1st raid after the 5.0.4 patch has hit….
Went very well, no complaints for the most part as a healing priest….well maybe a few.
1.) Compared to pre-patch I really had to watch what I was doing in regards to spell usage. Cast too much/too fast/wrong spells and I could see my mana pool dropping fast.
2.) Picking which mana regen talent is important – Mindbender vs Power Word: Solace – I generally found I really liked mindbender over solace.
3.) Honestly, I felt on certain fights with the priest mana regen being weak, I do not think I could have 2 healed some of the fights in DS last night.
However I know many of our DPS were happy, lots of them seem to have gotten a lot of buffs etc.
Have you ever noticed how busy work really adds up?
Between logging in and out of all my toons, seeing which addons work, rewriting macros, and AHing, the next thing I knew, it was 11:30!
1st impressions of 5.0.4
1.) Vanity gyphs are very amusing – Stag form baby – oh yeah!
2.) 102k mana pool will take some getting used to. Now is the time to practice maximizing HPS vs mana conservation.
3.) The new talents – some are great, others not so much….
4.) Broken addons fixed quickly - bless your hearts addon writers, you rock! (please let there be a VuhDo patch soon!)
5.) Account wide pets and mounts – thumbs up on this one!
6.) Being able to cast Penance while moving…..omg so awesome! And the new lolwell which dones not require clicking…win!
What I don’t like so far:
1.) Talent choices – in my opinion, once again there are definitely some “you would be dumb if you choose this” choices in the trees. However, the flexibility to change on the fly is nice, and a good idea and about time it was implemented.
2.) Loss of prime glyphs, I understand why but…I still miss them.
What do you like? Not like?
Today it’s the MoP prepatch! Yay! cheer! /dance! etc….
It is time for a lot of changes – loss of wand slot for caster, loss of throwing and ranged weapons for melee, hunters can no longer melee (lol). Hunters lose their dead zone in exchange for now having to get expertise. The Theramore event – no don’t hurt Jaina!
But more importantly, new talent system. Sure Blizzard says there is the freedom of choice…but imo it’s really an illusion. In some of the tiers there might be some play there, but if you are primarily a PVE player, then there are not as many choices as one would think.
Now I am primarily a Disc priest, so let’s take a look at the priest talent choices.
Tier 1 – aka CC tree
Void Tendrils – Tenacles that hold things in place etc etc.
Psy Fiend – places a Psyfiend at the designated location, the fiend then will cast psychic scream.
Psychic Scream – same old spell like we have currently.
At least to me it seems like the tendrils will have the most use, as in PVE you don’t want mobs running around poss pulling other mobs.
Tier 2 – movement enhancement
Body and Soul – PW:S increase movement for a short period of time.
Angelic Feather – places a feather on the ground. When runover – players gains more movement speed.
Phantasm – removes movement restrictions.
And the winner here is Body and Soul, Angelic Feahter seems like a hassle to use, and Phantasm is definitely for PVP.
Tier 3 – Mana Helping stuffs!
From Darkness, Comes light – Cast smite, heal, GH, etc, you have a 15% chance to get a free FH.
Mindbender – replaces Shadowfiend – 1 min CD – 1.3% per attack, lasts 15 seconds.
Power Word: Solace – 1.5s cast Strike an enemy with the power of the heavens, dealing 2226 to 2496 (+ 85.6% of SpellPower) Holy damage and restoring 0.7% maximum mana.
So appears from darkness, comes light is out. Now between MIndbender and PW:Sol, that can be tougher.
Mindbender – fire and forget spell (+) Has a cooldown (-)
PW:Solace – no cooldown, cast when you need it! (+), Mana gain vs raid dmg (-)
Both have their plus and minuses. Also keep in mind to get more mana then the mindbender with PW:Sol you will have to cast quite a few casts of PW:Solace to gane more mana then the mindbender. I think I have seen the # of casts to be around 5 a min.
Tier 4 – Priest Survival – opps I stood in bad!
Desperate Prayer – the good ol’ standard, never a bad choice – free instant heal on a 2 min CD.
Spectral Guise – Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks. (sounds meh)
Angelic Bulwark – Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 20% of your total health lasting for 20 sec. This effect cannot occur more than once every 90 sec.
I would have to say….for PVE – clear choice is Desperate Prayer once again. The guise has a more PVP feel, and the Angelic Bulwark may work in a few fights here and there but really if you know dmg is incoming, you should be preparing oneself, you are a disc priest!
Tier 5 – Healing Helpers!
Twist of Fate -After damaging or healing a target below 20% health, you deal 15% increased damage and healing for 10 sec.
Power Infusion – 20% casting speed increase, and a 20% cost in mana reduction. 2 min CD, lasts 20 seconds.
Divine Insight – (Discipline) When you cast Penance, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. (BTW the holy version of this talent looks a lot more interesting!)
As Disc…there should be only one talent here to choose – Power Infusion! Twist of fate….eh, not sure might be good in certain situations. Divine Insight – seems better for holy and shadow.
Tier 6 – OMG Shiny new spells!
Here I am going to refer to Tales of a Priest – very good read and lots of good stuff for priests!
Also Spirit Shield (baseline for disc priests) -
For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec
Looks very powerful – you know some dmg is coming up. Pop and bubble away!
But other then that lets see how much of the patch breaks my UI! Hopefully, in SR, we will have the manpower to get a raid going on Tues and Wed to test out the new changes!
I for one have a lot of worries about the inital healing when MoP hits, all healers are going to have to get used to the “fixed” mana pool.
Go to MMO-C or the main WoW site and check it out!
Like many other of Blizzard’s other cinematics – done very well.
Unlike the other’s there is no big baddie in this one, but this one still feel just as epic.
It does a good job conveying that this is about Pandaria and the new continent.
It also displays something we don’t see all that often in WoW, humor….definitely adds more of a “human” side to a game.
Also I know Rep will hit me for this one….but human’s in WoW actually don’t look silly for once.
In trying to keep my promise to post more often, here is my responce to this week’s current topic from Blog Azeroth!
How has WoW changed your life?
For me WoW has changed my life in a few major ways.
1.) I met my current GF/squeeze/ball and chain via WoW! (Cheesy yes I know) She is my light, and also a smelly warlock! Lyssianna Before meeting her I was perfectly fine in being a bachelor for life!
2.) Also thanks to WoW I have met some awesome people in game that I may have never ordinarily have met! So my guildmates in Shadow Rising – here’s to hopefully a metric boatload of many wipes, wins, and picking on Sorak now and in the future!
3.) I would have never thought to put my thoughts into a blog format, although I dont get a lot of hits, it is quite enjoyable to write.
With the MoP release date being old news, I have been thinking what are somethings I would like to get done in a pre-MoP Azeroth.
1.) Get the new hunter to 85 (currently 80) and hopefully with some decent gear.
2.) 10000 HK on my priest! (almost there!)
3.) Get the baby Shaman to 85 (currently 82)
4.) Level up the new Alliance Warlock with Lyssianna! I forgot how much “weaker” one is without Heirlooms!
5.) Once 5.0 hit, get the SR crew together for a raid test run to play with the new talent system.
6.) Get in on some RBG action with Navimie!
7.) Maybe some 2s or 3s in arena? Big maybe here.
8.) Play more beta when I can.
9.) Blog more often….
10.) More exercise!!!!!
11.) Check in on Blog Azeroth more often and check out the shared topics section.
And for the current Shared Topic!
“Are you playing the MoP Beta? Why or why not? How much time are you spending there vs. the “live” servers.”
I admit i have not played as much beta as I could. Been spending more time on live then beta.
1.) I don’t like losing progress.
2.) I sort of want to not have all of MoP spoiled for me.
3.) NO ADDONS
4.) Takes away from time I could be getting stuff done on Live.
5.) Can’t make gold that I can keep!
6.) Things change on the beta.
Why I should play more beta:
1.) More familiarity with MoP system of talents.
2.) Know the best path to level faster.
3.) See more of Pandaria!
4.) Pet Battles!
5.) It’s something different!
6.) Get used to MoP healing.
Arv and Rep….living up the Belf stereotype since 2008
Arv’s Best FRIEND! Arv he misses you…you should accept his FB friend request!
Hmmmm….I guess so….
Guess that is why I play Priests and pallys in WoW….
BTW gonna kick Sorak’s and Rep’s arse this weekend in a 7 person Magic draft. Innistrad block!
Caught the WoW bug again….having no computer for a week really makes one realize that you are missing out.
The new PC should be here today, so tonight I reinstall WoW and D3…yay more downloading…
Looking at the raid bosses for T14, I cannot wait to get to 90 and raid. Bosses look interesting, moreso then the snoozefest of Dragonsoul. (Maybe i should redownload the beta client as well..)
I really like their idea of 3 zones again for T14, breaks up the scenery and allows for more character in the raids. For the following tiers of raiding after 14, I hope they do not decide to do another Firelands 2.0 or a Dragonsoul 2.0.
The end of Wrath had a much more complete feel then Dragon Soul. For me, the end of Dragon Soul was very meh. Sure the cutscenes were cool, but did not have the same tension or thrill of the kill. Lich King kill > Deathwing kill. Blizzard has large boots to fill for MoP (storywise and boss wise), hopefully they can pull it off.
Things I am pumped for MoP
1.) Pet Battles – yes I said it, I like Pokemon!!!
2.) Yak mounts – nuff said.
3.) I giggle when I hear Lyssianna lament about the changes to Affliction – I guess I am kind of mean!
4.) Moogik is coming back!
5.) Monk healers (Panda of course)
6.) Account wide cheevs and mounts!
7.) Black market AH
9.) Arv busting out the toys before a raid. /thumbsup!
10.) Fayle tanking the floor again! Well perhaps it will be Zugzuug now doing it lol.
Things that worry me about MoP
1.) Healing – just like at the beginning of Cataclysm, there will be a learning curve getting used to it, but from reading online, it doesn’t sound that bad.
2.) New dungeons to heal!
3.) New Tier gear…not too thrilled on the look of the sets, especially priests…
4.) OP Monk healers…but hopefully beta will get them sorted out before live.
5.) No flying till 90 – I admit I am lazy…
6.) P-A-N-D-A-S! – well Female pandas – I hope they get more then one facial expression…
7.) Warlocks – Sorry Lyssi…I can’t help but pick fun at locks!
8.) Story of MoP – Like Cataclysm, this is another expansion that does not have a “major” lore character, that lots of people recognize, as the “main villain”. Wrath had the Lich King, Burnig Crusade had Illidan.
9.) Fayle or Zug tanking the floor too much.
10.) No Mr. GTL! /cry
My new current addiction – It’s addicting! Aitakatta
Also once again thanks to catching the WoW bug I stumbled on a new awesome blog – Cymre! Check it out! Nice layout and awesome screenshots!