Home > cata, guild, holy, raids > Black and Blue – ouch ouch ouch!

Black and Blue – ouch ouch ouch!

First time into the raid known as Blackwing Descent…I would say not the smoothest of runs but still fun and educational.

The 1st 2 bosses are going to be:

Magmaw (to the left) and Omnitron Def. System. (to the right)

Magmaw, as many others have noted is a heavy raid damage fight. However, the real issue is the managing of the spot points and the adds that spawn. We put some attempts in, but the adds in the end was the mechanic that got us in the end.

The Def System, I have to say is a lot more fun. Or at least a very colorful fight. Even more mechanics to keep you on your feet. Observations to note – dont DPS that shield down to far, so the tank with that add does not inadvertantly blow it up lol. Run away from slimes, pull them out of their buff zones, place them in debuff zones. I am not too worried about this fight, the Magmaw fight has me more worried.

Anyone have any hint/tricks for the adds in Magmaw’s fight? And is there a proper cooldown order for the tank to handle mangle easier?

Our setup was:

1 prot pally
1 ret pally
1 fury war
1 aff lock (can’t stop the dots!)
1 Boomchicken
x2 Survival Hunters
1 resto druid
1 resto shaman
1 Holy priest (me)

Parse: Blackwing

For all the Magmaw fights – I do admit I got a little trigger happy with the PoH but when he was finally on the ground and chained, I was not gasping for mana. Where we had a mana issue was with our boomchicken at times, and when I would panic and spam ><)

We had two gathering points for the ranged and the healers, when he would cast flame pillar we would move to other spot, hunters were placing frost traps in between the two gathering points. Boomchicken would typhoon at the right moment.

I don't think it was the healing as, the dmg he causes is very healable, and once we get used to the fight I bet could even 2 heal this. DPS appears ok? But I am not 100% sure on that.

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Categories: cata, guild, holy, raids
  1. December 29, 2010 at 5:14 pm | #1

    I think sticking a healer with the melee will help a lot more with keeping Arv alive. We were getting better with each worm pull.

    • December 29, 2010 at 5:54 pm | #2

      yup, i think so as well. :)

    • Serrath
      December 30, 2010 at 3:33 pm | #3

      Putting the tank healer with the melee is a FANTASTIC idea. I’m doing this the next time we go at the worm. Then I don’t have to worry about so much stupid running.

      I wonder if there is any reason to not place ALL the healers up there?

      • December 30, 2010 at 3:53 pm | #4

        We noted by placing all the healers with melee, sometimes the ranged DPS would get out of range sometimes.

  2. Serrath
    December 30, 2010 at 3:32 pm | #5

    Our guild tried Magmaw and we didn’t manage to get him down, but had a blast trying. Our healing compliment was a resto shaman, resto druid, and holy priest (me). I was on tank heals with spot raiding healing to supplement.

    Mana didn’t seem to be an issue for me either. My big problem was seeing the pillar starting due to the green/blue circles from the shaman and druid AOE heals on the ground. I had renew going on the tank and was in Chakra state Heal. Pretty much just spammed heal on the tank and used my Holy Word to spot heal a random raid member (unless I was having an unlucky streak of no crits and needed Inspiration back on the tank). I tossed Prayer of Mending and Circle of Healing into the raid everytime they were off cooldown. Other than that I just spammed the tank with heal to keep him up. A few times I would use Binding Heal and then a Greater Heal on whoever was lowest (to utilize Serenity).

    I dropped the Lightwell in between the two spots ranged was designated to run between. That made it a lot easier on raid heals overall.

    Our problem in the end wasn’t healing, it was people moving from the pillar. Which makes me sad since it should be the simple mechanic in the fight. We had one survival hunter, one frost mage, and one boomkin on the adds. We never had to worry about kiting since between the three of them the adds would always die before getting to the group again (boomkin had to Typhoon a few times, though).

    We haven’t tried Omnotron yet. Looking forward to that fight. Good luck. Let me know if I missed something else you had a question on.

    • December 30, 2010 at 3:57 pm | #6

      Cool thanks Serrath!

      Yes all the AoE effects on the ground does make it a bit head to see the pillar at times.

      Good idea about the lightwell in between I will have to remember placing it there.

      And yes the adds are the killer in this fight, so agree.

      How did your tank handle Mangle? Our usual tank is a prot pally.

  3. Ado
    January 4, 2011 at 6:36 pm | #7

    The Magmaw fight is all about controling those adds and surviving the raid damage while waiting for boss to get chained so DPS can go to town on the exposed head.

    What we did was to have the raid heals and the ranged have two spots to move between so that the adds had to come to us. One thing thats important about those adds, esp as our raid was melee heavy, was to not root them. If they are rooted they will jump on anyone in range. They can and should be slowed but do not root them.

    Another thing that helped us was to have the melee run out right after DPSing the exposed head after chains. We had threat issues right after and giving the tank time to taunt without the boss one shotting melee was a big help.

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