Yup…THIS IS BLAAAACCCKKKKWINNNNGGGG!!!
*cough* Anyways…1st real night of putting attempts against the Draconic Ray Charles of Azeroth.
15 attempts in all, with the closest attempt being 13% or so. (Not bad at all!)
Overall I would say we did ok, it was the small silly mistakes which caused the kill to slip from our grasp. Unfortunately, with Atramedes, a silly mistake usually means you are dead.
Some of the blaring ones that come to mind.
In the ground phase – the gong has to be hit at the right time when he is attempting to cast Searing Flame. One second to late and its a wipe. Remember its a 2 second cast. Also when Sonic Break target gets picked all need to have better awareness about who is getting targeted. (Remember target RUN TO THE RIGHT!)
In the air phase – Don’t stop moving. Stopping = death. Need to get better to annouce when they need the gong assistance. Also if the designated gong striker dies….we need to better aware of who needs to pick it up if they go down.
Oh well, he will die next time. I am sure of it!!
Why is it that the annoying dragons seem to give people issues. (Sindy I am looking at you!)
But to those who have downed him? Is it better to have more ranged for this fight. My thoughts afterwards make it seem it favors ranged in this one at time. In the air, melee cannot do much. Also from what I could tell the silly dragon would not always target the raid member with the highest sound? Is this a bug?
Also if you have not read…check up on the notes from what has been found out about 4.1.
Ok I know we are not the fastest raid group ever (Damn real life getting in the way of raiding!)
I am not going to complain sticking to the plan of getting used to one instance seems to be working out for our group.
Also, there is no “raid leader” in this group. I tell people, “Hey go watch this and learn it NAO!”, but people do not really need an explanation. There is no need for the most part to tell people to move.
People will also call themselves out if they get frozen, people move by themselves with or without a verbal cue. Although, we may still say something on vent, people really don’t seem to need it. They learn and play it seems to instinctively act.
Sometimes I wonder at time if a “raid leader” is needed? With a group like SR, I dont think so, but if this was a 25 man group then yes.
2-22-11 – Blackwing Descent
The parse if you are interested.
Arvash – Prot Pally
Dubstein – Prot Pally
Droslice – Fury Warrior
Lyssianna – Aff lock
Roorknug – Marksman Hunter
Moogik – Boomchicken
Dankiel – Shadow/Holy Priest
Liyhe – Disc Priest
Sorak – Resto Shaman
Zarm – Resto Druid
Omnotron Defense System
1 shot – the 4 stooges…one silght hiccup, but we made a nice recovery and powered thru. This fight is proving to be definitely 2 healable.
Security Measure Alpha Grats to me!
Poison Protocol Pauldrons Grats to Moogik!
Killed in the 2nd attempt. *stares at Sorak* lrn2chain worm
I admit I am almost tempted to try to 2 heal this next lockout. People are now avoiding bad they can and mitigating what they can. Worms are dying faster and faster, and with the addition of Moogik, aka the fluffy one, the Typhoon pushback was very nice indeed.
Symbiotic Worm Grats Dubstein
Scorched Wormling Vest Grats Zarm!
Down on the 5th try. A few small mistakes here and there caused the wipes, the 1st phases is all on the healers, so if a raid member dies from something a Caustic Slime + Massacre….I admit its a healers fault. Other then a few healing oops and other weird mishaps he went boom!
On this fight assigning poeple to groups helps out a lot, also assigning your cooldowns for the feud phases helps out a lot.
For the 1st feud we used 1 Tranq and 1 Divine Hymn, I slso threw down Power Word:Barrier (glyphed for the extra 10% healing).
2nd Feud – I threw the barrier and Divine Hymn and the 2nd druid used their Tranq.
Also during the 2nd feud is when we used the healthstone etc.
For both Feuds, anyone who can heal should help out healing. DPS uses bandages etc. Paladins should pop Divine Radience and Divine Protection if spec’d into it.
Manacles of the Sleeping Beast Grats again Zarm
Chimaeron Armguards Grats Roor!
The thing that amused me most on the kill attempt is this dialogue.
Me: 2nd feud coming up….tranq?
Zarm: Not up…
Zarm: x seconds
Woo~! 2nd night of attempts, down on the 2nd try. Great job all! Interrupting the 1st add spell, and letting the next 3 go thru I think helped lessen the dmg on the OT. This fight the dmg on the MT and OT is not bad, and as long as the raid avoids the dmg it can…this fight I feel is 2 healable.
Dragon Bone Warhelm Grats Droslice!
Treads of Flawless Creation Grats Sorak!
Mail boots in BH dropped as well as did a BoE sword (from Trash). both went to GB i think.
For the remainder of the raid, took some potshots at the Puff the Blind Magic Dragon, for our 1st initial attempt, got him down to 69%. I will not complain, his fight does not seem as bad as it sounds. Clean up a few items and boom! I think for this I will have peopke swap out to the Boot Enchant Earthen Vitality for the movement speed buff, in addition to whatever ability that may have, this will help on Atramedes flame breaths.
I will admit last night, I was a bit riusty on the strat, I had read it earlier but was still a bit unsure, I guess when it comes to this game, in game experience is better then wathing/reading a strat…for me at least.
Nefarion….on the other hand….looks kind of nuts.
Anyways….Troutwort has a very nice “What if” post.
Take a look here: Epic Moustaches
Copying off of Trout..I wonder what my toons would be if I was on the other side.
Liyhe (priest – F blood elf): Hmmm. Probably would have been a spacegoat! /waggle! (as much as I like it…can only take so much)
Orangeslice (paladin – F blood elf): Human.
Melonslice (druid – F Tauren): Night Elf, especially with the change to ToL….thank god.
Velineda (mage – F blood elf): Human.
Ifurita (rogue – F blood elf): Worgen.
Thormgrim (DK -in a moment of craziness i made a male orc): Worgen.
^all female toon of course, well maybe not the rogue and the DK. Male Worgen are teh cool.
Only issue with some of the alliance races is their cast animation…look odd to me. However, this is because I have played nothing but horde. Then again…all casting animations besides Blood Elves look odd to me. Orcs look like they are slapping things. Trolls look like they are throwing a Ha-Do-Ken (sp). Forsaken look odd….Taruen look like they are doing the wave or shooting a spirit bomb (wrath). Humans….are they posing for a dance off? Dont recall gnome or dwarf casting. Dranei look like they are in pain with some casting and at other times looks like they are doing tai chi??? Night elves…remind me of COWS—lets do the wave, or lets shoot a spirit bomb (wrath).
The Alliance toons…well the males….look like gorillas lol. A little too top heavy? But then again…that is on both sides. However for some reason it makes the males on the alliance side it looks off?
To me it gives off too much of a bestial nature and seems out of line with many of the ideals of the alliance? If there were a difference between humans (barabarians and city humans) it would make more sense, but humans in WoW to be one homogeneous race.
In trouts comments, someone mentioned home: I am not sure if I would call either side “home” I prefer the look of the Horde characters overall more, but I prefer the Alliance areas looks. I tend to like things that are more orderly, civilized, and less chaotic. (Silvermoon being the oddball). The time did spend as Alliance in Choice was a good time indeed. The alliance cities do not seem oddly placed out as some of the Horde Cities. (Thunder Bluff and Org) *cough* Alliance towns feel more like towns and cites rather then nomadic dwellings or sewers….. (exception of Silvermoon) ALSO THE BAR AREA THE ALLIANCE HAS IN DALARAN IS BETTER THEN THE HORDE ONE!!!! THEY HAZ A BEER GARDEN!
Anyways…no matter how it looks, grass is going to be greener on the other side.
There are elements on both factions that I like. If there were high elves on Alliance, I would faction change!
Feb 9 2011 – woohoo patch day! aka the patch of Sorak.
Some good stuff in the patch, defintely felt like it addressed some issues. Overall no complaints about it.
Ok enough about the patch. Onto the raiding – Shadow Rising went back into Blackwing Decsent. (Hopefully – we will have a more constant group of people, this has been plagueing us for a few weeks.)
Anyways, connection was not working well last night, reboot everything before the raid and all appears to be ok, good!
Arvash – Protection Paladin
Dubstein – Protection Paladin
Liyhe – Holy Priest
Zarm – Restoration Druid
Sorak – Restoration Druid errr Shaman
Zugzuug – Fury Warrior
Droslice – Fury Warrior
Roorknug – Survival Hunter
Zerlegen – Survival Hunter
Lyssianna – Affliction Warlock
(….lots of doubles in this raid…lol)
Clear trash while we wait for our 2nd hunter to log in….boom he logs in and we head onto the 4 stooges – Omnitron Def. System. Smooth as ice, I could not ask more from the raid members, people avoid the bad, etc etc. They are down in one attempt….*blinks* what? did this just happen?
Circuit Design Breastplate Grats again Zerl!
Life Force Chargers Grats again Dubstein!
We then head onto the overgrown tapeworm – Magmaw!
Now Shadow Rising here, we tend to use strats that are not the norm!
Our ranged and healers (hunter x2, aff lock, and the healers) all stand at range and toggle between two points. When the pillar of flame is about to pop, Zerl pops a frost trap and then Roor drops a 2nd after the 2nd, so the worm have a lot of frost to cover. The ranged then pews pews, and the healers ummm…heal.
Ok I know it sounds like normal strat…here is where it gets odd. We 2 tank this…yes you read that…2 tank it….the 1st tank tanks Magmaw while the 2nd stands at range and AoEs the hell out of the worms. They do not really “tank” the worms but help out with the Pallys AoE abilities.
This helps the ranged out quite abit. Furthermore, when Magmaw has chewed and slobbered all over the 1st tank, the tank that was out on ranged then swap places and the process is repeated till he is dead. We found this helps to alleviate the healer when the tank has the armor debuff on from Mangle, and also seems to get rid of the random raid member dead after Magmaw breaks from the chains.
Well I was expected maybe a wipe or two for consistancy sake! But I was surprised, once again…smooth as butter. His life keep on going down and down….5% the call goes out…ignore adds and kill boss. Magmaw down, no deaths and with 3 minutes left before enrage.
Incineratus Grats Zarm!
Alirus the Worm-Breaker Grats to Droslice!
Ok onto Chimaeron…I think put about 5 attempts in, got him down to 49% for our 1st night playing with the overgrown worm! But then the latency issue hit me and Zarm our resto druid. Then vent decided to act up! ><
We put our resto druid on the tanks. Sorak on one group and me on the other. When we would group up for phase 2, AoE heal!!! Zarm would pop tranquility and Arv or Dub would also hit Holy radiance. A few corrections and he will be down. He really does not seem as difficult, mechanics wise, easier then Mag and Omno in my opinion. Phase 3 for him, sounds like an absolute blast. LIFEGRIP WILL SAVE YOU! Body and soul's movement speed buff also seems like a major lifesavor. As well as the druids 83 movement speed buff?
Today we head back in. The worm shall fall along with Maloriak!
But anyone have any hints and pointers for Chim?
Also does anyone know if the prot pallys talent – Divine Guardian works in Chim’s p2?