Dry eyes and raiding do not mix!
Note to self: remember to take out contacts before raiding. Dry eyes = mistakes and mistakes = wipes.
25 man ICC….good times as usual, except for dry eyes.
Downed last night:
I admit I was feeling off….it hit around Dreamwalker, fatigue and contact issues in one big hit. But me being stubborn me ignored it. Heroic Sindy – seems very similar to normal, with a few exceptions.
1.) Unchained Magic – if you get instability stop casting and get our of the raid. Each stack on instability not only causes dmgs to you, but also to raid members with in a 20 yd radius. Don’t cast 5 seconds prior to her pull in ability with stack of instability.
2.) 6 ice blocks in her air phase and they have a butt load of HP. Also Frost Bombs will basically one shot ya. Beware. (Maybe I should pick up from frost resist gear).
Very similar to to normal, with of course some differences.
1.) Bone Storm – Run away to not stand near him. closest to him will cause 13k dmg/sec.
2.) Bone Spike will still be used during the storm. So the raid needs to split in an orderly fashion, Split up the raid to head right or left, so there will be sufficient individuals to kill spikes.
Very similar in p1. it is in p2 that things change.
1.) Don’t get hit by ghosts if possible – they will explode and cause to anyone with in a 20 yd radius of the person hit.
2.) DPS watch threat – LDW is untauntable in p2. Misdirect and etc to the approp tank.
3.) Adds and Mind controls will still occur in p2.
4.) At a certain point, the raid will want to still hold add but focus fire LDW down.
What can i say its lootship. Do what you do in normal and it will go down. Kill cannoneers, kill mage. One thing to watch for though is do not stand in the spot where the cannon lands, it will bounce you back.
He generates Blood Power fast! So get rdy to heal people with marks early in the fight. Also he spawns a lot more Blood Beasts – 6 if i recall. Burn them down fast. Also if you are getting chased by one. Don’t stand there and get hit. Hits generate a lot of bloodpower. Also as beasts get dmg’d they will enrage and get a speed boost.
This fight is chaotic on whatever version….from what I can recall….the frostbolts must be interrupted!! Also the less dmg the raid takes will make this fight easier. Communicate on when certain dangerous mobs spawn! Also 3 tanks needed as adds will also appear from the back.
Also in heroic – when swimming the orbs will be red and will still make you uber…but will also place a debuff on you. So getting too many stacks will kill you. The healers going in have to balance their stacks.
The orbs will also damage Dreamwalker if not popped…so they will all need to be popped.
I gotta say…I am glad I am not swimming…did not like it in 10 man normal even!