Firelands trash and Beth’Tilac thoughts
ok…Firelands…lots of trash >< ARGHH!!
Ok enough /wristing about trash.
Some thoughts about the trash.
1.) Some of the packs wander so be careful when engaging, don't facepull extra ones.
2.) The Molten Lords seem to have a major armor debuff so your tanks will want to swap. The Lords also have a knockback, so be careful you are not booted off a ledge or into more trash.
3.) The firenaga looking things. The Cauterizers – their spell to heal can be interrupted – do so.
4.) The Hellhounds also have a nasty debuff, watch out for it. It can stack and ticks 10k a sec. I think our tank got to 10 stacks..so 100k a sec…yeah not fun. Heading to Beth’tilac..CC what you can. Some of the mobs were immune but with the changes to CC, experiment! FOR SCIENCE!
-Note on the last major pack before the boss – it will be a Drone fighting a bunch of Hell hounds. CC what you can of the Hellhounds. Also there is a spinner off the left..kill him as he will target not only your raid but also break your CC as he is trying to fight the Hellhounds as well. You cannot fight a war of attrition with this group, if you kill one and wipe, it will respawn.
5.) The Surgers or were they chargers? They obviously charge, ranged and healers don't clump up. His charge target and anyone near it takes lots of damage.
6.) The scorpions in the big area, not bad just picked em all up and burned them down.
7.) Forgot to note, to summon Shannox, you will need to kill a certain amount of trash. Appears one of each type. When we killed a charger, molten lord, some naga, and some scorpions. A game message said the Huntsman Horn is heard off in the distance or something.
Well besides trash…Firelands is quite nice looking. I cannot wait to head back in.
Last night we did manage to get a recipe drop! The Plate tanking gloves (grats Arv!) But Boo on Blizzard for making them random drops…./sigh.
Anyways back to Beth'Tilac.
SR went in and we put some good attempts in. Besides the initial seeing the fight for the 1st time and some silly mistakes, good progress was made.
1.) If you can taunt spinners, do so. It will allow the spec ops team to get to the top faster, and will make spinners stop spitting on people.
2.) Slowing down the Spiderling is a nice. Also make sure you kill adds efficiently.
3.) Spec ops team – watch out and don't fall down in error or don't forget to jump down as well!
4.) Having a central stack point is nice, helps out the healers on the bottom a lot. DPS and tanks don't deviate too much from it if possible. (Actually makes CH useful )
5.) Call out when jumping up. The spec ops healer doesn't want to miss their tank going up. Likewise…don't go up before the tank! XD
6.) Like Magmaw and Cho'gall, add management is key in p1 it appears, you can easily get overrun if you cannot kill effectively and efficiently.
7.) This Fight does seem to favor ranged. Poor Melee.