Home > Uncategorized > 4.2 T12 bonuses….and the results are….underwhelming! (well not all) :P

4.2 T12 bonuses….and the results are….underwhelming! (well not all) :P

Death Knights

■Blood 2-Piece Bonus: Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 seconds for 6 seconds, and causes your abilities to behave as if you had 2 diseases present on the target.

■Blood 4-Piece Bonus: Increases parry chance by 15% for 12 seconds after Dancing Rune Weapon expires.

■Frost/Unholy 2-Piece Bonus: Your Horn of Winter ability also grants you 3 runic power every 5 seconds for 2 minutes.

■Frost/Unholy 4-Piece Bonus: Your Obliterate and Scourge Strike abilities deal 6% additional damage as Fire damage over 4 seconds.

I cannot comment on Blood…looks ok? But for the DPS DKs…..2 piece seems ok…4 piece…./facepalm worthy.

Druids

■Balance 2-Piece Bonus: You have a chance to summon a Burning Treant to assist you in battle for 15 seconds when you cast Wrath or Starfire.

■Balance 4-Piece Bonus: While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.

Balance – 2 piece ok, 4 piece ok?

■Feral 2-Piece Bonus: Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 seconds.

■Feral 4-Piece Bonus: Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 seconds, and when your Barkskin ability expires you gain an additional 10% chance to dodge for 12 seconds.

Feral – 2P….BAD!!!! 4 piece ok for kitty. for bear….WTF….

■Restoration 2-Piece Bonus: Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.

■Restoration 4-Piece Bonus: Your Swiftmend also heals an injured target within 8 yards for the same amount.

Resto – 2P – nice for our former tree friends, 4p – ok, nothing super awesome but ok.

Hunters

■2-Piece Bonus: Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 80% instant weapon damage as Fire.

■4-Piece Bonus: You have a 10% chance from your Auto Shots to make your next shot or Kill Command cost no focus.

Hunters – no comment….no idea if would be bad or good….I am going to go with gut reaction…meh!

Mages

■2-Piece Bonus: You have a chance to summon a Mirror Image to assist you in battle for 15 seconds when you cast Frostbolt, Fireball, Arcane Blast, or Frostfire Bolt.

■4-Piece Bonus: Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. Arcane Power reduces cost of your spell by 10% when active.

Mages: 2P is ok nothing super, 4P i like a lot for fire and frost and MAOR MISSLES….4 piece….reduced cost meh. someone did the math and its nothing spectacular….the old one was better…missles on the run

Paladins

■Holy 2-Piece Bonus: Healing with Holy Shock has a 40% chance to grant you 6% of your base mana.

■Holy 4-Piece Bonus: Your Divine Light, Flash of Light, and Holy Light spells also heal an injured target within 8 yards for 10% of the amount healed.

Holy: Meh….

■Protection 2-Piece Bonus: Your Shield of the Righteous deals 20% additional damage as Fire damage.

■Protection 4-Piece Bonus: When your Divine Protection expires, you gain an additional 12% parry chance for 10 seconds.

Prot – meh…

■Retribution 2-Piece Bonus: Your Crusader Strike deals 15% additional damage as Fire damage over 4 seconds.

Retribution 4-Piece Bonus: Increases the duration of your Zealotry ability by 15 seconds. [/li]

Ret – meh…..

Priests

■Discipline/Holy 2-Piece Bonus: Your Flash Heal, Heal, Greater Heal, and Prayer of Mending spells cause you to regenerate 2% of your base mana every 5 seconds for 15 seconds.

■Discipline/Holy 4-Piece Bonus: You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target’s location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750. Lasts 5 seconds.

Healing Priests – 2P….meh, as most 2p bonuses meh. 4P….do not like….but we shall see it may turn out to be awesome.

■Shadow 2-Piece Bonus: While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 seconds.

■Shadow 4-Piece Bonus: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 seconds.

Shadow: I really like their 2 piece. 4 Piece – meh…

Rogues

■2-Piece Bonus: Your melee critical strikes deal 6% additional damage as Fire over 4 seconds.

■4-Piece Bonus: Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 seconds.

rogues: 2P…LOL WTF. 4P – sounds intrigueing indeed.

Shaman

■Elemental 2-Piece Bonus: Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.

■Elemental 4-Piece Bonus: Your Lava Surge talent also makes Lava Burst instant when it triggers.

Elemental: 2p is interesting, but as well know pets can be dumb. 4p – interesting!

■Enhancement 2-Piece Bonus: Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.

■Enhancement 4-Piece Bonus: Your Stormstrike ability also increases Fire damage you deal to that target by 6%.

enhancement: 2P and 4P i know nothing on enhancement….but sounds ok?

■Restoration 2-Piece Bonus: Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.

■Restoration 4-Piece Bonus: Your Chain Heal spell no longer consumes your Riptide effect on the primary target.

Resto: 2P and 4P – no idea…

Warlocks

■2-Piece Bonus: Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 seconds.

■4-Piece Bonus: Your Shadow Bolt, Incinerate, Soul Fire, and Drain Soul spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 seconds.

Warlocks: 2P and 4P – seems meh….

Warriors

■Arms/Fury 2-Piece Bonus: Your Battle Shout and Commanding Shout abilities also cause you to deal 10% increased physical damage for 6 to 12 seconds.

■Arms/Fury 4-Piece Bonus: Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.

DPS warriors – better then other 2 piece melee bonueses. 4P – meh…

■Protection 2-Piece Bonus: Your Shield Slam deals 20% additional damage as Fire damage over 4 seconds.

■Protection 4-Piece Bonus: When your Shield Block expires, your parry chance is increased by 6% for 10 seconds.

Prot – see other tanks….all the same meh…

Additional Information & Clarification

■The Fire damage-over-time effects from some set bonuses work like Ignite, and will accumulate and refresh damage just as it does.

■The summoned guardians from the druid, mage, and warlock sets gain increased armor, resistance, Intellect, and hit chance from their master’s stats. They do not gain increased damage done in any way. In addition, they all cast spells and do not melee (this includes the druid Burning Treant).

■The Frost/Unholy death knight 4-piece bonus uses both the physical and Shadow damage of Scourge Strike to calculate the Fire damage bonus for Unholy death knights.

■The hunter 4-piece bonus does not get consumed by shots that do not cost focus.

■The Mirror Image summoned by the mage set (2-piece bonus) does not cause him/her to drop threat. It summons a guardian who appears like the mage and casts Fireballs by his/her side.

■Mage 4-piece bonus stats: +15% proc chance to Brain Freeze, +30% chance on single critical effect to Hot Streak, and Arcane Missiles will always proc by the 4th cast.

■Dark Flame (from the Shadow priest 4-piece bonus) stacks with Improved Mind Blast.

■The rogue 4-piece bonus never picks hit or expertise, and never picks the same rating twice in a row. (very cool indeed)

■The warrior 2-piece bonus gets its duration reduced based on the number of talent points the warrior has in Booming Voice. It lasts 12/9/6 seconds at 0/1/2 points spent in Booming Voice.

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  1. June 23, 2011 at 8:13 pm

    The increased damage on the Warlock 4 piece looks very delicious. Especially since it can proc from Drain Soul. When a mob is under 25% health we are already getting a huge damage bonus with our finishing spells. Adding an additional 20% damage is just sweet!

    Too bad I’ll never see 4 piece

    • June 23, 2011 at 9:41 pm

      I bet from the lock 4 piece – it will be something your existing dots on the target will not be able to take advantage of the extra damage, unless they are refreshed.

      • June 23, 2011 at 9:48 pm

        DoTs get refreshed constantly, so that aspect of it isn’t an issue

        • June 23, 2011 at 9:52 pm

          ahh true. I wonder how many DoTs can get refreshed in 8 seconds and take full advantage? Arent a lot lock DoTs have a casting time?

          • June 23, 2011 at 9:56 pm

            When you are using drain soul, corruption and unstable affliction are refreshed by drain soul. The only DoT that would have to be refreshed would be Bane of Agony. With the glyph it lasts quite a while. Personally (yes I know this is bad) I will refresh the DoT early (especially if I just cast it) in order to get the buff from something. Usually I do this when I hit my demon soul. I do this so that my BoA can get the full duration of the demon soul.

  2. June 23, 2011 at 8:23 pm

    The holy pally bonuses may be boring, but at least they are useful this time around .. and they put haste on some of the set pieces!

    I’d rather have your firewell though.

    • June 23, 2011 at 9:42 pm

      Meh its ilke a non tinketed Abacus from ICC. Would like to see something that is different for Holy and Disc priests.

      Holy pally reminds me of the old glyph of holy light. :) Trie pally T12 will not be so useless like T11.

  3. June 23, 2011 at 9:29 pm

    Okay, not that I’ll get any of these things, but I have played what, nearly every class to at least level 80? So here are additional comments:

    Balance druid seems nice, the 4-piece will really reduce the amount of time you are in a non-eclipsed state. This will change the ratio for eclipsed state vs. not and is probably pretty significant.

    4-piece mage is pretty lame for frost mages anyways. A chance to proc Brain Freeze is nice, but the spell has a 45 second cooldown, it already procs often where I can’t cast it anyways. If it had a chance to reduce the cooldown on Brain Freeze, then we’d be talking.

    Priest firewell actually seems kinda awesome since it heals each second for 5 seconds. 50k free healing is always welcomed.

    Shaman enhancement bonuses are actually pretty awesome! 25% more damage on our biggest hitting spell from the 2-piece?? AWESOME! That’s not even a proc! Sweet. Also Stormstrike increases fire damage as well which goes back to the lava lash increase so while not as impressive still gives a bonus to enhancements hardest hitting spell.

    The warlock set doesn’t seem too bad, 20% more fire and shadow damage off of all those spells seems pretty awesome. As a demonology lock, it’s like getting the felguards merge soul thing at anytime. A welcomed bonus. It would be interesting to see if mastery for demonology applies to the imps summoned, because that might make the 2-piece a little better for demonology locks.

    • June 23, 2011 at 9:44 pm

      Trout you never know! You may find yourself in a Crit raid!. Never say never! :)

      Mages 4 piece yeah do benefit fire and arcane more it appears. I wish they kept the old part of t12 mage – arcane missles can be cast on the move.

    • June 24, 2011 at 1:22 pm

      Honey, you have Brain Freeze confused with Deep Freeze. Brain Freeze is the free Frostfire Bolt. Sadly though, frost is so far behind right now I can’t justify using it in raids. If I ever bother to pick Karius back up (or level Roz) I suspect I will be going back to arcane. (I’ve never gotten the hang of fire)

      • June 27, 2011 at 1:43 pm

        Ack! You are right! Well, then it’s even crappier? It needs to reduce the cooldown on Deep Freeze. Hell, Blizz, just needs to do that automatically anyways. It’s FAR too long.

        And yes, I realize frost is way behind again. Why is it so hard to get that up more? Oh, F-in’ PvP. God I hate how PvP messed with all my preferred specs…disc, frost…grrr.

  4. Sorak
    June 24, 2011 at 6:18 pm

    The Blood DK 2 pc could be quite ridiculous for a DPS spec.

    Essentially it will save you one unholy rune since you won’t have to refresh plague strike!

    If that’s the case then I’ll be getting 2pc blood set first, for DPS and then get the other 2pc DPS set for that bonus.

    I have a feeling they’ll nerf it, like they do to everything DK!

    • June 24, 2011 at 6:49 pm

      Or they will make a requirement where it only applies when blood presence is active. They did something similar with the spriest bonus, where it only works in shadow form, to keep healing priests from using it.

      • Sorak
        June 24, 2011 at 6:52 pm

        I agree, just wishful thinking!

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