Omnitron Defense System aka the Nomnomnom system
The 2nd opening boss in Blackwind Descent. There are more mechanics and things to watch out for when compared to Magmaw, but many of the mechanics are easily avoided/handled. It is when in combination with another boss is when the abilities become equal to if not more annoying then magmaw’s.
Things to remember on this fight:
1.) The constructs awaken in a random order.
2.) They have an energy bar which will indicate how long they will be awake, once it hits 0 – they will deactivate, and another will power up, make sure your tanks are ready to pick up the new one.
3.) All 4 of them share a combined lifepool, much like the Blood Prince Council.
4.) For the most part…when a shield is up….the construct….DO NOT HIT! GROPE! FONDLE! ETC
The 4 constructs:
1.) Incineration Security Measure - This deals AoE fire damage. Cannot be avoided. Heal thru it.
2.) Acquiring Target - Picks a target to be burnt to a crisp…really easy to see. The target will get a large red arrow and a red beam pointing at them. Don’t stand in between the target and the beam. Target try not to move. HEAL THRU IT. This is very heavy damage, if the target gets no heals, they will more then likely die.
3.) Shield – bright shiny RED shield…DO NOT CAUSE DMGS to. If you do it will explode and cause LOTS of dmgs.
As you can see….if you do. Backdraft will happen!
DO NOT HIT!!! LOTS OF OUCH! Backdraft is nicht gut!
1.) Lightning Conductor – cause damage to the target and anyone close to them. AKA DO NOT HUG! NO HUGS!
2.) Electrical Discharge – aka chain lightning. Spread out. NO HUGGING!
3.) Unstable Shield – purple shield! – DO NOT HIT! Each hit causes AoE damage!
1.) Chemical Bomb – target a member and places a poison cloud. Get out of it! Cause more dmg if you are in it. Place the bosses in it!
2.) Poison Protocol – will spawn 3 oozes. Kill the oozes, do not let them touch you (just like the oozes from Prof Putr) If they hit ya major damage when they explode. You can tell who they will target as they you will get a message that they will FIXATE on a target. Do not Feign Death, vanish etc. This will cause them to pick a new target. Frots traps are win!
3.) Poison Soaked Shell - Do not hit for the most part! Sure you will cause more damage but you are taking a DoT as well.
1.) Arcane Blast thingee of doom - causes a lots of damage, single target. This is interruptible! DO SO! He casts this every 5 seconds or so.
2.) Power Generator – blue swirl will appear on the ground, move him out of it! If ya don’t people will get one shotted by Arcane Annihilator. Healers, casters etc stand in it. Dmg boost and will help out a lot with mana regen!
3.) Power Conversion – turns incoming damage into increased DPS. Purge! Spellsteal! or stop DPSing him. Show him some love!
Hints and Tips
1.) Do not hit the shields! Stop the DoTs! Pull pets off!
2.) Kite/kill the oozes ASAP. They can at times choose the other tank.
3.) Interupt Arcanotron!!! Make sure your interrupters stay on him till he deactivates. Spellsteal, purge that shield!
4.) DO NOT HUG WHEN, Electron is up. Group Hugs! on Magmatron. (It really really sucks when those two are up at the sametime!) Only time when people/raid should be spread out is for Electotron. Group heals FTW!
5.) Tanks – watch your DBM timers to see when the next construct will be up!
6.) Hunters (also maybe Rogues and Mages) – Feign Death when targeted by Magmatron’s flame thrower – will cause him to lose target and will not use the ability.
7.) DPS - Generally switch to next construct when they are up.
8.) Healers – stand in the blue circle of love. Mana Regen!
9.) Any Construct + Arcanotron – keep people topped off. An arcane blast may go thru every now and then. Keep those bars up!
Things will seem chaotic, but it is not that bad. Many of the abilities are easily avoided and healed through. Happy hunting!