he did what he had to but is more of a character to bring about bigger things for Azeroth, but I am not sure Garrosh is quite right. Likewise, develop someone for the Alliance to along the lines like Thrall. Varian could have done it, but is too much like Garrosh, Jaina is too whiny, Greymane too old etc. The Alliance really needs a big personalilty that could draw the alliance together like thrall did for the horde. The alliance is too much disjointed to make a real push against the horde if all out war happened. The Alliance is too full of distrust with one another IMO, and again they do not have a shining star to say like Thrall.
Again WoW suffers from too much biasness, much like Warhammer did imo.
But enough rambling – H Rhyolith going down tonight!