Ok now i just get it…when Del and Lyssi and others were saying Cataclysm will fix it.
Too many things to read. too little time.
Ok. Last night…Blood Princes kicked are asses. I played horribly. Freakin got hit by an empowered fireball. Dozzer even called it out…I dont know what happened..just froze up…choice between healing Kagan and running….guess what happened….
Anyways, we did get better at avoid a lot of the empowered vortex, target swaps can be an issue. Beach ball hit the ground a few times. Shadow lances ripped thru Sorak. And at times I got out of range of Kagan. Overall a very chaotic fight.
And that is the brilliance of this fight lies. My experience so far with WoW, many of the encounters is the raid vs the boss. Every know and then an add with annoying abilities may spawn, but nothing at the level of the Blood Princes. In essence you have 3 bosses chucking all sorts of nasty at you. Stuff that can wipe your raid fast.
Personally speaking I am not a fan of chaos. It throws me off rhythm. Other fights prior to this have a flow and ebb after a few tries I can feel and go with the flow. This fight is WHAM BAM THANK YOU MA’AM. Deadly Boss Mods is like a kid on too much sugar or a speed head – FIREBALL, SHOCK VORTEX ZOMGGGGG OVERLOAD.
Thank goodness Dozzer made a very good sugeestion of turning shit off you dont need to be warned avout turned off. And he is right. The stuff that does not raid wipe you the damage is quite minimal and easily healed thru.
Because I am new to the group. I do not like making suggestions or etc. But I think we definitely could have benefitted from maybe just taking a 5 min breather after a few wipes to clear heads and get away from staring at the pixels. Would have given more of a chance to step back and think, what the hell can I/raid improve on??
Other then that back to watching the blood princes video again and trolling the forums for any hints and gems of knowledge hidden in there.
Assisting the raid leader/GM
How can you be a good little raider?
1.) Be on time and ready to go. Don’t be Wintergrasp at raid time, don’t be on an alt running an instance etc.
2.) Be prepared with knowledge of fights. If you have a suggestion, don’t hold back if it is a valid suggestion.
3.) Have appropriate addon downloaded and updated.
4.) Come to the fight with needed items as needed.
5.) Listen, absorb, and evolve. Be ready for changes.
6.) Raid with an open mind – be prepared for wipes.
7.) Know your limits – if you are not feeling it, take a night off.
8.) If you sign up show up!!! If you are not sure…mark tentative, please.
9.) If you cannot make it, please advise.
10.) Be spec’d appropriately, gemmed correctly, rotation worked out, glyphed correctly, and enchanted appropriately.
11.) No ninja afking.
March 1st Raidwarning podcast.
Actually interested in this one…as its going to be all about priests!!!!
Some of the guests are ones from the blogs i read – Joveta from Snarkcraft!! Matticus from World of Matticus, and Lilitharien from Divine Aegis. And many others.
When i 1st started priesting Jov/Seri’s site had a lot of info for holy (I thought I was Holy4life) as that is where is specced 1st, then when i made the change to disc. Lith’s blog was very helpful.
Although, Jov may call me a traitor, I am entralled with disc. No failangel for me.
OK finally got sometime to get around to writing up part 2 – How 2 holy.
Although, by no means am i an expert on all things Holy. I can give some insight as to what the basics are.
Comparing Disc to Holy
Disc is like having a blueprint as to how to heal, when to heal, and what spell to use at an appropriate time.
Holy on the other hand, is not as much as planning ahead but being able to react to a situation and using the best spell at the right time.
Prayer of Mending (instant cast)
“Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time”
Is an awesome spell, it a lazy man’s spell, let is go and watch it bounce around. Combined with T9 gear you can get it to heal for 20% more. On fights like Festergut, Twin Valkyrs, Marrowgar, it helps a lot, in my opinion.
I recommend using it on every cool down. Cast on a tank or someone you know that is about to take damage….Zug….tanks…..
Circle of Healing (instant cast)
“Heals friendly party or raid members within 15 yards of the target for blah blah blah.”
Also an awesome spell in a Holy Priests arsenal. This spell has advantages over its big brother Prayer of healing, as CoH hits targets that are needed, rather then the targeted party.
This spell is as use as needed. Use it when you know when raid wide damage is incoming.
Prayer of Healing and Greater Heal
“A powerful prayer heals the friendly target’s party members within 30 yards for X”
“A slow casting spell that heals a single target for X”
Both of these heals are situational. Both are too slow to cast without Serendipity.
“When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 12%. Stacks up to 3 times. Lasts 20 sec.” HOWEVER, watch your casting…don’t want to burn thru your mana by maintaining the stacks.
Flash Heal (1.5 second cast, affected by haste rating)
“Heals a friendly target for X”
Probably your most common healing spell. This will activate Serendipity along with Binding Heal.
“Heals a friendly target and the caster for X. Low threat.” Very useful spell. I prob should use it more often.
So in essence, holy can be a balance of Serendipity, raid healing etc. Holy is reactive rather then predicting.
Holy Stats, Gems and Glyphs
Once again Spell power is king.
Spellpower > Int/Spirit (some sort of ratio) > Crit/Haste > Mp5
One important thing to note is the ratio of int to spirit – this will help regen of your mana. As keeping your mana up is important.
As far as Gem use – Spellpower is king for red slots. As far as yellow slots – King’s Amber +20 int and the luminous ametrine – +12 SP and +10 int. For blue….that is an issue – I personally go for +12 SP and +10 spirit purified dreadstone.
Also I cannot condone gemming for haste or crit as that will come from your gear choices…but there are those who do so, to each their own. For Holy, if i recall, about 15% haste is what one should shoot for. But i have seen other get up to 750 haste as Holy, but to each their own. Choose what suits your playstyle.
Glyphs i recommend for Holy is Glyph of Circle of Healing, Flash Heal and Guardian Spirit. But choose what matches your play style.
Some use Glyph of Prayer of Healing – adds a HoT effect to Glyph of Healing.
I used it for a bit….but i prefer Guardian Spirit Glyph.
Before I forget Guradian Spirit is awesome, I personally forget to use it sometimes.
“Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.” With the glyph the cool down on Guardian Spirit – is reduced to 1 minute if the effect is not used.
One last glyph worth mention is Glyph of Renew
Combined with full point into renew and empowered renew, and this glyph maybe worth getting.
tankspot.com – the healing section has useful entries on boss fights etc
http://zusterke.orderoftheathanor.eu/ – useful calculators and such.
Part 3 specs when i get around to it.
Skip past the heroic news…look at the Windrider Cub…..wants. Normally i dont collect things like this…but the windrider cub is awesome. The griffon looks goofy and reminds me of a looney toon…blarg!