Ok open beta FF14…postponed…lol not surprised. And just like SE…they give an ambiguous answer as to when it will resume. XD
Sick…missed raid last night….sinuses….evil….
Otherwise lvling alts has been fun.
My cow druid hit 53….woot! almost Outlands!! Healing as a resto druid….pretty easy but that may change once into I get into Outlands and Northrend.
My own DK project….hit 68 and started into the Tundra. I have to say…JC is a pain to level. Never again. Also as far as being OP while leveling, DKs are up there in terms survivability with pallys.
I did like the Blood spec…but with it going the way of the dinosaur, I went to Unholy…but did not like it. Tried Frost for a while – but with a lack of info on Frost…went back to Unholy. Setup Needtoknow and boom not too bad anymore. Spread those diseases!! Manage runes and boom things die. Still unhappy that I could not break 1k DPS in a Outlands dungeon!!! grrrr….I bet I could have.
Is it IT, PS, SS, BS, BS? Obliterate somewhere in there? Reapply diseases and start over? Seems like it is working…will look up the rotation once i get to do more dungeons.
Hunter hit 33 – It’s ok…not sure….but something is not clicking…when does hunter become exciting?? LOL. Weird thing is ranger was one of my fav jobs in FFXI.
I think I know why…maybe cause I dont like pet jobs by nature? I do not know. Or maybe cause Hunter does not have a lot of buttons to hit at this level? The Unholy DK at least has some buttons to hit! XD
This is the official word from SE.
The older ones were based on half infomation, rumors, people blowing things out of proportaion and poor translation.
No this is not a post saying the giant internet dragon is going to die anytime soon. This is more like that my days of bubble priesting etc. may end soon.
Too many neat MMO’s I want to try out coming out soon.
As I have mentioned FF14, I am eagerly waiting for. I have seen the issues and I do not care, I am FF fanboi at heart :P
On the issue of fatigue in FF14, I see nothing wrong with this. I think in the beginning especially that a way to get people to see all aspects of the game instead of rushing to max lvl is a good thing. Furthermore, what game on release has actual endgame material??? And for people like me who like to lvl…this will only benefit us. :)
2.) Tera – ooo sparkly!
-looks impressive, on par with Aion and FF14
-the combat will be A LOT more active then other MMO’s. More akin to an action game like God Of War. Players will have a block move, and will have to watch visual and audio cues from mobs to know when to block, move, stun a mob.
-I do have reservations as it maybe grindy to an extreme. (Hey it is a Korean game!) Aion was a nice looking game, but lacking.
3.) Star Wars: The Old Republic – Force Push!
-Its Star Wars! Jedi! Light Sabers! Come on!
-Its made by Bioware!
-….Bioware is owned by EA ><
-Bioware has never made an MMO.
-Advanced job system sounds cool and space combat!
And good ol' Cata…needs to get here sooner! :P
So…yeah….what are you people looking for there in the internet world??
One makes sense….alliance paladin funny. Yeah I do have a paladin etc.
The other one – ostrich may bite…wow people really? lol. But yeah seeing an ostrich bite people is funny when I think about it.
RS made easier! – From Dreambound by Kae
Throne of Tides video! From Kurn’s great site. Great info on hunters and holy paladins!
Crickets pets! Why Del why!!!!
Sunset!! taken from my fav lock’s site, nice SS as usual!
Great noob moments! the troll with the bestest mohawk! Check it out. Great humor and insight!
Da POOP! As usual Rivs delivers his wit and the laughs. Besides he is/was a WAR player. thumbs up! Blood for the blood god!
Note to self: remember to take out contacts before raiding. Dry eyes = mistakes and mistakes = wipes.
25 man ICC….good times as usual, except for dry eyes.
Downed last night:
I admit I was feeling off….it hit around Dreamwalker, fatigue and contact issues in one big hit. But me being stubborn me ignored it. Heroic Sindy – seems very similar to normal, with a few exceptions.
1.) Unchained Magic – if you get instability stop casting and get our of the raid. Each stack on instability not only causes dmgs to you, but also to raid members with in a 20 yd radius. Don’t cast 5 seconds prior to her pull in ability with stack of instability.
2.) 6 ice blocks in her air phase and they have a butt load of HP. Also Frost Bombs will basically one shot ya. Beware. (Maybe I should pick up from frost resist gear).
Very similar to to normal, with of course some differences.
1.) Bone Storm – Run away to not stand near him. closest to him will cause 13k dmg/sec.
2.) Bone Spike will still be used during the storm. So the raid needs to split in an orderly fashion, Split up the raid to head right or left, so there will be sufficient individuals to kill spikes.
Very similar in p1. it is in p2 that things change.
1.) Don’t get hit by ghosts if possible – they will explode and cause to anyone with in a 20 yd radius of the person hit.
2.) DPS watch threat – LDW is untauntable in p2. Misdirect and etc to the approp tank.
3.) Adds and Mind controls will still occur in p2.
4.) At a certain point, the raid will want to still hold add but focus fire LDW down.
What can i say its lootship. Do what you do in normal and it will go down. Kill cannoneers, kill mage. One thing to watch for though is do not stand in the spot where the cannon lands, it will bounce you back.
He generates Blood Power fast! So get rdy to heal people with marks early in the fight. Also he spawns a lot more Blood Beasts – 6 if i recall. Burn them down fast. Also if you are getting chased by one. Don’t stand there and get hit. Hits generate a lot of bloodpower. Also as beasts get dmg’d they will enrage and get a speed boost.
This fight is chaotic on whatever version….from what I can recall….the frostbolts must be interrupted!! Also the less dmg the raid takes will make this fight easier. Communicate on when certain dangerous mobs spawn! Also 3 tanks needed as adds will also appear from the back.
Also in heroic – when swimming the orbs will be red and will still make you uber…but will also place a debuff on you. So getting too many stacks will kill you. The healers going in have to balance their stacks.
The orbs will also damage Dreamwalker if not popped…so they will all need to be popped.
I gotta say…I am glad I am not swimming…did not like it in 10 man normal even!
Yay FF14 NDA released! Some great info released so far.
The above link to Eorzeapedia.com has some nice screenshots and info on Guildleves, crafting and armor.
The guildleves sound like a blast and promotes grouping. Also seems like a decent way to get items and gear.
Crafting sounds like it will be a blast. Crafting minigames! Makes crafting interesting then in other games where it is gather this, craft this.
It is cool to note: necklaces, rings, and earrings will be dispalyed on your character! About time! :P
Nice info on recent changes…one thing I liked was more character creation options! RAWR!
I cant find it now but apparently FF14 may have a Emblem/token system like WoW? So excited!
In WoW news still working on 25 man heroics. Still unsure about 25 man raids but still fun nonetheless. Can’t wait to see what falls tonight!
Like most I can be a stubborn individual….we keep on doing things over and over again till we succeed. Its the same thing in WoW…we do fights over and over again till we win and learn the ropes.
But what is it that causes the wall to fall or stay in place, like the Wall of China?
Why do we hit the wall on certain fights?
1.) Over focused or not enough focus.
-Being over focused
a.) can be the infamous healer tunnel vision
b.) over concerned about one fight mechanic at the expense of another
c.) DPS overly concerned about #’s or also getting tunnel visioned
d.) loss of focus due to fatigue or frustration
2.) Raid composition/cohesion
-Let’s face it getting people up to speed on fights can add to the “wall’s” formation. Getting people used to mechanics and how to handle things can be rough in a fight. Another issue is when fighting a boss learning how your raid mates/fellows healer/DPS work and handle certain things, until you know how things run…focus maybe less then normal. Being able to run with a consistant group does wonders. Furhermore, when you add more people the harder it is to get the “raid” to work as a unit. People are individuals and will do their own thing to survive at time. Also with larger raids it maybe harder to get to know EACH and everyone’s playstyle. Larger raids = less room for certain mechanics (i.e. Vile Gas, Defile etc)
3.) Lack of preparation/experience
-We all have experience in this. Take when ICC 1st came out, it was new and exciting and everyone did not know everything about every encounter. It was a lack of experience which build “walls” at that time. As time goes on…what makes the “wall” in this case I would surmise the culprit is lack of preparation. This can be in the form of lack of buffs (food, flasks etc), proper raid roster, being up to date on the latest boss strategies, or even lack of the current best “raid” spec.
4.) Real life
-cuts in to the amount of raiders
-when on break and coming to the game, there maybe a period of getting back in the routine
Is there a way to combat the wall?
“You bet there is laddie!! All it takes is a ale and a few dwarves!”
Back on track….is there a way to combat the wall? Besides with small bearded people?
Although, there is no cure all for overfocus or lack of focus there are a few things we can do to help.
1.) Be conscious about your surroundings and the flow of the fight.
2.) If tired etc. Take a stretch get away from the keyboard for a moment. take a smoke, grab a drink etc.
3.) If frustrated take a breath and remember, “it’s a game!”
Sadly, nothing can be done about real life and raid composition. Only thing that we can do is strive to be our best, make due with what we got. Look up the startegies etc. Being prepared can help make up for experience and raid composition many times. Remember, Blizzard has stated: “Bring the player, not the class!”
3rd suggestion to help break down the wall!
-Remember to have fun. WoW is a game, not a job!
Ahhh good old Professor Putricide. Everyone’s favorite crazy doctor. His clever, whitty sayings, he says over and over again. A dedicated family man, look at the attention and love he shows for his “sons” is heartwarming.
F that…this bastard needs to die!!!!!
He is irritating on 10 man, a bastard on 25 man, 25 man Heroic…../wrist.
In Heroic version, the Professor and his slimes have a lot more hitpoints.
He also starting in Phase 1 throws out “Umbound Plague” – great another new things to pay attention to. Trust me this is a nasty disease. I am so going to pick up the addon to help manage this.
His slimes also hit for a lot more and with the added craziness of the UB going around it can be a bit rough. The slime explode for a lot more…I need to get better at stacking as well. I was only hit for it 30 times last week. Need to get there faster >< I think if a slime expodes its about 250k damage so..yes you need a lot of bodies to soak up the dmg. From lock pets, hunter pets, ghost wolves, elementals or snake trap and the raid…you need bodies there to share the love errr the pain!
The transitions are also a pain – 2 slimes out instead of the normal stunning gas. So if you still have a slime out from before…yeah wipe city. Also in the transitions he places a debuff on you so you can only DPS effectively the same colored slime. So if you are orange you can only really DPS the orange slime and vice versa.
Also the p3 damage is high…so he needs to die fast. too many stacks and boom down goes the raid like..you know.
I am sure he will go down soon. :) As someone once mentioned – "The fight is not hard, it's all about managing the mechanics." Truer words have never been spoken.