Home > Uncategorized > Multiple Choice. A, B, C, D?

Multiple Choice. A, B, C, D?

Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the “new” Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest’s go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.

So…a new spell to macro and place into my action bars.

They want it “to be the new goto spell”. Its to be between Flash Heal, and Greater Heal. Not sure if this will do much to change the current healing in WoW.

With massive manapools, regen etc, there is no need to worry and throw what you want to get the job done. 

But i dont think adding one “new” spell will do that. In order to change how healer’s heal, you will need to retrain them completely. Get them away from spamming the biggest/best etc spell. In my opinion, will need to train healers to heal like older players have mentioned in downgrading.

I think i read somewhere there were various lvls of a priests healing spells they would use. Healers would have these  different/levels spells to use at an appropriate time and place, taking into account, cancel casting if it is no longer needed at the time.

Reminds me of FFXI style of healing spells, Cure (9 mana), Cure II (90), Cure III (180?), Cure IV, and Cure V.  Then your AoE cure spells Curaga I-IV. You chose the approp Cure spell for the approp situation, and mana cost. If someone needed to be woken up, cast Cure I on them. Tank took heavy dmg…Cure V…btw healers never cast Cure IV unless absolutely needed…..Cure IV is a dangerous spell…causes more threat then Cure V.  Paladin in FF would cure bomb themselves and raid members for threat as needed.

Adding 1 “new” intermediate spell…will not change all that much in how priests may heal. Shamans are getting a similar deal with healing wave. Not sure adding something new will change anything at all.

LifeGrip still makes me lol….why….someone was getting stoned at Blizzard.

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